Beast Mastery Confirmed


Agent White

 

Posted

For anybody that doesn't have beta forum access, I'll note that as soon as the set was leaked there were multiple threads on it, with much support for replacing the dire wolf with something non-wolfy (most common request is bear). To be fair, not everybody agrees, but it seems that more do than not. If we're lucky, Beast Mastery is far enough away that they can, and more importantly will, act on this feedback.


 

Posted

The new set has me excited, but I have to admit that I'm really disappointed that the final pet is a Dire Wolf. We already HAVE Wolfs for the set, and having a "Bigger Wolf " at the end just doesn't give it the finish to the "multiple species" feel the rest of the set gives off. Insects, hawks, wolfs and lions? All great, but what it really needs is a Grizzly Bear at the end. (Or a Dragon-perhaps a bit overly mythological for some, but commanding one would be an epic display of beast mastery).

It would be nice if they threw a Grizzly model in (at release or latter) or let you change the color of the DW at least, but I doubt we'll get either.


If I can still hit it, I'm not getting enough xp!

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Originally Posted by Twoflower View Post
You'd need a scanning electron microscope to find me a violin small enough to play an appropriate song of pity for farmers, exploiters, or anyone else who gets caught bending the design intention of the game past the breaking point by MARTy.

 

Posted

Wolves, Lions and Dire Wolf is indeed a bit strange.

I can see small wolves, two dire wolves and a lion. There is no way a Dire Wolf is a "boss pet" over a Lion/Tiger. I just went to a magic show that has real full grown Lion. That thing is FREAKING huge when you look at it up close.

They should do Wolves, two Lions and something else. A giant bear is good.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

The alternative animal suggestions (mainly the dire bear) and possible removal of the dire wolf(ves) are fine, but the current animal line up (in exception to the locusts) do not seem to provide a sense of villain animal minions. What I am trying to say is:

-hawk (neutral, can go either way)
-locusts (neutral, biblical-- can go either to a Holy Man(hero) or to a plague lord(villain)
-lion (hero, very noble animal, in literature that is)
-wolves (neutral, can be either a hero's adoptive parents in the case of the Tarzan/wolf child/Native/Meso American spirit animal or can be a villain's starved animal attack dogs, or a vampire (villain) animal command of nocturnal demon spirit animals)

Suggested:
-dire bear (more hero then villain, thus not very neutral, a bear is sort of a Native/Meso American spirit animal or represents Soviet wilderness hero unit (extremely heroic Ural hunter summoning aid from Mother Russia's native sons/daughters of the wild)

But the extremely villain like animals seem to be lacking, suggestions:
-dire rat
-dire boar (gluttonous beast, Biblical "Legion" association, an unclean animal to eat)
-??? any other ideas?


 

Posted

Quote:
Originally Posted by Kaiser Robot View Post
The alternative animal suggestions (mainly the dire bear) and possible removal of the dire wolf(ves) are fine, but the current animal line up (in exception to the locusts) do not seem to provide a sense of villain animal minions.
Well, so what? Masterminds aren't automatically villains anymore, and there are plenty of animal controlling heroic characters in fiction. Neutral minions makes it easier to make your character heroic or in the middle without having to come up with an elaborate explanation.


Arc #40529 : The Furies of the Earth

 

Posted

The highest tier pet should obviously be a tiger painted black to look like a panther. Duh.


 

Posted

Vindication, at last!

I still like my set better, though. Demon Summoning was clearly meant to be paired with Thermal as a thematic match. Werewolves would have a thematic connection with Sonic Resonance (Werewolves, howling, sonic, etc etc).

Still, I'm amazed how many of my suggestions the devs have actually incorporated. Maybe I should weigh in on the Stalker changes! o.0


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-UnknownSubject

 

Posted

Quote:
Originally Posted by Negative_Man View Post
Vindication, at last!

I still like my set better, though. Demon Summoning was clearly meant to be paired with Thermal as a thematic match. Werewolves would have a thematic connection with Sonic Resonance (Werewolves, howling, sonic, etc etc).

Still, I'm amazed how many of my suggestions the devs have actually incorporated. Maybe I should weigh in on the Stalker changes! o.0
If Beast mastery was actually in the beta then we could give you the credit. So your gonna have to wait


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

So after this, we're definitely going to get Leviathan Mastery, right?

