skippable dark/dark powers?


15bribri15

 

Posted

I know it's early....but...
Any powers that I should skip on a dark/dark controller?
I'll soon be up to a level where I dont want to reroll or respec.


 

Posted

Remember that in addition to respecs, you've got Build 2 and eventually Build 3 as another way to "fix" your build.

For both, it totally depends on your playstyle. In Dark Control, some people don't like the stun because it requires you to be in melee range - others LIVE in melee range and love it. Possess is likely unimpressive in groups, unless you're good at targeting it at a critical foe in a large group. But solo, Possess can be awesome, since it doesn't aggro and can let you whittle down tough groups before jumping in. Those are just some examples.

In Dark Affinity, Black Hole is probably the one completely skippable power. Fade and Soul Absorption are currently somewhat weak, but are probably going to be fixed in an upcoming patch (red names have already stated how they'll fix those powers, it just didn't make it through testing yet). All the others are very useful but, again, may depend on your playstyle.


 

Posted

From the looks of it the only really skipable powers are the st immob, black hole and the stun in dark control since howling twilight is far more potent AND autohit. Its a really tight pair with very little wiggle room.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Howling Twilight is only magnificence 2 stun. It's a good power, but it won't stop lieutenants. And I use the immobilize for single-target damage while leveling. (Though it can be replaced by an ancillary pool blast later on.)

In the end, most of the powers have their uses one way or another, depending on playstyle. Black Hole is definitely the most marginal power, though.


 

Posted

Yeah. No. Don't skip the ST Immobilize. That's your opener to not be useless on Bosses/AV's.

The AoE Immobilize can be respecced out of later if you NEED an open slot.

The AoE Hold in Dark Control is skippable garbage.

Haunt is alright. Depends on your secondary.

I wouldn't skip anything else in Darkness Control.

As for Darkness Affinity? Fade is garbage right now until it's update. Soul Absorption is garbage until it's update. Black Hole is garbage period.

When Fade and Soul Absorption are updated, Fade is a great power and Soul Absorption is possibly skippable but it's serviceable.

So, TL;DR - Skip Black Hole and Shadow Field or whatever the AoE Hold is, because it sucks.

You may choose to drop the AoE Immobilize (Because Heart of Darkness sets up your AoE Containment anyway), or keep it for AoE Damage. I'd keep it, really.

You can drop Haunt if your secondary isn't heavy debuffing or damage buffing, as Haunt is pretty lackluster but it has a bit of a purpose on Controllers for doing SOME damage.


 

Posted

Quote:
Originally Posted by Alef_infinity View Post
Howling Twilight is only magnificence 2 stun. It's a good power, but it won't stop lieutenants.
Howling Twilight is also a 500% regen debuff, 62.5% rchg and movement speed debuff, and mass rez, it's a very important power for /dark.


 

Posted

I don't get the AOE hold is skippable garbage. Wow....


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I don't plan to skip anything other than Black Hole and the single target Immob. The single target Immob can be used as a damage power, but if you plan to mostly team, it is skippable.

I would not skip the AoE Immob. Darkest Night + AoE Immob is almost like an AoE hold, since the foes can't move and can't hit you.

I also would not skip the AoE stun, since the stun will stack with the stun in Howling Twilight. A mag 3 stun (with a 20% chance to add an extra mag) can stack with a Mag 2 Stun to get bosses.

Dark/Dark seems to have a lot of powers that will combine to provide an overall effective control. Just remember that while a power by itself may be unimpressive, it can be more effective in combination with other powers. I plan on trying everthing other than Black Hole. (I've tried Black Hole on both my Dark/Elec Defender and my Thugs/Dark MM, hated it both times.)


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Posted

Quote:
Originally Posted by Local_Man View Post
I don't plan to skip anything other than Black Hole and the single target Immob. The single target Immob can be used as a damage power, but if you plan to mostly team, it is skippable.

I would not skip the AoE Immob. Darkest Night + AoE Immob is almost like an AoE hold, since the foes can't move and can't hit you.

I also would not skip the AoE stun, since the stun will stack with the stun in Howling Twilight. A mag 3 stun (with a 20% chance to add an extra mag) can stack with a Mag 2 Stun to get bosses.

Dark/Dark seems to have a lot of powers that will combine to provide an overall effective control. Just remember that while a power by itself may be unimpressive, it can be more effective in combination with other powers. I plan on trying everthing other than Black Hole. (I've tried Black Hole on both my Dark/Elec Defender and my Thugs/Dark MM, hated it both times.)
Bolded is really bad advice. If you've already got your Debuff on (Darkest Night) in this case, what the heck else are you doing but damage? if you're not doing anything after doing your debuffing (since you're not holding AV's for long when you CAN hold them), you're pretty worthless.

I REALLY expected better advice from Local_Man of all people. You have absolutely no reason to skip the ST Immobilize. You should be dealing damage whenever you have the chance to. This is that same logic Defenders use to abide by when they thought they could skip attacks as long as they teamed >_>

You should always...

1) Slot your Immobilize for Damage
2) Slot your Hold for Damage. You can easily throw in two +DMG 50 IO's to give it decent damage and still put 4 Hold IO sets into it for Acc/Rech/Hold if you're paranoid about duration.
3) Slot your AoE Immobilize for Damage.
4) Take some damage from your A/PPP for the love of god why wouldn't you?
5) Don't be a dead weight derp.

Controllers do deceptively good damage. If you skip the ST Immobilize, you have to either fire off 2 holds on a Boss, 2 AoE Immobilizes, or spam the AoE immobilize on a single target AV. NONE of these are good alternatives. Also, the ST Immobilize tends to be a Controllers best attack outside of A/PPP attacks.

Do not be one of those controllers who trolls enemy groups and is a dead weight crappy Defender on AVs/Trials. Do damage or go play something else.


 

Posted

I like this reppu guy.....

I believe a controller should never skip the ST immobilize either since it does decent damage, is very spammable, sets up containment and keeps pesky hard targets where you want them(gm's not included). I think a dominator OTOH can skip the ST for more damage from their secondary.

I'm also a firm believer in slotting damage in the ST hold. I can't count all of the builds I've seen posted with zero damage slotted. I'm a fan of slotting 5 unbreakable constraints(one of those being the damage proc) and one damage IO.


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Posted

Quote:
Originally Posted by Reppu View Post
Yeah. No. Don't skip the ST Immobilize. That's your opener to not be useless on Bosses/AV's.

The AoE Immobilize can be respecced out of later if you NEED an open slot.

The AoE Hold in Dark Control is skippable garbage.

Haunt is alright. Depends on your secondary.

I wouldn't skip anything else in Darkness Control.

As for Darkness Affinity? Fade is garbage right now until it's update. Soul Absorption is garbage until it's update. Black Hole is garbage period.

When Fade and Soul Absorption are updated, Fade is a great power and Soul Absorption is possibly skippable but it's serviceable.

So, TL;DR - Skip Black Hole and Shadow Field or whatever the AoE Hold is, because it sucks.

You may choose to drop the AoE Immobilize (Because Heart of Darkness sets up your AoE Containment anyway), or keep it for AoE Damage. I'd keep it, really.

You can drop Haunt if your secondary isn't heavy debuffing or damage buffing, as Haunt is pretty lackluster but it has a bit of a purpose on Controllers for doing SOME damage.
I would prefer to drop the ST inmob and keep the AoE inmob. On AVs you can cicle debufffs, heals, and ST hold for damage and not be useless.

Im getting a lot from Both AoE stun and AoE hold. Dont be so drastic. IOts probably one of the better aoe holds out there

I plan on skipping Shadow Binds (ST inmob), and Black Hole. If needed, Ill skip Soul Absoprtion and Fade (in that order) if I need the slots


 

Posted

Quote:
Originally Posted by Boomie View Post
I like this reppu guy.....
I dont. I dont like people who think their opinion is the only one valid. I agree that ST inmob is a good source of ST damage. ST damage should not be a controller focus. You have a lot of good other stuff. Skipping AoE inmob/stun/hold in order to get the ST inmob? Not in any of my trollers. The portions of the game where the ST inmob is more useful than any other power are minimal


 

Posted

I'd say a tight build with lots of desirable powers in both the primary and secondary warrants enough reason to skip the single target immobilize.

When it comes down to it, if you're weighing the value of the single target immobilize vs. the AoE immobilize, the AoE wins out. It's going to be more useful in more content; it sets containment when HoD isn't available, it's a stackable AoE debuff, and it's your primary source of AoE damage until APPs. There's a lot of proc potential in the AoE immobilize and any spamnable AoE becomes much better with the inclusion of Interface powers. The single target immobilizes are good for damage, better DPE than the single target blasts from APPs in some cases. However, AVs are minority of enemies that you will fight and, unless you specifically seek them out, are going to be faced with a team.

Shadow Field is good for an AoE hold due to its persistence and debuffs, but it gets hit with a 4 minute recharge. I personally don't skip the AoE holds often, but I think the case can be made especially in high recharge builds or in the presence of other control methods. I skipped Paralytic Blast on my elec/time, for instance, because of already having ample control with Static Field, Synaptic Overload, and endurance drain. I think Dark/dark may present a similar case. However, I'm staying any judgment until I've had the opportunity to experiment with it more. I am considering the proc potential that it shares with Distortion Field from Time. However, that long recharge prevents multiple patches like Distortion Fied.

Soul Absorption might be skippable. We'll have to wait until the changes come through to know for sure. If it's a worthwhile team buff I'll take it. If not the APPs/PPPs offer a variety of other endurance management powers.


 

Posted

Quote:
Originally Posted by Erhnam View Post
I dont. I dont like people who think their opinion is the only one valid. I agree that ST inmob is a good source of ST damage. ST damage should not be a controller focus. You have a lot of good other stuff. Skipping AoE inmob/stun/hold in order to get the ST inmob? Not in any of my trollers. The portions of the game where the ST inmob is more useful than any other power are minimal
What are you doing on an AV besides dealing damage when Purple Triangles are up? If you skipped the ST Immobilize, you have to use the AoE Immobilize. Yeah. Have fun with endurance cost and really poor damage you HAVE to use everytime it's off cooldown.

There is NO logical reason to ever skip the ST Immobilizes on an >Controller<. Dominator sure. Controller inexcusable.

There is no power I can see from Aux Pools or the like that would outweigh the benefits of the ST Immobilize. Because being able to ST Immobilize > Hold > APP/PPP Blast > Repeat is how you're contributing against a big, bulky, impossible to hold target.

Unless you have an extremely busy secondary (Hint: None are that busy), you have NO reason not to be dealing as much damage as possible. You hit Fearsome Stare, you hit your AoE immobilize, you use HEart of Darkness if you really want? Then you blast the singles down and mix in your AoE immobilize/patron/power AoEs for flavour.

You are always dealing damage and you always should unless a priority sparks.

Do not skip the ST Immobilize for anything BUT the AoE Immobilize if you HAVE to drop THAT many powers. And you honestly shouldn't need to.

Between dropping Shadow Field ( You don't need it you have Fearsome Stare and Heart of Darkness), Soul Absorption for now, Fade for now, and Black Hole? You have plenty of room to weasel around.


 

Posted

Quote:
Originally Posted by Boomie View Post
I like this reppu guy.....
Gal...I believe


 

Posted

Geez guys, bring it down a level, when it is all said and done, almost none of you guys even play the same way. Some of you guys are known for your AV soloing, other, pure teaming.

When it is all said and done, let the build fit the player that is all that really matters when it is all said and done.

Myself personally I will more then likely skip black hole and try to keep the other stuff, but heck I got like what 2 (or 3) builds to play with, I think there is room to play around with.

As for the single Immbo, I used to not take mines at first for the longest, but that came form playing in the days before containment, and people seemed to only want you on the team for your secondary...man how things have changed huh? Now I pick mines up not only for setting up containment but to keep bosses/AVs in place while debuffing them.

With that said if someone wants to no pick up their ST Immob that is on them, no skin off my back nor am I mad at them, heck I am too busy locking down, debuffing, and healing to even really care!


 

Posted

Wow. I am about to make use of my ignore list for the first time. Unreal.

Anway, for me, the only skippable powers are Black Hole, and possibly the single target immob, depending on your preferences. I will also consider the pbaoe defense and the end drain powers skippable until they get their promised buffs.

Lewis


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Posted

All of this arguing for the ST immob assumes I want to bash my head against AVs all day. Sorry, but I'm not speccing into an immob that I use in a fraction of the content; you'll just have to be happy with the -regen I can provide. Yes, controllers can (and should) deal damage when they get the chance. But I've never come across a situation where that damage was the tipping point.

And against bosses? I'd rather spend that time stacking holds. Maybe the first hold will even overpower.


 

Posted

Quote:
Originally Posted by Reppu View Post
*snip*
Do not skip the ST Immobilize for anything BUT the AoE Immobilize if you HAVE to drop THAT many powers. And you honestly shouldn't need to.

Between dropping Shadow Field ( You don't need it you have Fearsome Stare and Heart of Darkness), Soul Absorption for now, Fade for now, and Black Hole? You have plenty of room to weasel around.
I am going to retract my earlier statement about Heart of darkness, I forgot about HT being only mag 2.

