Longbow .. Friend? Foe? or whatever
Villain side this make perfect sense since the BOSS now owes you a huge favor for getting him back his favorite lady but on the BLUE side of the game.. why on earth are we playing Matchmaker for a evil mastermind bent on ruling the world? |
Like from TV and stuff.
CAUTION : NOT SAFE FOR TIME LIMITED SCENARIOS
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I figger "rogue" Longbow cells are probably fairly similar in operation to all those "rogue" Crey scientists.
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Not surprised to see GG in this thread, because IMO the mindset is very similar: "We're the Good Guys, wherever we go and whatever we do, because we just are, and anyone who opposes us is Bad! HOO RAH! "
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To me, that just misses the point, because there really SHOULD be some factions in this game that are truly good and truly great.
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Paragon Police are the ones I'd put here. Blue Steel may have his issues, but he's not in charge. They work within the laws and despite their lack of powers remain a true force to be reckoned with all through the game.
Leveling up Redside, especially before inventions, there was one thing that was painfully obvious. Longbow are Vigilantes, people who are willing to violate the law, because they feel they are above it. If it weren't for Arachnos's mediporters, they'd have flamethrowered numerous villains to death.
PPD, they were the heroes. When you attack Paragon city proper, they're the ones defending the city, whereas Longbow are just trying to take you out. PPD are a group that operate within the law, despite the disadvantages it brings.
And their biggest display of corruption is a group splitting off to force a corporation into giving mediporters to the general population. Which is also, I believe, the only example of a blueside group policing their own. (Freaking awesome mission "Just put... your weapons... down!")
Basically, PPD are awesome and Longbow can ferry me around, but should stay out of the way.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
They are a rogue paramilitary outfit that invaded a sovereign state.
Off with their red and white heads.
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I agree that Longbow was always supposed to be the good guys, and you're not supposed to think too hard about what they are doing invading a sovereign nation. They are comic-book heroes, don't think too hard about the political implications!
But they have just never been handled or represented very well. |
As for Freakshow, I think they used to be presented well. They were humerous, but also a serious and credible threat. And there was that one boss with a 1337 name, which was a pretty fun idea. ...yeah. It went downhill from there.
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It's like people's entire view of the Freakshow is informed solely by a selective reading of the Freaklympics, completely ignoring arcs like A Hand of Iron or the Freakshow Wars where they're shown as ruthless killers, amoral thugs and actual sadists. The Freakshow should be the kind of faction who scream at the top of their lungs in ecstasy over thing that horrify us. They shouldn't be seen as quaint and cute and adorable.
Paragon Police are the ones I'd put here. Blue Steel may have his issues, but he's not in charge. They work within the laws and despite their lack of powers remain a true force to be reckoned with all through the game.
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Leveling up Redside, especially before inventions, there was one thing that was painfully obvious. Longbow are Vigilantes, people who are willing to violate the law, because they feel they are above it. If it weren't for Arachnos's mediporters, they'd have flamethrowered numerous villains to death.
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I recall a fair few arcs talking about the difference between Longbow and Wyvern, how Longbow do everything by the book and stick to morality whereas Wyvern don't mind breaking laws in their pursuit of criminals. There was a time when this is what Longbow were specifically said to NOT be like. And that arc is still in the game, I just can't remember who gave it. I want to say someone in Sharkhead, but I don't remember. Maybe someone in Cap?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So heroes should help capture the Longbow that established Military instilations and taken military action in a sovergn nation, without treaty or Decleration of war?
Got it! Proposed War Witch TF; shut down all rogue Longbow instilations and activities in the Etoile Islands, culminating in the sacking of the Nerva instillation and arrest of the Vindicators! |
@bpphantom
The Defenders of Paragon
KGB Special Section 8
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I actually think that's part of the problem with Longbow. They were always put in as the good guys in several places where they shouldn't have been, largely due to limitations in available groups at the time.
Basically anywhere you needed a Hero Group Longbow was put in to fit that role despite them not being relevant to the given storyline.
Like the aforementioned Radio Mission, it really should be PPD there, not Longbow but because the PPD revamp didn't come around until I7 they're not where they should be.
I think there's a couple of instances where Legacy Chain should be the main group defending from the villains, but for some inexplicable reason we have Longbow instead. And it's situations like these that make people hate longbow even more.
I would support this. I dislike the terrorist organization they are portrayed as.
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Nevermind that other organizations do it, they're just not as grand. You know, like those pesky hero supergroups who invade the Isles to take down Recluse and his machine.
