SSA 5 Discussion (And countdown till its live!)
I can see a Shadow shard revamp coming into a high level Co-Op zone, ala DA.
Enjoyed the arc, myself.
Cutscene was awesome, same for new maps and rainy effects.
And please, for everything sake... Update Minx and Valkyrie costumes!
I really liked the cutscene and the rain effects. I did want to see Statesman go down fighting, though. For someone who was supposed to be this great superhero, the arc made him look kind of weak.
Statesman (who knows about Imperious) can't work out the obvious trap he's walking into despite it standing there in front of him;
The fact that the very ritual intended to set this up is disrupted by the players has absolutely no impact on the ritual itself and proceeds at the convenience of plot and the players arrival, regardless of how quickly the seals are broken, is always late.
Oh yes. The fact that the villains aren't remotely curious as to what's going on with heroes that keep making incursions into the Rogue Isles and do nothing about it.
I think that's a nice short version.
S.
Part of Sister Flame's Clickey-Clack Posse
States will be removed in a future issue, but it means rewriting a LOT of content, thus it will probably come as an issue 22.5 update or issue 23 (which hopefully is called Issue 23: British Incarnate Hero 1 is back to drink tea whilst sat on a pile of batallion corpses and toast the queen merrily)
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Statesman....Hero 1.
Captain America....Captain Britain.
/nuff said.
Back on topic.
The death scene was....I wouldn't say moving...but it was touching. The fact it showcased the nature of his 'humanity' was what gave it power. Good move on that. Pity most of the SSA content seems really lacklustre though.
And most certainly doesn't compare to some of the stuff coming.
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
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The problem Eldritch Knight is that he was, or else Mr. Wade would be a smoking pile of ashes on the ground.
He intends to arrest him. He doesn't kill. He's thinking pretty calmly there, however stupidly.
S.
Part of Sister Flame's Clickey-Clack Posse
I will play this once the rest of the chapters are out >.>
This guy killed Statesman.
But he ran away from me.
Awesome.
The problem Eldritch Knight is that he was, or else Mr. Wade would be a smoking pile of ashes on the ground.
He intends to arrest him. He doesn't kill. He's thinking pretty calmly there, however stupidly. S. |
And as for plot holes (that aren't necessary evils in order to progress the story as it needs to be progressed), the only big one I can think of is villains not knowing that Darrin Wade is connected to Rularuu, as he flat out tells you at the end of his mid-level arc. SSA 5 could have progressed more or less as it does while calling back to that arc.
Now, generally speaking:
My villain didn't feel like got shafted. He feels like impaling Darrin Wade on his Crab Spider arms for doing his dirty work 20 levels ago and then making a power play like this when my character is also trying to amass cosmic power.
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Oh yes. The fact that the villains aren't remotely curious as to what's going on with heroes that keep making incursions into the Rogue Isles and do nothing about it. |
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Not sure why people are trying to reason with SuperOZ, he clearly stated he hasn't even played the SSA Arc, he just "kinda, sorta, maybe, listened, half-watched his BFF play it, maybe...". I'd believe him more if he said his dog ate his homework and oh by the way homework is a tool of repression on young developing minds and how dare they try and force him to do it against his will! >_>
Anyway....
One thing people should keep in mind is that we, the player, have an omniscient viewpoint in this whole arc. We knew that Statesman was going to die, we knew what Wade's plans are, but the PC's in game do not. As far as the heroes knew, someone was attacking the Freedom Phalanx; they find out its Malaise (a known powerful psychic) and some unknown guy called Darrin Wade. Only the villain side has any clue how far Wade was going with his plot and who he was targeting.
Hell, one of the big points of the arc so far has been that Wade was genre savvy enough to do all that he did. He purposely kept a low profile, working slowly to gain the knowledge and magical artifacts he would need for the various rituals and attacks he has done so that no one would see him stockpiling everything so quickly. He uses Malaise (knowing Malaise has a axe to grind with Sister Psyche) so that he can let them focus on Malaise and fracture the heroes team first while he sets up the trap.
As for Statesman 'walking into the trap', this is a guy who, in canon, took a nuclear missile to the face and survived. I'm sure many a villain has tried to trap him in the past and he has shrugged those off with ease. Why would he suspect anything different from some non super powered guy?
Should be interesting to see the fallout from all this.
Spoilerish
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Hero side I took my Grav/Kin/primal +3 level shifted character and really enjoyed the overall storyline. The battles were a lot of fun. I liked how he fears me and commented on my alternate past selves.
Villian side.. I ended up giving up on the final boss. The arc was wicked tough for my level 50(non incarnated) Grav/energy dom and couldn't defeat the final EB.. didn't matter if I used every trick in the book I just couldn't take down it down. It surprised me that the final two bosses were both red to me and I was on a 0/0 setting, the first fight was hard as heck and left me nearly drained of resources by the time the second fight began I was hosed. I had a similiar problem with an earlier fight all reds, defeated the helpers I had and killed me. I had to take all three on at the same time, luckily I only died once in that fight. I really didn't care for how the villian side arcs played out.
