Longbow .. Friend? Foe? or whatever


Angel of Retribution

 

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Originally Posted by BrandX View Post
Where those missions even canon? I can swear some of the tip missions werent.
Red Widow shows up duirng Tyrant's personal story mission in I23.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
Red Widow shows up duirng Tyrant's personal story mission in I23.
We also delivered love letters that really werent. So was that the canon way of her coming back?


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by BrandX View Post
We also delivered love letters that really werent. So was that the canon way of her coming back?
The love letters were mostly played for laughs - Ms. Liberty's arc was played straight - there weren't really any hints in it that we weren't supposed to take it totally seriously.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by BrandX View Post
Where those missions even canon? I can swear some of the tip missions werent.

As for that...that's some really crappy writing.

Mind you I never did run them...I think part of me was scared of anyone in those club heels.
Well its sort of a double edged sword Brand. Do some of the tip missions fit what we think of as normal behavior for certain groups? (Longbow or others).. Not really Then again we are not talking about a story arc put together by a player in the AE building these are missions created by the DEV team and if you run tip missions daily for the rewards you see them again and again... Since the Devs are the ones that create the game and decide what any group's MO is... it may be different than what we are used to but its sure part of who they are now and thus is canon.

Now as for that Valentine mission.. Like I said it works quite nicely for a villain or rogue RED side. The problem was instead of designing a different story Blue side they just changed some dialogue and threw Megan in as contact and used the exact same story. I did it ONCE and after that decided I had no desire for my heroes, vigilantes or rogues to help Lord Recluse find a date. The lovely debuff I got since Ms. L sent me off to do a ritual without all the necessary details had a LOT to do with that.


NOTE TO MISS LIBERTY:

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Dear Megan, Next time you decide you want to preform a ritual to raise the dead either give me all the details I need to perform it right or DO THE THING YOURSELF!
hehehe Please keep in mind I am not really ranting here. It just struck me recently that we seem to see a lot of missions these days depicting Longbow as the bad guys. When I first started playing six and a half years ago they were the shiny golden haired heroes sent to the Rogue Isles to clean up the mess Recluse created.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

They're (mostly) not loose cannons and they're (technically) not vigilantes. They're security contractors. I keep saying it: Longbow is the Blackwater (or whatever they're calling themselves this month) of the City of Heroes universe, a private security company that acts as a semi-official branch of government in conflict zones.

Think of the Longbow who behave badly as equivalent to that Blackwater convoy in Iraq, years ago, that heard a car bomb six blocks away, thought it was their convoy that was under attack, and killed every Iraqi civilian in sight -- and who were then cleared of wrong-doing by the Provisional Authority and the State Department because, hey, accidents happen. Put ordinary people in constant combat, outside the normal military chain of command, and a certain number of really really bad judgment calls are inevitable.


 

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Originally Posted by InfamousBrad View Post
They're (mostly) not loose cannons and they're (technically) not vigilantes. They're security contractors. I keep saying it: Longbow is the Blackwater (or whatever they're calling themselves this month) of the City of Heroes universe, a private security company that acts as a semi-official branch of government in conflict zones.

Think of the Longbow who behave badly as equivalent to that Blackwater convoy in Iraq, years ago, that heard a car bomb six blocks away, thought it was their convoy that was under attack, and killed every Iraqi civilian in sight -- and who were then cleared of wrong-doing by the Provisional Authority and the State Department because, hey, accidents happen. Put ordinary people in constant combat, outside the normal military chain of command, and a certain number of really really bad judgment calls are inevitable.
This is part of it.

Another part of it is the inherent moral superiority that Longbow maintains. Most Longbow operatives honestly see themselves as the "Good Guys" and whoever they are fighting against must, by default, be "Bad Guys." ...and Bad Guy rights don't matter.

There also seems to be something a bit more shady than most people see... at least as far as I can tell. Longbow has a way to give people powers. All those super powered Longbow operatives - including the Ballista (Ballistas?) - were once regular people that Longbow altered. How did they do that? Where did they get this ability? What are the consequences of it? We know Longbow has its own scientists... and I get the strange feeling that many of them hired by the same criteria that Crey uses.

The final aspect of this is that Longbow has simply grown too large. Ms. Liberty may be the nominal head... but she doesn't strike me as much of the leader. She's delegated most of the leadership duties to other people, 'who' we don't know, and they in turn have delegated their responsibilities out. Ultimately, Longbow has somehow become this monstrous organization that can (theoretically) rival Arachnos in size. But at the same time - and I can't believe I'm saying this - it lacks the clear hierarchy that Arachnos has*. They seem to want to be organized like an army, but end up working in cells that get frightening autonomy and little in the way of backup. (Which is really, the only way I can explain the new Mercy Island arcs...)

*-gah… I can't believe I just put those words down. Arachnos having a better working design than anything else… that shouldn't happen! Arachnos would self-destruct if there wasn't a freakin' Demi-God in charge of it! How did they end up with a better organizational plan than Longbow?


-This Space Intentionally Left Blank.-

 

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Originally Posted by Xaphan View Post
Longbow also has a problem with overstepping their bounds legally. The whole situation in the Rogue Isles being the main example. Their thinking seems to be along the lines of "These people are the BAD GUYS. We're the GOOD GUYS! We have to stop them, no matter what it takes!"... which is really the first good intention that paves the road the Hell...
Another example would be them attacking Praetoria. I just re-did the Loyalist Responsibility arc, and it's quite clear that Longbow had no clue about the actual state of affairs in Praetoria. They just attacked anyone they thought was a "Praetorian". Kind of like the Rikti attacking Primal Earth actually.

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Originally Posted by PleaseRecycle View Post
It is kind of funny how many rogue Longbow cells there are according to tip missions. It's also a little odd that with a full team some of those renegade bands have two or three hundred members. Longbow must have some amazing recruiters if they can keep their organization fully staffed in spite of that.
Consider this bio:

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Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.
That's right; most Longbow recruits are killed - yet there are always more. Years ago I noticed how much they reminded me of the Council in terms of suicidal fanaticism:

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Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion.


Arc #40529 : The Furies of the Earth

 

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Originally Posted by Golden Girl View Post
The ones Heroes fight are always rogue members of Longbow.
No they aren't and Sefu Tendaji is the best example of that. In fact, the whole point of that story is that you find that at least some Longbow are worthy of respect despite your differences with them.

<edit>
To put it bluntly, the actions of Longbow in that story are the sanctioned policies of Longow leadership, not the actions of a "rogue" element.
</edit>

Longbow itself is something of a rogue element as it's portrayed in the missions. They've never been anything BUT fanatical, arrogant, and self-important. Tendaji was the exception. Given Longbow's tactics, attitude and questionable legality they are borderline villainy in my book, even if they're deluded into considering themselves heroes.


 

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Originally Posted by Xaphan View Post
Longbow's main targets tend to be metahuman, and as such their methods can be prone to excessive force. After all, normal amounts of force just won't cut it against most villains. The result of this, of course, is that it becomes really, really easy for them to cross the line. It also makes them a bit frightening in the eyes of civilians... take for example the bio for the Longbow Flamethrower.

(geez, it even has heroic in quotes and everything)
The Praetorian PD pretty much had similar reaction,"These guys are using flamethrowers!?"


 

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Originally Posted by SlickRiptide View Post
No they aren't and Sefu Tendaji is the best example of that. In fact, the whole point of that story is that you find that at least some Longbow are worthy of respect despite your differences with them.

<edit>
To put it bluntly, the actions of Longbow in that story are the sanctioned policies of Longow leadership, not the actions of a "rogue" element.
</edit>

Longbow itself is something of a rogue element as it's portrayed in the missions. They've never been anything BUT fanatical, arrogant, and self-important. Tendaji was the exception. Given Longbow's tactics, attitude and questionable legality they are borderline villainy in my book, even if they're deluded into considering themselves heroes.
This is more or less exactly how I view Longbow.

Lords their authority over people, threatens and browbeats people, exploits the system for their own good, looks the other way when their own people do something that would have them locking anyone else up and throwing away the key, constantly uses excessive force, and on and on.

Longbow is exactly the type of "Hero" organization no other Hero organization in the world should allow to exist.


Edit; And I don't even play Redside, so I'm not saying this out of some sort of villainous bias. Playing as a good guy I can say THESE ARE NOT GOOD GUYS.


@Oathbound & @Oathbound Too

 

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The way I view Longbow as a player of both redside and blueside and having a few characters who's bio ties into working in or closely with heroic organizations like Longbow, Wyvern and Vanguard...

You have to have a certain level of vigilantism to want to join Longbow. Why else would one feel the need to join a para-militant organization like Longbow but *not* join the Army/Marines, PPD etc? You don't think the meta superheros are thwarting villains properly? Why would one think they'd have to go so far as to carry grenades, assault rifles and flamethrowers just to 'help'?

It's one thing to dawn a cape and tights and jump in to bust up some villains, and it's another to exercise martial law when there's a perfectly capable police force. If the PPD step out of line, they're subjected to the laws and punishable by the government. I doubt Longbow can say the same.

So yeah, if anyone in Longbow are 'heroes' and want to join an organization to help the city, they should be in the PPD. End of story.

PS: And before one asks "Well why don't all blueside characters join the PPD?", I'll say not all blueside characters want to join a larger organization that enforces the law on an entire population. Some just want to do what they can. If you're going to be the workhorse for an agency that enforces the law, join the right one. Otherwise stick with the cape and non-committed agencies that don't break laws where they're convenient.


 

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Originally Posted by Leo_G View Post
The way I view Longbow as a player of both redside and blueside and having a few characters who's bio ties into working in or closely with heroic organizations like Longbow, Wyvern and Vanguard...

You have to have a certain level of vigilantism to want to join Longbow. Why else would one feel the need to join a para-militant organization like Longbow but *not* join the Army/Marines, PPD etc? You don't think the meta superheros are thwarting villains properly? Why would one think they'd have to go so far as to carry grenades, assault rifles and flamethrowers just to 'help'?

It's one thing to dawn a cape and tights and jump in to bust up some villains, and it's another to exercise martial law when there's a perfectly capable police force. If the PPD step out of line, they're subjected to the laws and punishable by the government. I doubt Longbow can say the same.

So yeah, if anyone in Longbow are 'heroes' and want to join an organization to help the city, they should be in the PPD. End of story.

PS: And before one asks "Well why don't all blueside characters join the PPD?", I'll say not all blueside characters want to join a larger organization that enforces the law on an entire population. Some just want to do what they can. If you're going to be the workhorse for an agency that enforces the law, join the right one. Otherwise stick with the cape and non-committed agencies that don't break laws where they're convenient.
When longbow first came about, the PPD wasn't exactly considered effective.

They were undermanned, cowering in fear, ect ect. The only thing the PPD had going for it at the time was it was considered the most uncorrupt police force anywhere.

I believe that last bit has changed, not sure, but the first part has, with the PPD getting more tools and new metas in the ranks to help fight crime, and even then, the PPD still needs the cape and cowl set to help keep the crime at bay.

As for Longbow carring around grenades and flamethrowers, I believe it was BABs who said the enemies we fight are tough enough to take it.


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by BrandX View Post
When longbow first came about, the PPD wasn't exactly considered effective.

They were undermanned, cowering in fear, ect ect.
I recall various comments about how the police couldn't cut it in some of the really old stuff. For example, from Karen Parker's bio:

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Paragon City is not known for attracting the best police officers in the world. With so many super-powered heroes breaking cases, it's tough for a good cop to make a real impression.
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Originally Posted by BrandX View Post
I believe that last bit has changed, not sure, but the first part has, with the PPD getting more tools and new metas in the ranks to help fight crime, and even then, the PPD still needs the cape and cowl set to help keep the crime at bay.
Yes, their background info page on Paragonwiki talks about how they've been upgraded; for example, those powered armor PPD are using armor designed by Positron.


Arc #40529 : The Furies of the Earth

 

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Originally Posted by Wicked_Wendy View Post
hehehe Please keep in mind I am not really ranting here. It just struck me recently that we seem to see a lot of missions these days depicting Longbow as the bad guys. When I first started playing six and a half years ago they were the shiny golden haired heroes sent to the Rogue Isles to clean up the mess Recluse created.
When I started four an a half years ago, I looked at Longbow, and concluded that these guys, unlike every level one hero in the game, couldn't hack it as superheroes without years of regimented training, federally funded arsenals, and the Vindicators holding their hands when they got an owie.

And that's _before_ I encountered them red-side.


 

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The sad thing is that they attached Longbow to Freedom Corp and turned it from a kind of hero version of the Red Cross/National Guard into a paramilitary fighting force under the direct control of a signature hero.

To top it off, we have Wyvern which languishes because it's the same concept done right - A private fighting force, but one posing as a security force for rich people and fighting a covert war on super crime. It makes perfect sense for Wyvern to be under the thumb of Justin Sinclair. It's his personal army.

Yet, Wyvern gets hardly any action at all, while Longbow shows up everywhere and the US government and, apparently, even the United Nations aid and abet a one-woman crusade against a bordering sovereign nation.

But, hey, it's comic book reality so we just ignore that because that's how it is in comic books.

In any case, Wyvern and Longbow are attempting to fill the same niche for the most part, so Wyvern get bupkiss while Longbow continues to be the poster children for the seamy underbelly of heroism.


 

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My personal thought on longbow is that when cov was coming together, they initially wanted them to be a good guy organization, but they fell prey to a trope that was common around then (when gta and god of war were a lot more popular) they wanted to make player villains, but they werent going to commit fully to the player character being fully evil and doing outright "wrong" stuff that might turn off players who didnt want to be outright horrible, so they muddled it up and went with a cynical setting where the bad-guys are kind of justified because the heroes are just as corrupt as the villains. Its a story style that i despise, but it was huge at the time.

The result is that longbow is something i kind of gloss over, they are a boring organization, their costumes are boring spandex silliness, their powers are uninteresting and dont change much from 1-50, and they fall on the lame crutch of being the bad good guys.


 

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Longbow's problem is that they really don't get politics. They're a large scale paramilitary organization that has the mentality of a twelve year old boy borrowing his daddy's gun so he can fight crime. Sure, in theory they mean well, but they're not nearly responsible enough to handle operating on a scale larger than a neighbourhood or two. I mean, in the Rikti War Zone arc they basically declare war on the UN.


 

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Longbow's problem is that they think they are above the laws because they are pursuing "Villains"


 

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Originally Posted by DMystic View Post
Longbow's problem is that they think they are above the laws because they are pursuing "Villains"
So does Manti.

And you know, heroes that run content in game, like running the Manti TF.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Except that Paragon's Laws support Heroes to some extent.

And doesn't the Manti TF start off as a bit of Cloak and Dagger?

Oddly Manti's group Wyvern actually go about their business in the Isles appropriately, whereas Longbow blatantly grabs for power.


 

Posted

The problem with Longbow is how they've been handled. They were first introduced as an particularly unpleasant faction for villains to fight, which made villain players resent them on a principle level. Then they started showing up as stand-ins for heroes, but branding about a sort of childish "Stop in the name of the law!" mentality which made heroes resent them, as well. Then at some point they started being written as meddling foils for heroes and villains alike and it went downhill from there.

See, Longbow are genuinely intended to be the pure, true-blue good guys, but this has really mostly been used to their detriment. When they're puppy-eyed heroes, villains hate them for meddling and heroes hate them for being sappy. And when they're NOT puppy-eyed heroes, they're jaded vigilantes that want to murder people. There are at least three separate Tip missions with pretty much this exact plot to them.

Like the Freakshow, I feel Longbow were just mishandled. Everything they do is wrong, everything they try fails, every one of their agents is either childishly naive or stomach-churningly irritating, and they end up as this faction that really doesn't belong anywhere. And it's a real shame. Longbow have the manpower, the firepower and the conviction to be a major player for the forces of good. They're just never really used like this. At best, they're "Those meddling kids!" and at worst they just get in the way. How are we suppose to treat them BUT as an obstacle?"


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
The problem with Longbow is how they've been handled. They were first introduced as an particularly unpleasant faction for villains to fight, which made villain players resent them on a principle level. Then they started showing up as stand-ins for heroes, but branding about a sort of childish "Stop in the name of the law!" mentality which made heroes resent them, as well. Then at some point they started being written as meddling foils for heroes and villains alike and it went downhill from there.

