What is the ambush nerd?


BeornAgain

 

Posted

Quote:
Originally Posted by Stormbird View Post
Hasten actually stayed with me (at least showed on the buff bar) when I went to check this.
Odd. It's been happening to me every time I went in. Perhaps something got changed? Or it has some kind of random factor to it...

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Originally Posted by Psychic Guardian View Post
Ymean it already isn't on your server ?
Heh, now that you mention it...


 

Posted

But what really killed AE farming? The release of Issue 21 (with all the new content to explore instead of AE farming), MARTy, or the Boss Rez nerf?


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Originally Posted by Stone Daemon View Post
Odd. It's been happening to me every time I went in. Perhaps something got changed? Or it has some kind of random factor to it...
Don't know. For the characters that have hasten or whatnot, it's always stayed with me when I've zoned into an AE mission.

Quote:
Originally Posted by Wing_Leader
But what really killed AE farming?
*chuckle* Nothing much kills that. The devs do one thing, the farmers are three steps ahead of them. Meanwhile, AE gets hit with nerf, nerf, nerf that drives everyone else's interest away.

What they should have done, if they didn't want farming (which would make Posi's "We're not targeting anyone's playstyle" bit recently a lie,) is made sure to have a few people on staff to look at the arcs and reject "non story" arcs before they could get published.


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Posted

Quote:
Originally Posted by Wing_Leader View Post
But what really killed AE farming? The release of Issue 21 (with all the new content to explore instead of AE farming), MARTy, or the Boss Rez nerf?
Quote:
Originally Posted by Stormbird View Post

*chuckle* Nothing much kills that. The devs do one thing, the farmers are three steps ahead of them. Meanwhile, AE gets hit with nerf, nerf, nerf that drives everyone else's interest away.

What they should have done, if they didn't want farming (which would make Posi's "We're not targeting anyone's playstyle" bit recently a lie,) is made sure to have a few people on staff to look at the arcs and reject "non story" arcs before they could get published.
Nothing specifically is killing (or has yet killed) AE. But all these nerfs, one after another...it's only a matter of time until they make it just not worth the effort.

Having people review the arcs would take too much manpower. If they truly didn't want people to use this for farming, they would have made it so it didn't grant xp in the first place.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
Nothing specifically is killing (or has yet killed) AE. But all these nerfs, one after another...it's only a matter of time until they make it just not worth the effort.
For farming, sure. I can't see how these newest changes are going to stop people from telling a story.


 

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Originally Posted by Clave_Dark_5 View Post
For farming, sure. I can't see how these newest changes are going to stop people from telling a story.
Well sure. To be fair, though, telling a story is the minority of the demographics that use AE. At least, it seems that way.


 

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Originally Posted by Psychic Guardian View Post
Yup it sucks. But it was done to prevent 50s from hitting Barrier before zoning into an exemping arc, etc. Like how MM pets die when zoning/starting TF whatever, to prevent them from becoming "overpowered"
Actually, I understand the reason is that they'll just hang around if they don't die. And in Beta I'm told they went hostile and attacked players.

As I understand it, when you zone they aren't really following you in the first place; they are being auto-resummoned when you appear in the new zone/instance.


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Posted

Quote:
Originally Posted by Stormbird View Post
Don't know. For the characters that have hasten or whatnot, it's always stayed with me when I've zoned into an AE mission.



*chuckle* Nothing much kills that. The devs do one thing, the farmers are three steps ahead of them. Meanwhile, AE gets hit with nerf, nerf, nerf that drives everyone else's interest away.

What they should have done, if they didn't want farming (which would make Posi's "We're not targeting anyone's playstyle" bit recently a lie,) is made sure to have a few people on staff to look at the arcs and reject "non story" arcs before they could get published.
They have always gone after people abusing the system. When AE was released, they said it wasn't for farms, and don't be surprised if farms get wacked
The ambush farms were borderline hotfix exploit.


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Posted

Ok, I'm going to double check this - but I just came from an AE farm.

1. I never gobble red candy before I zone into the mission. I gobble it when I'm already in the mission. If you have 30 seconds from the time you gobbled to the time you got in the mission, that's why they're gone - possibly. But, I'm gonna double check this, because 1. It's undocumented as someone stated above, and 2. I could be mistaken.


