Longbow .. Friend? Foe? or whatever


Angel of Retribution

 

Posted

I find it interresting that the Rogue Isles are now just a few miles off the coast of Paragon, and really part of the US.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

The Rogue Isles are definitely NOT part of US jurisdiction and are very much a sovereign nation. If the developers changed their mind on the matter, then they'd need to also change the Mender Tesseract TF where we help overthrow President Marchand, the former leader of the Eotile Islands nation, and helping institute Recluse as the new ruler. Because of the Rogue Isles were just a part of Rhode Island, they wouldn't have a president.

Maybe I don't know enough about US federal law, and I do know that each state has some degree of independence from the federal government, but I'm pretty sure they can't define a small section of their land mass as a sovereign nation with its own president that was recognised by the UN last I checked.

Also, I honestly wouldn't trust the developers to know how far off of the US mainland the Rogue Isles are. I get that this is a stupid thing to say since it's as far away as they say it is, but this is a "The Hamidon is a what what of what?" situation. One time someone quoted 50 miles off the coast. One time someone quoted Mid-Atlantic. One time someone quoted 10 miles. Either the old land of the Mu moves about a lot, or else whatever volcanic force it was that tossed Bloody Bay over another island is altering their position.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Last I knew The Etolie Islands were kind of midway between Bermuda and Rhode Island. Far enough to be separate from the US but close enough that travel to and from wouldn't be overly long or tedious.


 

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I always thought the Rogue Isles were in some part of eastern Europe what with them being so depressing and dreary.


 

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The CoV site says this...

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Geographically, the Rogue Isles are a small chain of islands NW of Bermuda that run in a band 50 to 20 miles off the US coast. Officially known as the Etoile Islands, there are dozens of islands in the chain. The main cluster of the group, home to Spider City, is at the 50 mile marker, outside U.S. jurisdiction. From there the smaller islands string toward the US coast.
Which makes a lot of sense. However, there is this quote from the CoH site...

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Deals were struck in the highest of offices, and in exchange for "playing nice" and "lucrative taxes", the government turned a blind eye — and the Rogue Isles became a haven for the super-powered and evil.
Edit: Reading through the whole history, yep, it's an island nation in the neighborhood of Bermuda.

It all starts here...

http://na.cityofheroes.com/en/game_i...early_year.php


"Now, I'm not saying this guy at Microsoft sees gamers as a bunch of rats in a Skinner box. I'm just saying that he illustrates his theory of game design using pictures of rats in a Skinner box."

 

Posted

You bring upa good point, Sam. If the devs have changed how they view the isles, they need to let the players know.

I really don't mind a few retcons in the story to fix/clear up the story.

Though I do wish they'd quit bringing in player made up ideas and running with them. Or taking a joke and (as Sam said) running it into the ground.

As it is, you can usually run up against most enemy groups and most people will say (IC or just the player) "Hah, these guys are such jokes."

Now, admittedly, I do that with some of the lower level enemies, that I see more as street gangs (Hellions/Skulls/Outcasts/Trolls) the type which Spidey swings in, stops and is quickly gone, but the enemies seen in the 40+ range, even if simple are suppossed to be real threats, even if the characters sweep right through them.

But I think clearing stuff up like that is less likely to happen when they give the writers free reign to ignore canon and just "give a good story"

Also not helped when a lot of the player base doesn't care about the story and makes up their own or just wants to smash their way through it, so it becomes less of a priority for the devs.

So in closing...Devs tie up some loose ends and make the enemies serious threats again (at least story wise!)


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by BrandX View Post
You bring upa good point, Sam. If the devs have changed how they view the isles, they need to let the players know.

I really don't mind a few retcons in the story to fix/clear up the story.
Personally, I don't mind ret-cons, myself. Not the concept of them, anyway. However, that's only under two conditions: They make for a better story, and they are comprehensive. If you want to ret-con that we've always been at war with Eastasia, then that's fine. But do a thorough job and don't leave Angus McQueen behind still giving me an arc about stopping a potential war with Eastasia from happening.

And don't try to re-write history when you can make the changes you need through current events. For instance, the Council took out the 5th Column and absorbed all their personnel. OK, fine, we can't have more 5th Column missions because the Column no longer exist. But don't remove their NAME from everywhere so contacts have to awkwardly talk about "the group that was superseded by the Council" like it doesn't have a name. And DEFINITELY don't try to tell me Atlas died beating back an alien armada when he could still have died fighting a 5th Column invasion like he always did and not alter the present or the future.

Ret-cons are not evil. Ret-cons are a power tool. They're great for finishing a very hard job in a very easy way, but they're also great for slicing off your fingers if you grab them by the wrong end.

Quote:
Originally Posted by BrandX View Post
Now, admittedly, I do that with some of the lower level enemies, that I see more as street gangs (Hellions/Skulls/Outcasts/Trolls) the type which Spidey swings in, stops and is quickly gone, but the enemies seen in the 40+ range, even if simple are suppossed to be real threats, even if the characters sweep right through them.
This is another big potential pitfall. I get that players want to feel superior to their enemies. I want it more than most. But at the same time, those enemies have to feel like legitimate threats for this superiority to have a meaning. "That's not saying much" is a phrase that should never be uttered in relation to defeating an enemy's plot. I should never end a mission and feel that "Yeah, I thwarted a Freakshow plot, but that's not saying much since these guys are idiots." or "Yeah, I'm a bigger hero than Doc Quantum but that's not saying much since he's a villain now."

This goes double for iconic heroes, as well. We need those popular, powerful icons to serve as benchmarks for our own greatness. Being greater than Fusionette? That's not saying much, since she sucks. Being greater than the Statesman, though? That actually IS saying much since the man is so powerful, famous and praised that being greater than him must mean a lot! As such, diminishing the signature heroes does not make our achievements greater by comparison. Our achievements are still the same. It just makes the comparison less useful and thus we have less reason to claim our achievements are great. I don't want to be the one-eyed king in the kingdom of the blind.

---

Giving writers free reign to ignore canon and defile established characters is the WORST thing an editor can do, because it's becoming increasingly clear that writers cannot be trusted to not abuse this free reign irresponsibly. There's a reason that I tend to refuse to write for other people's characters when the opportunity is presented to me, because I'm not confident I can get them right. My desire to "reimagine" is too great. That's why the studio NEEDS an editor - to ensure that the stories that get proposed make sense in the broader universe of the game. Well, and to make sure someone proofreads this stuff before it's published...


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

There is very little love lost between myself and Longbow. Now I did start on CoV back when it was it's own game, and that explains a large part of it, but even when I got to heroside I found that Longbow was the same group of Pompous, egotistical, self important, busybodies that they were in the Rogue Isles. The only new thing was that I could not shoot them when they got in my way.

I see them as little more then a private mercenary army that has quasi-legitimate status thanks to powerful patrons. I don't see them as any more 'good' than Wyvern, or Legacy Chain, or any of those other similar organizations.

They are, at best, bumblers who would be best put to use directing traffic in Skyway city, and, at worst, little better than Malta or Crey.

But, from a story point of view, we kind of need them. After all, if they were a competant and efficient, the city wouldn't need us.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

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Originally Posted by BrandX View Post
You bring upa good point, Sam. If the devs have changed how they view the isles, they need to let the players know.
Official website, "at the 50 mile marker, outside U.S. jurisdiction." I even posted the link.

If all this fuss is about someone saying "a few miles," then keep in mind that 50 miles isn't very far to most Americans in terms of travel distance. That might be all that was meant. Not to mention that the current, official and publicly available information on the game's site should trump what this or that employee might have said one time off the top of their head. Who's to say they weren't just misremembering?


"Now, I'm not saying this guy at Microsoft sees gamers as a bunch of rats in a Skinner box. I'm just saying that he illustrates his theory of game design using pictures of rats in a Skinner box."

 

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Originally Posted by BrandX View Post
Though I do wish they'd quit bringing in player made up ideas and running with them.
Like what? The Retro Sci-Fi pack?


@Golden Girl

City of Heroes comics and artwork

 

Posted

The 'quality' of Longbow is probably heavily dependant upon their posting. The guys in the Rogue Isles are going to be murderous motherf*****s, for obvious reasons. They're basically soldiers over there, fighting not just a war, but a ludicrously ideological one. Messy.

I don't doubt that a lot of the ones you'll see wandering around Paragon City are genuinely friendly and helpful people. Citizens seem to have no problem with them in Atlas and the PPD like having them in the Hollows, both places where there's more scope to have some scruples (as opposed to an energy blast in the face).

With Longbow hurled more and more into the paramilitary aspect of quite literally invading the Rogue Isles, the whole organisation continues a heavy shift into b*****d mode, leaving behind whatever well meaning, heroically minded principles and intentions it had when first formed. And they probably didn't even particularly notice. They're just 'doing what needs to be done'.

