Martial Combat and Martial Assault


Adeon Hawkwood

 

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The force of my anger allows me to shoot bullets at a much higher velocity, so I'm not really sure what you're talking about.


 

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Torn Between a Earth/MA, Plant/MA, or Fire/MA Dom


 

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Originally Posted by Mad Grim View Post
If we ever get Air Blast, I won't rest until we have alternate air guitar animations.
KM makes a pretty good air blast.


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Originally Posted by Zyphoid View Post
KM makes a pretty good air blast.
On the note of a potential "Airblast" set, I'm really hoping for it's nuke to be some kind of cyclone that whirls enemies around as it pulls them in closer to the blaster and then shoots them all above his head as they land around him like so much dust in the wind.

Maybe irritating for melee characters as their enemy is suddenly and violently torn away from them, but damn if it wouldn't look cool.


 

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Originally Posted by Zyphoid View Post
KM makes a pretty good air blast.
I actually have a KM/EA Stalker named Will O' The Wind. He's basically a crimefighting storm cloud. So yea, I'm not unfamiliar with using KM to emulate wind, but I wand Air Blast, not Air Melee.

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Originally Posted by Warkupo View Post
On the note of a potential "Airblast" set, I'm really hoping for it's nuke to be some kind of cyclone that whirls enemies around as it pulls them in closer to the blaster and then shoots them all above his head as they land around him like so much dust in the wind.

Maybe irritating for melee characters as their enemy is suddenly and violently torn away from them, but damn if it wouldn't look cool.
That sounds epic. And it also sounds like I wouldn't hear the melee complaints because I'd be too busy laughing maniacally.


 

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I think the best thing here is we are finally seeing a better defined structure for Blaster secondaries.

Even with the last two sets (Dark and Psi) it was hard to really pin down what a blaster secondary should be like, something that made it hard to design one.

With this set, plus the new changes in i24, now we know a few more solid things. Like the average number of single attacks, now we know that ST immob is not the only acceptable T1 and that EM is not a pure outlier, and that every secondary needs to have a sustenance power by level 20.

The sets also tend to have enough overlap with dominators that we may start seeing more parallel work being put in the future on sets for both sides.

ALSO.... I want a Ninja Tools blaster set! Shuriken and Throwing Knives


 

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Quote:
Originally Posted by Warkupo View Post
On the note of a potential "Airblast" set, I'm really hoping for it's nuke to be some kind of cyclone that whirls enemies around as it pulls them in closer to the blaster and then shoots them all above his head as they land around him like so much dust in the wind.

Maybe irritating for melee characters as their enemy is suddenly and violently torn away from them, but damn if it wouldn't look cool.
Just one cyclone? I think 2 or 3 would be more impressive.


 

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Quote:
Originally Posted by Warkupo View Post
On the note of a potential "Airblast" set, I'm really hoping for it's nuke to be some kind of cyclone that whirls enemies around as it pulls them in closer to the blaster and then shoots them all above his head as they land around him like so much dust in the wind.

Maybe irritating for melee characters as their enemy is suddenly and violently torn away from them, but damn if it wouldn't look cool.
have you seen Mot's giant AoE power? tinted light grey it would be an awesome Wind themed nuke.

and yeah several cyclones is much more impressive, but i'd reccomend three snow devils [comprable to Scirocco's five dust devils] as a T8 pet power for Wind Blast. think Voltaic Sentinal X Tornado X Water Spout = Dust Devils = Snow Devils for PCs.


 

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Blaster's Martial Arts is way too powerful.

The standard has already been set that blaster secondaries must suck. Horribly. And have little to no synergy with primaries. With the obvious red headed step child, /energy, whom actually has utilities. They must be abilities that don't really work with the fast, all or nothing burst damage theme because they're thrown together, unmodified, versions of other sets. There's no "Hang in the air for a three second animation next to a boss that can 1 shot me" like Total Focus or the aggro EVERYTHING for some small DoT like Hot Feet.

Yes. I love Martial Arts. Martial Arts is amazing. It's what all other secondaries should be. And that's the problem. If it doesn't suck, it's going over shadow the other secondaries.


"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll

Check out my Deviant Art: http://darkauthor81.deviantart.com/

 

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Originally Posted by Mad Grim View Post
Well you need to replace a melee attack with something. As is it has 7, compared to the normal 3-5. If the animation could be done, something unique like Choke Hold would be neat. Hold an enemy and let an ally beat up on them for bonus damage.
I assume you mean a Vader-like far away Choke hold.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Mid_Boss View Post
Blaster's Martial Arts is way too powerful.

The standard has already been set that blaster secondaries must suck. Horribly. And have little to no synergy with primaries. With the obvious red headed step child, /energy, whom actually has utilities. They must be abilities that don't really work with the fast, all or nothing burst damage theme because they're thrown together, unmodified, versions of other sets. There's no "Hang in the air for a three second animation next to a boss that can 1 shot me" like Total Focus or the aggro EVERYTHING for some small DoT like Hot Feet.

Yes. I love Martial Arts. Martial Arts is amazing. It's what all other secondaries should be. And that's the problem. If it doesn't suck, it's going over shadow the other secondaries.
Hopefully Paragon does what they do when sets outperform others: Buff the underperforming sets.

(Quiet, Energy Melee, no one likes you anyway.)


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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Quote:
Originally Posted by Mid_Boss View Post
Blaster's Martial Arts is way too powerful.

The standard has already been set that blaster secondaries must suck. Horribly. And have little to no synergy with primaries. With the obvious red headed step child, /energy, whom actually has utilities. They must be abilities that don't really work with the fast, all or nothing burst damage theme because they're thrown together, unmodified, versions of other sets. There's no "Hang in the air for a three second animation next to a boss that can 1 shot me" like Total Focus or the aggro EVERYTHING for some small DoT like Hot Feet.

Yes. I love Martial Arts. Martial Arts is amazing. It's what all other secondaries should be. And that's the problem. If it doesn't suck, it's going over shadow the other secondaries.
Assuming players in general think all the other secondaries suck in their current form.

That's a rather large assumption to make.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Nalrok_AthZim View Post
A good point on that one; I rather enjoy Energy Manipulation and Mental Manipulation.
Pretty much this for me as well. Mental especially is actually pretty strong.

I'd say the same about:

Fire Manip: http://paragonwiki.com/wiki/Fire_Manipulation

Elec Manip: http://paragonwiki.com/wiki/Electricity_Manipulation

and

Darkness Manip: http://paragonwiki.com/wiki/Darkness_Manipulation


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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The more I think about Martial Combat, the less I actually like it, simply because it's not a martial arts set, it's a speedster set that kicks people.


 

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How so? Based off of one power? Reaction Time can be debated but it's about martial arts. Martial Artist always have amazing reaction times...well the ones in the movies do.

*waits for martial arts pwned gif*



 

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Am I the only person who repeatedly reads the powerset name as "Marital Combat"?

Come to think of it, there have been some times when I could have used that as a superpower...


 

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Originally Posted by SlickRiptide View Post
Am I the only person who repeatedly reads the powerset name as "Marital Combat"?

Come to think of it, there have been some times when I could have used that as a superpower...
I do have that as a super power. However, I think I only took the Taunt power from it, and the weakest possible attack.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Quote:
Originally Posted by Mid_Boss View Post
Blaster's Martial Arts is way too powerful.

The standard has already been set that blaster secondaries must suck. Horribly. And have little to no synergy with primaries. With the obvious red headed step child, /energy, whom actually has utilities. They must be abilities that don't really work with the fast, all or nothing burst damage theme because they're thrown together, unmodified, versions of other sets. There's no "Hang in the air for a three second animation next to a boss that can 1 shot me" like Total Focus or the aggro EVERYTHING for some small DoT like Hot Feet.

Yes. I love Martial Arts. Martial Arts is amazing. It's what all other secondaries should be. And that's the problem. If it doesn't suck, it's going over shadow the other secondaries.
You know, since we're trying to buff Blasters in this issue, nerfing them strikes me as a bad idea.

Rather than say MC is too powerful, look at the other secondaries. Too powerful compared to what, those suckish things? No, this is not too powerful. This should be the new standard that we slowly gear all secondaries towards.

Oh, and if anyone tries to remove Ki Push in beta and replace it with web grenade I will gut them like a fish.


 

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Originally Posted by Nalrok_AthZim View Post
I think Hawk would do the same thing, to be honest.
Same for Zwill...he used it like 1000 times in the vid lawlz.