I so want to be able to cast [summon bigger fish].


 

Posted

Quote:
Originally Posted by Redlynne View Post
It's going to be so darn funny to use a Beastmaster MM to fight a Plant Controller in PvP ...



Controller: Venus Flytrap! I choose YOU!

Beastmaster: Locusts! I choose YOU!

Controller: Hey!

Beastmaster: Lions! I choose YOU! I train YOU! I TAME YOU!

Controller: Uh ...

Beastmaster: /petsayall <em alakazamreact>

Controller: Look, are you just fiddling around with me or what?

Beastmaster: I just want to feel you are doing well. I hate for people to faceplant embarrassed ...
Haha, that was so close to being accurate:

Controller: Venus Flytrap, I choose you!

Mastermind: [various animals] I choose you!

Controller: Oh look, another furry.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
So after this, we're definitely going to get Leviathan Mastery, right?

I so want to be able to cast [summon bigger fish].
Like this?


Culex's resistance guide

 

Posted

IMHO, this would be a good time for the devs to institute the customization that we have been asking them for. I think the beasts should be a bit more of a variety of animals that could logically fit into the theme. There are all kinds of predatory beasts.


@ Dr Gemini

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�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�

 

Posted

Beast Mastery is in Subscriber Beta now for testing; cool animations. As for the Dire Wolf:

Quote:
Originally Posted by Jibikao View Post
I can see small wolves, two dire wolves and a lion. There is no way a Dire Wolf is a "boss pet" over a Lion/Tiger.
This one is. It's huge! Like, warhorse-sized huge.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Beast Mastery is in Subscriber Beta now for testing; cool animations. As for the Dire Wolf:

This one is. It's huge! Like, warhorse-sized huge.
I'm a subscriber and it's not on my MM list of powers....

Anyone have any idea why? I really really want to test this... I've seen a million others people running with BM today on Beta with like level 2's so I know it's available. Just not on my MM list evidently.


 

Posted

Quote:
Originally Posted by ScarlettRowan View Post
I'm a subscriber and it's not on my MM list of powers....

Anyone have any idea why? I really really want to test this... I've seen a million others people running with BM today on Beta with like level 2's so I know it's available. Just not on my MM list evidently.
You have to buy it in the Beta Market first.


And as for the rest of the thread, wolves, lions, wolves only looks odd if you don't take any of the other critters involved in the other attack powers into account.


 

Posted

Quote:
Originally Posted by Agent White
And as for the rest of the thread, wolves, lions, wolves only looks odd if you don't take any of the other critters involved in the other attack powers into account.

Well, that's your opinion.

The Dire Wolf might as well be a caveman as far I'm concerned, because, you know "people are animals." I think I will be calling it the "Oni Wolf" because it's that far out of place to me.

I agree that it should have been a bear. Or rhino. Or anything but a gigantic fantasy realm wolf.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Well, that's your opinion.

The Dire Wolf might as well be a caveman as far I'm concerned, because, you know "people are animals." I think I will be calling it the "Oni Wolf" because it's that far out of place to me.

I agree that it should have been a bear. Or rhino. Or anything but a gigantic fantasy realm wolf.
I have not seen the actual model, but technically a dire wolf was an actual prehistoric animal. Why it's in a set with modern animals is another concern perhaps, but an entirely seperate issue from it being a fantasy creature.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Vauluur View Post
I have not seen the actual model, but technically a dire wolf was an actual prehistoric animal. Why it's in a set with modern animals is another concern perhaps, but an entirely seperate issue from it being a fantasy creature.

Well, the prehistoric animal was also not the size of a grizzly bear. And again, people are animals so "technically" a caveman "should" fit.

The word "dire" as a catch-all intensifier for, for lack of a better term, "magically feral" animals, is a fantasy trope used in D&D and other fantasy games for abnormally large and ferocious animals. In those games, like in this one, the "dire" wolf shares almost nothing in common with the actual historical animal, which was only about 5ft in size and at its heaviest might have weighed around 200 pounds. An average lion weighs between 300 to 500 pounds fully grown. The females are somewhat smaller, but not half the size of a wolf.


 

Posted

The Dire Wolf will be the sticking point for me as well I'm afraid.

