Martial Combat and Martial Assault
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While I would definitely love more ancillary pools, especially for the ATs that have thematic holes where they don't need to, I don't really feel there's a need to open them up sooner than they already do. If anything, maybe another three levels earlier, in case it's the tier 9 of your primary that's a stinker and not your secondary. But earlier than that I think ruins the point of using them to fill in holes in your AT. If you can fill in the holes early in your career, what's the point in having holes?
Maybe now that Pool powers got a pass, Epic/Tertiary pools can get an overhaul.
Namely, expanding on their depth and the number of them for each AT, expanding on the concepts/themes they cover (like letting melee ATs have gun attacks now that Blasters can do martial arts). Also, I'd love if they would lower their level requirements so they're more integrated with your build instead of an afterthought that doesn't come into play until you're almost 50. In other words, treat them more like a true Tertiary power set that's relatively as important as Primary and Secondaries. . |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Well... looking at it it seems thats true yet not that bad. I mean, it's an AoE attack in it's entirety (unlike the version Doms will get) that makes it rarely inefficient. Would be nice if it got a secondary effect like -def or Fire DoT chance.
Well, not necessarily broken, but the shuriken attacks costs about the same as other ancillary attacks, but have absolutely no secondary effect to go with them, making them rather inefficient powers to use.
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The attacks have no secondary effects, web grenade versus ring of fire is no contest (or any immob that does damage, especially on a Scrapper), Targeting Drone is pretty weak on Scrappers for a decently high End cost, and Caltrops is Caltrops. Basically, the whole Weapon Mastery pool is a bit lackluster, and any other option would be a better choice. |
That may be big topic for another thread.
Web Granade does no damage but it lowers recharge by 40%, it's single target but its a big -recharge debuff that translates into a lot less damage taken. If there is an issue with this power, it would be an issue with all powers.
I sort of like Caltrops, its a great CC power.
Shurken is no Dark Blast, but it has decent DPA.
Targeting Drone may be too expensive today (it was mighty useful before IOs but that advantage may be obsolete.)
Not saying it's not worth looking a the set, though. Just does not seem to be broken-bad. But you may be right, this may be as good of a moment as any to bring the power up.
we really need a way of fighting with a sword in one hand and a pistol in the other
or just gunblades would be cool - dual pistols primary, dual blades secondary - using the same gunblade weapons
No it didn't. Have some common sense. Previous developers did not take on the task; Arbiter Hawk and the powers/animations crew that came Post-Castle/BaBs are the ones who did this. While we may not know exactly how long this set has been in development, it sure as hell hasn't been 8 years. We haven't even been asking for it that long.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

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We've been asking for it for about that long. But we know the set's been in development for probably about six months.
No it didn't. Have some common sense. Previous developers did not take on the task; Arbiter Hawk and the powers/animations crew that came Post-Castle/BaBs are the ones who did this. While we may not know exactly how long this set has been in development, it sure as hell hasn't been 8 years. We haven't even been asking for it that long.
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[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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The issue I would have is that I find it hard to imagine someone who is superstrong but not have some degree of enhanced toughness. Some KB protection at least. If I'm strong I shouldn't be easy to knock down.
Hey now! He is also proposing SS and Rage for blasters. He is welcome here!
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So, whilst I would like SS as a blaster secondary, I wouldn't want a direct port. I would like to see some KB protection, and perhaps something like Rise to the Challenge from WP. I.e. modded like MA. I would much rather wait longer for something good, than have something rubbish right now.
I really should do something about this signature.
In my defense, I only ever saw a true desire for a Martial Arts secondary after Dual Pistols dropped. Doesn't change the fact that Butane's comment is akin to saying it took man 1800 years to invent the light bulb. There's no truth to that; we just didn't have the right people for the job yet. Same goes for Paragon Studios.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

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I got to say I am a bit disapointed with Martial Assault, out of personal expectations mostly.
We've been asking for it for about that long. But we know the set's been in development for probably about six months.
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I keept daydreaming of a Street Fighter inspired set that would use melee attacks and Hadouken fire balls for the ranged attacks.