And Longbow bases are in an area that isn't even part of the nation, it was just close to the nation.
The PPD werent always effective in Paragon either. In the beginning they were outgunned, outmanned, and the only thing they had going for them was the fact they were considered the most upright police force in the nation.
To bad they were always cowering and getting mugged by every villain that walked the street.
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Also, speaking of legality, shall we toss every hero who ever worked with Daedalus for raiding a Crey warehouse without a legal warrant? Even all the way up to 50, Crey are still an entirely legal corporation who are trying to run a legitimate business, so just busting into their facilities like they're the frikkin' 5th Column should be illegal. Yes, I'm aware Countess Crey is under arrest after level 45, but Countess Crey is not the same as the Crey Corporation. I'm not too familiar with corporate law, but I'm pretty sure you can't convict an entire corporation of any one single crime, just people involved in running it, and you can't seize all of a corporation's property unless it files for bankrupcy or is bought up. You can seize specific assets by specific court orders, but you can't announce that all of a corporation's property is fair game for vigilante action without due cause.
Go back and run Daeadlus' second arc. Daedalus needs a specific device and he sends the hero to a Crey facility, where the hero happily murders Crey security personnel, steals Crey property, uses Crey equipment illegally and is never charged with anything. Because we all know that everyone at Crey is "evil" so the law doesn't apply to them. At no point the notion of actually contacting Crey and requesting use of the equipment ever brought up, because this is apparently never considered. We need something they own, so we just go kicking down the door and taking it. There was a term for this, but what was it... Oh, yes, aggravated assault and armed robbery.
If Longbow are going to get hounded by apparently breaking international law that they may or may not have broken and the action on which is likely subject to international committee, then why don't heroes get hounded for continuously raiding legitimate businesses without probable cause?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Found the article on wiki.
here's a particular quote I didn't even know about all these years.
We have shown them that the heroic men and women of Paragon City will not sit idly by and wait for the vile assassins of Arachnos to attack first. |
Note that COV and Issue 6 launched on October 31,2005 so the original Villain tutorial can be said to have taken place after Statesman's attack.
If Longbow are going to get hounded by apparently breaking international law that they may or may not have broken and the action on which is likely subject to international committee, then why don't heroes get hounded for continuously raiding legitimate businesses without probable cause? |
Heck since it's the Oil Spill that's causing the hostility between the Coralax and Port Oakes, you can also show Ms Lib's actions as destabilizing an entire area.
EDIT: Apologies for the double posting, but these are two separate replies and I didn't think about combining them
I agree that the PPD are handled quite well when they're used... They're just almost never used for anything. Villains aren't in Paragon City (can we see why that was a mistake now?) and heroes should have no reason to fight them, so it's easy to forget the police even exists.
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I disagree. In the beginning, Longbow were presented as true-blue heroes fighting for the side of good. They were the de-facto heroes in every PvP zone, they were the ones who showed up to combat villains even in the isles and THEY were the ones protecting Paragon City before the PPD existed. Run the first of the Radio's missions and you'll find Longbow, not PPD, protecting the streets of Kings Row.
I recall a fair few arcs talking about the difference between Longbow and Wyvern, how Longbow do everything by the book and stick to morality whereas Wyvern don't mind breaking laws in their pursuit of criminals. There was a time when this is what Longbow were specifically said to NOT be like. And that arc is still in the game, I just can't remember who gave it. I want to say someone in Sharkhead, but I don't remember. Maybe someone in Cap? |
Basically, she makes the same comparison of Longbow and Wyvern that I did for PPD vs Longbow. My problem with this, is that Longbow's pressence in the Rogue Isles defies this portrayal. Something that PPD doesn't suffer from. Except for Blue Steel, but Blue Steel doesn't violate foreign sovereignty with aggressive attacks; foreign countries invite him to participate in surprise exhibition matches against their armies.
And it could very well be perspective shaped by our different starting points. I started Redside, and didn't play Blueside for a couple of years. I'm not too terribly up on the legacy blueside, so I don't know if they're portrayed that differently, but heavy redside play has shaped the opinion PPD->hero Longbow->Vigilante Wyvern->Villain/Vigilante (Depending on individual storylines).
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
If Longbow are going to get hounded by apparently breaking international law that they may or may not have broken and the action on which is likely subject to international committee, then why don't heroes get hounded for continuously raiding legitimate businesses without probable cause?
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Batman Vs. Punisher type deal. They're both Vigilantes, but there's no arguing that one is more traditionaly heroic.
Superman's a hero, but he'll X-Ray vision someone without a warrant.
