SSA #6 Story Discussion ** SPOILERS **
Or it could just have just been his "CO will be better than CoH in every single way" interview
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I can imagine it is somewhat like running a gaming campaign and one of the original guys, who was a brash, pain-in-the-neck had the super duperest of all the characters and, since he left, you've had that same character remaining as the head honcho. That could get old pretty fast.
I don't know... as a complete outsider to any of that (And I was not here when Jack was here and I was busy with other things and really didn't know anything about what he was like or anything), I never truly related Statesman to Jack (other than I knew he used it as his forum handle).
As much as players have pointed to solid reasons for negativity towards the person... it is possible that it may have been worse to have actually known him, hehe.
Maybe it wasn't even that bad, but it still is the lovechild character of the guy that ditched this game to make a Marvel game... no, fine, a Champions Online game... and then talked a big game about it and used some underhanded methods (if anyone recalls that stuff) to spread word about his game and negativity against CoH. *shrugs*
Peoples is peoples.
I'm not going to say it is petty of anyone at CoH if any of those reasons are behind them killing off the character.
It's their show and I'm still watchin'!
and round up everyone that knows more than they do"-Dylan
I hear yesterday that the hole Statesman family is from Jack Emmert, so when this is really the reason then it's a matter of fact that Miss Liberty will die in the last part because she is the only one left now. So they kill three popular characters just because they don't like this guy? Absolutly stupid, isn't it?
I was always thinking that there must be something else behind this, something that will change the game, an rework of this old boring TFs for example or an new face for promotion for the website and the game...
Peoples is peoples.
I'm not going to say it is petty of anyone at CoH if any of those reasons are behind them killing off the character. It's their show and I'm still watchin'! |
From the standpoint of dealing with Jack Emmert, I am in no position to begrudge any ill feelings. He may have deserved every bit of hostility ever expressed by anyone. I can also understand Matt Miller's perspective in the sense of "opening up new possibilities by cutting ties to the past" sort of way.
The execution (pun semi-intended) of the death of Statesman left so very, very much to be desired, for all the reasons I shall not repeat. Coupled with the Miller comments, it made the entire enterprise look very mean-spirited. Perhaps, as I said, deservedly so to Jack, but what about the folks, such as myself, that had no identification of Statesman=Jack?
I never knew Bob Kane. I like Batman. I never knew Lee Falk. I like the Phantom. I could go on, but the point is that even if Kane and Falk turned out to be utter swine as people, Batman and the Phantom still appeal to me. In the case of Statesman, he was generally depicted as an arrogant, aloof and non-perceptive swine in the comics... EXCEPT when Troy Hickman got a chance with him. The Hickman Statesman was TREMENDOUSLY appealing to me and fraught with all sorts of possibilities as a character.
The Hickman Statesman, if he HAD to die in the Paragon Studios scheme of things, deserved an openly explicit noble and heroic death. There are folks that have filled in the blanks in the story to come to the "noble and heroic" conclusion, and I have noted their efforts. But the story, as presented, shows an experienced, veteran hero walking into an Obvious Trap(tm) and dying at the hand of his daughter's murderer with a smile on his face.
I am a VIP. I am still here. There is so much else to enjoy about CoH, and I do. But I am directly paying for the SSAs whether I ever play another or not. I cannot "vote with my pocketbook" because VIPs pay regardless, and going Preem or Freem means I cannot play all of my heroes, etc., etc. I seriously doubt if my non-participation in further SSAs will make a blip in any data-mining that the Devs do. But "still being here" does not equate to "I am still watching" in this context. Bad form, Devs, very bad form.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
BABs was a dev, he's gone, why not kill BABs off while we're at it?
BrandX Future Staff Fighter
The BrandX Collection
No, Jack signed away all of his rights, whatever they might have been, when he incorporated the character(s) into City of Heroes. If you read Matt's other interviews, it's mentioned that the discussion about killing Statesman had come up in the past but had been decided against due to the fallout and/or difficulty of doing it properly.
I've mentioned it elsewhere, but I've seen one ex-CoH developer comment on Facebook that people in Paragon Studios had wanted to kill him for a long time. The difference now is the cut-scene technology, the focus on monthly stories, and a new focus designed to make the player heroes be the pre-eminent heroes. From that latter standpoint, it makes some sense to kill Statesman and Sister Psyche, as they represent god-like power. If they're gone, then there's no deus-ex-machina waiting in the background to save the day. Well, except for the fact that Penelope Yin is stepping into Sister Psyche's shoes and is even more god-like in her potential, apparently. :-| No, in the end it pretty much just comes down to the fact that the devs themselves were just as ambivalent about Jack as many players have been. |
Not to mention we have all the other big time powers in the game.
Recluse, CK...plenty of others I'm sure.
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The BrandX Collection
From the standpoint of dealing with Jack Emmert, I am in no position to begrudge any ill feelings. He may have deserved every bit of hostility ever expressed by anyone. I can also understand Matt Miller's perspective in the sense of "opening up new possibilities by cutting ties to the past" sort of way.
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This isn't cutting the ties to the past, if Positron and the rest of the Freedom Phaanx remain alive.
Kill them off, let player characters be the new Freedom Phalanx.
Even better, give players the option of being in the Freedom Phalanx SG or their own created supergroup! The FP will just have an unlimited number of spaces, stops you from joining another, and gives you access to the Freedom Phalanx supergroup chat channel!
\o/
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The BrandX Collection
But we're not cutting ties to the past, we still have the rest of the Freedom Phalanx, which is from the start of the game, as is Statesman.
This isn't cutting the ties to the past, if Positron and the rest of the Freedom Phaanx remain alive. Kill them off, let player characters be the new Freedom Phalanx. Even better, give players the option of being in the Freedom Phalanx SG or their own created supergroup! The FP will just have an unlimited number of spaces, stops you from joining another, and gives you access to the Freedom Phalanx supergroup chat channel! \o/ |
In the final analysis, the cutting of ties to Jack can only be symbolic. His vision permeates the foundation of the game, and that is a good thing, frankly. His liberal arts mythology background gave the game a backdrop that is grounded in both classical and modern myth and legend and this makes it unique as a setting. It's one of the reasons that City of Heroes turned into something more than just a generic multi-player version of Freedom Force.
Yes, he could be abrasive and he almost single-handedly killed the game when he back-burnered it after only two years in order to focus on new projects. The reason we have the extensive world to play in now is that the game was purchased and taken away from him and given the attention it really required. To that extent, Jack earned the enmity that so many feel towards him.
Frankly, though, that was so long ago at this point that I'd expect that we would all have moved past it by now. Statesman is a fictional character, and he's no more tied to Jack directly than Positron to Matt or Manticore to Sean Fish. They're all just characters in a game.
Maybe now we can all just move on. I'll tell you this, though: I wouldn't complain about someone at Paragon Studios looking at the totality of the game and seeing what he did RIGHT and sending some more of that down the pipeline.
BrandX Future Staff Fighter
The BrandX Collection
In the final analysis, the cutting of ties to Jack can only be symbolic. His vision permeates the foundation of the game, and that is a good thing, frankly. His liberal arts mythology background gave the game a backdrop that is grounded in both classical and modern myth and legend and this makes it unique as a setting. It's one of the reasons that City of Heroes turned into something more than just a generic multi-player version of Freedom Force.
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I think the problem is having Matt Miller phrase things as he did. At that point, if this were "Castle" or "The Mentalist," the fact that Statesman and Psyche were both creations of Jack Emmert and are now dead would be linchpin motive that has Our Heroes exclaim, "Aha!"
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I think that if you're going to kill off one character, doing it to Statesman is going to have the maximum impact. There are several good reasons for the choice, but the quote at the end of the interview gives the decision the impression of pettiness. "Yeah, nothing burns like an effigy."
I never had a huge problem with him. I've been playing since a week after launch, though the last time I was really an active poster on these forums was around when someone had leaked the details of ED. (My signature is a bit of snark about ED. I suppose I should change that, as it's no longer really topical.) I never hated him like a lot of people did, but the whole weve finished making large changes to the power sets was stunningly tone deaf, and I can understand the animosity that followed.
In Camazotz all are equal. Everybody is the same as everybody else.
I'll have to dissent on this evaluation. The amount of ancient mythology in the game could have come from anyone with a high school diploma. And the world of CoH is a rip off of the generic world of Champions, thus stripping out any sense of a unique world where ancient Greek culture has any more influence than it does in our real world, back story of the first novel notwithstanding.
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Have you looked up the origins of Orenbega or Adamastor or Lusca or the Malta Group or The Knives of Artemis or Tuatha or Croatoa or Jack-in-Irons or...?
I can go on. There's a lot more going on here than just what you get from some high school kid reading Bartle's Mythology. The game draws on all kinds of well-known and lesser-known mythology as the basis for its various factions and monsters. In the case of Malta and Croatoa, it draws on recent mythological components (Illuminati/conspiracy) and American myth (Roanoke colony disappearance, Lovecraftian settings; the Paragon University Magical Annex might as well be Miskatonic University). Even a faction like The Warriors which is an obvious homage to a well-known movie is also given a background that ties them into the more classical Greco-Roman mythology that you mention.
If you think that the mythological background of the game begins and ends with Pandora's Box and the Well of Furies then you need to dig deeper.
The one group that could have received a stronger treatment in this respect is the Tsoo, though I think that they are deliberately designed to be something of a homage to a particular Western view of how mystical Asian secret societies and criminal organizations from old movies and pulp stories are depicted.
Now, there's no doubt that a lot of credit for the development of these ideas goes to Sean Fish, and it isn't really clear where the line should be drawn between Rick Dakan and Jack Emmert, but there's no doubt at all that Jack's background in mythological studies made itself felt throughout all of the content from the first couple of years of the game's life.
I'm not saying that the game is some deep treatment of any of these elements or that Jack was single-handedly responsible for developing all of the content. I AM saying that most of the core mythologically-inspired ideas came from his vision. Your average high school student wouldn't have a clue about Norumbega or Adamastor or the Tuatha de Danan(sp?) or a dozen other inspirations for content in the game.
But we're not cutting ties to the past, we still have the rest of the Freedom Phalanx, which is from the start of the game, as is Statesman.
This isn't cutting the ties to the past, if Positron and the rest of the Freedom Phaanx remain alive. Kill them off, let player characters be the new Freedom Phalanx. Even better, give players the option of being in the Freedom Phalanx SG or their own created supergroup! The FP will just have an unlimited number of spaces, stops you from joining another, and gives you access to the Freedom Phalanx supergroup chat channel! \o/ |
The act isn't over, there is still one more left and this means when Statesman and Sister Psyche is now dead, then there must be a big blow left for the final part and this scares me for a little bit. Comic characters don't have to die like that, this is just not right.
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On the upside; Independence Port's getting a makeover for i23, one way or the other.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
I never had a huge problem with him. I've been playing since a week after launch, though the last time I was really an active poster on these forums was around when someone had leaked the details of ED. (My signature is a bit of snark about ED. I suppose I should change that, as it's no longer really topical.) I never hated him like a lot of people did, but the whole we’ve finished making large changes to the power sets was stunningly tone deaf, and I can understand the animosity that followed.
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Sounds like "We killed off Jack's characters because they were Jack's characters" to me.
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offend Jack? He'd probably also be offended if they kept writing stories about "his character."
They're probably sick of having to write Jack's character into everything big.
They're probably sick of his ridiculo-god powers making it hard to mechanically explain why he's sending girls with guns to go fight gods in his stead.