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@Ukase

 

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Ok, here's how it works. True - your candy buffs disappear when you enter. But, because they're only good for 30 seconds, use them inside - where there's no problem at all.

And, the ambush nerf? If you're going for tickets, it shouldn't affect you very much. I know running at +2, I got my ticket cap before the second ambush started.

As for xp - just reset often, or go to regular mission farm.


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@Ukase

 

Posted

Quote:
Originally Posted by Ukaserex View Post
Ok, I'm going to double check this - but I just came from an AE farm.

1. I never gobble red candy before I zone into the mission. I gobble it when I'm already in the mission. If you have 30 seconds from the time you gobbled to the time you got in the mission, that's why they're gone - possibly. But, I'm gonna double check this, because 1. It's undocumented as someone stated above, and 2. I could be mistaken.
It was certainly not 30 seconds there. It was:
1. Pick mission. talk to contact, etc.
2. Stand at beam (since this was for testing - even if it wasn't, the insp contact is all of two seconds away at worst.)
3. Pop insps. (One red, one yellow, one purple, just to have a variety.)
4. Click on beam.

Instant loss of inspiration buffs.

I did it 2-3 times to be sure. Then went to a newspaper mission to see if it happened there (which it did not.)

I *do* tend to verify that I'm actually seeing stuff like this before posting about it. This is not a one time, was-I-paying-attention thing.


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If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by Ukaserex View Post
Ok, I'm going to double check this - but I just came from an AE farm.

1. I never gobble red candy before I zone into the mission. I gobble it when I'm already in the mission. If you have 30 seconds from the time you gobbled to the time you got in the mission, that's why they're gone - possibly. But, I'm gonna double check this, because 1. It's undocumented as someone stated above, and 2. I could be mistaken.
Yep, those son of a BISCUITS!

What the PANCAKE are they playin' at?

I down 3 rows of red insps and head into the mission...

I zone, and all... the... insps... are... GONE. They are PANCAKIN' GONE!

Devs, you may officially kiss my BELGIAN WAFFLE, WITH SPRINKLES!


 

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Quote:
Originally Posted by Ukaserex View Post
But, because they're only good for 30 seconds, use them inside - where there's no problem at all.
Most inspirations last for 60 seconds, not 30. The idea is to pop a bunch to cap your defense/damage/whatever, then buy up until your tray is full again. You can get into the mission and fight the ambush with 30-40 seconds left if you're fast enough and still have plenty of inspirations for when those wear off.


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Posted

First - to the OP.

If I offended, I apologize. That was not my intent.

2. 60 Seconds? They seem to fade faster than that to me. Even so, between leaving the candy dispenser and zoning in, I don't think you're gonna have much time left, but load times vary.

By using inspiration combining binds, I'm able to reach my tanks 300% dam cap a 2nd time right at the time when the first bunch starts to fade. After that, it gets a little slower, but by that time, it's almost time to end the mission because i've reached the cap. (adding the bonus)


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@Ukase

 

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Originally Posted by Stormbird View Post
BOOOOOO devs. /thumbsdown to stealth nerfs. You have just hurt people playing legitimate missions - AGAIN. If I know I've got a big fight - like, say, I've just come back from the hospital after getting stomped on - you've just removed my ability to buff up ahead of time and still have a full insp tray.
While I agree with you in principle, I can't accept that this is a nerf to any but a vanishingly small number of players in "legitimate" missions. I have been playing since pre-release, and I have never felt the need to do this outside the mission. Probably more significantly as anecdotes go, I have never noticed anyone else do this, or ever heard anyone ever mention doing it except for specific AE farm maps.

Does that mean no one ever made us of it? No, I'm sure it doesn't. But if it's rare enough that I've never even heard of it before, that means lots of other people are doing something else and getting along OK. I suspect they'll be all right.

(I have no love of the nerf. But I can't buy that argument against it.)


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Posted

My solo lowbie farming days are over. I'm too lazy to reset after 2 ambushes so it'll be back to the big zone spawn to spawn style for me. Premium account put to good use at least. Maybe if I make more Brutes with low-level damage auras I can use em to get to level 10 or something. That shouldn't take too long.


 

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Originally Posted by Frostbiter View Post
I blame it on unconscious guilt.

Yes after this....

