Martial Combat and Martial Assault


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The problem is, Blasters aren't RANGED ATs, they never were. If they were designed as such they never would have been given melee abilities in the first place.

They are DAMAGE ATs, there is no definition of where that damage is supposed to occur at.

You are welcome to play your Blaster at range if that's how you prefer to play it, but saying that they are a ranged AT is incorrect.
I have seen a lot of very successful blappers over the years. After IO were put in, they got even better. There is truth to this post.


Types of Swords
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Posted

Quote:
Originally Posted by ClawsandEffect View Post
The problem is, Blasters aren't RANGED ATs, they never were. If they were designed as such they never would have been given melee abilities in the first place.

They are DAMAGE ATs, there is no definition of where that damage is supposed to occur at.

You are welcome to play your Blaster at range if that's how you prefer to play it, but saying that they are a ranged AT is incorrect.
Agreed. Some of the most enjoyment I get from blaster types is due to their mix of ranged and melee. Sure, they have more ranged attacks, but the melee options that are available to them are extremely enjoyable to those that know how to use them judiciously.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The problem is, Blasters aren't RANGED ATs, they never were. If they were designed as such they never would have been given melee abilities in the first place.
And yet, when I use that exact same argument for Tankers, you disagree.


But, as far as I'm concerned, they should just give Blasters straight up access to all the melee attack sets as secondaries. Why not? I see no need to adapt them in most cases.
Just let them have Martial Arts. Or Street Justice or Super Strength. Yeah, I'm prepared to let Blasters have Rage. It'd be a hoot.


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Posted

Quote:
Originally Posted by UberGuy View Post
Oh, man, we are going to have an invasion of DP/MC Blasters in trench coats.

Seriously, though, these sound quite nice.
I am compelled be one of the horde of DP/MC blasters in a trench coat.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Yeah, I'm prepared to let Blasters have Rage. It'd be a hoot.
And you wonder why people don't listen to your ideas on 'game balance.'

Quote:
Originally Posted by Moonlighter View Post
I am compelled be one of the horde of DP/MC blasters in a trench coat.
It'll be just like The Matrix Online!


... oh crap.


Quote:
Originally Posted by ClawsandEffect View Post
The problem is, Blasters aren't RANGED ATs, they never were. If they were designed as such they never would have been given melee abilities in the first place.

They are DAMAGE ATs, there is no definition of where that damage is supposed to occur at.

You are welcome to play your Blaster at range if that's how you prefer to play it, but saying that they are a ranged AT is incorrect.
From Paragonwiki:

The Blaster is an offensive juggernaut. This hero can deal a ton of damage from a distance. But the Blaster must be careful, because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents at melee for long. His best defense is a great offense!
The Blaster's power sets are:
Primary: Ranged
Secondary: Support

They are primarily a Ranged Damage AT. Kind of hard to argue that when the game itself puts them in the 'from afar' category.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
They are primarily a Ranged Damage AT. Kind of hard to argue that when the game itself puts them in the 'from afar' category.
I am going to wait to see what I24 has in store. Up to this point, I have very strongly argued that blasters were a hybrid, both melee and range. They will still be that, but the emphasis on the range part has amped up in recent years and the future seems to be emphasizing range as well (but always in motion is the future, difficult to see).

I am glad to see they are not abandoning the hybrid nature (both /dark and /martial are strongly melee based, and I am happy that /martial has more options for a ranger than /dark), but I am also unsure if they are properly supporting that nature in other ways.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by BrandX View Post
Sadly, Martial Combat will still be better paired with blast sets that aren't Dual Pistols or Archery (or AR or BR), due to redraw
This is the case with all sets. Except Devices. So that ship has sailed.

I will note that the proc based Build Up power is much easier on redraw characters.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
And you wonder why people don't listen to your ideas on 'game balance.'
Based on past comments, I suspect Arcanaville may actually agree with me about Blasters with Rage.

Quote:
From Paragonwiki:

The Blaster is an offensive juggernaut...{SNIP}
When I use the official description of Tankers to justify why Tankers should be "devastating hand to hand combatants" who can "dish out all sorts of damage" you and others say the official descriptions don't matter.



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Posted

Good. Good. Now... where is my Optic Blast set? I need to make my Cyclops clone already!!!


 

Posted

Quote:
Originally Posted by Starsman View Post
Good. Good. Now... where is my Optic Blast set? I need to make my Cyclops clone already!!!
You don't need a full set, just an animation option for sets already there.


Types of Swords
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Posted

Quote:
Originally Posted by Starsman View Post
Good. Good. Now... where is my Optic Blast set? I need to make my Cyclops clone already!!!
Psi works pretty well.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Quote:
Originally Posted by Zyphoid View Post
You don't need a full set, just an animation option for sets already there.
No, I refuse to accept this!