I guess the concept still can happen if they end up creating a Chi Blast set in the future.
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A Ki Blast set would be great, but I think for now Energy Blast will do. Same look, same damage type, probably the same effects.
I got to say I am a bit disapointed with Martial Assault, out of personal expectations mostly.
I keept daydreaming of a Street Fighter inspired set that would use melee attacks and Hadouken fire balls for the ranged attacks. (image clipped) I guess the concept still can happen if they end up creating a Chi Blast set in the future. |
Ki blast would not be so much energy. At least not the Street Fighter inspired one. It would be more of a Fire/Smashing thing. Not to mention: going back to the animation thing. If you make the animation, may as well just make the full set.
Energy Blast animations don't need to be changed to look like that. They already do.
Not really. Now, Water Blast and Kinetick Melee on the other hand, have the perfect animations. The projectile in Energy Blast is also wrong, has to be more round with glowing/fiery aura.
Well, in the Martial Combat set itself, there is Ki Push, and it looks amazing. Also really fun to watch.
Referring specifically to Martial Assault, which will be a Dominator secondary, Energy Blast won't work because that's a separate Assault.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Well I also did jump into the character concept being possible if they do create a Chi Blast (or Ki Blast, if you prefer that spelling.)
He was talking about Martial Assault, which will be a Dominator secondary. Energy Blast wouldn't work because that's a separate Assault.
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A Chi Blast set also can end up being used as part of a Scrapper/Tanker/Brute/Stalker Epic pool further spreading the possibility of a Street Fighter that properly matches the Street Fighter mantra.
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Oh yeah, Nal. People have been requesting for MA for blasters (any Ranged AT actually) since forever. I also remember there being non official COH Forum threads discussing MA for Ranged ATs popping up everywhere when I first started playing in 07.
In my defense, I only ever saw a true desire for a Martial Arts secondary after Dual Pistols dropped. Doesn't change the fact that Butane's comment is akin to saying it took man 1800 years to invent the light bulb. There's no truth to that; we just didn't have the right people for the job yet. Same goes for Paragon Studios.
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The reason why you didn't get to see it often was because it normally was shot down pretty fast...kinda like how the Whips for Doms and the Dual Pistols threads were shot down very quickly...1 out of 2 aint bad no?






Cool. Nice to finally see something for doms. It's also nice that its free for VIP's means I may even make a few characters with the sets.
Still want my Gatling-gun assault/Grenade Launcher control sets tho.
Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
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Separate Customization has been in ever since customization was added - see: AR/TA/Mace Corruptors, who can have 3 different weapons and all the redraw anyone would ever need.
2) From a technical standpoint, you'd have two separate weapons for customization (pistols / assault rifle / beam rifle primaries vs dual blade, staff, etc secondaries). I don't think we've seen this before in a set (though i may be mistaken)--- closest thing may be the shield secondary. The UI may not be set to handle custom elements for both- heck, the GAME may not.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Well, I wouldn't specifically be asking for it. But I didn't ask for it in the first place, and edited my post to not be worded as to put words in his mouth after he had addressed it in a subsequent post.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Yeah, edited as soon as I posted and saw that you had replied already. It just hadn't been long enough to flag.
Well I also did jump into the character concept being possible if they do create a Chi Blast (or Ki Blast, if you prefer that spelling.)
A Chi Blast set also can end up being used as part of a Scrapper/Tanker/Brute/Stalker Epic pool further spreading the possibility of a Street Fighter that properly matches the Street Fighter mantra. |

Kinetic Melee already contains a Chi Blast for the mentioned ATs, though, so I don't see much luck on the APP powers.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I'd wager there more of them than there are invulnerable types who hit like little girls. But, to the point, consider characters like Starfire who definitely has superhuman strength, definitely does ranged blasts as her primary means of attack, but isn't "invulnerable". Now consider that all characters in CoH have enhanced toughness. All of them can take a few shotgun blasts to the chest at point blank. All of them can jump 10 feet straight up.
The issue I would have is that I find it hard to imagine someone who is superstrong but not have some degree of enhanced toughness.
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I wouldn't want a direct port. I would like to see some KB protection, and perhaps something like Rise to the Challenge from WP. I.e. modded like MA. |
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I would much rather wait longer for something good, than have something rubbish right now. |
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But earlier than that I think ruins the point of using them to fill in holes in your AT.
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We can't have a freeform system, and ditching ATs isn't an option, but I'm for giving players as much freedom to realize any reasonable concept as possible without so many silly restrictions. Allowing a Scrapper to have Fire Blast or Laser Eye Beams at all but saying "but not until you're 40 levels into the character" is one such silly restriction, IMO.
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If you can fill in the holes early in your career, what's the point in having holes? |
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No, it did not. If you're going to keep spitting that argument, do it right: It took us this long to get a dev team willing and capable of creating it.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

Well, at least that's how I play :P
This video has it's place, and yeah, it's funny, but because of it, I just can't bring myself to use Piercing Rounds on Dual Pistols... which sucks, because the numbers under the hood on Piercing Rounds are great (I wish Assault Rifle used that "long thin cone" on Sniper Shot for the whole "Quigley Down Under" bit).
In relation to Ki Push, I'd really like to know if the attacker is locked into an animation for the duration of the "repel" portion, or after activating it, can we immediately move into another attack (like Empty Clips or Executioner Shot, which I think would look awesome) and shoot at the target while they're flying backward? With most of the melee KB powers in Blaster secondaries, this isn't much of an option because the process is over so quickly, but as long as this takes, I think it would be amazingly cool if possible. On the flip side, it could really suck to be stuck in a long animation (like when Sands of Mu misses, or even when it doesn't, and you're still animating after the target recovers and returns fire
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