Enhancement Proc Changes


Agent White

 

Posted

Some very good points have been brought up regarding outside buffs to your recharge affecting your proc chances. While we have considered this, after really taking a look at how this affects a great deal a power, the original proposed changes might be too punitive considering this. I'm going to take a look at some options and I'll get back to you all (hopefully later today.)

TL;DR: I'd like to make the formula less punitive for players with global recharge bonuses and for powers with large area factors.

Synapse


 

Posted

Quote:
Originally Posted by Synapse View Post
Some very good points have been brought up regarding outside buffs to your recharge affecting your proc chances. While we have considered this, after really taking a look at how this affects a great deal a power, the original proposed changes might be too punitive considering this. I'm going to take a look at some options and I'll get back to you all (hopefully later today.)

TL;DR: I'd like to make the formula less punitive for players with global recharge bonuses and for powers with large area factors.

Synapse
More excellent stuff from you. What the hell are you trying to do become my favorite dev or something?

I like the direct way you are handling this entire deal and support your extensive efforts to make it right. Cheers.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Synapse View Post
I think the way the formula handles Area Factor isn't ideal and it over penalizes AoE proc chance in a way that is more harsh than was originally intended. So, I would like to address that somehow. Back to the drawing board on that part.
Quote:
Originally Posted by Synapse View Post
TL;DR: I'd like to make the formula less punitive for players with global recharge bonuses and for powers with large area factors.
Is it possible to just use the old flat % proc rates for aoe powers and PPM values for ST powers?


 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
More excellent stuff from you. What the hell are you trying to do become my favorite dev or something?

I like the direct way you are handling this entire deal and support your extensive efforts to make it right. Cheers.
There's a reason I like to have an open discussion with players as opposed to just putting blinders on and saying "I'M DOING IT MY WAY!". You guys always bring up excellent points that I may not have considered, or may not have considered as much as I should have. So cheers to you all. Anyhow... back to the drawing board...err drawing spreadsheet...

Synapse


 

Posted

Quote:
Originally Posted by Synapse View Post
TL;DR: I'd like to make the formula less punitive for players with global recharge bonuses and for powers with large area factors.
It's always easy to offer thanks when someone says they'll look at your specific concerns, but seriously, it's ridiculously awesome that the possibility for that to happen even exists. Thank you.


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Red
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Posted

Quote:
Originally Posted by DreadShinobi View Post
Is it possible to just use the old flat % proc rates for aoe powers and PPM values for ST powers?
I really don't want to do this. I however plan on making the values closer to what you'd expect from live play.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Waitasec. Are you saying people are *relying* on procs to make a Stalker fun to play?
Actually, people *are* doing just that. I have friends in game who are finally giving stalkers a serious shot at playing because of this handy perk. It is not just used to increase DPS, but also increase survivability, the biggest complaint people I talk to have with stalkers.


Don't I know you???

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Waitasec. Are you saying people are *relying* on procs to make a Stalker fun to play?
Would I honestly be playing a Stalker if not for that ATO proc..............(sheepishly) maybe not, sorry. I'd understand if they wanted to nerf that IO, and only that IO, but somehow I feel like they're going with a nuclear option.


 

Posted

Quote:
Originally Posted by Synapse View Post
There's a reason I like to have an open discussion with players as opposed to just putting blinders on and saying "I'M DOING IT MY WAY!". You guys always bring up excellent points that I may not have considered, or may not have considered as much as I should have. So cheers to you all. Anyhow... back to the drawing board...err drawing spreadsheet...

Synapse
Wow, other developers should be embarrased.

Kudos.


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I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Don't assume you know what a State Attorney General or U.S. Attorney would do in regards to a video game. I don't. I don't think this is a crime either, but then there are people in prison right now for things that don't seem to be fraud on their face.
I have to presume what a States Attorney General and the Federal Prosecutor will do in regards to much more serious matters every day, or I wouldn't be able to function professionally. I'm right often enough to not be posting this from prison.

There are also people who assumed they wouldn't die from a lightning strike yesterday that were wrong. Just because anything is possible, doesn't mean its reasonable to act like everything is likely.

By your rationale, nothing is necessarily legal, or illegal. There are people in prison right now for things they didn't even do. Also, NCSoft could find themselves sued for giving refunds couldn't they, under a variety of legal doctrines. They are a publicly traded company.


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Posted

Quote:
Originally Posted by Synapse View Post
Some very good points have been brought up regarding outside buffs to your recharge affecting your proc chances. While we have considered this, after really taking a look at how this affects a great deal a power, the original proposed changes might be too punitive considering this. I'm going to take a look at some options and I'll get back to you all (hopefully later today.)

TL;DR: I'd like to make the formula less punitive for players with global recharge bonuses and for powers with large area factors.

Synapse
Perhaps coming up with some way of providing "Enhancement Diversification" modification to the total recharge values for the formula itself. I'm not really sure how to put this in math terms, but maybe make it so that the first 100% or so total (between enhancements and global buffs) directly impacts the PPM performance, and after that the amount of impact it has is lessened. (Similar to how the first 100% enhancement with ED is only slightly penalized but if you overslot for the effect it becomes more heavily penalized).


Damage Proc Mini-FAQ

Just noticed Damage Proc Mini-FAQ wasn't working with new forums, it's been updated.

 

Posted

Quote:
Originally Posted by Synapse View Post
No, I don't consider this proc to be very abused. Here's how it works now:

This power has a recharge of 30 a 1.17second cast time and an Area Factor of 4.

IO version has a 20% chance to proc.

SBE version has 3 PPMs and thus has a 39% chance to proc.

PROPOSED CHANGES
Theft of Essence: Chance for Endurance
PPM: 4.5

0% Global Recharge/Power Recharge
Proc Chance: 58.4% per target

0% Global Recharge/95% Power Recharge
Proc Chance: 31.0% per target

100% Global Recharge/95% Power Recharge
Proc Chance: 21.3% per target

200% Global Recharge/95% Power Recharge
Proc Chance: 16.4% per target

300% Global Recharge/95% Power Recharge
Proc Chance: 13.6% per target
Thanks for the information. I think the PPM change will be unfortunate for really heavy recharge Dark Armor builds, though it will be much better while leveling up. My two 50 DA characters have pretty weak recharge: the one without Hasten gets a buff out of this overall, and the one with Hasten and one purple set has 125% recharge while Hasten is up, and that looks like it will be about even with the existing IO version. (Both have about 100% recharge in the power itself.)

Is it possible to, instead of using the actual recharge number, use the recharge that would be required given the last use of the power? That is, if the power has a recharge of 30 seconds, and I last used it 15 seconds ago, I must have about 100% recharge. If I last used it 30 or more seconds ago, I'm using effectively 0% recharge. Whether the power was up or not, I wasn't using it, and the proc wasn't going off. This would have the effect of letting procs charge up to some cap (maybe the current IO % chance) on the first fight, or in powers one does not use as often as they come up, but would achieve the reduction of proc effect in spammable powers if you spam them. That way at least the penalty for high recharge is only applied if you're actively using the recharge on the power in question, which I think might save a lot of arguments.


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Posted

Quote:
Originally Posted by Test_Rat View Post
Wow, other developers should be embarrased.

Kudos.
Other <previous> developers should be. Arbiter Hawk has been doing a fantastic job as well taking feedback for the hybrid slot.


 

Posted

Quote:
Originally Posted by Synapse View Post
There's a reason I like to have an open discussion with players as opposed to just putting blinders on and saying "I'M DOING IT MY WAY!".
Actually the way I heard it you put on headphones and do your best impression of Sinatra singing "My Way."


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Posted

Quote:
Originally Posted by DreadShinobi View Post
Other <previous> developers should be. Arbiter Hawk has been doing a fantastic job as well taking feedback for the hybrid slot.
I meant Paragon Studios as a team of course, not just Synapse.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Synapse View Post
Some very good points have been brought up regarding outside buffs to your recharge affecting your proc chances. While we have considered this, after really taking a look at how this affects a great deal a power, the original proposed changes might be too punitive considering this. I'm going to take a look at some options and I'll get back to you all (hopefully later today.)

