SSA 5 Discussion (And countdown till its live!)


2short2care

 

Posted

Really liked the arc and the final cutscene was really good imo. Felt emotional to myself.


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Posted

I can see a Shadow shard revamp coming into a high level Co-Op zone, ala DA.

Enjoyed the arc, myself.
Cutscene was awesome, same for new maps and rainy effects.

And please, for everything sake... Update Minx and Valkyrie costumes!


 

Posted

I really liked the cutscene and the rain effects. I did want to see Statesman go down fighting, though. For someone who was supposed to be this great superhero, the arc made him look kind of weak.


 

Posted

Quote:
Originally Posted by Issen View Post
What plotholes?! People keep abusing this word!
I could write a very long post about the plotholes from the beginning of this story, but this thread is specifically about this chapter. But in the shortest version I can manage, there's:

Statesman (who knows about Imperious) can't work out the obvious trap he's walking into despite it standing there in front of him;

The fact that the very ritual intended to set this up is disrupted by the players has absolutely no impact on the ritual itself and proceeds at the convenience of plot and the players arrival, regardless of how quickly the seals are broken, is always late.

Oh yes. The fact that the villains aren't remotely curious as to what's going on with heroes that keep making incursions into the Rogue Isles and do nothing about it.

I think that's a nice short version.



S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by TsumijuZero View Post
States will be removed in a future issue, but it means rewriting a LOT of content, thus it will probably come as an issue 22.5 update or issue 23 (which hopefully is called Issue 23: British Incarnate Hero 1 is back to drink tea whilst sat on a pile of batallion corpses and toast the queen merrily)
Because in Britain we have our supers good and proper.

Statesman....Hero 1.
Captain America....Captain Britain.

/nuff said.

Back on topic.

The death scene was....I wouldn't say moving...but it was touching. The fact it showcased the nature of his 'humanity' was what gave it power. Good move on that. Pity most of the SSA content seems really lacklustre though.

And most certainly doesn't compare to some of the stuff coming.


Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

 

Posted

Quote:
Originally Posted by Devlin_Quaid View Post
States, no matter WHAT people think of him, deserved something a bit more dignified. A grand battle, a sacrifice, something other than just walking onto an obvious trap and getting fried.
Would YOU be thinking clearly when confronting your daughter's murderer?


"Don't you know dead is spelled m-e-n-t-a-l in CoH? - SapphireShot

 

Posted

The problem Eldritch Knight is that he was, or else Mr. Wade would be a smoking pile of ashes on the ground.

He intends to arrest him. He doesn't kill. He's thinking pretty calmly there, however stupidly.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

I will play this once the rest of the chapters are out >.>


 

Posted

This guy killed Statesman.

But he ran away from me.

Awesome.


I used to fiddle with my back feet music for a black onyx. My entire room absorbed every echo. The music was . . . thud like. The music was . . . thud like. I usually played such things as rough-neck and thug. Opaque melodies that would bug most people. Music from the other side of the fence.

 

Posted

Quote:
Originally Posted by Shadowblaze View Post
I also liked how... *spoilers*
The also alluded in the comics that someone can be too far gone or refuse revival. Heck even we can hit cancel, lol


 

Posted

Quote:
Originally Posted by PSLAnimal View Post
This guy killed Statesman.

But he ran away from me.

Awesome.
/e thumbsup


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Quote:
Originally Posted by SuperOz View Post
The problem Eldritch Knight is that he was, or else Mr. Wade would be a smoking pile of ashes on the ground.

He intends to arrest him. He doesn't kill. He's thinking pretty calmly there, however stupidly.


S.
I'm sorry that you can't reconcile the fact that THE PARAGON OF SUPER-HEROISM in the CoH universe won't abandon his morals, even in the light of his daughter's murder. What, was he supposed to fly in and rip Darren Wade in half like some EXTREME 1990's cliche? He's our Superman analogue, for crying out loud! He's not going to kill, even if he really, really wants to.

And as for plot holes (that aren't necessary evils in order to progress the story as it needs to be progressed), the only big one I can think of is villains not knowing that Darrin Wade is connected to Rularuu, as he flat out tells you at the end of his mid-level arc. SSA 5 could have progressed more or less as it does while calling back to that arc.


Now, generally speaking:

My villain didn't feel like got shafted. He feels like impaling Darrin Wade on his Crab Spider arms for doing his dirty work 20 levels ago and then making a power play like this when my character is also trying to amass cosmic power.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Quote:
Originally Posted by SuperOz View Post
The problem Eldritch Knight is that he was, or else Mr. Wade would be a smoking pile of ashes on the ground.

He intends to arrest him. He doesn't kill. He's thinking pretty calmly there, however stupidly.


S.
Also, if I recall correctly, Wade isn't necessarily the murderer. So they kinda have to have him act a little neutral and not be all "YOU KILLED MY DAUGHTER!"


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Posted

Quote:
Oh yes. The fact that the villains aren't remotely curious as to what's going on with heroes that keep making incursions into the Rogue Isles and do nothing about it.
In both the first and second missions [blueside] you get confronted by villains about being there.


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Posted

Not sure why people are trying to reason with SuperOZ, he clearly stated he hasn't even played the SSA Arc, he just "kinda, sorta, maybe, listened, half-watched his BFF play it, maybe...". I'd believe him more if he said his dog ate his homework and oh by the way homework is a tool of repression on young developing minds and how dare they try and force him to do it against his will! >_>

Anyway....

One thing people should keep in mind is that we, the player, have an omniscient viewpoint in this whole arc. We knew that Statesman was going to die, we knew what Wade's plans are, but the PC's in game do not. As far as the heroes knew, someone was attacking the Freedom Phalanx; they find out its Malaise (a known powerful psychic) and some unknown guy called Darrin Wade. Only the villain side has any clue how far Wade was going with his plot and who he was targeting.

Hell, one of the big points of the arc so far has been that Wade was genre savvy enough to do all that he did. He purposely kept a low profile, working slowly to gain the knowledge and magical artifacts he would need for the various rituals and attacks he has done so that no one would see him stockpiling everything so quickly. He uses Malaise (knowing Malaise has a axe to grind with Sister Psyche) so that he can let them focus on Malaise and fracture the heroes team first while he sets up the trap.

As for Statesman 'walking into the trap', this is a guy who, in canon, took a nuclear missile to the face and survived. I'm sure many a villain has tried to trap him in the past and he has shrugged those off with ease. Why would he suspect anything different from some non super powered guy?

Should be interesting to see the fallout from all this.


 

Posted

Spoilerish
,
,
,
,

Hero side I took my Grav/Kin/primal +3 level shifted character and really enjoyed the overall storyline. The battles were a lot of fun. I liked how he fears me and commented on my alternate past selves.

Villian side.. I ended up giving up on the final boss. The arc was wicked tough for my level 50(non incarnated) Grav/energy dom and couldn't defeat the final EB.. didn't matter if I used every trick in the book I just couldn't take down it down. It surprised me that the final two bosses were both red to me and I was on a 0/0 setting, the first fight was hard as heck and left me nearly drained of resources by the time the second fight began I was hosed. I had a similiar problem with an earlier fight all reds, defeated the helpers I had and killed me. I had to take all three on at the same time, luckily I only died once in that fight. I really didn't care for how the villian side arcs played out.

For the level 40 range min to start this arc.. no clue how someone is going to do them. It will be very difficult solo I think.

Storyline updates:
I forsee the removal/merging of the shadow shard in the future. The shard is the prison that keeps rularuu caged up. Wade becomes rularuu and we get another zone dealing with him in issue 23. This leads SSA storyline's finishing in a world of Wades's own creation, or we trap him there via the dream doctor's ritual to bind the original rularuu into the shadow shard in the last arc. Either way I sense a revamp of the shadow shard coming and rularuu breaking free of the shadow shard.


 

Posted

Quote:
Originally Posted by 2short2care View Post
Was anyone else disappointed that Statesman didn't explode and we would have Statesman gibblets all over, at least that is what I was waiting for when I saw him being fried to death.
I jokingly thought to myself when it was first revealed he was to die that he should explode over Paragon like a piƱata, raining salvage and recipes and IO (Statesman, if you're quitting, can we have you stuff?). So...maybe.


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Posted

Quote:
Originally Posted by Goliath Bird Eater View Post
I'm sorry that you can't reconcile the fact that THE PARAGON OF SUPER-HEROISM in the CoH universe won't abandon his morals, even in the light of his daughter's murder. What, was he supposed to fly in and rip Darren Wade in half like some EXTREME 1990's cliche? He's our Superman analogue, for crying out loud! He's not going to kill, even if he really, really wants to.

And as for plot holes (that aren't necessary evils in order to progress the story as it needs to be progressed), the only big one I can think of is villains not knowing that Darrin Wade is connected to Rularuu, as he flat out tells you at the end of his mid-level arc. SSA 5 could have progressed more or less as it does while calling back to that arc.


Now, generally speaking:

My villain didn't feel like got shafted. He feels like impaling Darrin Wade on his Crab Spider arms for doing his dirty work 20 levels ago and then making a power play like this when my character is also trying to amass cosmic power.
Uh, Goliath...you didn't take my response in context. I was replying to why I felt Statesman wasn't in a rage and didn't do precisely what you just thought I was implying. Not remotely. In fact I was applauding him for adhering to those morals and deciding to take him in. I hope you will go back to the person's post I quoted and re-read so you may take this in context.

Hope this clears things up for you.



S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by EU_Damz View Post
In both the first and second missions [blueside] you get confronted by villains about being there.
And they do....what? Care to fill in the blanks? I can tell you. They fight you, you beat them, they don't ever bother to try and find out what the heck's going on, and guess what...they won't until they see the news.

Plothole.



S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by Montaugh View Post
For the level 40 range min to start this arc.. no clue how someone is going to do them. It will be very difficult solo I think.
I thought it was great that my 45 TW/WP was actually challenged somewhat in the final fight. That doesn't happen every day. If someone finds it too hard, there's always insps. Also nice to see a return of the original total ******* villains, Rularuu's minions. What defense?

Overall it was a great continuation to a great arc. The dilapidated Cimerora map was at once lovely and effectively foreboding. A fitting place for Statesman to get the ol' soul out the eyeballs treatment.

Oh yeah, and even the loading screen was way nifty. Never has Mr. Wade looked cooler. Or cool at all.


 

Posted

Statesman wasn't angry? I don't know, I kind of see him as tranquil fury kind of guy. Statesman doesn't burst into a rage, he focuses his anger inwards. Well, i supposed I should talk about him in the past sense now...

Anyway, yes, Statesman fell for a trap, and yeah, I would have preferred if Statesman had needed to be weakened first, like facing off against some form of Rularuu aspects, basically letting Wade get a sneak attack rather than just having Statesman walk into the trap.

Although, there's one thing that amuses me. For all his preparations and planning, Darrin Wade forgot to do one thing: He didn't read the small print about Statesman's powers. Now, the Well, apparently, does respect power and trying to gain power, but Wade is in for an unpleasant surprise. One can only hope it happens in a very inopportune moment for him. You get the powers, you get the drawback, Mr. Darrin "Slave-to-the-Well" Wade.


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Posted

Quote:
Originally Posted by McNum View Post
Although, there's one thing that amuses me. For all his preparations and planning, Darrin Wade forgot to do one thing: He didn't read the small print about Statesman's powers. Now, the Well, apparently, does respect power and trying to gain power, but Wade is in for an unpleasant surprise. One can only hope it happens in a very inopportune moment for him. You get the powers, you get the drawback, Mr. Darrin "Slave-to-the-Well" Wade.
That is certainly a possibility and it could be much worse if the later part of Wade's plan comes to fruition. Though, would be neat for The Battallion to turn up only to be faced with Rularuu as The Well's champion.


Always remember, we were Heroes.

 

Posted

So I just did SSA # 5 on both the hero and villain side.

I enjoyed the cutscene and I'd favor the hero side cause at least the hero contact wasn't a "nobody".


I did the hero side first then villain side. I talk to the villain guy and he's like, "yo I'm a nobody, no one has heard of me before but I talk like this. Yo, I heard you been wanting to look for Darrin Wade...I think he's in PO somewhere...maybe over in this bar...check it out okay dude?"


Luckily villains don't have to talk with him except twice (once to start the TF and then lastly to finish it).


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Posted

Quote:
Originally Posted by Ultimus View Post
On a discussion note, Wade is now a full Incarnate with Statesman's powers. Is he completely free from the Well? This was the discussion I was trying to bring up (See the linked thread) over a month ago.

Basically we the players are taking the "slow" Incarnate path to become full Incarnates in order to be free of the Well -- Wade has seemed to find a fast path that is free of all of the Well's influence.

Or is he free?
The Well, Rularuu, they're both powered by the crazy.

Quote:
Originally Posted by Ultimus View Post
Basically this guy is a genius that would put Nemesis to shame is kind of how its written.
No, the writers want him to kill Statesman and get his powers, is how it's written. He isn't a genius, he just has access to behind-the-scenes information that nobody else in the game is given access to. Furthermore, villains aren't allowed to interfere with his plans at any point, even though at the end of his arc he tells you he wants to free Rularuu.

Quote:
Originally Posted by Ultimus View Post
I agree, that mound should have had a big red X painted on it and a sign that said "Stand here Statesman"
Thank you for this, I shall think of Wade as Wile E. Coyote from now on.

Quote:
Originally Posted by Dr_Darkspeed View Post
That is certainly a possibility and it could be much worse if the later part of Wade's plan comes to fruition. Though, would be neat for The Battallion to turn up only to be faced with Rularuu as The Well's champion.
Two insane minds, one body. It's like that comic where Deadpool got the Power Cosmic.*

Oh and seriously, Ruladak the Ravager? How hard is it to look up the ONE TF he appears in and get his name right? Sloppy. But then again, I fully expect sloppy these days.

*This comic might not actually exist.


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Posted

Map after map of the most miserable, unfun faction in the game so you can watch Statesman go down like a chump.

Someone over there actually thought this was "epic"?


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