Level 53 and weaker than a Hellion


AkuTenshiiZero

 

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Originally Posted by Samuel_Tow View Post
If the well ends up to be mindless and is acting malevolent because it's being controlled, then I'd call that a writer's saving throw. It would be a clever way to fix what is a fundamentally broken story, and one I would get behind wholeheartedly, but it would still be a ret-con,
Um, well... too bad for your argument that it's not a retcon.

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Mender Ramiel appeared in a flash, kneeling on the Ouroboros platform. His armor was damaged and his clothing torn. Smoke and chill permeated the air. He was weak, but determined. He looked up and saw Mender Lazarus peering at him.

"So you've returned," said Mender Lazarus.

"This is my first time this far back, fool," spat Mender Ramiel. "You always are mixing your continuities."

Ramiel stood up, and strode confidently into the Citadel of Ice and Flame. Mender Tesseract and Twilight's Son acknowledged his presence, but knew better than to begin a conversation. Ramiel walked out to the back balcony and stood before the leader of Ouroboros, Mender Silos.

Silos looked him up and down. "Ramiel, I never expected to see you this far back. Are we not beyond your tether?"

"That is one implication, yes," said Ramiel.

"What news do you bring us? Has the Storm been averted?" asked Silos. His voice was tinged with hopeful anticipation.

"Not entirely, but there has been some . . . ." Ramiel was choosing his words carefully. "Your efforts here in the early 21st century are having an effect."

"To what end?"

"The Well of Furies--"

"Is a myth," interrupted Silos.

"No, it's real. I've seen its effects myself," corrected Ramiel.

"Continue."

"I was sent here as a harbinger. This is the exact time period when it all changes. I believe that the super-powered beings you have traipsing through time are having a profound effect."

"What kind of effect? Good, or bad?"

"Both," Ramiel stated flatly.

"I see," said Silos.

"As you know, the first modern super-powered beings were Statesman and Lord Recluse. After drinking from the Well, which they tapped into via the Fountain of Zeus, they became Incarnates of Zeus and Tartarus. These Incarnates were the two most powerful people on the planet up until now."

"Several things are incorrect about that statement, but go on," said Silos.

Ramiel glared. He had important information for Mender Silos, but like always, Silos thought he knew more than everyone.

"As I was saying, the Well of Furies seems to have awakened once more. It will seek out the most powerful individuals and grant them new powers and new abilities," Ramiel declared.

"The Well has become sentient?" asked Silos.

"More like--directed," replied Ramiel.


"What are the implications?" asked Silos.

"Statesman and Lord Recluse will not be the only ones possessing Incarnate abilities. The most powerful individuals from this point forward will struggle to unlock their inner Incarnate and discover new powers. These new Incarnates have affected the Storm, but we of Ouroboros may have created a different threat through our efforts."

"You can't mean Arachnos?" asked Mender Silos. Apparently, this was a concern of his that had leapt to mind immediately.

"No," said Ramiel. "Something you will find difficult to foresee in this timeline, because it is not from this timeline," Ramiel smugly declared.

Mender Silos thought for literally a second. It was a hundred times longer than he needed.

"So the prophecy is coming to pass?" asked Silos.

"If that is how you would interpret the prophecy, then yes."

"As the tempest dies, so the lightning shatters the mirror, and as the storm skies clear, the reflective shards cut and bleed those who handle them," intoned Silos.

"Yes, I know the prophecy. You made us memorize it, remember?" gritted Ramiel.

"Yet here we are. Alternate dimensions will begin wreaking havoc on this one, spoiling any victory we could ask for over the Coming Storm."

"I hope you have a plan, Silos," said Ramiel.

"Always. We can recruit allies within these parallel worlds, and perhaps bolster our own numbers with alternate versions of super-powered beings, or even alternate Ouroboroses."

"Do not fool yourself into thinking that alternate Ouroboroses will be as benevolent as this one. They could be led by an insane version of yourself for all we know," warned Ramiel.

"Time will tell, Ramiel--time will tell," Silos trailed off.