TL;DR: I'd like to make the formula less punitive for players with global recharge bonuses and for powers with large area factors.

Synapse
I just want to say that I think it's really great that you're listening to our concerns on this issue.


 

Posted

Question: Does this at all change how the Interface incarnate ability will work too?


 

Posted

Quote:
Originally Posted by Synapse View Post
Okay, now onto the example. Let's use Assassin's Strike slotted with Stalker's Guile: +Rech/Chance to Hide (Standard):

CURRENT PPMs
Assassin Strike
Base Recharge: 15 seconds
Cast Time: 1 second
Area Factor: 1

Stalker's Guile: +Rech/Chance to Hide
PPM: 4

Proc Chance: 106.7%

PROPOSED PPMs
Assassin Strike
Base Recharge: 15
Cast Time: 1 second
Area Factor

Stalker's Guile: +Rech/Chance to Hide
PPM: 6

0% Global Recharge/Power Recharge
Proc Chance: 90%

0% Global Recharge/95% Power Recharge
Proc Chance: 86.9%

100% Global Recharge/95% Power Recharge
Proc Chance: 60.8%

200% Global Recharge/95% Power Recharge
Proc Chance: 48%

300% Global Recharge/95% Power Recharge
Proc Chance: 40.3%

Superior Stalker's Guile: +Rech/Chance to Hide

0% Global Recharge/Power Recharge
Proc Chance: 90%

0% Global Recharge/95% Power Recharge
Proc Chance: 90%

100% Global Recharge/95% Power Recharge
Proc Chance: 76.1%

200% Global Recharge/95% Power Recharge
Proc Chance: 60%

300% Global Recharge/95% Power Recharge
Proc Chance: 50.4%

PPM: The above values are assuming we apply a 50% bonus to existing PPMs.

You can use the formula I listed above to figure out how this will impact you. If you're confused how all of this works I am happy to answer questions. My goal here is to enlighten you all on the complex world of procs. Also, I am currently considering having a minimum chance to proc that scales with the enhancements Procs Per Minute if that is possible with the code. We'll have to see.

Regards,
Synapse
The table above makes me very worried. Perhaps I am not reading it correctly. I have 2 stalkers that run with 165%-185% GLOBAL recharge, before using Ageless. And with Ageless that number goes up well over 200%.

Plus with a 5-slot Superior Stalker ATO set in AS, I assume they have close to 90-95% recharge in that power.

From the chart above, it looks like the stalker guile proc would have only a 60%-65% chance to fire at those recharge rates ... which is a big letdown from the 100% currently. That seems like a pretty significant change that is really penalizing high-recharge builds.

A-proc-alypse?


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Waitasec. Are you saying people are *relying* on procs to make a Stalker fun to play?
Being able to gank one member of a group without the others even noticing you is very stalker-ish.

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Posted

Quote:
Originally Posted by Synapse View Post
Some very good points have been brought up regarding outside buffs to your recharge affecting your proc chances. While we have considered this, after really taking a look at how this affects a great deal a power, the original proposed changes might be too punitive considering this. I'm going to take a look at some options and I'll get back to you all (hopefully later today.)

TL;DR: I'd like to make the formula less punitive for players with global recharge bonuses and for powers with large area factors.

Synapse
Thank you.

Quote:
Originally Posted by ChaosAngelGeno View Post
Question: Does this at all change how the Interface incarnate ability will work too?
Good question. I hope not.


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Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by ChaosAngelGeno View Post
Question: Does this at all change how the Interface incarnate ability will work too?
I'm really hoping for an answer to this, since I asked the same question.


 

Posted

Just to clarify, will these changes affect PVP-IO procs as well? Even in PVP?


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Granite Agent View Post
A-proc-alypse?
Nice.