Devs called I24 "Fix Everything" in Coffee Talk... Lets hope that doesn't include nerfs


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Originally Posted by JayboH View Post
Flash is definitely not a tanker - he is not known to try and get enemy fire thrown his way on behalf of others on his team. He might be more like a stalker, if anything.

What? I thought that was his thing.....


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Originally Posted by Ultimus View Post
Just hearing that today got me thinking, what if I24 is another big balancing act like ED or GDN? Some powers could get gutted like Rage or Drain Psyche.

Thoughts?
Nerfs and buffs are part of balancing. Deal with it. As long as they don't overdo either, it's fine.

( Honestly, by the way, I think ED improved the game by forcing people out of what was ultimately inefficient slotting habits. And with IO builds, who the hell notices GDN anymore? )




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Originally Posted by Tyger42 View Post

And with IO builds, who the hell notices GDN anymore? )
People that don't have access to IO's.

People that don't use the (completely optional) IO system.


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Originally Posted by Ultimus View Post
Just hearing that today got me thinking, what if I24 is another big balancing act like ED or GDN? Some powers could get gutted like Rage or Drain Psyche.

Thoughts?
Oh, let's hope it does. I want to see these Devs have the stones to bring the outliers in.

If they do that, and if they're willing to make numerous small changes in order to consistently apply a balancing metric, we might just get somewhere.


 

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Originally Posted by Bronze Knight View Post
What? I thought that was his thing.....
It's more Spiderman's thing. Flash is closer to a stalker or even a scrapper.


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Originally Posted by Texas Justice View Post
People that don't have access to IO's.

People that don't use the (completely optional) IO system.
So, free players and those who choose to nerf themselves. Gotcha. The latter, that's their own play choice. The former...IMO, their "vote" doesn't count 'til they're paying.




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I friggin' swear, there are times I really wish that "nerf" had never become part of the collective gamer vocabulary. And there are other times I wish that the original meaning of the term hadn't been so completely devalued as to lose all meaning. Now any time that anything is balanced downward in the slightest, it's always "THEY NERFED X! THEY NERFED X!".

Something obscenely overpowered could be made just slightly overpowered and people would cry "NERF!" despite it still being overpowered.


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Originally Posted by Goliath Bird Eater View Post
I friggin' swear, there are times I really wish that "nerf" had never become part of the collective gamer vocabulary. And there are other times I wish that the original meaning of the term hadn't been so completely devalued as to lose all meaning. Now any time that anything is balanced downward in the slightest, it's always "THEY NERFED X! THEY NERFED X!".

Something obscenely overpowered could be made just slightly overpowered and people would cry "NERF!" despite it still being overpowered.
So... you want to nerf the term "NERF"?


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Originally Posted by Tyger42 View Post
So, free players and those who choose to nerf themselves. Gotcha. The latter, that's their own play choice. The former...IMO, their "vote" doesn't count 'til they're paying.
If I accumulated the resources to readily slot any given character with IOs through natural play, I would do so. But that's not what happens - what happens is that I accumulate the resources to slot the character with SOs, which are also conveniently available from vendors. So, yes, I suppose I "choose" not to get involved with IOs because the system is in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying "Beware of the leopard."


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Originally Posted by Rangle M. Down View Post
So... you want to nerf the term "NERF"?


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

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Originally Posted by Goliath Bird Eater View Post
OK, I have that book.
How the heck did that utterly forgettable holofoiled abomination become a meme?


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Originally Posted by Another_Fan View Post
Believe it or not there were people who argued it shouldn't get buffed.
I don't recall that, but I'm guessing that whatever the argument was caused traumatic amnesia.

Unless it was players who couldn't control anything faster than base hover in caves.


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Originally Posted by Johnny_Butane View Post
OK, I have that book.
How the heck did that utterly forgettable holofoiled abomination become a meme?


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For what it's worth, I'm only familiar with the image as a reaction image/meme. Based on your response, though, I don't think I wanna know where it's from.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

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Originally Posted by Goliath Bird Eater View Post
For what it's worth, I'm only familiar with the image as a reaction image/meme. Based on your response, though, I don't think I wanna know where it's from.
Spectacular Spider-Man #189



It was their big 30th anniversary of Spider-Man issue with the "final battle" with the Harry Osborn Goblin (it wasn't by a long shot). That's Harry's son, standing over his unconscious body, giving Spider-Man the death glare. Fortunately for Spidey, he was retconned out of existence before he could grow up to exact his revenge, so as a meme it's a perfect representation of impotent rage.

