Beast Mastery Confirmed
Guys, let's not worry about T3 boss pet. We can only hope they let us customize pets later. Beast Mastery will be the best one for that system because we can choose different animals.
Let's just focus on the game play. I have the most experience with Ninja, Merc and Necro. My new Beast/FF is lvl 13 now and I feel its ST damage is the highest at the moment. This is only natural because Wolves and Lions are all melee. Melee = More Risk = Higher Reward (supposedly!)
Genins have 3 range attacks so their dps is sometimes less if they stand far (but safer!).
I like Beast/FF combo because /FF is cast and forget which gives me more time to blast and gain more Pack Mentality.
What's your thoughts on it?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I like beast/ff also, as well as beast/storm. I love the ff set on masterminds.
Lewis
Random AT Generation!
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Can someone post picture!?! I want to see the pack!
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
One thing I haven't seen anyone mention yet in this thread is the lack of synergy with secondary sets that are unable to stop or slow runners.
Without ranged attacks, the pets will have to chase everything, and this would be really chaotic with /Pain or /Thermal. You could argue that Ninjas already have to deal with this but at least they have some range, and the Jounin spam caltrops. Your only hope is an AoE immobilize from the Patron Pools.
It's also unclear how the beasts will attack fliers if your secondary is unable to bring them down. I'm hoping the primary will address this somehow; adding -Fly to one or more of the primary attacks (Edit: it looks like Call Hawk and Locusts do this already).
I was hoping to combine it with /pain, but it seems far from optimal at this point.
I still plan on making one, of course. I've wanted this for years. Planning the build already!!! o.0 =)
"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject |
Beast/Poison sounds good.
PRTECTR4EVR
I hope your green ball of healing can keep up with it.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
One thing I haven't seen anyone mention yet in this thread is the lack of synergy with secondary sets that are unable to stop or slow runners.
Without ranged attacks, the pets will have to chase everything, and this would be really chaotic with /Pain or /Thermal. You could argue that Ninjas already have to deal with this but at least they have some range, and the Jounin spam caltrops. Your only hope is an AoE immobilize from the Patron Pools. It's also unclear how the beasts will attack fliers if your secondary is unable to bring them down. I'm hoping the primary will address this somehow; adding -Fly to one or more of the primary attacks (Edit: it looks like Call Hawk and Locusts do this already). I was hoping to combine it with /pain, but it seems far from optimal at this point. I still plan on making one, of course. I've wanted this for years. Planning the build already!!! o.0 =) |
My Beast/FF is level 14 now. What I can tell so far is that all 6 pets have at least one attack that can slow down the enemies. Dire Wolf is supposed to bring a lot more "cold" damage which translate into more -slow debuff.
I can't say for sure that's enough because I don't have a high level beast.
The main difference between Ninja and Beast is that Beast doesn't "scatter" the mobs. Ninja have two caltrops and rain of fire that scatter the mobs on purpose. And depending on the enemy's AI, Ninjas would chase and cause more aggros.
Beast doesn't really "fear" mobs away, but Beast runs even faster than Genins with Wild Charge so if they chase, I don't think you can cancel in time if there is an nearby mob. You just have to put "tight leash" on them. :P
As for fliers, Hawk attack has -fly.
They are currently going to add more survival to the melee pets (more defense and some S/L resistance). We'll see once the new changes are in.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
You think in 4 years they could have thought up 2 different models ? I mean really ? It's Dark Control they could have added any model of any creature. They could have added in a Natterling or Bull Natterling and colored him black with red crystals. Or used one of the new models from Dark Astoria zone.
Sorry to me it just smells of laziness. |
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Obviously, I don't care about NCSoft's forum rules, now.
Being fair I think there has been more than enough time for more MM models. It has not been high on the priority list, but it could have been. That is what folks appear to be disappointed by.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Being fair I think there has been more than enough time for more MM models. It has not been high on the priority list, but it could have been. That is what folks appear to be disappointed by.
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If a lot of people don't like it, it won't hurt to wait until it's ready.
With this game being F2P, time is the most critical factor. The dev already said that for the time they need to spend on creating a "bear" model and new animations, they can create 4 more new sets and then some other stuff. I would assume four more new sets generate more profits?
I do think it's a bit rushed but Dire Wolf doesn't look bad. It's just that people who are fans of Mastermind or Summoner Class in general REALLY want a natural Druid type of theme in Beast Mastery. I don't think people dislike Wolf pets. They just think the set is too "wolfy".
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I want to summon:
-boxing kangaroo!
-silver back gorilla that tosses boulders, "goes ape" on ground opponents and be named "Bubbles"!
Just mine doesn't use the same models in different arch types. I try to make every class feel a bit unique. Call me crazy like that.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I would also vote for the Bear as the T3 pet, but if it has to be a Dire Wolf for time/budget reasons, I'm cool with it. So long as it's a big, scary looking beast.
I think the all melee aspect of this set, however, is gonna kick butt. I mean now you don't need to worry about a Merc running up to smash things with his gun or a Ninja throwing things instead of running up and slicing and dicing. All melee all the time means you KNOW what they'll do.
I would also vote for the Bear as the T3 pet, but if it has to be a Dire Wolf for time/budget reasons, I'm cool with it. So long as it's a big, scary looking beast.
I think the all melee aspect of this set, however, is gonna kick butt. I mean now you don't need to worry about a Merc running up to smash things with his gun or a Ninja throwing things instead of running up and slicing and dicing. All melee all the time means you KNOW what they'll do. |
I don't know who or where someone got the comment that making a bear would take longer then making 4 other sets. If that is true, regardless of AT I would rather see 4 new sets instead of one. I think that would definitely be worth my money. If that is true then it further shows you how difficult it is for them to work with this game engine that is 7 ( or is it 8 soon ) years old.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I was one of the advocates for a bear as T3 from the start when the leak happened, and believe me I'd still love it if it could be made to happen, but the fact is it won't at this point.
Synapse has flat out said we're getting the wolf, and that nothing will change that. Time to move on and just sigh wistfully to ourselves.
It's still a fun and thematic set, just not as satisfying as rarrbear.
It's going to be so darn funny to use a Beastmaster MM to fight a Plant Controller in PvP ...
Controller: Venus Flytrap! I choose YOU! Beastmaster: Locusts! I choose YOU! Controller: Hey! Beastmaster: Lions! I choose YOU! I train YOU! I TAME YOU! Controller: Uh ... Beastmaster: /petsayall <em alakazamreact> Controller: Look, are you just fiddling around with me or what? Beastmaster: I just want to feel you are doing well. I hate for people to faceplant embarrassed ... |
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I'm personally fond of Tigers, and wish they were part of this set.
Had we gotten Tigers, I'm pretty sure we'd be overrun with Mowgli/Jungle Book tributes.
And complaints about the lack of Wolves.
Personally I thought it should have gone:
Three Wolves
One Lion, one Tiger
A Bear
Tiger second as they are so clearly superior to lions.
I'd like to see wolves, mountain lions and a bear.
They're all native to North America, so it makes sense to have that mix.
So the dire wolf appears to be about 8 feet tall. Even though I wanted a bear as the T3, I am okay with this.