Concept wise, I don't see why they didn't just make the 2 Lions be Timber Wolves or Junkyard Dogs or something else Canine.
As it stands currently, Calling out a pack of 4 Wolves, with one of them larger than a car, and then 2 Lions, makes your lions look like they're gonna get eaten...

If it'd been a pack of 3 Wolves, 2 Lions and a loner type animal I could easliy come up with 3 or 4 concepts, everyting from Circus tamer to Mutant pied piper. Oh well.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
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Keep Calm & Chive On!

 

Posted

What they should do is hold off as intended but instead this would be a great place to test out alternate pets. Some want a wolf as the last pet, some want a bear, some want a rhino.

Personally to me its too average. I get we already have some crazy stuff to pick from, but to me it just seems to plain.

From what I read and understood it seems that the attacks also have some influence on the pets which I do not like. It sort of seems to force you to take the attacks now which means if the IOs sets do not coincide with the rest of the build it could mess up a build. Or force you not to take the attacks to keep the overall build on track.

I get every set isn't for everyone, I just would have really liked to see a bit more fantasy pets or something that you normally would not see in a circus.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
What they should do is hold off as intended but instead this would be a great place to test out alternate pets. Some want a wolf as the last pet, some want a bear, some want a rhino.

Personally to me its too average. I get we already have some crazy stuff to pick from, but to me it just seems to plain.

From what I read and understood it seems that the attacks also have some influence on the pets which I do not like. It sort of seems to force you to take the attacks now which means if the IOs sets do not coincide with the rest of the build it could mess up a build. Or force you not to take the attacks to keep the overall build on track.

I get every set isn't for everyone, I just would have really liked to see a bit more fantasy pets or something that you normally would not see in a circus.
I was under the impression that the pet attacks, not your own, where what triggered the pack mentality mechanic or whatever it's called. I think the personal attacks are still optional for those that prefer to avoid them. I always take them, even if it costs me some set bonuses (though it rarely does) because I find it boring to have a character stand there doing absolutely nothing while the buffed up pets run around and slaughter stuff. But that's largely a playstyle thing.

The obvious solution to problem would be to implement alternate models for the pets that could be selected at the powers customization screen. It's been called impossible before, but so has fixing Hami-Os. The main downside to this is that the smartest course of action would be to include alternate models for all of the pet sets and avoid the outrage of current MM players that they can't choose between 2 or 3 different types of mercenaries or robots, for example. That would require us to wait a pretty long time to get the changes, in all probability.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

From a visual perspective, I'm fine with beast mastery. I do agree though that the dire wolf is a design cop-out and that a bear would have been awesome. From a numbers standpoint however, I'm not too optimistic about beast mastery. Something about mainly low damage single-target lethal attacks with most defensive powers on long timers unaffected by recharge. Pets aren't too smart with powers on long timers. They'd just as soon fire 'em off at the last lone minion than use them intelligently. Case in point: Mercenaries.

Also, not thrilled about sacrificing AoE capabilities in the second upgrade for little damage buffs that are up less than 50% of the time. Especially considering the low base damage on most of the pet attacks.


 

Posted

Quote:
Originally Posted by Little_Whorn View Post
From a visual perspective, I'm fine with beast mastery. I do agree though that the dire wolf is a design cop-out and that a bear would have been awesome. From a numbers standpoint however, I'm not too optimistic about beast mastery. Something about mainly low damage single-target lethal attacks with most defensive powers on long timers unaffected by recharge. Pets aren't too smart with powers on long timers. They'd just as soon fire 'em off at the last lone minion than use them intelligently. Case in point: Mercenaries.

Also, not thrilled about sacrificing AoE capabilities in the second upgrade for little damage buffs that are up less than 50% of the time. Especially considering the low base damage on most of the pet attacks.
These are the concerns that aren't worth worrying about at the moment. The set wasn't even ready for testing. Once an actual beta for it begins, the numbers are almost certain to change. Dark Control is an excellent example of that right now.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

I like the second MM attack, because it amuses me when the hawk scales up while attacking the giant shivan in the tutorial. Hard to judge damage as I only have one pet so far, but the howler wolves do seem to have a lot of additional dot which is just going to pooch people's perceptions.

And if I'm reading the power description right, the level 18 power provides pet attacks a chance to crit just for taking the power, even if it isn't active.


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@Starflier