The poster from this issue still hangs in my computer room to this day.



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Originally Posted by Tenzhi View Post
If I accumulated the resources to readily slot any given character with IOs through natural play, I would do so. But that's not what happens - what happens is that I accumulate the resources to slot the character with SOs, which are also conveniently available from vendors. So, yes, I suppose I "choose" not to get involved with IOs because the system is in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying "Beware of the leopard."
Funny, I manage to accumulate enough inf for IOs through natural play. Or do you not consider selling recipes and salvage on the AH to be "natural play"?




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Originally Posted by Nalrok_AthZim View Post
Uh, no. Read more Spiderman.
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Originally Posted by Johnny_Butane View Post
He is a dodge tank. His primary M.O. is to jump around taunting his foes. He's not known for being exceptionally good offensively.
Last time I looked, all Scrapper offensive sets have a taunt power, so this is not the best argument.

If we're going to base it *exclusively* on the 2 criteria you've listed here, he could be pretty much any AT who only uses his power pool powers (Fighting, Leaping, Presence), but that's stretching a bit. OK, a lot.


 

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Originally Posted by Tyger42 View Post
So, free players and those who choose to nerf themselves. Gotcha. The latter, that's their own play choice. The former...IMO, their "vote" doesn't count 'til they're paying.
Not all people that are not using IO's are nerfing themselves. I've got several SO/HO build characters that are quite fun to play, die very little and can handle pretty much anything I choose to do in the game. I've just never felt the need to put in the time to research the sets or tinker incessantly in Mids just to figure out an IO build I liked. I've recently done a budget build on my main and so far I'm not noticing a huge difference, but I've not had an opportunity to thoroughly test the build since I've been working on another character trying to push it to 50.

Not all players play in a style that allows them to rake in abundant sums of inf or have little use for the market other than selling what they get as drops. Not having the inf readily available for an IO build is something many players have mentioned in various threads.

Since the game isn't balanced around IO's it is an entirely optional system that not all players engage in for various reasons.

Not using an optional system isn't players choosing to "nerf themself", it's just another example of a playstyle that differs from yours. And it's no less valid a playstyle than yours is.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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Alright, alright, look. I've given this a LOT of thought over the past couple of years, okay? Probably more than you.

Spider-Man wouldn't exaaactly fit into the City of Heroes universe, and that's not simply because of his web-slinging abilities. (Spidey doesn't actually NEED to web-sling when he runs out of web fluid, because he's also a super-speeder AND super-leaper.) In Civil War, for instance (I'm using it as a reference because a lot of us probably have that book within range), we really have some good displays of Spider-Man's versatility.

Versatility. That's the biggest problem for anyone on Primal Earth who tries to pin Spidey down definitively. We don't have it--not like he has it. Only as teams do we approach and excel past Spidey's versatility. Scrapper or Tank? You know, it depends on the situation. The guy is the KING of taunt, but have you SEEN his furious kicks? He easily dodges bullets while wise-cracking, but have you SEEN him tear a thick steel door off its hinges while chatting idly on his cell phone? I have. I'm a comic book nerd.

Remember the scene in Civil War when he gets into a fight with Iron Man, and when security shows up, he deftly jumps out of the window amid a hail of bullets? Scrapper, you think? Think again. Because Spidey is also impossibly tough. How about all the times he's been grabbed by giant robot claws, squeezed by super strong villains, smashed by giant monsters--all the while unable to shut up with his constant barrage of horrible puns? And don't forget. He's not merely fast and invulnerable, he's proportionately as strong as a spider, able to lift and leap many times his own weight (with ease), hurl, crush, break, and bend cars, trucks, steel beams, boulders. Spidey would take the hurl power. Need proof? Easy to find at your local comic book store, in just about any issue ever printed of the Amazing Spider-Man.

So it might make you scratch your head to read this, but the biggest Spidey fans in Paragon City usually settle on Super-Strength/Invulnerable Tank. No, it's not accurate. But it just has the feel to it--"Throw everything at me, I'm still laughing." The fact is, Spidey would have to pick the Tank archetype in our neck of the woods, because Scrapping just isn't super enough for Spidey. He's not merely fast, he's proportionately as strong as a spider.


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how did this thread get so derailed going from moaning about nonexistant and unnanounced "nerfs" to trying to pin down how a fictional characters fits into our fictional game universe?


 

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Yeah, I'd call Spidey a Tanker definitely.