"While you ponder, Silos, I have a favor to repay. Excuse me for a moment," said Ramiel.


 

Posted

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Originally Posted by Dante View Post
The well speaks to us in Ramiel's arc. That's pretty damned sentient right there.
Something speaks to us


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Dante View Post
Why the hell would any sane being want to be the servant of a mad, all-powerful god?
Of my hundreds of characters, the only ones that will Incarnate are the ones for whom it makes sense. Same deal as the Patron arcs.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

"...We can recruit allies within these parallel worlds, and perhaps bolster our own numbers with alternate versions of super-powered beings..."

So there are at least four cases blueside in which we fight alternate versions of ourselves that I know of:

  1. The "shadow" version of ourselves that the Circle of Thorns summon in the final fight of, I believe, the Posi 1 TF.
  2. The level 20 story arc where we track down a terrorist version of ourselves in Faultline.
  3. The Hero Tips mission where we defeat our "doppleganger", a Nemesis automaton duplicate (hmm...Nemesis...hmm...).
  4. The Hero Alignment mission to clear your name where you fight your "alternate self".
Are there others? Has anyone managed to find a connected narrative line that runs through all of these? Could these in any way be related to Mender Silos' plans to procure "alternate versions of super-powered beings"? Will there perhaps be an iTrial or zone event in which we ally with and maybe also fight against multiple alternate versions of our toons? Have missions like those above merely been tests to see how well the game engine handles such a concept?

Oh, and I have a Praetorian lore question (cuz I'm not terribly familiar with it): what happened to the Praetorian versions of Lord Recluse and Nemesis?


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

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Originally Posted by Wing_Leader View Post
Oh, and I have a Praetorian lore question (cuz I'm not terribly familiar with it): what happened to the Praetorian versions of Lord Recluse and Nemesis?
Cole Killed Recluse if I recall right, and Nemesis is a no-body.


 

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Originally Posted by Wing_Leader View Post
Oh, and I have a Praetorian lore question (cuz I'm not terribly familiar with it): what happened to the Praetorian versions of Lord Recluse and Nemesis?
Accordning to the devs, Praetorian Nemesis died as "a happy old clock-maker" and never became a Villain, and Tyrant murdered Praetorian Stefan Richter at the Well of the Furies, and absorbed the power of Tartarus as well as Zeus - which would explain why he seems to have his dictatorship set up like a version of Arachnos, but with cleaner streets


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by ElementalFury View Post
I'm sick of bells and whistles attached to every damn mission being made.
I want to quote this out of context because this is exactly where I am. Yes, we get it. You're very good at the Mission Architect. But while you're out having fun tying the powers system in a knot, I'm essentially sitting idly by, waiting for you to finish so I can get back to actually playing the game. The newer a piece of content is, the less there seems to be to actually do in it. Dialogue vectors, complex triggered ambushes, five-minute missions and more and more... When do I get to kill stuff? I didn't log in to watch a movie written down in text, you know. Especially when none of it is actually interactive.

Gimmicks are only good when they're used sparingly. When they're overused, the missions begin to feel cluttered and clunky and they take bloody ages to make. I'd rather have a story arc made of simple "defeat boss" and "click glowie" objectives over just one mission with a trigger script complex enough to get lost in. However "good" that mission might be, it's still just one mission.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I'd rather have a story arc made of simple "defeat boss" and "click glowie" objectives
The game already provides a few of those in the 1-50 level range.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Dante View Post
And it's also the moment I wanted to run screaming from the Well's power. Why the hell would any sane being want to be the servant of a mad, all-powerful god? That's just a complete logic disconnect right there.
Servant as in "Slave."

The Devs were very thorough, too. I read in a Wiki commentary that Hero 1 had gotten his Incarnate abilities via the Lady of the Lake and the article concluded that the Well was "a" way to Incarnate abilities, not "the" way. The Devs then carefully made sure that the Lore was that ALL superpowers, not just all Incarnate abilities, were actually given by the Well, no exceptions. As that Noted Philosopher, Sigourney Weaver, opined in "Galaxy Quest": "Well, screw THAT!"

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Also, if the Well is being controlled, it would imply that whoever is controlling it is more powerful than the Well. Now, right there, we have scary, cosmic sized power. And yet here we are, being pwnd by citizens wielding rocks. Is it any wonder the two scenarios don't sit well together?
/Devs

What??

/Devs

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If this is the Incarnate system going according to plan, I shudder to think what horrors lie in store for us in Dark Astoria and beyond.
What is worrisome is that the Devs do not seem to understand that the appeal of CoH is in playing beings with free moral choice who have superpowers they use to defeat the opposition. The Well as it is being presented effectively removes the free moral choice aspect RETROACTIVELY. They appear to think that if you get to beat up guys in a cool way, that fixes all problems with the Lore. They are greatly mistaken.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

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Originally Posted by Melancton View Post
Servant as in "Slave."
I'm not sue where you're getting this servant/slave thing from, when the game carefully spells out that the slow path to Incarnate power is the way to stay free from the Well's control - we're stealing its power - Tyrant's the one being given it in exchange for his free will.


@Golden Girl

City of Heroes comics and artwork

 

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Elemental: I'm sick of bells and whistles attached to every damn mission being made. For the finale of Praetoria just give us this http://youtu.be/sKT3RFCggKM and focus on writing a decent plot for the trial instead of sniffing paint to see what retarded gimmick you can think of and cram in next. And for god's sake let him die, I'm sick of all the praetorians limping away due to plot when they should be deader than dead. It's war, 99% of our characters would have gladly ripped Marauder's head clean off at the end or blown a hole straight through anti-matter. None of my characters, hero or villian want to let Cole live. NONE. OF. THEM.
You're so angry. I like that about you.

Remember the first Spider-man movie? There the Green Goblin is on his glider, taunting Spider-man on the bridge when a bunch of civilians start pelting GG with tire-irons and various other debris. He just shrugs that off and ignores it.

Such hokum, when anyone knows Osborn would REALLY have firebombed that crowd into shrieking, stop-drop-and-rolling cinders for even daring to address him. As I recall Dr Octopus was pretty bad about that too: for a mundane to even address Ock was to take one's life into one's hands. The Adam Troy Castro Spider-man novels were GREAT in portraying how labile these villains could be.

I have a big problem with how "nice" this genre is sometimes. I can tell you none of my villains especially have the slightest problem with seeing Liberty laying dead under the Atlas statue as States mourns.... in fact that's good for a giggle or three.

"Yeah, we killed her. And now.... we're here for YOU."


 

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I think the argument against 'the well' is getting converged from two points that are independent of each other:

The sentience of The Well vs. The Well as the source of all power.

Sentience aside; the well seems to be akin to any number of blanket terms that cover the underlying energy behind all things: The Force, Cosmic Energy, The Source... whatever one chooses to call it; the devil is in the details and one of the main details is the manipulation of that energy to achieve a desired effect.

At its most basic, subjectively; its what keeps our mundane going. Objectively its an Escher illustration that coils in and out of its self; giving glimpses into both Order and Chaos dependent on the observers point(s) of fixation.

No matter what personal path of manipulation one chooses (or is forced) to take; the source energy is the same; although the point(s) of fixation from which it is drawn may be different.

So, although the source energy [that] keeps the planet of X and the Triple 8 plane from collapsing into non-existence is the same; it may be being observed differently. Heck, the microcosm of Planet X may not have been discovered fully; with each of its microcosms [that are] being [] observed; observed [and subsequently used] differently (assuming that each of the microcosms that exist could be observed or subsequently used in the first place).

While one group mundanely carries themselves through the fluxing construct of the source; another has figured out a way to manipulate one point of fixation on the planet of X through one fixed point of method (Hermetic magic, Shamanic magic, mental focus (of varying degree) to achieve something more than just the mundane. Yet another has found that their point of fixation is one of the gates to the Triple 8 plane; leading to yet another point (or group of points) of fixation.

The source hasn't changed; the source hasn't retconned any player's back story.

That stance is wholly flawed.




The sentience of the source energy (in this case, The Well) has yet to be fully revealed so much of the nerd-raging may actually be for nothing... (at least until everything has been revealed.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

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Originally Posted by Yogi_Bare View Post
The sentience of The Well vs. The Well as the source of all power.
I've never had an issue with the Well being the source of all power. It's making it sentient that changes the dynamic for the worse.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

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Originally Posted by Melancton View Post
Servant as in "Slave."

The Devs were very thorough, too. I read in a Wiki commentary that Hero 1 had gotten his Incarnate abilities via the Lady of the Lake and the article concluded that the Well was "a" way to Incarnate abilities, not "the" way. The Devs then carefully made sure that the Lore was that ALL superpowers, not just all Incarnate abilities, were actually given by the Well, no exceptions. As that Noted Philosopher, Sigourney Weaver, opined in "Galaxy Quest": "Well, screw THAT!"
Which wiki page or whatever mentions that all super powers were because of the Well? I want to take a look at it, never seen something that said that. Is this mentioned in game?


 

Posted

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Originally Posted by Mad_Scientist_JC View Post
Which wiki page or whatever mentions that all super powers were because of the Well? I want to take a look at it, never seen something that said that. Is this mentioned in game?
Complete the Incarnate trials up to at least TPN and then talk to Prometheus. He's a font of knowledge.

Basically, every sentient species has their own Well, and that's where their super powers come from. The Battalion has theirs, and they've got a habit of going around and killing other races' Wells and claiming their power for their own. Kheldians had/have their own Well too, but ours apparently still gives them power for living on Earth and doing Incarnate trials for an unexplained reason.

So, under this lore, the Lady of the Lake is just another 'agent' of the Well. Hero 1's sword is just like the MacGuffin we get from Trapdoor in Ramiel's arc that unlocks our Incarnate potential.

Prometheus alludes that the Wells are merely conduits to some greater force, a supreme being perhaps? But he doesn't go into it further.


.


 

Posted

At the Player Summit, the devs also dropped a pretty big hint that there's a third way to Incarnate power that doesn't involve the Well or Prometheus.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Golden Girl View Post
The Trials imply that the AVs are taken out in a pretty permanent way.
MoM, I can't disagree with you there. BAF, Lambda, and Keyes? (Not to mention Apex and Tin Mage?) My apologies, but those really don't come across as any more final a victory than the last half dozen times we stomped those bozos at the request of our Peregrine Island contacts. No cutscene or lavender text box from Prometheus telling us that we have succeeded in besting one of our world's mortal foes once and for all. Marauder falls, Marauder fades from view, Marauder (presumably) shows up in the med-porter on the far side of Neutropolis, and colors the air blue with non "Rated T For Teen" language expressing how very disappointed he is with this turn of events, Marauder gets an email from Cole expressing how HE is disappointed with Marauder's failure. The war goes on.


 

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Originally Posted by Seschat View Post
MoM, I can't disagree with you there. BAF, Lambda, and Keyes? (Not to mention Apex and Tin Mage?) My apologies, but those really don't come across as any more final a victory than the last half dozen times we stomped those bozos at the request of our Peregrine Island contacts. No cutscene or lavender text box from Prometheus telling us that we have succeeded in besting one of our world's mortal foes once and for all. Marauder falls, Marauder fades from view, Marauder (presumably) shows up in the med-porter on the far side of Neutropolis, and colors the air blue with non "Rated T For Teen" language expressing how very disappointed he is with this turn of events, Marauder gets an email from Cole expressing how HE is disappointed with Marauder's failure. The war goes on.
Anti-Matter during the very beginning of the KIR openly states that Neuron has been dealt with decisively (Tin Mage)

Battle Maiden was incapcitated during Apex and was driven away.

In MoM, we see Metronome is using Seige's body as his own, so unless Siege has a back-up? He's gone.

Nightstar is likely also (at least for the time being) permanently incapacitated.

Marauder is the only one who feasibly might still be kicking, but given he was beat on by a league full of Incarnate it's doubtful he'll be fit for duty anytime soon.

Prometheus states outright that "It's regretable, but you will have to eliminate Keyes." However, I believe speaking to him later states that Antimatter isn't dead, though again, given the beating he took? He's down and out.

TPN takes care of Maelstrom.

MoM puts Malaise and Praetor Tilman out, with the latter no longer even having a BODY anymore.

This leaves Praetor Duncan and Praetor Sinclair as the only things between us and Emperor Cole.


 

Posted

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Originally Posted by Issen View Post
Anti-Matter during the very beginning of the KIR openly states that Neuron has been dealt with decisively (Tin Mage)
Alas, from Anti-Matter's own story arc, we can guess that his definition of "dealt with" with respect to Neuron involves embarrasment, humiliation, and demotion. If he's dead, he isn't suffering.

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Battle Maiden was incapcitated during Apex and was driven away.
So was my original team to try that fight. A half dozen times in the course of an hour, before we got it right.

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In MoM, we see Metronome is using Seige's body as his own, so unless Siege has a back-up? He's gone.
Quite a few, according to Maria Jenkins. "Siege used to have a body that was similar to Citadel's, but he long since abandond it once the new model Clockwork bodies came online. Now he hops from shell to shell for whatever he feels is appropriate for the job at hand. " He's an infomorph now, an artificial intelligence independent of any hardware platform. Lets be thankful for whatever controls are still in place that keep him form pulling an Agent Smith, and uploading himself to *every* clockwork on Praetorian Earth.

And if he's up, we know that Nightstar is up.

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TPN takes care of Maelstrom.
I can only hope. From the launch of Going Rogue, the writing has failed to portray him as an adequate foe for our characters. Beginning from when we kicked his lame Blaster-wannabe backside off the top of Neuron's tower, through all the tip missions where he's tried to appear as an agent provocateur. Mostly, he's been a loud-mouthed jerk.

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MoM puts Malaise and Praetor Tilman out, with the latter no longer even having a BODY anymore.
No arguments here.

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This leaves Praetor Duncan and Praetor Sinclair as the only things between us and Emperor Cole.
Ninjas and masochists and robots, oh my! But as I suggested in my earlier post, I can't count most of the Praetorian Guard as being any more out of the fight than Arbiter Sands was after his sub-pen defeat in the Faultline arc. Three mouse clicks and a zoning cutscene later, and he was back, up, and fighting.


 

Posted

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Originally Posted by Dante View Post
I've never had an issue with the Well being the source of all power. It's making it sentient that changes the dynamic for the worse.
This is pretty much the exact opposite of my thinking. Currently the Well's primary value to me is in it's ability to be ignored. Anything that makes it more recognizable as "The Source of power" is a negative. If it wants to be sentient, go ahead, just be sentient over there in the corner where I don't have to hear it.

Thankfully the trials and incarnate system give me a healthy freedom to do such. Currently the trials just "look" like parts of the Praetorian war, which I don't have a problem with, and the incarnate system just feels like a hybrid of enhancement slotting and the inventions system. I think when the time comes that trials involve us entering the Well's collective consciousness or somesuch, I'll probably just throw my hands up in disgust and take a break from my post-fifty character(s), if not the game.

The well being the source of all power jarrs me out of the character creation process. It does this so much that I barely feel like giving my characters legitimate backstories and identities and power concepts, that is, if I forget to completely ignore it(the well) in all it's forms.

In many games that have less open-ended character creation, the kind that pre-determine my character's abilities and backstory (or don't give me one) or have less-involved visual customization, I tend to just make a "Premmy", just a basic, simple concept, cowboy, samurai, robot, whatever fits into the game in the vaguest sense. Simple identity, good guy or bad guy And often, just "whatever I want to play at the time" because most of the "Creation" aspect of the process is done by the game's creators. Even if I like the setting, story, e.t.c. , I just can't get into the idea of "Creating" a character for it. I don't feel like I'm creating very much when what I do amounts to a coat of paint on someone else's car.