For the level 40 range min to start this arc.. no clue how someone is going to do them. It will be very difficult solo I think.
Storyline updates:
I forsee the removal/merging of the shadow shard in the future. The shard is the prison that keeps rularuu caged up. Wade becomes rularuu and we get another zone dealing with him in issue 23. This leads SSA storyline's finishing in a world of Wades's own creation, or we trap him there via the dream doctor's ritual to bind the original rularuu into the shadow shard in the last arc. Either way I sense a revamp of the shadow shard coming and rularuu breaking free of the shadow shard.
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I'm sorry that you can't reconcile the fact that THE PARAGON OF SUPER-HEROISM in the CoH universe won't abandon his morals, even in the light of his daughter's murder. What, was he supposed to fly in and rip Darren Wade in half like some EXTREME 1990's cliche? He's our Superman analogue, for crying out loud! He's not going to kill, even if he really, really wants to.
And as for plot holes (that aren't necessary evils in order to progress the story as it needs to be progressed), the only big one I can think of is villains not knowing that Darrin Wade is connected to Rularuu, as he flat out tells you at the end of his mid-level arc. SSA 5 could have progressed more or less as it does while calling back to that arc. Now, generally speaking: My villain didn't feel like got shafted. He feels like impaling Darrin Wade on his Crab Spider arms for doing his dirty work 20 levels ago and then making a power play like this when my character is also trying to amass cosmic power. |
Hope this clears things up for you.
S.
Part of Sister Flame's Clickey-Clack Posse
In both the first and second missions [blueside] you get confronted by villains about being there.
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Plothole.
S.
Part of Sister Flame's Clickey-Clack Posse
For the level 40 range min to start this arc.. no clue how someone is going to do them. It will be very difficult solo I think.
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Overall it was a great continuation to a great arc. The dilapidated Cimerora map was at once lovely and effectively foreboding. A fitting place for Statesman to get the ol' soul out the eyeballs treatment.
Oh yeah, and even the loading screen was way nifty. Never has Mr. Wade looked cooler. Or cool at all.
Statesman wasn't angry? I don't know, I kind of see him as tranquil fury kind of guy. Statesman doesn't burst into a rage, he focuses his anger inwards. Well, i supposed I should talk about him in the past sense now...
Anyway, yes, Statesman fell for a trap, and yeah, I would have preferred if Statesman had needed to be weakened first, like facing off against some form of Rularuu aspects, basically letting Wade get a sneak attack rather than just having Statesman walk into the trap.
Although, there's one thing that amuses me. For all his preparations and planning, Darrin Wade forgot to do one thing: He didn't read the small print about Statesman's powers. Now, the Well, apparently, does respect power and trying to gain power, but Wade is in for an unpleasant surprise. One can only hope it happens in a very inopportune moment for him. You get the powers, you get the drawback, Mr. Darrin "Slave-to-the-Well" Wade.
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Although, there's one thing that amuses me. For all his preparations and planning, Darrin Wade forgot to do one thing: He didn't read the small print about Statesman's powers. Now, the Well, apparently, does respect power and trying to gain power, but Wade is in for an unpleasant surprise. One can only hope it happens in a very inopportune moment for him. You get the powers, you get the drawback, Mr. Darrin "Slave-to-the-Well" Wade.
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Always remember, we were Heroes.
So I just did SSA # 5 on both the hero and villain side.
I enjoyed the cutscene and I'd favor the hero side cause at least the hero contact wasn't a "nobody".
I did the hero side first then villain side. I talk to the villain guy and he's like, "yo I'm a nobody, no one has heard of me before but I talk like this. Yo, I heard you been wanting to look for Darrin Wade...I think he's in PO somewhere...maybe over in this bar...check it out okay dude?"
Luckily villains don't have to talk with him except twice (once to start the TF and then lastly to finish it).
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On a discussion note, Wade is now a full Incarnate with Statesman's powers. Is he completely free from the Well? This was the discussion I was trying to bring up (See the linked thread) over a month ago.
Basically we the players are taking the "slow" Incarnate path to become full Incarnates in order to be free of the Well -- Wade has seemed to find a fast path that is free of all of the Well's influence. Or is he free? |
Basically this guy is a genius that would put Nemesis to shame is kind of how its written.
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I agree, that mound should have had a big red X painted on it and a sign that said "Stand here Statesman"
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That is certainly a possibility and it could be much worse if the later part of Wade's plan comes to fruition. Though, would be neat for The Battallion to turn up only to be faced with Rularuu as The Well's champion.
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Oh and seriously, Ruladak the Ravager? How hard is it to look up the ONE TF he appears in and get his name right? Sloppy. But then again, I fully expect sloppy these days.
*This comic might not actually exist.
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Map after map of the most miserable, unfun faction in the game so you can watch Statesman go down like a chump.
Someone over there actually thought this was "epic"?
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Really liked the arc and the final cutscene was really good imo. Felt emotional to myself.
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