My simple test - if they're better known for surviving damage than dishing it out, they're a Tanker. Spidey exhibits softcapped Defence to all positions, a general kind of muscly stringiness (Tough from Fighting pool) and an ability to really surprise you when the tide turns against him (scaling resists in SR). His defining moments are often him getting beaten up and keeping on going.

Yeah, he can pick up streetlights as bats, and pull vault doors off their hinges with one hand, but he's not the first thing hero you think of for packing a punch.
(I'd disagree about thim having the SS powerset, because he doesn't Footstomp. The Martial Arts of Street Justice sets can just as easily be explained as superhuman strength as they are skill. )

Iron Fist in contrast, is good at dodging blows, but doesn't have any spider sense or superhuman elasticity. But he does have an incredibly powerful punch. Now HE's a Scrapper. (OK, so scrappers dont have Energy Melee yet...)


 

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I forgot to mention his ability for super-fast regeneration, but in Spidey's case I think his regen is almost always owed to (the equivalent of) quick one-click heals than an always-on toggle. He's got nothing on Wolverine's famous regen, and "healing up" for Spidey comes into play far less often. He takes a lot more punishment before he needs to stop and rest.

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Originally Posted by Agent White View Post
how did this thread get so derailed going from moaning about nonexistant and unnanounced "nerfs" to trying to pin down how a fictional characters fits into our fictional game universe?
Sorry, I'll stop if ya'll want.

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Originally Posted by Dr Harmony View Post
My simple test - if they're better known for surviving damage than dishing it out, they're a Tanker. Spidey exhibits softcapped Defence to all positions, a general kind of muscly stringiness (Tough from Fighting pool) and an ability to really surprise you when the tide turns against him (scaling resists in SR). His defining moments are often him getting beaten up and keeping on going.

Yeah, he can pick up streetlights as bats, and pull vault doors off their hinges with one hand, but he's not the first thing hero you think of for packing a punch.
Exactly, although quite a handful of his enemies would protest that last part about packing a punch.


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Originally Posted by Johnny_Butane View Post
He is a dodge tank. His primary M.O. is to jump around taunting his foes. He's not known for being exceptionally good offensively.
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Originally Posted by ThePill View Post
Okay, so what you're saying now is that Tank damage is supposed to be low?
Despite the fact that I generally disagree with Johnny_Butane, "not exceptionally good" =/= "bad".
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Originally Posted by Elf_Sniper View Post
Last time I looked, all Scrapper offensive sets have a taunt power, so this is not the best argument.

If we're going to base it *exclusively* on the 2 criteria you've listed here, he could be pretty much any AT who only uses his power pool powers (Fighting, Leaping, Presence), but that's stretching a bit. OK, a lot.
Mapping comic book characters to archetypes is usually not clear-cut. The characters weren't designed with our ATs in mind, after all. Especially when a character has been around for decades and had I don't even know how many different writers and interpretations, you could make a strong argument for several different ATs, and cite comics that strongly support each position.

Spidey's most definitive combat traits (IMO) are his silly, infuriating banter, and his ability to evade and withstand harm, which makes a Tanker the best fit. It's not perfectly clear-cut, but very few characters are.


 

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Originally Posted by Ultimus View Post
Just hearing that today got me thinking, what if I24 is another big balancing act like ED or GDN? Some powers could get gutted like Rage or Drain Psyche.

Thoughts?
I think it would be kinda awesome. Lots of things are out of balance.

*shrug*

Just something to make due with when it happens. I have never been afraid of deserved Nerfs.



 

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Originally Posted by Tyger42 View Post
Funny, I manage to accumulate enough inf for IOs through natural play. Or do you not consider selling recipes and salvage on the AH to be "natural play"?
I could go all the way to 50 without ever getting a recipe that would readily sell at the AH, much less sell for a significant amount of Inf. I drop all salvage that will readily sell for at least as much as I'd get from a vendor plus the AH fee at the AH, the stuff that won't readily sell goes to the vendor - which is most of it. At higher levels I find that the largest amount of steady income I get comes from vending all the basic IO recipes I get.

Generally speaking, this doesn't get me enough to fully slot out a character with IOs. When I'm really lucky I might get enough to slot one power - or just one slot depending on the IO. Of course, depending on the set I'm looking for, several pieces of it might be practically non-existent on the Market, which is yet another impediment to the process.

And at that point, there's still the part where I have to go about crafting the IOs in question, which is not "natural" gameplay for me any way I look at it. Unless I spend (what is usually, IME) a bit extra and buy already-crafted IOs.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound