Devs called I24 "Fix Everything" in Coffee Talk... Lets hope that doesn't include nerfs
Just hearing that today got me thinking, what if I24 is another big balancing act like ED or GDN? Some powers could get gutted like Rage or Drain Psyche.
Thoughts? |
( Honestly, by the way, I think ED improved the game by forcing people out of what was ultimately inefficient slotting habits. And with IO builds, who the hell notices GDN anymore? )
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People that don't use the (completely optional) IO system.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Just hearing that today got me thinking, what if I24 is another big balancing act like ED or GDN? Some powers could get gutted like Rage or Drain Psyche.
Thoughts? |
If they do that, and if they're willing to make numerous small changes in order to consistently apply a balancing metric, we might just get somewhere.
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I friggin' swear, there are times I really wish that "nerf" had never become part of the collective gamer vocabulary. And there are other times I wish that the original meaning of the term hadn't been so completely devalued as to lose all meaning. Now any time that anything is balanced downward in the slightest, it's always "THEY NERFED X! THEY NERFED X!".
Something obscenely overpowered could be made just slightly overpowered and people would cry "NERF!" despite it still being overpowered.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
I friggin' swear, there are times I really wish that "nerf" had never become part of the collective gamer vocabulary. And there are other times I wish that the original meaning of the term hadn't been so completely devalued as to lose all meaning. Now any time that anything is balanced downward in the slightest, it's always "THEY NERFED X! THEY NERFED X!".
Something obscenely overpowered could be made just slightly overpowered and people would cry "NERF!" despite it still being overpowered. |
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Believe it or not there were people who argued it shouldn't get buffed.
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Unless it was players who couldn't control anything faster than base hover in caves.
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Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
For what it's worth, I'm only familiar with the image as a reaction image/meme. Based on your response, though, I don't think I wanna know where it's from.
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It was their big 30th anniversary of Spider-Man issue with the "final battle" with the Harry Osborn Goblin (it wasn't by a long shot). That's Harry's son, standing over his unconscious body, giving Spider-Man the death glare. Fortunately for Spidey, he was retconned out of existence before he could grow up to exact his revenge, so as a meme it's a perfect representation of impotent rage.
The poster from this issue still hangs in my computer room to this day.
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If I accumulated the resources to readily slot any given character with IOs through natural play, I would do so. But that's not what happens - what happens is that I accumulate the resources to slot the character with SOs, which are also conveniently available from vendors. So, yes, I suppose I "choose" not to get involved with IOs because the system is in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying "Beware of the leopard."
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He is a dodge tank. His primary M.O. is to jump around taunting his foes. He's not known for being exceptionally good offensively.
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If we're going to base it *exclusively* on the 2 criteria you've listed here, he could be pretty much any AT who only uses his power pool powers (Fighting, Leaping, Presence), but that's stretching a bit. OK, a lot.
So, free players and those who choose to nerf themselves. Gotcha. The latter, that's their own play choice. The former...IMO, their "vote" doesn't count 'til they're paying.
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Not all players play in a style that allows them to rake in abundant sums of inf or have little use for the market other than selling what they get as drops. Not having the inf readily available for an IO build is something many players have mentioned in various threads.
Since the game isn't balanced around IO's it is an entirely optional system that not all players engage in for various reasons.
Not using an optional system isn't players choosing to "nerf themself", it's just another example of a playstyle that differs from yours. And it's no less valid a playstyle than yours is.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Alright, alright, look. I've given this a LOT of thought over the past couple of years, okay? Probably more than you.
Spider-Man wouldn't exaaactly fit into the City of Heroes universe, and that's not simply because of his web-slinging abilities. (Spidey doesn't actually NEED to web-sling when he runs out of web fluid, because he's also a super-speeder AND super-leaper.) In Civil War, for instance (I'm using it as a reference because a lot of us probably have that book within range), we really have some good displays of Spider-Man's versatility.
Versatility. That's the biggest problem for anyone on Primal Earth who tries to pin Spidey down definitively. We don't have it--not like he has it. Only as teams do we approach and excel past Spidey's versatility. Scrapper or Tank? You know, it depends on the situation. The guy is the KING of taunt, but have you SEEN his furious kicks? He easily dodges bullets while wise-cracking, but have you SEEN him tear a thick steel door off its hinges while chatting idly on his cell phone? I have. I'm a comic book nerd.
Remember the scene in Civil War when he gets into a fight with Iron Man, and when security shows up, he deftly jumps out of the window amid a hail of bullets? Scrapper, you think? Think again. Because Spidey is also impossibly tough. How about all the times he's been grabbed by giant robot claws, squeezed by super strong villains, smashed by giant monsters--all the while unable to shut up with his constant barrage of horrible puns? And don't forget. He's not merely fast and invulnerable, he's proportionately as strong as a spider, able to lift and leap many times his own weight (with ease), hurl, crush, break, and bend cars, trucks, steel beams, boulders. Spidey would take the hurl power. Need proof? Easy to find at your local comic book store, in just about any issue ever printed of the Amazing Spider-Man.
So it might make you scratch your head to read this, but the biggest Spidey fans in Paragon City usually settle on Super-Strength/Invulnerable Tank. No, it's not accurate. But it just has the feel to it--"Throw everything at me, I'm still laughing." The fact is, Spidey would have to pick the Tank archetype in our neck of the woods, because Scrapping just isn't super enough for Spidey. He's not merely fast, he's proportionately as strong as a spider.
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how did this thread get so derailed going from moaning about nonexistant and unnanounced "nerfs" to trying to pin down how a fictional characters fits into our fictional game universe?
Yeah, I'd call Spidey a Tanker definitely.
My simple test - if they're better known for surviving damage than dishing it out, they're a Tanker. Spidey exhibits softcapped Defence to all positions, a general kind of muscly stringiness (Tough from Fighting pool) and an ability to really surprise you when the tide turns against him (scaling resists in SR). His defining moments are often him getting beaten up and keeping on going.
Yeah, he can pick up streetlights as bats, and pull vault doors off their hinges with one hand, but he's not the first thing hero you think of for packing a punch.
(I'd disagree about thim having the SS powerset, because he doesn't Footstomp. The Martial Arts of Street Justice sets can just as easily be explained as superhuman strength as they are skill. )
Iron Fist in contrast, is good at dodging blows, but doesn't have any spider sense or superhuman elasticity. But he does have an incredibly powerful punch. Now HE's a Scrapper. (OK, so scrappers dont have Energy Melee yet...)
I forgot to mention his ability for super-fast regeneration, but in Spidey's case I think his regen is almost always owed to (the equivalent of) quick one-click heals than an always-on toggle. He's got nothing on Wolverine's famous regen, and "healing up" for Spidey comes into play far less often. He takes a lot more punishment before he needs to stop and rest.
how did this thread get so derailed going from moaning about nonexistant and unnanounced "nerfs" to trying to pin down how a fictional characters fits into our fictional game universe?
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My simple test - if they're better known for surviving damage than dishing it out, they're a Tanker. Spidey exhibits softcapped Defence to all positions, a general kind of muscly stringiness (Tough from Fighting pool) and an ability to really surprise you when the tide turns against him (scaling resists in SR). His defining moments are often him getting beaten up and keeping on going.
Yeah, he can pick up streetlights as bats, and pull vault doors off their hinges with one hand, but he's not the first thing hero you think of for packing a punch. |
@Captain-Electric � Detective Marvel � The Sapien Spider � Moravec Man � The Old Norseman
Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH
He is a dodge tank. His primary M.O. is to jump around taunting his foes. He's not known for being exceptionally good offensively.
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Okay, so what you're saying now is that Tank damage is supposed to be low?
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Last time I looked, all Scrapper offensive sets have a taunt power, so this is not the best argument.
If we're going to base it *exclusively* on the 2 criteria you've listed here, he could be pretty much any AT who only uses his power pool powers (Fighting, Leaping, Presence), but that's stretching a bit. OK, a lot. |
Spidey's most definitive combat traits (IMO) are his silly, infuriating banter, and his ability to evade and withstand harm, which makes a Tanker the best fit. It's not perfectly clear-cut, but very few characters are.
Just hearing that today got me thinking, what if I24 is another big balancing act like ED or GDN? Some powers could get gutted like Rage or Drain Psyche.
Thoughts? |
*shrug*
Just something to make due with when it happens. I have never been afraid of deserved Nerfs.
Funny, I manage to accumulate enough inf for IOs through natural play. Or do you not consider selling recipes and salvage on the AH to be "natural play"?
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Generally speaking, this doesn't get me enough to fully slot out a character with IOs. When I'm really lucky I might get enough to slot one power - or just one slot depending on the IO. Of course, depending on the set I'm looking for, several pieces of it might be practically non-existent on the Market, which is yet another impediment to the process.
And at that point, there's still the part where I have to go about crafting the IOs in question, which is not "natural" gameplay for me any way I look at it. Unless I spend (what is usually, IME) a bit extra and buy already-crafted IOs.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
What? I thought that was his thing.....