What is the ambush nerd?


BeornAgain

 

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Originally Posted by Clave_Dark_5 View Post
That wasn't the point. You said AE was becoming a waste of time as if it wasn't good for any possible use.
You might want to take another look at what I said, since I was replying to someone regarding farming. Please don't put words in my mouth and quote me out of context.


 

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Meet my new nin/nin stalker:



Sorry, somebody had to do it. Surprised it took so long.


 

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He rolled a natural 20 in initiative.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by UberGuy View Post
While I agree with you in principle, I can't accept that this is a nerf to any but a vanishingly small number of players in "legitimate" missions. I have been playing since pre-release, and I have never felt the need to do this outside the mission. Probably more significantly as anecdotes go, I have never noticed anyone else do this, or ever heard anyone ever mention doing it except for specific AE farm maps.

Does that mean no one ever made us of it? No, I'm sure it doesn't. But if it's rare enough that I've never even heard of it before, that means lots of other people are doing something else and getting along OK. I suspect they'll be all right.

(I have no love of the nerf. But I can't buy that argument against it.)
Only way this would affect most people I play with would be double-dipping on non-stacking buffs.
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Originally Posted by Stormbird View Post
Two things:

One, if you think this will stop farming when *everything else done in the last seven years* hasn't, you're deluding yourself.

Two, Positron: "We are not targeting anyone's playstyle." (Talking about MARTy and being accused of it being targeted towards farmers.) You DO remember MARTy, right? If rewards became excessive, it was supposed to trigger - among other things, to unambiguously tell the player it *was* excessive? And yet we hear from the people testing it with the CEBR thing "It didn't trigger."

So, if this is "there to stop farming," not only are you calling Posi and crew a liar, but liars who haven't paid attention to the rest of the time their game has been in existence. The farmers move on - and likely HAVE moved 2-3 more farms down the road.
I think I just witnessed a "No more changes to powers" being born...

You are quoting Posi from a thread about a specific subsystem, and then assuming his statement there applies to policy for the ENTIRE game from there on out?

Logic fail.


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Originally Posted by Dark_Impact View Post
Meet my new nin/nin stalker:



Sorry, somebody had to do it. Surprised it took so long.
haHAA


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Originally Posted by Dispari View Post
It's funny because it's quite obviously a farm mission.
And that would be relevant why?


 

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You do have to figure the devs had to squash that kind of farming, you know because they do not like competition with the sewer trial...just sayin.


 

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Originally Posted by Stone Daemon View Post
Well sure. To be fair, though, telling a story is the minority of the demographics that use AE. At least, it seems that way.
Considering that's who they have time and again said they made AE for, and not as an XP machine, there's really nothing for farmers to complain about.

If the storytellers are a minority, it's not because of the system, it's because farmers descended on the glaring loopholes like ravening locusts, and made inhabiting the same gamespace difficult if not impossible.

When my girlfriend and I tried to make an AE only supergroup after it was added, it quickly became very difficult to find fun arcs for our groups to run, and additional teammates because people who hung out at the AE were always looking for farms.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Originally Posted by Rajani Isa View Post
Only way this would affect most people I play with would be double-dipping on non-stacking buffs.
The reports are that it affects inspirations only.


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Originally Posted by UberGuy View Post
The reports are that it affects inspirations only.
Not according to Stone Daemon's video.


 

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Originally Posted by rsclark View Post
Not according to Stone Daemon's video.
Noted.

I just tested. My own testing shows it does not affect normal (non-AE) door missions, on entry or exit. For long-lasting buffs that aren't insprirations, it only affects AE missions on exit, not entry. (Any exiting of the AE mission applied, not just mission complete.)

I tested using Barrier.

So I'm not seeing a major imposition on most folks. It seems quite the edge case to be concerned about non-farmers who are trying to stack buffs through zoning after exiting a mish, and even then, in the AE only.

Frankly, as oddball as that combination of factors is (on exit only in AE only), I'm not 100% sure that one's not a bug. Paranoia about it being an anti-farming measure of some sort is reasonable, but I really not sure what that particular one does to usefully hinder farming.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Real farming builds do not "need" the inspiration buff, it was just nice to have. Its gone and non farming people here have more worry about it than farmers as they have moved on to farming more.

In reference to this or that "getting in the way" of the story tellers etc... That's just extreme egocentric trash. Most people play the game for fun and to smash stuff not to play the devs or anyone else's "story" sorry but that is the fact. Deal with it.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Frostbiter View Post
I once had a nightmare where David Willis jumped out at me and yelled "Optimus Prime doesn't have flames!"
If that's the worst nightmare that boy ever gave you, consider yourself very, very lucky.


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Originally Posted by Darth_Khasei View Post
In reference to this or that "getting in the way" of the story tellers etc... That's just extreme egocentric trash. Most people play the game for fun and to smash stuff not to play the devs or anyone else's "story" sorry but that is the fact. Deal with it.
Your right.

it was totally my fault that there are plenty of people who see "AE team looking for more", join, and then get pissed when it's actual story arcs, accusing me of lying.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

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Originally Posted by Rajani Isa View Post
Your right.

it was totally my fault that there are plenty of people who see "AE team looking for more", join, and then get pissed when it's actual story arcs, accusing me of lying.
What does that have to do with what he said?