I need my pure Optic Blast set with single target and wide cones. No Targetted AoE. No PBAoE nukes. Pure cones or ST attacks.

Edit:
Besides, the same was true for Street Figthing and Martial Arts or Super Strenght. The same thing would had been achieved with "just" new animations for those sets. But animations are more than half the work, if you get there you may as well also make the full set feel appropiately.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Based on past comments, I suspect Arcanaville may actually agree with me about Blasters with Rage.



When I use the official description of Tankers to justify why Tankers should be "devastating hand to hand combatants" who can "dish out all sorts of damage" you and others say the official descriptions don't matter.
.
Please take your tanker agenda to a more appropriate thread.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Starsman View Post
Besides, the same was true for Street Figthing and Martial Arts or Super Strenght. The same thing would had been achieved with "just" new animations for those sets. But animations are more than half the work, if you get there you may as well also make the full set feel appropiately.
This is pretty much what Synapse has said every time we have had the conversation. :/

Still, more alternate animations would be nice.


Types of Swords
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Posted

Quote:
Originally Posted by Zyphoid View Post
This is pretty much what Synapse has said every time we have had the conversation. :/

Still, more alternate animations would be nice.
Animations are costly and I think in general they want us to pay for them. I am not sure if it is feasible for them to release Animation packs.

Spend 200 PP, get 8 alternate animations for Super Strength sounds good to me, but there may be technical and UI issues with that.

So if that is not feasible, making the new animations and tying them to new powersets allows them to reap the benefit of selling them.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Thunder Knight View Post
No reason it can't be in both (as an alternate animation in both cases). It's not like sets haven't shared animations before.
arbiter hawk said something about alternate animations not being soooo complicated or time consuming to add but zwill didnt like him saying that and they tried to low key it because if only all the players KNEW!!!!!

MUAHAHAHAHAHAAH

or something like that.


 

Posted

Quote:
Originally Posted by StratoNexus View Post
Animations are costly and I think in general they want us to pay for them. I am not sure if it is feasible for them to release Animation packs.

Spend 200 PP, get 8 alternate animations for Super Strength sounds good to me, but their may be technical and UI issues with that.
I would drop points on alternate animations in a heart beat. I love the animation for Storm Kick in this set, if I have to pay for it to have it for MA and StJ, I will and not think twice about it.


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Posted

Quote:
Originally Posted by Zyphoid View Post
This is pretty much what Synapse has said every time we have had the conversation. :/

Still, more alternate animations would be nice.
new my foot.
Really they could just port the PSI and Sonic animations to most "elemental" blast sets and you'd be able to shoot all kinds of stuff out of your eyes.


Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.

 

Posted

Quote:
Originally Posted by daveyj3 View Post
arbiter hawk said something about alternate animations not being soooo complicated or time consuming to add but zwill didnt like him saying that and they tried to low key it because if only all the players KNEW!!!!!
Animations that already exist, of course. The key is the animations need to be the same length. New animations require more effort. But if the new Storm Kick animation is 52 frames and the one MA has is 36 frames, they are not interchangeable.

Quote:
Originally Posted by Premonitions View Post
Really they could just port the PSI and Sonic animations to most "elemental" blast sets and you'd be able to shoot all kinds of stuff out of your eyes.
FX work would need to be done as well, other wise you would lean forward to shoot stuff out of your eyes, but the flares would come out where your hands would normally be for the other animation.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Hey now! He is also proposing SS and Rage for blasters. He is welcome here!
True story: I once watched a video of jack giving a closed doors presentation of a pre-release CoH at some event. ATs in some form were in at that point, because IIRC he listed them all off. He made a Blaster and was showing off some of the possible sets, and SS was one of the secondaries.

I've always wondered why they didn't just let Blasters have the melee sets as secondaries because the stuff like the ST immobs they did put in Blaster secondaries were always so underwhelming to me.

BTW, if anybody knows where to find that video again, I'd love the URL. It's not one of the 'old CoH' videos that usually makes the rounds on the forums and it's been years since I've seen it.


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Posted

I would love to see the shurikens customizable into a whole bunch of different thrown weapons, like knives, darts, throwing axes, chakrams, batarangs, whatever... I don't know if that was touched on in the talk or not, since I've only watched the video muted. Given what I know about the system, I don't think it's likely to be possible to do that, but a guy can hope, right?

Still, I'm glad to finally have a natural option for Doms. I've wanted for so long to be able to make Basilisk as a guy who's just able to petrify at a glance and not really have much else beyond that. So an earth/MA dom is so perfect, especially when I throw in some of the new fighting powers for kicks and punches. I'm looking forward to this.


My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money

Sartre once said, "Hell is other people." What does that make an MMO?

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
When I use the official description of Tankers to justify why Tankers should be "devastating hand to hand combatants" who can "dish out all sorts of damage" you and others say the official descriptions don't matter.
Not once in my time on the forums have I ever said anything of the sort.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."