See, Longbow are genuinely intended to be the pure, true-blue good guys, but this has really mostly been used to their detriment. When they're puppy-eyed heroes, villains hate them for meddling and heroes hate them for being sappy. And when they're NOT puppy-eyed heroes, they're jaded vigilantes that want to murder people. There are at least three separate Tip missions with pretty much this exact plot to them.

Like the Freakshow, I feel Longbow were just mishandled. Everything they do is wrong, everything they try fails, every one of their agents is either childishly naive or stomach-churningly irritating, and they end up as this faction that really doesn't belong anywhere. And it's a real shame. Longbow have the manpower, the firepower and the conviction to be a major player for the forces of good. They're just never really used like this. At best, they're "Those meddling kids!" and at worst they just get in the way. How are we suppose to treat them BUT as an obstacle?"
THAT'S it exactly Sam. I was joking with my playing partner tonight.. At level 41 I now have, exclusively from doing tip missions, 608 Longbow defeats. Additionally I also now have 273 PARAGON POLICE defeated. On the other side .. I have a grand total of 104 Arachnos Wolf Spiders defeated toward that badge. Now admittedly we stop seeing Wolf Spiders after about the mid 30s but I didn't even have the ability to do tip missions until level 20 yet somehow my hero turned vigilante has manage to defeat almost 6 times as many Longbow as Arachnos??? Correct me if i am worng but .. Aren't ARACHNOS supposed to be the bad guys?


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Heh, yeah The game used to use Longbow as a stand-in for heroes in PvP. I resented this, but at least it was a positive representation of Longbow. However, like how the Freakshow became a joke and Nemesis became a meme once the writers bought into forum shenanigans, Longbow have become just a foil since players resented them so much. They foil villains by opposing them from an irritating moral standpoint and they foil heroes by getting in their way from an irritating self-righteous standpoint.

It feels like the writers saw players on the forums hated Longbow and figured "Meh, if they hate 'em, let's make 'em worse and let people kill 'em." To me, that's just the wrong approach because it simply robs a faction of its credence. It's a lot like what happened with the Freedom Phalanx in SSA1 - they got humiliated, painted as horrible people and pretty much killed. Now, the reasons for this are many and varied, but undoubtedly one of them was to play to people's malice against the group. To me, that just misses the point, because there really SHOULD be some factions in this game that are truly good and truly great.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
It feels like the writers saw players on the forums hated Longbow and figured "Meh, if they hate 'em, let's make 'em worse and let people kill 'em." To me, that's just the wrong approach because it simply robs a faction of its credence. It's a lot like what happened with the Freedom Phalanx in SSA1 - they got humiliated, painted as horrible people and pretty much killed. Now, the reasons for this are many and varied, but undoubtedly one of them was to play to people's malice against the group. To me, that just misses the point, because there really SHOULD be some factions in this game that are truly good and truly great.
I agree that Longbow was always supposed to be the good guys, and you're not supposed to think too hard about what they are doing invading a sovereign nation. They are comic-book heroes, don't think too hard about the political implications!

But they have just never been handled or represented very well.

As for Freakshow, I think they used to be presented well. They were humerous, but also a serious and credible threat. And there was that one boss with a 1337 name, which was a pretty fun idea. ...yeah. It went downhill from there.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

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Freedom Corp is a PMC (Private Military Company) much the same as Blackwater USA (... err. "Xi"... err.. "Academa",) Hambright, or Raytheon. The main difference between Hero Corp and Freedom Corp is that HC seemed to be avaible to anyone with a checkbook while FC restricts it's operations to private "para-military" contracts (as far as we've seen in the canon.) They do seem to have some form of sanction/agreement/contract with Paragon City (or Rhode Island or possibly even the US) to allow them to operate as a para-military militia within the borders of the city/state/country. This is why they can do things like conduct (read as: invade) sovereign nations (Like the Rogue Isles) with impunity, (or use flame-throwers as "law enforcement" tools.)

Longbow as a specialized unit within the Freedom Corps PMC currently tasked with the destruction of Arachnos.

They're not "good guys" or "bad guys," They're mercenaries.

So, to answer the OPs original questions of "Longbow .. Friend? Foe? or whatever" "Whatever seems to be the proper answer....

... Unless Ms Liberty convinces the Freedom Corp Board of Directors that you're the next threat.


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...