Anyone else wish IOs never happened?


Adeon Hawkwood

 

Posted

I love the benefits of IOs as much as the next guy, and I use them on all my characters. However, they sure do make a lot of powers and ATs feel broken or obsolete. Part of me wishes that the invention system was only ever crafting temp powers. I love using craftable temps on my characters, and would love it even more if there were more options. Keep in mind, I'm in no way advocating that IOs be removed or anything like that. They've been around far too long to go back now. I was just wondering if anyone else ever longed for the good old days when teams ran around more often because it meant something more than "those people I need to start the TF".


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Posted

I am very glad that IOs happened. I do, however, wish that the Devs had spent a LOT more time creating more balanced sets. There are currently a LOT of ways to get significant Defense, Regen, HP, Accuracy, and Recharge. However, there are few ways to get things like Resistance or significant Damage.

And before they released IOs, and ESPECIALLY before they tweaked the Defense set bonuses, they should have looked into AT Defense caps.


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Posted

I'd have quit the game a while ago without IOs - what I wish never happened was Incarnate stuff past the Alpha slot. Nothing makes you feel as insignificant as having an IOed-to-the-gills toon go try to solo a spawn, only to have someone one-shot the entire spawn before you get there with their Judgement.

I know I can get one too, and I know that I don't have to team with a bunch of other incarnates. But it's still annoying.


 

Posted

Nope, I love IOs, building a strong IO'd characters adds a lot of enjoyment to the game for me.

I do agree with Aett that it would be nice if the IO meta-game was more nuanced. It really does feel like the only viable options for most characters are Defense and/or Recharge (and maybe regen for certain builds) with Hit Points and Accuracy as secondary benefits. It would be nice to have options to allow for more trade-offs in builds.

Purple IOs are even worse, they are almost all Recharge based and a few Defense options would be nice for variety.


 

Posted

Quote:
Originally Posted by Vauluur View Post
I was just wondering if anyone else ever longed for the good old days when teams ran around more often because it meant something more than "those people I need to start the TF".
Uh? In the time between GDN & ED happening and IOs being introduced i'd routinely run with a few people who would put together teams of Defenders and Controllers and just steamroll missions. When someone dropped to go do something else they'd invite someone new and continue.

Long before IOs Fire/Kins were inviting "those people i need to pad the team for larger spawns" who weren't even expected to actually come to the mission, and almost any well built and played character could solo anything short of an AV or GM (although sometimes at a glacial pace), while some soloed those as well. The only thing IOs did was open that playstyle up to more powerset combinations.

Those "good old days" where everyone needed a team must've been sometime between launch and late May 2004, because i never saw them. The fact that IOs helped shore up the weaker combos (as well as the many buffs to underpowered sets since launch) isn't something i have an issue with, and i certainly don't long for those good old pre-IO days either.

But maybe that's just me.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
I am very glad that IOs happened. I do, however, wish that the Devs had spent a LOT more time creating more balanced sets. There are currently a LOT of ways to get significant Defense, Regen, HP, Accuracy, and Recharge. However, there are few ways to get things like Resistance or significant Damage.

And before they released IOs, and ESPECIALLY before they tweaked the Defense set bonuses, they should have looked into AT Defense caps.
They should have also considered how far people would go to "game" the new IO system as well. For example, what people had done with the BotZ set before the bonuses were lowered.


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Posted

i personally dont mind IOs, incarnates are nice but i mostly worry about the alpha lore and interface slots, the destiny next and judgement last

the thing that personally gave me a sick feeling was when they decided to gut all the badges from AE and the fact they are barely give us any new badges per issue (and some of the ones that they have been giving out were just plain awful), i love badging and thats about 85% of the reason i play, i think i stopped playing almost 2 weeks after i lost 70 badges due to the AE badge removal

now more on topic i do love IOs and build planning, some of my toons are crazy good once i get all the IOs on to them


 

Posted

I am glad for IO's in that I buy them at 22, then add as needed but never have to replace them if I don't want to. I hate dealing with enhancements and character planning - IO's has helped reduce that.

