Martial Combat and Martial Assault
Torn Between a Earth/MA, Plant/MA, or Fire/MA Dom
Maybe irritating for melee characters as their enemy is suddenly and violently torn away from them, but damn if it wouldn't look cool.
On the note of a potential "Airblast" set, I'm really hoping for it's nuke to be some kind of cyclone that whirls enemies around as it pulls them in closer to the blaster and then shoots them all above his head as they land around him like so much dust in the wind.
Maybe irritating for melee characters as their enemy is suddenly and violently torn away from them, but damn if it wouldn't look cool. |
I think the best thing here is we are finally seeing a better defined structure for Blaster secondaries.
Even with the last two sets (Dark and Psi) it was hard to really pin down what a blaster secondary should be like, something that made it hard to design one.
With this set, plus the new changes in i24, now we know a few more solid things. Like the average number of single attacks, now we know that ST immob is not the only acceptable T1 and that EM is not a pure outlier, and that every secondary needs to have a sustenance power by level 20.
The sets also tend to have enough overlap with dominators that we may start seeing more parallel work being put in the future on sets for both sides.
ALSO.... I want a Ninja Tools blaster set! Shuriken and Throwing Knives
On the note of a potential "Airblast" set, I'm really hoping for it's nuke to be some kind of cyclone that whirls enemies around as it pulls them in closer to the blaster and then shoots them all above his head as they land around him like so much dust in the wind.
Maybe irritating for melee characters as their enemy is suddenly and violently torn away from them, but damn if it wouldn't look cool. |
On the note of a potential "Airblast" set, I'm really hoping for it's nuke to be some kind of cyclone that whirls enemies around as it pulls them in closer to the blaster and then shoots them all above his head as they land around him like so much dust in the wind.
Maybe irritating for melee characters as their enemy is suddenly and violently torn away from them, but damn if it wouldn't look cool. |
and yeah several cyclones is much more impressive, but i'd reccomend three snow devils [comprable to Scirocco's five dust devils] as a T8 pet power for Wind Blast. think Voltaic Sentinal X Tornado X Water Spout = Dust Devils = Snow Devils for PCs.

Blaster's Martial Arts is way too powerful.
The standard has already been set that blaster secondaries must suck. Horribly. And have little to no synergy with primaries. With the obvious red headed step child, /energy, whom actually has utilities. They must be abilities that don't really work with the fast, all or nothing burst damage theme because they're thrown together, unmodified, versions of other sets. There's no "Hang in the air for a three second animation next to a boss that can 1 shot me" like Total Focus or the aggro EVERYTHING for some small DoT like Hot Feet.
Yes. I love Martial Arts. Martial Arts is amazing. It's what all other secondaries should be. And that's the problem. If it doesn't suck, it's going over shadow the other secondaries.
"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll
Check out my Deviant Art: http://darkauthor81.deviantart.com/
<.<
>.>
What?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

Blaster's Martial Arts is way too powerful.
The standard has already been set that blaster secondaries must suck. Horribly. And have little to no synergy with primaries. With the obvious red headed step child, /energy, whom actually has utilities. They must be abilities that don't really work with the fast, all or nothing burst damage theme because they're thrown together, unmodified, versions of other sets. There's no "Hang in the air for a three second animation next to a boss that can 1 shot me" like Total Focus or the aggro EVERYTHING for some small DoT like Hot Feet. Yes. I love Martial Arts. Martial Arts is amazing. It's what all other secondaries should be. And that's the problem. If it doesn't suck, it's going over shadow the other secondaries. |
(Quiet, Energy Melee, no one likes you anyway.)
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

Blaster's Martial Arts is way too powerful.
The standard has already been set that blaster secondaries must suck. Horribly. And have little to no synergy with primaries. With the obvious red headed step child, /energy, whom actually has utilities. They must be abilities that don't really work with the fast, all or nothing burst damage theme because they're thrown together, unmodified, versions of other sets. There's no "Hang in the air for a three second animation next to a boss that can 1 shot me" like Total Focus or the aggro EVERYTHING for some small DoT like Hot Feet. Yes. I love Martial Arts. Martial Arts is amazing. It's what all other secondaries should be. And that's the problem. If it doesn't suck, it's going over shadow the other secondaries. |
That's a rather large assumption to make.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

A good point on that one; I rather enjoy Energy Manipulation and Mental Manipulation.
|
I'd say the same about:
Fire Manip: http://paragonwiki.com/wiki/Fire_Manipulation
Elec Manip: http://paragonwiki.com/wiki/Electricity_Manipulation
and
Darkness Manip: http://paragonwiki.com/wiki/Darkness_Manipulation
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

The more I think about Martial Combat, the less I actually like it, simply because it's not a martial arts set, it's a speedster set that kicks people.
How so? Based off of one power? Reaction Time can be debated but it's about martial arts. Martial Artist always have amazing reaction times...well the ones in the movies do.
*waits for martial arts pwned gif*






Am I the only person who repeatedly reads the powerset name as "Marital Combat"?
Come to think of it, there have been some times when I could have used that as a superpower...
Am I the only person who repeatedly reads the powerset name as "Marital Combat"?
Come to think of it, there have been some times when I could have used that as a superpower... |

Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Blaster's Martial Arts is way too powerful.
The standard has already been set that blaster secondaries must suck. Horribly. And have little to no synergy with primaries. With the obvious red headed step child, /energy, whom actually has utilities. They must be abilities that don't really work with the fast, all or nothing burst damage theme because they're thrown together, unmodified, versions of other sets. There's no "Hang in the air for a three second animation next to a boss that can 1 shot me" like Total Focus or the aggro EVERYTHING for some small DoT like Hot Feet. Yes. I love Martial Arts. Martial Arts is amazing. It's what all other secondaries should be. And that's the problem. If it doesn't suck, it's going over shadow the other secondaries. |
Rather than say MC is too powerful, look at the other secondaries. Too powerful compared to what, those suckish things? No, this is not too powerful. This should be the new standard that we slowly gear all secondaries towards.
Oh, and if anyone tries to remove Ki Push in beta and replace it with web grenade I will gut them like a fish.

My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

The force of my anger allows me to shoot bullets at a much higher velocity, so I'm not really sure what you're talking about.