Basically, Longbow are an absolutely (and no doubt entirely unintentionally) brilliant example of the alignment system. They've gone Vigilante in a way which is, when you poke at it a bit, highly plausible and a good lesson if you're RPing or writing background for a character shifting their alignment in the same way. It's not as if their position isn't arguable and subjectively understandable; who the hell IS doing something about Arachnos? We're out there fighting and dying and no-one else is really stepping up to the plate like we are. Where was the almighty Vanguard? Don't give me that 'extraterrestrials only' garbage, the UN just doesn't have the balls to act against the clear and present danger represented by this 'sovereign nation', they just want to pander to their politics while normal people die. Well they can take their little task force and shove it someplace warm and wet, because we were dealing just damn fine with the Rikti as well before your purpled posers turned up, and another thing you f-

And so on.


Chairman of the Charity of Pain; accepting donations of blood and guts.

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Posted

I played CoV for two years before I ever put one toe blueside.

Longbow are the bunch who FLAMETHROWER people in the name of heroism, as if characters on a team in the mission were a bunch of rampaging xenomorphs. Nice.

And now they own Fort Darwin, which makes bile rise every time I see it.... geez.

Longbow are not my friends. They never will be.


 

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Originally Posted by Bad_Influence View Post
I played CoV for two years before I ever put one toe blueside.

Longbow are the bunch who FLAMETHROWER people in the name of heroism, as if characters on a team in the mission were a bunch of rampaging xenomorphs. Nice.

And now they own Fort Darwin, which makes bile rise every time I see it.... geez.

Longbow are not my friends. They never will be.
Let's get some damn perspective here people; Longbow use Flamethrowers in the name of heroism.

They do not use swords, axes, warhammers, all three in titan sizes, claws, disintegrating beam rifles, ravage with nightmarish dark energy, or freeze victims solid. On top of, of course, setting absolutely everything on fire with projected balls of flame, armour made of flame, and walls of flame.

The 'Longbow use flamethrowers' argument is even more stupid than the idea that the sovereignty of the Rogue Isles should be sacrosanct. The things we do to villains go so far beyond what Longbow does by utilising 'a flamethrower' it isn't even funny.

I mean seriously, do people even think these things through at all? Yeah, it's totally nasty for Longbow to break out a flamethrower. They should leave it to me, a flame shrouded, flame spewing, flame sword wielding ENTITY OF LIVING FIRE. It's totally ok that I use fire for....uh....absolutely everything, including as my own personal flamethrower, but Longbow baaaaaad.

EDIT: Oh, and PPD Swat teams will set up a mortar that drenches you in ACID.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

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Originally Posted by Venture View Post
RICO laws. Crey, Inc. would have been seized as soon as the Countess was arrested.

Of course, it's also supposedly canon that the arrest didn't stick, which in and of itself would have all my blue characters either turning vigilante or retiring.
Goes hand in hand with the Cardboard Prison, Joker Immunity, Villain With Good Publicity, etc etc etc.


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Faces of the City

 

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Originally Posted by khorak_EU View Post
Let's get some damn perspective here people; Longbow use Flamethrowers in the name of heroism.

They do not use swords, axes, warhammers, all three in titan sizes, claws, disintegrating beam rifles, ravage with nightmarish dark energy, or freeze victims solid. On top of, of course, setting absolutely everything on fire with projected balls of flame, armour made of flame, and walls of flame.

The 'Longbow use flamethrowers' argument is even more stupid than the idea that the sovereignty of the Rogue Isles should be sacrosanct. The things we do to villains go so far beyond what Longbow does by utilising 'a flamethrower' it isn't even funny.

I mean seriously, do people even think these things through at all? Yeah, it's totally nasty for Longbow to break out a flamethrower. They should leave it to me, a flame shrouded, flame spewing, flame sword wielding ENTITY OF LIVING FIRE. It's totally ok that I use fire for....uh....absolutely everything, including as my own personal flamethrower, but Longbow baaaaaad.

EDIT: Oh, and PPD Swat teams will set up a mortar that drenches you in ACID.
Sorry. its not and never will be "heroic" to run around flamethrowering people, or drenching them with hydrochloric acid or whaever.

I can do that as a villain, because I'm a villain. Longbow should just be honest and admit that they're not one whit less villainous than I am, despite the happy-happy joy-joy white outfits with stars on 'em. Using a flamethower on me reduces them to my level; they should be intent on capturing me and throwing me in the Zig for future study, or to brainwash me into working for them in the future.