City of Heroes always felt much more open ended than any other game out there. Ninja-Pirate-Magic-Robot-Super Soldier is a thing you can do easily. I can waste lots of time creating that. The early parts of the game are great for that. The idea that this magical thingamabob being put in because someone just really needed to explain EVE-RY-THING sucks because it's more or less taking away much of my job. At what point am I no longer making the car, but just painting it? The Point at which where my character came from is laid out on their end, not mine.
Quote:
Originally Posted by Yogi
That stance is wholly flawed
No it's not, you know why? because all that stuff you said? that's supposed to be my job as the creator of the character. That's supposed to be relevant to my little bio box where I explain why my techno mage's Spell Programs work, what planet my alien comes from, and why my Fishman exists. The guy next to me with the powered armor? and that zombie chick? that's their jobs too.
It's darkness powersets and "The Netherworld" writ large across all ATs and powersets

Taking away the little FBSA cards was nice, framing the tutorial as "You are in town on your own business" is too. Going too far with the Well just dashes that all to hell.

Instead of the CoH world being just a fantastical place where all kinds of crazy stuff is possible in all kinds of ways, and everyone's idea can co-exist without the world collapsing somehow, there's just one, big giant midichlorian futzing things up. Why think much harder than
"This is Pointy Premmy, my Spines/Regen scrapper"
"So who is he?"
"A Spines/Regen Scrapper, duh......"
"Where do his powers come from?"
"What?"
"His powers"
"Huh? dude, I just heard spines was fun"

The more I think about it the more it feels like the Devs are Jossing what amounts to Fanfiction never intended to be relevant to the actual gameworld. Even as an RPer, I never expect my ideas for how my character's powers work to be taken seriously by anyone else but me and maybe the small crew I might run with. It's not a threat to the coherence of the game world because it's just my little fun I have off to the side of the game. When I'm not thinking like an RPer it becomes even less significant. Why did it need to be addressed anyway? If you're the type to think about that, you should have the freedom to come up with your own cosmology. If not, then it's not a problem for you. So why the well at all? Because it's a common misconception that a "Verse" is essential to super-hero storytelling. And It really isn't. Our current big two 'Verses came about more or less after big money-grabbing crossovers either as a justification for the continuation of said crossovers, or just organically. Next to none of the "Iconic" super heroes we know and love were necessarily designed to fit into a large shared universe at their inception. They mostly existed in their own worlds. Super-hero stories have always been deeply character-driven and MMOS deeply world-driven so It's one of those things you have to parse out at your discretion.


Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.

 

Posted

Didn't they already try to give us some awful story-based reason why powers exist with the Origin of Power rubbish?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

One of the things that alas, we often forget is that the Well being the source of all power is in canon and has been since the game started. But up until the Incarnate system started, it was wholly ignorable. A vague, barely even recognised artefact lost after Cole and Richter gained their powers. I liked it like that. Characters could be created, exist and never even need to acknowledge the Well as being the point of origin. We could maintain our own reasons for developing powers and not even nod in the direction of the Well.

When the Well suddenly came to the forefront, it vainly took all credit for our powers and was set up as the only way that we could advance ourselves. Add to the mix its obvious lunacy and god like tendencies and I just had to dismiss all of it. The only characters I have who would willingly devote themselves to a mad god's service are insane themselves. To this date, I have yet to meet a roleplayer who accepts the Incarnate story wholesale and doesn't discard it outright as the piece of god-modding tripe it is.

One of the wonderful things about CoX has always been the freedom of character creation. Unlike other, lesser MMOs I could mention, we're not forced into a backstory or reason for developing powers. We had absolute free reign to create what we wanted. With the fruit-loop Well now in the mix, that choice has been severely lessened.

And now there's hints of a third way to advance without the Well apparently. Is it just me or does that smell like a desperate retcon to try and address some of these issues that keep on coming up on the forum again and again?


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
The sentience of The Well vs. The Well as the source of all power.
These are two sides of the same coin. One without the other would not be such a problem. Let's examine.

The Well is sentient, but is not the all-powerful source of all super abilities. It is A source, and just one which happens to be convenient. It's malicious, facetious and probably evil, but hey - the source of OUR powers is greater, so we can take the Well for a ride, benefit from it and then double-cross it in a fashion not dissimilar to what happens with Protean at the end of the red-side clone arc.