The AE farmers are a nervous and paranoid bunch. They tend to imagine that vicious nerfs are hiding around every corner.

I was thinking that same thing. maybe if we didnt take all our in game time looking for ways around the TOS so we can level faster than a bullet.. we would feel so paranoid.


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Quote:
Originally Posted by Wicked_Wendy View Post
Yes after this....

The AE farmers are a nervous and paranoid bunch. They tend to imagine that vicious nerfs are hiding around every corner.

I was thinking that same thing. maybe if we didnt take all our in game time looking for ways around the TOS so we can level faster than a bullet.. we would feel so paranoid.
Did you bother reading the rest of the thread - where, yes, it's verified that inspirations are being stripped on entering AE missions -or did you just get that far and insist on jumping in to judge people?


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by BeornAgain View Post
Yep, those son of a BISCUITS!

What the PANCAKE are they playin' at?

I down 3 rows of red insps and head into the mission...

I zone, and all... the... insps... are... GONE. They are PANCAKIN' GONE!

Devs, you may officially kiss my BELGIAN WAFFLE, WITH SPRINKLES!
Forget AE, IHOP...Im coming to farm some choclate chip pancakes!


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Posted

Quote:
Originally Posted by Stormbird View Post
BOOOOOO devs. /thumbsdown to stealth nerfs. You have just hurt people playing legitimate missions - AGAIN. If I know I've got a big fight - like, say, I've just come back from the hospital after getting stomped on - you've just removed my ability to buff up ahead of time and still have a full insp tray.
It wasn't a stealth nerf. It was in the patch notes.

http://na.cityofheroes.com/en/news/p..._2011_live.php

"Characters will now be cleansed of buffs from inspiration and non self-cast buffs and debuffs when entering an Mission Architect map."

And it should have no impact on legitimate players. You should have no need to use a bunch of inspirations before you zone into a mission, and then get more. All your inspiration use should be inside the mission.

It was done to counteract people using the door ambush farms where they'd use a full tray of reds and yellows, then pick up oranges and purples, and run in with capped everything. Legitimate players shouldn't need to worry about this at all. Use your inspirations once inside. There's no non-farm situation where you should need to use more than about 4 inspirations at a time even to "prepare" for something tough.

Now the ambush change I think hurts legitimate players, but I've already pretty much written off AE as a part of the game because I got tired of all the restrictions in trying to tell a story long ago.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

The insp stripping is there to stop farming, it will do good at it to.

I was playing around with the CEBR thread a bit back, and basically the concept is, set yourself to +1x8, get a specific mission thats basically two triggers with 3-4 ambushes at once each, hardcapped at level 1.

buff to the damage cap, like 675 or so with a brute, cap out defense / resistance too. Hit clickies (hasten and some level 32 elec power), and charge the mission.

You one shot even the +1 bosses with a spin aoe attack, and your aura 1shots the minions. You generally get enough replacement inspirations to maintain your damage / defense buffs, especially if you build macros to combine un-needed insps. Each mission lasts maybe 2 minutes tops (and caps out tickets).

This method I played around with for maybe 3-4 in game hours, including learning curve, just to see how it went. the character is level 36 or so, the speed to 20 was silly, like 3-4 missions or so, then like 1 level every other mission to 30, and every third to 36.

Its quite boring, but very effective. It makes DFB seem slow even with its crazy xp rate. Anyone at all can do it, you dont even need enhancements in your powers, you can buy up recipes or rare salvage to make money at a reasonably good clip as well.

This is the behavior they were looking to stamp out, and these changes should soundly do so with the least real impact on players using AE correctly.


 

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To address the original question: The ambush nerd is clearly whichever mission designer came up with the second mission in Who Will Die? Episode 1. I mean, what the hell.


 

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Quote:
Originally Posted by Dispari View Post
It wasn't a stealth nerf. It was in the patch notes.

http://na.cityofheroes.com/en/news/p..._2011_live.php
That was a stealth nerf that was stealth added to the notes after people complained about them not being there originally.


 

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Someone should make that into a new AE farm.."Beware the Ambush Nerd".


 

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Originally Posted by Captain_Photon View Post
To address the original question: The ambush nerd is clearly whichever mission designer came up with the second mission in Who Will Die? Episode 1. I mean, what the hell.
That's what I was expecting this thread to be about


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