Lfg 4 dib, wtf?


Aett_Thorn

 

Posted

Quote:
Originally Posted by Golden Girl View Post
That's the major problem with the LFG concept right now - it's kinda alien to the established 7-year culture of forming teams, then running missions that it's been dropped into - the majority of players are naturally treating it as just another contact, with clicking "queue" replacing clicking "accept mission"/"agree to form a Task Force".
I think people are doing it because they don't like Pug teams and/or they don't want random strangers being forced on them when they just want to team with people they know, or they're hosting an event like Tanker Tuesdays, or they don't want people they've 1 starred dropping in uninvited, and probably a few other reasons I haven't thought of.


 

Posted

Probably they want to ensure a full team too, and don't mind waiting longer than the LFG system would to get it.


 

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Quote:
Originally Posted by Necrotech_Master View Post
theres prolly several things

A) poeple are still too used to preformed teams

b) people dont know that you can queue in instances now

c) nobody trusts the avg wait times because they are highly skewed by poeple who participate in choice A and queue for <1 sec
Quote:
Originally Posted by Forbin_Project View Post
I'd like to disagree with "A". I believe people prefer making preformed teams, and closed teams for that matter.
I would contend it's a combination. An unfortunate one, but one with very, very valid reasons.

I've run DiB twice now. The first time, I used the LFG tab and, after about ten minutes or so, was placed in the trial with three other people. We made it to the end, then team-wiped twice before it became clear we weren't going to win and people started dropping out.

The second time, I joined a pre-formed team in Atlas Park. Eight people altogether. We pretty much steamrolled it, though the bosses were still fairly challenging.

The point is, with the queue sending us in with the minimum number of players, it was a failure. When we basically bypassed the queuing system by pre-forming with the maximum number of players, it was a success. As much as I love the idea of the LFG tab and want it to be a feature I use all the time, until something is done* to make queuing up a more attractive option than pre-forming, it's going to at best be something I turn on when I'm playing with no particular agenda, say running tips or something, and I think I wouldn't mind doing this trial or that task force. If I logged on with the intention of doing a Numina TF or a DiB trial specifically, then I'm going to opt for the pre-formed team every single time.

*Off the top of my head, I'm thinking add an option to let a player specify whether they'd rather take the "first available" team or wait until there are enough people in the queue that a full-sized one can be assembled.


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Posted

The more I think about this I believe that the LFG function is trying to solve a problem that doesn't exist... or at least if it does exist, it's not an effective solution.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

From my experience from a few days of queuing in the LFG Queue, I have concluded that the average wait time -> +∞. I don't know why that is, but this has been my experience.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I use DFB to leapfrog a few bars if I'd rather get a new power faster, and I never use the LFG. I go to Atlas and broadcast 'lf DFB'. I never wait more than a minute before being invited to a team.

I don't like the LFG tool particularly. It's Forced teaming with strangers, which I don't much care for.

The fact that it's broken just adds to my antipathy to it.

Eco


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Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

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Originally Posted by Golden Girl View Post
It really should be cross-server, to get the most out of the system.
Letting people enter from missions maps is a good first step, but it still needs more to make it work properly.
/SIGNED so hard my hand hurts.


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Posted

Quote:
Originally Posted by Biowraith View Post
Just have it temporarily append "(Impostor)" to one of their names, chosen at random.
Now THIS would be HILARIOUS! LOL


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Posted

Back when the Queue was introduced, I wondered if the Queue was cross-server, too, since if it only matches you with people from your own zone, what is the difference between the Queue and shouting out in Broadcast? The replies were that it was cross-server then.

Granted, this was for the Halloween House mission at the time, but here is the thread:

http://boards.cityofheroes.com/showthread.php?t=276242

If the Queue has all of the problems cited AND is not cross-server, well, There You Go.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
The more I think about this I believe that the LFG function is trying to solve a problem that doesn't exist... or at least if it does exist, it's not an effective solution.
The LFG tool created the problem it was supposed to solve.

Concept of LFG, queue up, system assembles team, go.
How players (ab)use LFG, assemble team, queue up, go.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
From my experience from a few days of queuing in the LFG Queue, I have concluded that the average wait time -> +∞. I don't know why that is, but this has been my experience.
I ran into this last night:

Now, the average wait time for every single trial being exactly the same, while possible, is ludicrously unlikely, especially given that one of these is the brand-new shiny one that everyone's running right now.

But the average wait time for the first available trial actually being longer than every single one of those individual wait times is flat-out mathematically impossible. Does someone want to take another crack at explaining how these times are supposedly accurate?

(My guess? 6 minutes is an accurate figure, "5 minutes" is what the system spits out when it doesn't have a clue.)


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

Quote:
Originally Posted by Doctor Roswell View Post
I ran into this last night:

Now, the average wait time for every single trial being exactly the same, while possible, is ludicrously unlikely, especially given that one of these is the brand-new shiny one that everyone's running right now.

But the average wait time for the first available trial actually being longer than every single one of those individual wait times is flat-out mathematically impossible. Does someone want to take another crack at explaining how these times are supposedly accurate?

(My guess? 6 minutes is an accurate figure, "5 minutes" is what the system spits out when it doesn't have a clue.)
The LFG Queue system (STILL) needs work. I'll be polite and leave it at that.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
The LFG Queue system (STILL) needs work. I'll be polite and leave it at that.
Locked leagues/teams or leagues/teams above the minimum size to start the trial should either not be counted in the timer or should have their own timer separate from the actual PUG timer.


 

Posted

Quote:
Originally Posted by ogi View Post
locked leagues/teams or leagues/teams above the minimum size to start the trial should either not be counted in the timer or should have their own timer separate from the actual pug timer.
ding ding ding!


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Posted

Quote:
Originally Posted by Aura_Familia View Post
The LFG Queue system (STILL) needs work. I'll be polite and leave it at that.
That's a shame cuz we love it when you talk dirty.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
That's a shame cuz we love it when you talk dirty.


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Posted

Quote:
Originally Posted by ShadowMoka View Post
But what if two people have the same name and queue into a trial? :P
OMG - it will rip a hole in Space/Time!!!


 

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The last time I was brave and clicked the LFG for a trial (I can't recall which one) it gave me the time of 5 minutes. I was still waiting 1 hour and 27 minutes later. I gave up in the end.

I'm on Union and tend to play at odd times, so maybe that's why.

If they could somehow make it a cross server instance, it would help a lot. Having the pop up option of "Minimum players have joined, would you like to wait till more join or proceed to Trial?". It could go with the most votes?

Or as Scarlet Shocker suggested, everyone get's ported to the Matrix Room in PI and clicks on a contact in there.



Help Dirk Knightly the freelance detective solve a case in Arc ID:368097

 

Posted

If they gave every trial a contact in the overworld, people would know where to go for trials. You could then tell who was into doing any particular trial by simply broadcasting 'lf BAF' in the relevant zone.

Oh wait.

Lol joking aside, is Pocket D on Freedom dead now, as GG predicted? All the trialers gone to DA?

Evo


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
is Pocket D on Freedom dead now, as GG predicted? All the trialers gone to DA?
The Virtue Trial runners seem to have made a shift to DA - not sure about Freedom


@Golden Girl

City of Heroes comics and artwork

 

Posted

The moral of this thread is if you want to use the LFG tool you need to play on populated servers like Virtue and Freedom.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I'd like to disagree with "A". I believe people prefer making preformed teams, and closed teams for that matter.
I for one NEVER make closed teams...



 

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Quote:
Originally Posted by Thirty-Seven View Post
I for one NEVER make closed teams...
Well good for you. I hope you don't have any experiences that might discourage you from continuing that practice.


 

Posted

Quote:
Originally Posted by Ogi View Post
Locked leagues/teams or leagues/teams above the minimum size to start the trial should either not be counted in the timer or should have their own timer separate from the actual PUG timer.
I remember seeing a patch note a while back, possibly in the beta boards, saying that the average wait time no longer counts 0 wait times into the average. But then, I imagine that didn't exactly work correctly. Also, you have to remember that it also does not count people that wait in the queue for over an hour and then leave the queue. It only counts people that wait to get into the queue and eventually get in.


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
I remember seeing a patch note a while back, possibly in the beta boards, saying that the average wait time no longer counts 0 wait times into the average. But then, I imagine that didn't exactly work correctly. Also, you have to remember that it also does not count people that wait in the queue for over an hour and then leave the queue. It only counts people that wait to get into the queue and eventually get in.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!