I am fine with IO sets, frankenslotting, etc as long as the devs stick with balancing everything for SO's. If other people want to pay to play the game with them I am happy as it means the game continues, but if it becomes forced on us to balance those players I will stop playing.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Long before IOs Fire/Kins were inviting "those people i need to pad the team for larger spawns" who weren't even expected to actually come to the mission, and almost any well built and played character could solo anything short of an AV or GM (although sometimes at a glacial pace), while some soloed those as well. The only thing IOs did was open that playstyle up to more powerset combinations.
I played when burn tanks would herd entire maps. It was common to be asked to fill until they set up a mission and then drop so they could solo it. Common as in every 5 minutes you would be asked.


 

Posted

Mostly I think that the whole IO thing is a big positive to the game.

The only pea under the mattress it adds for me, and I know that I am in a minority for this, is the additional baroque filigree it adds to the unending arguments about what the BEST build for a character is.

In extending the upside development for top level characters I think it works. The fact that it encourages even the most antisocial player in swapping and trading recipes and salvage to efficiently make their desired items it is good. In making more choices available in how you build your character and what they can do it is pretty successful.

It does have some downsides in that it is more complicated than more traditional Equipment based systems that I have seen. Providing more choice for players means furious debate between players about what you MUST have. The system can seem random and unfriendly to those who are unwilling to throw themselves on the wine dark sea of the Auction House.

The impact on difficulty seems to me to be a non issue. I have been surprised at the degree to which even a small team can turn up the difficulty both in +level and xplayers and in some ways it seems to undermine what I would think of as best practise play, but as long as people are having fun and not forcing me to play in a way that isn’t fun then the game would seem to be doing a good job of keeping everyone happy.

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Posted

If IOs didn't happen, they should have repealed GDN/ED and unnerfed Weave.

Quote:
Originally Posted by Neggy Z View Post
Nothing makes you feel as insignificant as having an IOed-to-the-gills toon go try to solo a spawn, only to have someone one-shot the entire spawn before you get there with their Judgement.
Unless they're fighting mobs of only minions, that's not happening.


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
They should have also considered how far people would go to "game" the new IO system as well. For example, what people had done with the BotZ set before the bonuses were lowered.
I'm not sure the devs have ever fully considered how far the playerbase would go to game any of their systems (see: every exploit ever). To a certain extent this is impossible, but sometimes I feel like the devs suffer from myopia in this regard.


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Posted

Quote:
Originally Posted by Mr. DJ View Post
Unless they're fighting mobs of only minions, that's not happening.
if they are running in a duo yes or a high diff, but when your on a full team and you have ~2 judgements per mob everything but the 2-3 bosses will be dead which will be promptly mowed down


 

Posted

I do kind of wish IO's never happened. Well, there are a few of them that I can't live without (some of the uniques), but other than that, they add a lot of tedious work, which I personally don't enjoy at all. With SO's, you can fully slot a toon in like 5 minutes. With IO's, it can take days or weeks. And I just don't enjoy that part of the game at all. But of course I do enjoy the benefit.

I will say this though: No doubt in my mind that PvP would have been better off without IO's. At this point if you haven't spent 15+ billion on your build, you may as well not even set foot in PvP, at least if you're new. It's absolutely insane to require that much of an investment just to TRY something, considering 99% of the game population will NEVER have that much inf.

Allowing only SO's would have put everybody on the same level, so things would be decided by skill, not by who spent more on their build. Of course IO's weren't the only (or even nearly the biggest) thing that destroyed PvP, but I fully believe it would have been better off without them.


 

Posted

I think they should not gone over board with all the sets giving defense bonus because we are seeing the effects now in the Itrials with the auto hits and lame tricks to deal with the fact that a good half of the player base is softcapped for defense now.

And I think the fact they are now realizing that when making new IOs is nice but kinda too late.


