Jolting Chain - funnest power or what?
For added hilarity, throw in stuff like the Devastation Hold proc and/or the Cognitive Interface Confusion proc. You get the ripple effect of Jolting Chain tearing through a crowd, and sometimes more fun stuff happens too.
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Lightning Rod/Shield Charge/Jump Attack triple combo is way more fun than should be legal.
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Jolting Chain is fun. But it's not as fun as the AoE Knockup power that exists in the game in my imagination.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Landing Knockout Blow on an enemy that is in the middle of one of those power animations that have them jump up first...
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Confuse powers are so much fun. It's hilarious when a Storm Shaman summons a Lightning Storm and it immediately zaps him across the room.
You and a crey tank both using Total Focus at the same time x)
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I think I'm gonna have to agree. Jolting chain is probably my funnest power. Or what. Especially with the confuse chain as well. And with fast recharge so stuff pretty much stays down.
Wormhole, hands down.
Fault: A mob is ready to take us on..knock em in the air and watch as they walk around drunk xD
Jolting Chain is fun. But it's not as fun as the AoE Knockup power that exists in the game in my imagination.
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If you wanted to avail yourself of psionic tornado, I personally recommend it in fortunata, dominator or controller form. These are the ATs that can unload such aoes in melee range with some amount of reliable mez protection, and as a bonus they tend to have more cause than most blasters, defenders and corruptors to be in melee range in the first place.
Actually all versions of psionic tornado have a 50% chance for 1.4 knockup, meaning that any non-resistant enemy that isn't something like +5 to you should be ragdolled. In practice it's kind of iffy whether the game is going to decide that you've earned ragdoll KU or whether you merely deserve the old flip animation. What you can't take away from it, though, is that using PT on grey NPCs is a recipe for impromptu yogic soaring.
If you wanted to avail yourself of psionic tornado, I personally recommend it in fortunata, dominator or controller form. These are the ATs that can unload such aoes in melee range with some amount of reliable mez protection, and as a bonus they tend to have more cause than most blasters, defenders and corruptors to be in melee range in the first place. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I'm still with the confuse/deceive powers. Watching Vaz blow up their fellows, watching Tsoo Sorcerers heal your party, watching trolls set off their own barrels of explosives just never gets old.
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What.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
There is a Veritable Plethora of Fun Powers in CoH:
Watching a pack of Family members repeatedly slip and fall down on Ice Slick was a happy memory from Back in the Day with my first Ice Controller.
"Forklift to the Kisser FTW!" via Gravity's Propel is also a lot of fun.
I do enjoy Lift as well; dropping a baddie on their head is always fun. And shooting an entire gathering of Skulls or Hellions into the air in Perez Park via Wormhole and seeing it then rain the aforementioned gang members is still fun.
And I still love to this very day seeing Lightning Storm go ZOT! on the baddies.
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"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
Jolting Chain just doesn't feel... kinetic enough to be fun for me. You wave your hand at the enemies, there's a dull hum, and they start falling over. It just feels so... halfhearted.
Now Fault, Footstomp, or Shield Charge... there's knockdown I can believe in.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
almost no damage, not really all that effective
but opening up by knocking down your foes in a chain is pure fun
what power do you think is the most fun to use?
(and funnest is a perfectly cromulant word)