Frying villains like a french-fry at McDonald's is not changing hearts or minds. And it makes them villains too, but ones unwilling to admit to themselves what they really are.

Its hypocritical.


 

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Quote:
Originally Posted by Samuel_Tow View Post
This is another big potential pitfall. I get that players want to feel superior to their enemies. I want it more than most. But at the same time, those enemies have to feel like legitimate threats for this superiority to have a meaning. "That's not saying much" is a phrase that should never be uttered in relation to defeating an enemy's plot. I should never end a mission and feel that "Yeah, I thwarted a Freakshow plot, but that's not saying much since these guys are idiots." or "Yeah, I'm a bigger hero than Doc Quantum but that's not saying much since he's a villain now."
Theres a really good example for the lost and it kind of made me double take when I first saw it.

In Fautline there are some lost that will sometimes stand around looking at a group of friendly PPD, and one says something to the effect:

"One good spray of gunfire and we'd take out half the police force"

That's the kind of stuff that makes a group look nasty.


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#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

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Originally Posted by William_Valence View Post
Theres a really good example for the lost and it kind of made me double take when I first saw it.

In Fautline there are some lost that will sometimes stand around looking at a group of friendly PPD, and one says something to the effect:

"One good spray of gunfire and we'd take out half the police force"

That's the kind of stuff that makes a group look nasty.
Given that they're referring to the donut shop, that's still a tad hammy, I've always thought.


 

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Originally Posted by Lazarillo View Post
Given that they're referring to the donut shop, that's still a tad hammy, I've always thought.
Huh, I always thought they were talking about the police by the Mounty-looking detective, just outside the zone transition.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

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Quote:
Originally Posted by Bad_Influence View Post
I played CoV for two years before I ever put one toe blueside.

Longbow are the bunch who FLAMETHROWER people in the name of heroism, as if characters on a team in the mission were a bunch of rampaging xenomorphs. Nice.

And now they own Fort Darwin, which makes bile rise every time I see it.... geez.

Longbow are not my friends. They never will be.
They use flamethrowers on people who watch the flames go around them and shrug it off.

Really, that's the canon. All the enemies in the game you can go after, can take the hits.


BrandX Future Staff Fighter
The BrandX Collection

 

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Edit: Reading through the whole history, yep, it's an island nation in the neighborhood of Bermuda.
Dude, do you know where Bermuda is? If the Rogue Isles are anywhere near the 50-mile line they are nowhere near Bermuda. And vice-versa. And if they're "a suburb of Paragon City" then the idea that they're not wholly under US jurisdiction is laughable.


Current Blog Post: "Why I am an Atheist..."
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Originally Posted by Megajoule View Post
Goes hand in hand with the Cardboard Prison, Joker Immunity, Villain With Good Publicity, etc etc etc.
There are good ways to implement such tropes and bad ways. This would be a stupendously bad way.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Dude, do you know where Bermuda is? If the Rogue Isles are anywhere near the 50-mile line they are nowhere near Bermuda. And vice-versa. And if they're "a suburb of Paragon City" then the idea that they're not wholly under US jurisdiction is laughable.
Okay, why are you acting like I WROTE the story?

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Geographically, the Rogue Isles are a small chain of islands NW of Bermuda that run in a band 50 to 20 miles off the US coast. Officially known as the Etoile Islands, there are dozens of islands in the chain. The main cluster of the group, home to Spider City, is at the 50 mile marker, outside U.S. jurisdiction. From there the smaller islands string toward the US coast.
That's not some archived quote, it's the website as of right now.

http://na.cityofheroes.com/en/game_i...early_year.php

It's apparently closer to Bermuda than anything else, or the description wouldn't have mentioned it, and it's around the 50 mile marker. If you need to reconcile this with real-world geography, tell yourself a teleporting supervillain moved Bermuda or something. Just don't jump down my throat for quoting the site.


"Now, I'm not saying this guy at Microsoft sees gamers as a bunch of rats in a Skinner box. I'm just saying that he illustrates his theory of game design using pictures of rats in a Skinner box."

 

Posted

Quote:
Originally Posted by Bad_Influence View Post
Sorry. its not and never will be "heroic" to run around flamethrowering people, or drenching them with hydrochloric acid or whaever.

I can do that as a villain, because I'm a villain. Longbow should just be honest and admit that they're not one whit less villainous than I am, despite the happy-happy joy-joy white outfits with stars on 'em. Using a flamethower on me reduces them to my level; they should be intent on capturing me and throwing me in the Zig for future study, or to brainwash me into working for them in the future.

Frying villains like a french-fry at McDonald's is not changing hearts or minds. And it makes them villains too, but ones unwilling to admit to themselves what they really are.

Its hypocritical.
Kinda missing the point. Longbow's use of flamethrowers can no more be considered villainous in and of itself than a PC Hero's use of Fire based power (or Ice powers, or lethal weapons, or toxic chemicals, or radiation, etc., etc.).

If taking Fire Breath alone doesn't automatically make a Blaster a villain, then having flamethrowers cannot automatically qualify Longbow as a villainous organization.


People need to keep in mind that the game takes place in a reality where any number of acts which would be horrifically disfiguring and or gruesomely deadly in real life can and are undertaken by "Heroic" entities (be they people, or organization), and can be essentially shrugged off with the quip "Was that supposed to hurt?"


(Edited a bit for clarity.)


@Oathbound & @Oathbound Too

 

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Originally Posted by Golden Girl View Post
Like what? The Retro Sci-Fi pack?
Like Nemesis Plots for everything, Statesman is a jerk (and should die), Freakshow are silly, overall harmless, and speak only in l33t, Azuria's tendency to lose things (which, admittedly, only got it's last nod about issue 10), Fusionette as a brainless idiot who gets captured even into her later levels (admittedly, its the only way they could have her join the player since the devs could not grasp "no mob" option around allied PCs at the time), stuff like that.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Quote:
Originally Posted by khorak_EU View Post
The 'Longbow use flamethrowers' argument is even more stupid than the idea that the sovereignty of the Rogue Isles should be sacrosanct. The things we do to villains go so far beyond what Longbow does by utilising 'a flamethrower' it isn't even funny.
Exactly. For years, there were running jokes about how we, as super heroes, seem to have no qualms about throwing incendiary grenades at people whose worst apparent crime is loitering, how we "arrest" people by spearing them through the chests with oversized spines or shooting them full of lead and so on... And we're chastising Longbow for doing it?

Yeah, you know how Aaron Thiery chastises player heroes for ignoring civilians in danger when the enemies in a zone turn grey and offer no reward, even though that's how the system is designed? Yeah, same thing here. People using grenades and flamethrowers and mindwiping each other is commonplace in our combat system. Everybody's doing it. The PPD have acid mortars and psychics and the game's apparently newest greatest premier hero's entire repertoire consists entirely of infecting people with nuclear radiation. Thing being set on fire is a nasty death? Yeah, it is, but at least it's quick. Getting blasted with high radiation causes the soft tissues of your intestines to break down and leads to a very nasty, protracted death. And he's the hero!

Besides, please look past that jaded preconception and you'll quickly realise that Longbow are not much more than a reskin of the 5th Column. They have riflemen with the same rifles, miningun soldiers with the same miniguns and flamethrower soldiers with the same flamethrowers. Sure, they have a few more units than that, but it's clear the 5th Column was used as the base for the faction.

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Originally Posted by AzureSkyCiel View Post
Like Nemesis Plots for everything, Statesman is a jerk (and should die), Freakshow are silly, overall harmless, and speak only in l33t, Azuria's tendency to lose things (which, admittedly, only got it's last nod about issue 10), Fusionette as a brainless idiot who gets captured even into her later levels (admittedly, its the only way they could have her join the player since the devs could not grasp "no mob" option around allied PCs at the time), stuff like that.
Like that, yeah. TVtropes calls it Flanderization, which is little more than taking one or a handful of minor aspects of a character, then twisting the character to be ABOUT those characteristics as though he has no others. The Freakshow were always somewhat goofy, though in a sinister way, for example. It's in their name - they're the "Freakshow" because they're a bunch of freaks. They're the Raiders in Fallout and any other post-apocalyptic setting, they're the people with the bad clothes and bad hair and bad breath that you DO NOT want to be captured by. They're "goofy" in the sense that they enjoy doing horrible things because they're twisted, demented and evil. They're the punks who surround you in a dark alley and start shouting obscenities at you and cackling like maniacs. They're the bad guys from every cyberpunk anime ever. But they are not funny. At least, they shouldn't have been, because seeing them as cute and adorable takes away from their menace.

And that's exactly what I don't want to see happen to City of Heroes. That kind of "funny" Flanderization just makes impossible to take any of the factions in question seriously, either because they're presented as comically inept buffoons or because they're presented like comic relief.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.