 

Posted

Quote:
Originally Posted by Supermax View Post
I do kind of wish IO's never happened. Well, there are a few of them that I can't live without (some of the uniques), but other than that, they add a lot of tedious work, which I personally don't enjoy at all. With SO's, you can fully slot a toon in like 5 minutes. With IO's, it can take days or weeks. And I just don't enjoy that part of the game at all. But of course I do enjoy the benefit.

I will say this though: No doubt in my mind that PvP would have been better off without IO's. At this point if you haven't spent 15+ billion on your build, you may as well not even set foot in PvP, at least if you're new. It's absolutely insane to require that much of an investment just to TRY something, considering 99% of the game population will NEVER have that much inf.

Allowing only SO's would have put everybody on the same level, so things would be decided by skill, not by who spent more on their build. Of course IO's weren't the only (or even nearly the biggest) thing that destroyed PvP, but I fully believe it would have been better off without them.
MMO pvp in general is terrible because of gearing requirements. If we use the 900lb gorilla's system as an example, you have to spend extreme amounts of time pvping to gear up to pvp so that you don't get curb stomped. And every few months you get to do it again. And if they make some changes so that your class isn't good at it anymore? Time to level a new character. And take a long time doing that. And then gear it up.

This is why I prefer to do my pvping in a game made for it, like TF2 or LoL.


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Posted

Absolutely not.

The invention system adds a completely optional layer of complexity to the game. Without it, I doubt I would have come back.

I enjoy not being forced to rely on other players. It doesn't mean I don't team. Last night I recruited a mixed group of newbies and a couple of other veterans and dragged them round Atlas Park for some fast and furious XP while I did my hero tips (which I run at +1/x6 on my own of no-one joins me). We chatted, fought crime together, and had fun. I couldn't have done this without IOs - I'd have been having to pick teammates much more carefully.

I'd much rather team-mates were there for the social side of the game rather than because I'm afraid to set foot in a mission without a Tank and Support, or incapable of doing enough damage on my own.


 

Posted

I like IOs for PvE builds. They're just fun for me to make and work towards. I don't tend to get very expensive ones though.

But yes, for PvP, it's ridiculous. It's an inherent inbalance into what should be as level a playing field as possible. Especially since PvP builds are so different to PvE builds, you basically have to spend a ridiculous amount -twice- if you want good performance. PvP is solely for the 'elite', not in terms of skill but in terms of investment.

Real-money IOs are anathema however. Performance of a particular character should not be based on real-money investment.


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Posted

Quote:
Originally Posted by Rangle M. Down View Post
They should have also considered how far people would go to "game" the new IO system as well.
It's almost as if it is some sort of video game.

I suspect they were not prepared for the demand for def, but the real defense bonus demand started when the IOs got the positional type combination, which made soft capping viable to a lot more people. The combination was necessary to make certain sets up to par and was the correct decision, though I supect bonuses would be lower in general if the combination had been instituted at the start.

However I consider it a net bonus, easily. IMO, any build should be able to softcap, and I find the concern about it laughable considering scrappers are STILL at the top of potential performance. If scrappers get to use fireball with any of their sets it's silly to complain about blasters.


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Posted

Quote:
Originally Posted by Schismatrix View Post
Uh? In the time between GDN & ED happening and IOs being introduced i'd routinely run with a few people who would put together teams of Defenders and Controllers and just steamroll missions. When someone dropped to go do something else they'd invite someone new and continue.

Long before IOs Fire/Kins were inviting "those people i need to pad the team for larger spawns" who weren't even expected to actually come to the mission, and almost any well built and played character could solo anything short of an AV or GM (although sometimes at a glacial pace), while some soloed those as well. The only thing IOs did was open that playstyle up to more powerset combinations.

Those "good old days" where everyone needed a team must've been sometime between launch and late May 2004, because i never saw them. The fact that IOs helped shore up the weaker combos (as well as the many buffs to underpowered sets since launch) isn't something i have an issue with, and i certainly don't long for those good old pre-IO days either.