From my actual playing the set and actually fighting several AV's (not solo mind you but I never expected to solo any av's before actually getting to 50 and having IO's at the very least) I can tell you I did perfectly fine without the ST Immob, Dark/Dark is a very debuff oriented set, I am not worried about my own attacks dealing damage, I am far more concerned with enabling all 4 for my pets to do that solo and the rest of the team in those situations and it works. Also, Shadow field is perfectly good power, its recharge is 4 minutes but with just two IO's that drops down to 2 minutes and with enough global recharge can be made PERMANENT. While you are right that Dark control does have quite abit of control behind it, my experience in game is showing me that having shadow field is tremendously helpful in a lot of situations, especially when used in conjunction with other powers like Tar patch to lock down groups.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

wow I'm having flashbacks to a thread in the Tanker forum where someone claimed TANKS are primarily damage dealers and have been since I1.. Controllers are IMHO more support based than Defenders.. We don't get a blasty damage set (even a neutered one) hell my main controller is Earth/Emp.. I lock things down (even Rommy permanently durring the fight) and off heal when necessary.. unless my pet rock is out I don't really out damage even a Defender and they heal better..
On my Dark/Dark that I've started it's a huge toolbox of control so no Controllers aren't damage dealers and if you're wasting slots on anything but the pet trying to make us into one try a Blaster or Dommy..
Reppu you said you were surprised by Local's response that the ST imob is skippable? the ST Imob is the first thing that gets thrown out when power choices gets tight.. It's been that way for a long time..
Get down off that high horse and realize what Controllers are built to do.. CONTROL combat NOT DAMAGE!

p.s. @Uni, there's an ignore list on the forums? >.> where


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Posted

Quote:
Originally Posted by Reppu View Post

What are you doing on an AV besides dealing damage when Purple Triangles are up? If you skipped the ST Immobilize, you have to use the AoE Immobilize. Yeah. Have fun with endurance cost and really poor damage you HAVE to use everytime it's off cooldown.

There is NO logical reason to ever skip the ST Immobilizes on an >Controller<. Dominator sure. Controller inexcusable.

There is no power I can see from Aux Pools or the like that would outweigh the benefits of the ST Immobilize. Because being able to ST Immobilize > Hold > APP/PPP Blast > Repeat is how you're contributing against a big, bulky, impossible to hold target.

Unless you have an extremely busy secondary (Hint: None are that busy), you have NO reason not to be dealing as much damage as possible. You hit Fearsome Stare, you hit your AoE immobilize, you use HEart of Darkness if you really want? Then you blast the singles down and mix in your AoE immobilize/patron/power AoEs for flavour.

You are always dealing damage and you always should unless a priority sparks.

Do not skip the ST Immobilize for anything BUT the AoE Immobilize if you HAVE to drop THAT many powers. And you honestly shouldn't need to.

Between dropping Shadow Field ( You don't need it you have Fearsome Stare and Heart of Darkness), Soul Absorption for now, Fade for now, and Black Hole? You have plenty of room to weasel around.
Because all you do to an AV is damage it, and controllers are supposed to be heavy damage dealers. The logic is broken with this one.

It sounds more like you should be in the blaster forums tbh...


 

Posted

Now people are just getting silly. As if controller powers do no damage at all.

Sure, slotting them for damage is a silly idea, but extra damage is still damage as long as the controller/defender in question is still buffing, debuffing and all that stuff.


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Posted

Quote:
Originally Posted by Pinny View Post
Now people are just getting silly. As if controller powers do no damage at all.

Sure, slotting them for damage is a silly idea, but extra damage is still damage as long as the controller/defender in question is still buffing, debuffing and all that stuff.
The argument we are trying to make isn't that controllers don't deal damage or shouldn't, what we are trying to say is that Damage is not the priority with controllers since that is not their primary function and when trying to decide "Well what can be cut first?" you are going to look at what gets the most varied function and the ST immobilize is only really useful for some -okay- damage and dealing with AV's, things dark/dark has MULTIPLE options, that includes Dark servant that has his own AOE Immob that stacks with your own to help keep av's tied down.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

::shrug::

Personally I solo quite a bit, sometimes I solo more than teaming sometimes the other way around. While soloing I find the ST Immob to be invaluable, it's far more end efficient than the vet attacks, and can be slotted to be quite useful. It's a decent attack with an excellent side benefit.

Late in the build I'll generally respec out of it and replace it with a APP/PPP ST blast, but on the way up I generally take it.

On Dark/DAff I had more important things to get till 10 or 12, but I still picked up the ST Immob to help (a lot) with taking down bosses/LT's when solo.

That said, depending on the build/playstyle driven priorities it can certainly *be* skippable.

Black Hole on the other hand, is a hands down and walking away kind of skippable.

Arg


 

Posted

Argentae,

Some individuals find the single target immob to be skippable, some dont. But people got irritated when someone suggested that it was flat out a mistake and a bad advice for any controller to ever skip it.

I myself took it on one of my dark controllers, and skipped it on the other two. Therefore, I consider it skippable. YMMV.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan