Beast Mastery Confirmed


Agent White

 

Posted

Apparently beast mastery is a set that will be added sometime during the timeframe of I22 (before I23). It is in development. Summons wolves, lions, and a dire wolf (why not a bear?). Also summons hawk and locusts as attacks.

Discuss.


TW/Elec Optimization

 

Posted

It's going to be so darn funny to use a Beastmaster MM to fight a Plant Controller in PvP ...



Controller: Venus Flytrap! I choose YOU!

Beastmaster: Locusts! I choose YOU!

Controller: Hey!

Beastmaster: Lions! I choose YOU! I train YOU! I TAME YOU!

Controller: Uh ...

Beastmaster: /petsayall <em alakazamreact>

Controller: Look, are you just fiddling around with me or what?

Beastmaster: I just want to feel you are doing well. I hate for people to faceplant embarrassed ...


It's the end. But the moment has been prepared for ...

 

Posted

Here's the pic that started the discussion:

Quote:
Originally Posted by Golden Girl View Post
There is a power floating around Beta called "Summon Wolves" - it's listed as part of the "Beast Mastery" power set

Here's a screenshot from Angelwing:


Arc #40529 : The Furies of the Earth

 

Posted

This is like the first MM set that no matter how bad the personnel attacks they gonna be so awesome it's gonna be impossible to skip them.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
This is like the first MM set that no matter how bad the personnel attacks they gonna be so awesome it's gonna be impossible to skip them.
Going to have to disagree, citing whips and dual pistols. But yes, should be awesome.

I also agree that bear would have been a better choice than dire-wolf, but I'll cope. I imagine the choice was made so that they didn't have to make a third (or second?) skeleton. God, please tell me they won't use the same skeleton for the lions as the wolves...

Edit: And they really need to reconsider the name of Tame Beasts. I mean, the whole point is you're calling these beasts that you've already tamed/befriended. Call of the Wild, Roar of Command, something besides Tame Beasts.


 

Posted

This is great news. Now to figure out what secondary to go along with it.


 

Posted

It is now known that Dark Control's T9 is a wolf, err, sorry, Umbral Beast. This makes the dire wolf even less unique and desirable for me.


 

Posted

Quote:
Originally Posted by Dark_Impact View Post
It is now known that Dark Control's T9 is a wolf, err, sorry, Umbral Beast. This makes the dire wolf even less unique and desirable for me.
LOL this is what kills me with them. The lack of imagination. They get an idea and they want to run it into the ground ASAP. I can only imagine that they will be the same model just different colors.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I have a few MM's and I love the AT and have since it first came to the game. However, for me like Demon Summoning the entire Beast Mastery is not my thing at all. Having said that, I DO love how many diverse powersets we have to choose from and welcome BM for those that wanted it in the game.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Yorukira View Post
For real!!!!
They made a set that we ask for 4 year or more and you are already complaining because another set have a singel copy power??
You think in 4 years they could have thought up 2 different models ? I mean really ? It's Dark Control they could have added any model of any creature. They could have added in a Natterling or Bull Natterling and colored him black with red crystals. Or used one of the new models from Dark Astoria zone.

Sorry to me it just smells of laziness.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I forsee an increase MM licenses purchased. Good for Paragon!


@Texarkana
@Thexder

 

Posted

Hot off the presses at paragon Wiki:

http://paragonwiki.com/wiki/Beast_Mastery

The set uses a new mechanic called Pack Mentality: "Additionally, you have a chance to gain a stack of Pack Mentality when you and your pets land a hit on an enemy. Each stack of Pack Mentality will boost the damage of all of your nearby beast henchmen. Pack Mentality can stack up to 10 times and will fade after a short time."

However, based on the Wiki Lucky666 was right above...the MM's personal attacks will have a chance of adding a stack of Pack Mentality. Looks like the Devs want us to actually use the attacks this time around. Go figure


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Quote:
Originally Posted by plainguy View Post
You think in 4 years they could have thought up 2 different models ? I mean really ?
Well, it's not like the devs have been focusing solely on these models for the last four years. They've had a few other things on their plate.


 

Posted

From what I have seen with the Beast Mastery I hope they will do something about it Locust
power nothing but a ball of whatever,then we move on to the Hawk power what do we get a ball of something or other.What or where are the Locust,s or the Hawk do hope this will be put right before it goes live as it is disappointing at the moment.


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Posted

Quote:
Originally Posted by Prof_Radburn View Post
From what I have seen with the Beast Mastery I hope they will do something about it Locust
power nothing but a ball of whatever,then we move on to the Hawk power what do we get a ball of something or other.What or where are the Locust,s or the Hawk do hope this will be put right before it goes live as it is disappointing at the moment.
Dude, it's a set currently in the pre-beta stage, actively being developed, very obviously not finished, and equally obviously not intended to have been released to the players yet. Why the heck would they have a power with a name like 'call hawk' and then *not* give it proper graphics when it goes live? It's still using placeholder graphics, placeholder animations, etc. The set's not done yet!


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

You know, I'm okay with them recycling or reusing animations since that only speeds up developement time. I mean, I wouldn't complain about new shiny animations but I'm less likely to complain about reused ones if that means I don't have to wait an extra year for a set to be released. And reusing animations means that they can move onto the next new content release animations. Of course, maybe I'm just a wierdo who wants new powers moar and moar and only pay lip service to the animations that they're packaged in.


 

Posted

Quote:
Originally Posted by Yorukira View Post
I agreed they have some laziness at times when it come to new contend.
Like for example Cimerona Zone.
They creat the Mignigth Club And Cimerona zone Only to host ONE!!1 Task Force!
What a waste of a zone.
LOL I see what you did...

But your comparing a enter ZONE to 1 single model.

Your analogy is off and does not equate.

Your trying to equate a zone full of new and unique npc to the game. Also at that time the ITF was also a very difficult trial when it came out lasting 2 hours or more, I recall people bragging when they broke the 1 hour 30 minute mark. But your comparing that to a wolf model being possibly ( its not live yet ) used in 2 different power sets in 2 different ATs.

If anything your comment proves my point even more.

And before anyone says it I had the same issues with Traps.

@Gayla,

I hear ya.. If they are that BUSY then why waste the time making any new model. We can run around with this idea all day.

My only issue with this is Wolf or Dire Wolf does fit Beast Mastery. But for Dark Control it could have been anything. It could have been the Dark Servant pet.

Again I will admit we are debating to debate and nothing is live yet..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

instead of locust or bees, I would rather see something like ravens or bat swarm (murder of crows CCE comes to mind)


 

Posted

I am happy that we are finally getting a set that is completely melee-focused. We currently have 2 sets that are ranged-focused with 3 others that are mixed (tho Ninjas are more melee than range). And, I would imagine that a melee focused MM would be good to pair with those secondaries designed to support melee.

However, not that they are bad secondaries, but I would like to see MM secondaries redesigned such that they benefit the henchmen. For instance, allow a /Time mastermind to actually boost the recharge of their pets. But, this buff ability would be special to masterminds.


@ Dr Gemini

Quote:
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�

 

Posted

Wolves, Lions and another Wolf? The Lions seem out of place. Perhaps it could be changed to get a third type of wolf - perhaps Alpha Wolves (which perhaps summons an Alpha [Damage Bonuses] and a Beta [Defense Bonuses]) rather than Lions?

The Lions just sound... out of place. The Swarm, Hawk and Locusts seem okay though.


 

Posted

I can't deny that I'm really excited for the set, but at the same time I am also slightly disappointed. Some of the others here make good points.

First off. I have to agree that it is kinda lame they're using the same model for two sets because since masterminds have been playable. Their pets have always been unique and used by no other AT (Robots, demons, thugs). Beast Mastery should be no different and should remain unique

I also agree with plainguy on the dark control T9 pet. They could've used the new Ravager and just made us a smaller version (They do look pretty badass, and like gremlins I would love one as a pet)

Quote:
Originally Posted by Master Zaprobo View Post
Wolves, Lions and another Wolf? The Lions seem out of place. Perhaps it could be changed to get a third type of wolf - perhaps Alpha Wolves (which perhaps summons an Alpha [Damage Bonuses] and a Beta [Defense Bonuses]) rather than Lions?

The Lions just sound... out of place. The Swarm, Hawk and Locusts seem okay though.
I would have to disagree. I think the lions fit well into the set and instead of a dire wolf. They should've added a bear or something. Beast mastery is generally about controlling many types of beasts and not just one. So in my opinion if any of the 3 pet summoning powers needs a fixing it's the Summon Dire Wolf.


 

Posted

The dire wolf should have been something other in my opinion, but the idea of Alpha and Beta wolves with offense/defense abilities sounds really interesting. As for the locusts, this would be cool for a Biblical plague attack, but the crow swarm sounds intense!!! (See an enemy just getting covered by "Attack of the Birds"--brutal).

The lion does sound out of place, suppose its to cater to Aslan fans, but I am not really into Narnia, others might really love having this animal though.

The hawk summoning is awesome, months ago I requested a Falconry MM, this is a great substitute.

[animal(s) I would have preferred in this set]
-Dire Boar
-R.O.U.S. 's

As a side note, why did the Demon Summoning not have "hell hounds"?


 

Posted

Quote:
Originally Posted by SuperBull View Post
This is great news. Now to figure out what secondary to go along with it.
Sonic, obviously.

ROAAAAAAAR!


-----
Quote:
Originally Posted by Kaiser Robot View Post
As a side note, why did the Demon Summoning not have "hell hounds"?
Because they didn't have a working 4-legged critter rig until very recently. (The first time we ever saw it was the Halloween trial, which means it was probably gotten into a semi-working state in August or September.)


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