But maybe that's just me.
That's kind of the point that I'm trying to make though. Back then, the whole teams are pointless mindset was limited to a few powerset combinations that just happened to be overpowered. Most players still actually needed a team, and beyond that they actually contributed to the team in a specific way. Blasters and Scrappers gave damage, Tankers tanked, Defenders buffed/debuffed, Controllers mezzed things. Now, not only do most of those ATs do something else or nothing at all when they are added to a team, but virtually anyone can and does solo 90+% of the game. Maybe it's just a server population thing, but pre-IOs I would see teams pretty much all the time at every level for just ordinary missions. Now, those sorts of teams are limited to the early game and occasionally the mid-20s up to 32. There are virtually no mission teams above level 35. Beyond that, teams now exist for 1 reason. They allow you to run content which has a minimum player count - TFs and Trials. Not that I would ever want to try to solo an Underground or anything, I'm just saying that almost all high level teams are doing TFs or Trials. That isn't how it used to be, and I actually enjoy the multiplayer aspect of MMOs.

Quote:
Originally Posted by dugfromthearth View Post
I played when burn tanks would herd entire maps. It was common to be asked to fill until they set up a mission and then drop so they could solo it. Common as in every 5 minutes you would be asked.
I remember it somewhat differently. It was almost always asking if you would fill for PLs on that one portal mission with all the Freakshow. I don't recall ever being asked to fill for normal door missions.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
If IOs didn't happen, they should have repealed GDN/ED and unnerfed Weave.



Unless they're fighting mobs of only minions, that's not happening.
I fight at +2x8, and judgement leaves only one or two badly hurt bosses, all lieutenants and minions dead.

~~~

I would not og stayed with this game if we where stuck with SO's and all the head aches with finding stores to buy etc.
Pure generic IOs without set bonuses would of been okay, but I love pimping builds and planning them


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Posted

Quote:
Originally Posted by Necrotech_Master View Post
if they are running in a duo yes or a high diff, but when your on a full team and you have ~2 judgements per mob everything but the 2-3 bosses will be dead which will be promptly mowed down
yes, but that's not the situation outlined I'm fully aware of what a team filled w/ judgments can do


 

Posted

I suppose something that is different for me from a lot of people is also the fact that many people enjoy making IOs and spending days and weeks for their build to be just right. I'll admit I like making builds. I do it all the time on the forums. What I don't like is actually going through the process of crafting them in game. It really isn't very hard to buy SOs at a store, and takes much less time than buying/selling everything you need for IOs.

I also don't think everyone should be able to softcap. In fact, I think the fact that the softcap exists is kind of sloppy design. It would have been much better for the game if the defense numbers were different and the hard cap was 45%. Incarnate content would not need a different cap, and ATs would still have distinguished roles to play on teams.

A lot of people are saying that without IOs they would have quit the game. I have a hard time seeing why unless all you ever do is craft IOs. Nothing else changed when they put IOs in. I would have much rather seen us getting new powersets and content at the speed we do now than see IOs introduced back then.

The other thing that irritates me about the IO system is that everyone appears to believe it's optional. It isn't. Enemies may be balanced around SOs, but a major percentage of players have IOs. A character on SOs is markedly less effective at tank-maging their way through spawns than a character on IOs. Which means, if you want to compete in terms of survival and kill speed with other players, you have to use IOs.


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Posted

Quote:
Originally Posted by Vauluur View Post
The other thing that irritates me about the IO system is that everyone appears to believe it's optional. It isn't. Enemies may be balanced around SOs, but a major percentage of players have IOs. A character on SOs is markedly less effective at tank-maging their way through spawns than a character on IOs. Which means, if you want to compete in terms of survival and kill speed with other players, you have to use IOs.
care to show some numbers? keep in mind that forum presence is a extreme minority of the overall game.

I have no need to keep up w/ another player's kill speed, it's irrelevant to everything.