If my super power is that I'm smart and I make gadgets, then I will eventually outsmart the Well and design a gadget to beat it. If my power is magic, I'll eventually develop a spell to defeat the well. If my power is brute strength, then I'll eventually find what I need to break to kill it.

If the Well is NOT the source of all power, then it can be defeated and its power taken. Whether or not this happens on-screen or in the actual game's narrative, it COULD happen, and I could therefore do it. Moreover, I can do it with MY OWN power, and hang the gains from the Well on my belt like a trophy, proving that, in the end, Sam is strongest there is.

Alternately, the Well is the source of all super abilities, but it is not sentient. It is simply the personification of the abstract natural phenomenon of abnormal power. Magic, technology and good breeding still exist irrespective of the well, but its power is inspiration. It inspires us to develop our own powers, it inspires us to create, to think and to invent, it inspires us to train our bodies and exercise our mutant powers, it inspires us to delve into the ancient lore and comprehend the old texts, it inspires us to be better.

But it does not MAKE up better. At no point does the Well give us any actual power. All of it is our own power, all of it is our own doing, all of it is our own achievement. Thus, the Well is a source, but not the source of power directly. It is the source of inspiration through which beings make themselves all-powerful.

The thing is still a powerful force, so it could grant some measure of esoteric power, but it should never be greater than what we already possessed on our own. That's why it needs people - because it isn't "super" on its own. Instead, it has the ability to inspire others to be super. The Well, then, becomes a tool for learning, training and motivation, and that leaves character progression consistent with our own designs.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Golden Girl View Post
At the Player Summit, the devs also dropped a pretty big hint that there's a third way to Incarnate power that doesn't involve the Well or Prometheus.
Probably through buying it in the Paragon Market.


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Originally Posted by Dante View Post
One of the things that alas, we often forget is that the Well being the source of all power is in canon and has been since the game started. But up until the Incarnate system started, it was wholly ignorable. A vague, barely even recognised artefact lost after Cole and Richter gained their powers. I liked it like that. Characters could be created, exist and never even need to acknowledge the Well as being the point of origin. We could maintain our own reasons for developing powers and not even nod in the direction of the Well.

When the Well suddenly came to the forefront, it vainly took all credit for our powers and was set up as the only way that we could advance ourselves. Add to the mix its obvious lunacy and god like tendencies and I just had to dismiss all of it. The only characters I have who would willingly devote themselves to a mad god's service are insane themselves. To this date, I have yet to meet a roleplayer who accepts the Incarnate story wholesale and doesn't discard it outright as the piece of god-modding tripe it is.

One of the wonderful things about CoX has always been the freedom of character creation. Unlike other, lesser MMOs I could mention, we're not forced into a backstory or reason for developing powers. We had absolute free reign to create what we wanted. With the fruit-loop Well now in the mix, that choice has been severely lessened.

And now there's hints of a third way to advance without the Well apparently. Is it just me or does that smell like a desperate retcon to try and address some of these issues that keep on coming up on the forum again and again?

Personally I'd welcome a chance to retcon the incarnate dogs breakfast to specifically exclude the well of the malcontents because it's such a horribly written, broken story.

Let's not kid ourselves: This is the content we get for paying to be a VIP and it's some of the worst in the entire game. It's broken, it makes vast assumptions about our self-created characters and forces them down a path they many not wish to go.

To me this is the Devs saying "We know what you want and you're damned well going to like it, because we know best."

Yet most of this VIP End Game Content isn't more challenging, it's just made tougher by cheat mechanics and poor design and it's really not even very interesting. It's poor quality crud thrown at us with some shinys as an ultimate reward. Worse, it's not even interesting. There's no meat to any of the trials except the UG, just short sharp gimmicks that entirely consists of "rush here, do X, rush there, do Y, wait in the hospital for 20 seconds, rush there, wait in the hospital..."

GR failed to deliver, and Freedom is failing even more IMO.



"You got to dig it to dig it, you dig?"
Thelonious Monk