Would you prefer that he be "rebooted" to be grittier and more realistic? throw darts at the diversity board and see what he gets changed to? "Let's see here, you hit crippled, narcissistic, sex-maniac, warmonger, black, and hispanic. Hand this to Tony and tell him to have the backstory written by tomorrow, or we throw two extra darts."
you could have it all
My empire of dirt
I will let you down
I will make you <3
It makes more sense to kill them off.
offend Jack? He'd probably also be offended if they kept writing stories about "his character." They're probably sick of having to write Jack's character into everything big. They're probably sick of his ridiculo-god powers making it hard to mechanically explain why he's sending girls with guns to go fight gods in his stead. Would you prefer that he be "rebooted" to be grittier and more realistic? throw darts at the diversity board and see what he gets changed to? "Let's see here, you hit crippled, narcissistic, sex-maniac, warmonger, black, and hispanic. Hand this to Tony and tell him to have the backstory written by tomorrow, or we throw two extra darts." |
I see that as no different than a comic book writer having to write for a 60 year old Batman or Superman.
So the fact that the character was created by someone else shouldn't be a factor.
And if the problem is him sending heroes off to fight things he could fight, then work around it by saying "OMG! Brand X I have to save the world from a meteor hurling it's way towards the planet! Quick! Take care of Recluse while I take care of the meteor!"
Also, this is no different than every other hero (Positron, Synapse, basically all TF contacts) who hands out missions to our heroes. And suppossedly they're tough enough to handle the situations on their own too.
Oh! Also, not worried about offending Jack This is just me not caring for the killing off of characters because Jack made them.
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The one group that could have received a stronger treatment in this respect is the Tsoo, though I think that they are deliberately designed to be something of a homage to a particular Western view of how mystical Asian secret societies and criminal organizations from old movies and pulp stories are depicted.
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Oh! Also, not worried about offending Jack This is just me not caring for the killing off of characters because Jack made them. |
But perhaps what you mean is that it slightly irks you, you just aren't going to burn down anyone's village over it.
you could have it all
My empire of dirt
I will let you down
I will make you <3
Would you prefer that he be "rebooted" to be grittier and more realistic? throw darts at the diversity board and see what he gets changed to? "Let's see here, you hit crippled, narcissistic, sex-maniac, warmonger, black, and hispanic. Hand this to Tony and tell him to have the backstory written by tomorrow, or we throw two extra darts."
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Cole, being the Well's champion, convinces the Well to withdraw all of it's support from Statesman (actually, to make to make it better, have the SSA up to part five go on as normal but Statesman is stripped of his powers JUST BEFORE Wade activates his trap, causing it to have no effect on the completely human marcus cole) leaving him a normal human once more. He feels weak and inquietude, but watching BaB, Bluesteel, Manticore, our own characters, and countless others continue to battle inspires him and all this helps give him a new lease on life.
He's no longer immortal so he becomes bolder in dealing with Arachnos because he doesn't have all the time in the world now to make it a better place, at the same time he begins to reconnect with everyone.
Starting by becoming a low level contact who would, from all plotlines forth, be contactable in new or revamped content like Keith Nance was at the end of the Roy Cooling arc or the countless villain contacts in the Vincent Ross arc.
Basically, you can always count on being able to call on Marcus Cole for some form of help with your tasks.
BOOM!
Stripped of his powers and forced to retake his stock on life, you can do a lot with his character, making him mortal and stripped of the Well's power after having it for so long justifies him sending others out, and by having him be a low level contact who has a reoccurring function, it helps better establish his new personality and gives him value to the players.
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Not going to lie, that pissed me off. ED didn't piss me off, and I found (as I suspected at the time) that ED didn't severely nerf most characters or most powers (it did impact some rather disproportionately, such as nukes and snipes, plus the way it impacted defenses). But the sense of being misled like that was one of the reasons my interest in the game tapered off before issue 7. If he hadn't said that, or if he'd at least been honest about further changes possibly in the pipeline, I would not have been fussed.
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In Camazotz all are equal. Everybody is the same as everybody else.
Heh, at the time I had a scrapper with focused accuracy and six-slotted damage in all of my attacks. Was not amused.
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