Jolting Chain - funnest power or what?


Aggelakis

 

Posted

almost no damage, not really all that effective
but opening up by knocking down your foes in a chain is pure fun

what power do you think is the most fun to use?

(and funnest is a perfectly cromulant word)


 

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For added hilarity, throw in stuff like the Devastation Hold proc and/or the Cognitive Interface Confusion proc. You get the ripple effect of Jolting Chain tearing through a crowd, and sometimes more fun stuff happens too.


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Lightning Rod/Shield Charge/Jump Attack triple combo is way more fun than should be legal.


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Jolting Chain is fun. But it's not as fun as the AoE Knockup power that exists in the game in my imagination.


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Landing Knockout Blow on an enemy that is in the middle of one of those power animations that have them jump up first...


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Quote:
Originally Posted by Doctor_Gemini View Post
Landing Knockout Blow on an enemy that is in the middle of one of those power animations that have them jump up first...
That's especially hilarious when they get stuck on a magical pixel and dangle helplessly like a punching bag in mid air.


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Confuse powers are so much fun. It's hilarious when a Storm Shaman summons a Lightning Storm and it immediately zaps him across the room.


 

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You and a crey tank both using Total Focus at the same time x)


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Quote:
Originally Posted by EU_Damz View Post
You and a crey tank both using Total Focus at the same time x)
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Quote:
Originally Posted by Vox Populi View Post
Confuse powers .
This. Especially AoE confuse. Nothing is more entertaining than watching an entire mob destroy itself.


 

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I think I'm gonna have to agree. Jolting chain is probably my funnest power. Or what. Especially with the confuse chain as well. And with fast recharge so stuff pretty much stays down.

Quote:
Originally Posted by Tenzhi View Post
Jolting Chain is fun. But it's not as fun as the AoE Knockup power that exists in the game in my imagination.
Why does gravity control not have this?!


 

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Wormhole, hands down.


 

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Quote:
Originally Posted by DreadShinobi View Post
This. Especially AoE confuse. Nothing is more entertaining than watching an entire mob destroy itself.
im going to have to second this


 

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Fault: A mob is ready to take us on..knock em in the air and watch as they walk around drunk xD


 

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Quote:
Originally Posted by Tenzhi View Post
Jolting Chain is fun. But it's not as fun as the AoE Knockup power that exists in the game in my imagination.
Actually all versions of psionic tornado have a 50% chance for 1.4 knockup, meaning that any non-resistant enemy that isn't something like +5 to you should be ragdolled. In practice it's kind of iffy whether the game is going to decide that you've earned ragdoll KU or whether you merely deserve the old flip animation. What you can't take away from it, though, is that using PT on grey NPCs is a recipe for impromptu yogic soaring.

If you wanted to avail yourself of psionic tornado, I personally recommend it in fortunata, dominator or controller form. These are the ATs that can unload such aoes in melee range with some amount of reliable mez protection, and as a bonus they tend to have more cause than most blasters, defenders and corruptors to be in melee range in the first place.


 

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Quote:
Originally Posted by PleaseRecycle View Post
Actually all versions of psionic tornado have a 50% chance for 1.4 knockup, meaning that any non-resistant enemy that isn't something like +5 to you should be ragdolled. In practice it's kind of iffy whether the game is going to decide that you've earned ragdoll KU or whether you merely deserve the old flip animation. What you can't take away from it, though, is that using PT on grey NPCs is a recipe for impromptu yogic soaring.

If you wanted to avail yourself of psionic tornado, I personally recommend it in fortunata, dominator or controller form. These are the ATs that can unload such aoes in melee range with some amount of reliable mez protection, and as a bonus they tend to have more cause than most blasters, defenders and corruptors to be in melee range in the first place.
I thought Psionic Tornado was Ranged? In any case, what I'm looking for is 100% chance of AoE KU on the magnitude of Lift or KO Blow.


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Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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I'm still with the confuse/deceive powers. Watching Vaz blow up their fellows, watching Tsoo Sorcerers heal your party, watching trolls set off their own barrels of explosives just never gets old.


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Quote:
Originally Posted by Tenzhi View Post
Jolting Chain is fun. But it's not as fun as the AoE Knockup power that exists in the game in my imagination.
This, everyone, is why Tentacle Control will never make it out of beta.


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Posted

Quote:
Originally Posted by Tenzhi View Post
I thought Psionic Tornado was Ranged? In any case, what I'm looking for is 100% chance of AoE KU on the magnitude of Lift or KO Blow.
Oh yeah, it's a ranged targeted aoe, but if what you're interested in is watching guys being tossed up into the air it's more amusing when you have a front row seat, no? Also if you're in melee range things tend to crunch up around you so you'll tend to hit more of them with psi tornado. Finally, when you hit the full twelve targets with it the "bwoowoowoo" becomes noticeably pronounced. Some people find that annoying, I find it to represent the sound of success.


 

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What.


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Quote:
Originally Posted by PleaseRecycle View Post
Oh yeah, it's a ranged targeted aoe, but if what you're interested in is watching guys being tossed up into the air it's more amusing when you have a front row seat, no?
I'd prefer to stand back waving my hands like an orchestra conductor, magical maestro of my own personal symphony of destruction.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Quote:
Originally Posted by Texas Justice View Post
What.
came for this, leaving satisfied


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Posted

There is a Veritable Plethora of Fun Powers in CoH:

Watching a pack of Family members repeatedly slip and fall down on Ice Slick was a happy memory from Back in the Day with my first Ice Controller.

"Forklift to the Kisser FTW!" via Gravity's Propel is also a lot of fun.

I do enjoy Lift as well; dropping a baddie on their head is always fun. And shooting an entire gathering of Skulls or Hellions into the air in Perez Park via Wormhole and seeing it then rain the aforementioned gang members is still fun.

And I still love to this very day seeing Lightning Storm go ZOT! on the baddies.


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Posted

Jolting Chain just doesn't feel... kinetic enough to be fun for me. You wave your hand at the enemies, there's a dull hum, and they start falling over. It just feels so... halfhearted.

Now Fault, Footstomp, or Shield Charge... there's knockdown I can believe in.


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