However, there's a difference between a hero, being portrayed as a hero, that bends the rules every now and then and someone else, being described as a hero, who's primary portrayal is violations of law and huge ethical breaches.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
This -is- an important question. I think it's mostly along the lines of the different types of Vigilante.
Batman Vs. Punisher type deal. They're both Vigilantes, but there's no arguing that one is more traditionaly heroic. Superman's a hero, but he'll X-Ray vision someone without a warrant. However, there's a difference between a hero, being portrayed as a hero, that bends the rules every now and then and someone else, being described as a hero, who's primary portrayal is violations of law and huge ethical breaches. |
Even if Statesman and company went there first (before Arachnos started robbing banks), it's agreed upon by the world at large, they're evil supervillains with plans to take over the world. They even say as much in their propoganda!
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So we launch attacks on them simply because they exist and have goals that are different from things we want?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So we launch attacks on them simply because they exist and have goals that are different from things we want?
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"We're going to kill you all. Bow down before us!"
Yeeeeaaah. When they make such threats and have the power to enforce it, you saying you'd sit around and wait for them to make the first move, killing millions, and then retaliate?
Mhmmm.
Those saying that, are they the same ones who keep wondering "Why doesn't Batman just kill the Joker and save millions of lives"? Only, they didn't kill anyone. They went in, gave the bully a black eye and left.
No mention of killing and Arachnos is still alive and going strong.
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Quite possibly when it's a group of super powered A-Listers (remember, Arachnos and his LTs where the top super powers of the WORLD fromt he start. Player characters were always B-listers compared to the signature characters at that point) saying...
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Originally, I really found Archanco's "out" of not being invaded by a coalition of other countries to be quite clever. Whether or not it may be ruled by super villains, the Rogue Isles is still a sovereign state and thus protected by international law. But like the Crey corporation, that law only works to prevent first aggression. Once a sovereign state starts taking hostile military actions against another state, then hostile military action may be taken against them. If Recluse were smart, he's hide behind that law, conduct his operations covertly and when an angry Statesmean went kicking down his door and accusing him of war crimes, Recluse could just shrug is shoulders and say "Prove it."
The trouble, really, is that Recluse ISN'T smart. At all. Say I'm a brand new player just starting out. What's the first thing I see? Lord Recluse IN ******* PERSON invading Paragon City, leading an aggressive military action on US soil and punching the Statesman into a building, demolishing it and no doubt killing dozens of innocent civilians. Then we start the game and we find Arachnos forces invading with ground troops, setting up bases of operation, taking prisoners of war and acting exactly like a hostile invading force. Then we level up a bit and go to respond to a bank robbery and who shows up to rob it? Ghost Widow in person, with Arachnos troops helping her. What? So then I switch sides and go evil since clearly the bad guys go unpunished, take the ferry to Grandville Island and I'm greeted by giant monitors playing a loop of Recluse saying "The heroes are doomed!" to massive applause.
And we worry about Longbow holding a fort near an island not part of Arachnos' sovereign state and doing nothing more than providing local policing? I mean, either it goes both ways, or we ignore both cases. We can't keep focusing on Longbow and keep ignoring all the other ways in which the game isn't consistent with its legality.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So given that it's quite obvious that Statesman,The Freedom Phalanx and Longbow launched a coordinated attack first.
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Statesmans Strike was the 'event' at the end of the CoV beta, using it to claim 'the heroes struck first' is....utterly absurd. At this point Arachnos is already a terrorist organisation that invaded and occupied the 'sovereign nation' people keep talking about, and villains started the game having been broken out of the Zig. His statement is basically that they should attack Arachnos instead of just defending themselves when Arachnos attacks, which has already happened. It's that age-old problem that heroes are always having to be reactive to villains instead of proactive. Now, the initial Longbow presence....
Question: Of all the zones in the Rogue Isles that Longbow could have established in a base in, what the hell possessed them to choose NERVA?! Grandville, I could see... Cap, I could see... but NERVA?! Answer: Although Nerva might not have been their first choice geographically, it keeps them from going too far over political and legal lines. Nerva is not clearly part of Lord Recluse’s sovereign territory and so Ms. Liberty can justify the actions of her people there when called out on the carpet by government oversight committees and the like. She definitely thinks that Statesman is too passive when it comes to Arachnos but she generally leaves the black bag stuff to Wyvern. |
In-universe one could probably make the argument that the governments of the world are pussies after the Rikti War in the same way Britain and France bent over backwards, to their detriment, to try and avoid another war after WWI. They let Longbow have funding to balls up whatever Arachnos is doing, so NATO doesn't have to cash in political influence (domestic and international) and give opportunities to other nations to interfere if they do the right thing, declare war, and f****** flatten Arachnos directly. Throwing money at what amounts to being a local paramilitary group is WAY more in the style of modern nations than justifying to your war weary civilians why you're stamping all over stuff. If Statesman wants to tear that place down...well get the popcorn and hope he does the job properly.
Out of universe it makes no sense at all. Arachnos would be in a political situation so crap they'd get the entirety of NATO shoved straight up their anus about four seconds after the whole thing with The Web got resolved. They certainly wouldn't be operating the way they always have been. That Longbow base would be a US military base, nothing at all would go in and out of the Rogue Isles (because embargoing rogue nations is how the world works), and if Lord Recluse so much as farted at the mainland he'd be playing tag with thousands of volunteer heroes at the head of the invasion.
Any attempt to make Longbow look like bad guys because they're in a 'sovereign nation' is flawed to the point that it's such a stupid argument it detracts from anyone arguing on a studier platform of....Longbow just kinda being pretty unpleasant. And they are. They're well into the 'vigilante' part of the alignment system. It's got absolutely nothing to do with them invading the Rogue Isles though. At this point, if it were a real world, the US could probably launch a nuclear strike on the Rogue Isles and get away with it. Arachnos have launched multiple overt invasions of US territory, and Longbow are bad guys because they're assaulting the Rogue Isles? Uh....no. Longbow are kinda bad because they're starting to think they should be allowed to do what they want....which, again, has nothing to do with their presence on the Rogue Isles, and everything to do with how they'll wilfully interfere with Vanguard (the actual government and UN-backed military force with total authority) and operate completely outside of their parameters as 'those guys NATO are throwing black ops money at to destabilise Arachnos'. They're becoming self righteous thugs. A giant, well funded gang.
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I'm not too familiar with corporate law, but I'm pretty sure you can't convict an entire corporation of any one single crime, just people involved in running it, and you can't seize all of a corporation's property unless it files for bankrupcy or is bought up. |
Of course, it's also supposedly canon that the arrest didn't stick, which in and of itself would have all my blue characters either turning vigilante or retiring.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
... Whether or not it may be ruled by super villains, the Rogue Isles is still a sovereign state and thus protected by international law. ...
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I know, this isn't even vaguely the impression the early City of Villains web page gave us, but it makes a lot of the devs' writing make more sense once you realize that that's the current canon.
Basically, even if they didn't have government contracts, Longbow would be a registered supergroup of FBSA licensed superheroes (the Longbow Wardens) and their support staff and employees. Where does the Citizen's Crime Fighting Act authorize supers to hire mercenaries to fight alongside them? Beats me, man. I think the FBSA's definition of "super" is the same as Justice Potter-Stewart's classic (and no longer operative) definition of pornography: "I can't define it, but I know it when I see it." Wear BDUs and carry a flamethrower, you're a criminal. Wear patterned spandex and carry a flamethrower, you're a superhero or a supervillain, as long as ... as long as what? As long as you say so? As long as some respected superhero says so? As long as the FBSA says so? *shrug*
If you remember my forum history, you may remember that when CoV first came out, I was under the impression that the Rogue Isles were never officially part of the US, that they were a separate island nation somewhere in the western North Atlantic, say, somewhere vaguely north of Bermuda. If that were the case, Longbow's incursion into Mercy Island wouldn't even vaguely be legal, it'd be an act of war. But if Mercy Island is a suburb of Paragon City that's been a crime-haven since 1964 because some super villain claims it and nobody's managed to evict him yet? Going in there to try to enforce US and Rhode Island law and Paragon City ordinances looks pretty heroic. Even if it's done with pistols and assault rifles and that one chick with psychic powers.
But either way, I stand by my observation that they're a private military company (to use the current euphemism for "mercenary") and as such, there are good soldiers and bad soldiers in Longbow.
Longbow as a specialized unit within the Freedom Corps PMC currently tasked with the destruction of Arachnos.
They're not "good guys" or "bad guys," They're mercenaries.
So, to answer the OPs original questions of "Longbow .. Friend? Foe? or whatever" "Whatever seems to be the proper answer....
... Unless Ms Liberty convinces the Freedom Corp Board of Directors that you're the next threat.
Edited to add:... and in my opinion, Hero Corps is sadly under-used in the storyline. The closest we ever come to seeing them in action is one badly-outleveled, pathetic bank rent-a-cop in one of the tip missions.