 

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Originally Posted by Rajani Isa View Post
Your right.

it was totally my fault that there are plenty of people who see "AE team looking for more", join, and then get pissed when it's actual story arcs, accusing me of lying.
Yes, what does this have to do with what I wrote????


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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And here I thought the ambush nerd was whatever dev was responsible for the new trend in official content, from Going Rogue forward: "All Ambushes, All The Time." Click a glowie? Get an ambush! Zone into a mission? Get an ambush! Talk to the contact? Ambush! Timer runs out? BURIED IN AMBUSHES!

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Originally Posted by Mr_Morbid
The AE farmers are a nervous and paranoid bunch.
Don't you mean "a superstitious, cowardly lot"?


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Originally Posted by Megajoule View Post
And here I thought the ambush nerd was whatever dev was responsible for the new trend in official content, from Going Rogue forward: "All Ambushes, All The Time." Click a glowie? Get an ambush! Zone into a mission? Get an ambush! Talk to the contact? Ambush! Timer runs out? BURIED IN AMBUSHES!

That would be Protean.


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That chick what plays the bird-things...

 

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Originally Posted by Megajoule View Post
Don't you mean "a superstitious, cowardly lot"?
This does not make any sense.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Darth_Khasei View Post
This does not make any sense.
It's a Batman thing. Criminals are a superstitious and cowardly lot. But its not funny now that I've had to explain it.


 

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Oh Batman...Okies.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Stormbird View Post
Given it's a reduction in capability, it's a nerf.
Every change is a reduction on somethings capability relative to something else, so every change is a nerf by this nomenclature. Sure, oft times that's how it's used in practice, but that means it's a basically useless word, unless you really just mean change and want to freight some negative connotation in there.

I always thought it had a more precise meaning, and was over (and mis) used. But if it does just mean a change, I guess it isn't overused.


 

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Originally Posted by Wing_Leader View Post
I don't see why AE farming needs to be nerfed or otherwise disincentivized. If players are having fun with it, why get in their way? They are paying to have fun with the game, and it's not interfering with anyone else's fun, right? Methinks the devs may have too much ego invested in "their" view of how the game should be played. They aren't the paying customers after all.

And for the record, I have no dog in this particular race. I don't participate in AE farms (not since learning what they are). But I do feel that in the absence of Level Pacts or some other sanctioned way to bypass the level grind for alts, farming mechanisms should be left alone or maybe even boosted rather than nerfed.
It doesn't need to be, and hasn't been, 'disincentivized.' It's just been put on even footing with non-AE farming. The incentive to farm in AE is now closer to the incentive to farm any other map.

As to teh argument about fun, if it was fun because of the activity, it will still be fun. If it wasn't fun, but getting the rewards was the only motivation, then the idea by normalizing teh reward to even with other forms of farming is that the farmers won't feel the need to continue with an activity that is less fun just for the sake of the better reward scale. If you prefer to farm AE now that it's rewards are more closely even with the other forms of farming, by all means, enjoy yourself, and keep at it, but if you prefer to farm some of the Unai missions, and had stopped because AE farming is more lucrative, the hope is that now you'll go back to farming what you enjoy. Because if you're having more fun,and getting the rewards of farming as opposed to just getting rewards but not having as much fun, you'll stick with the game for longer.

So, I don't think it has anything to do with their ego, but their pocketbooks. And I can totally understand and respect a company wanting to make money, and help it's players have more fun. And, as a bonus to me, the longer they are around, the longer I have the choice to subscribe and play the game.


 

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Awesome! Now only if they'd a Pocket Protector to the chest details costume options, you'd be totally set.

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Originally Posted by Dark_Impact View Post
Meet my new nin/nin stalker:



Sorry, somebody had to do it. Surprised it took so long.


 

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Originally Posted by Madadh View Post
It doesn't need to be, and hasn't been, 'disincentivized.' It's just been put on even footing with non-AE farming.
I'm not sure I see the value of trying to figure out why people farm one particular map over another. Why should the devs care? How can they possibly know how much "fun" any farmer is having from map to map, and from farm method to farm method? And why does it matter? They are doing it for whatever reason motivates them, be it fun, greed, or a desire to reach the level cap as fast as possible.

As I've said before, farming for xp is a symptom of a failure on the part of the game to give players a better way to start an alt at level 50 right from the start. Leveling Pacts are (were?) a concession to this issue, but only a half-hearted one at best (and even they are unavailable to new toons right now). Farming for inf or any other sort of drop is really no different than farming for xp in terms of the driving forces behind it. Some people are just really impatient, and many of them would gladly pay real world money to bypass the 1-50 leveling grind and be IO'ed out the wazoo instantly. Sounds like a potential revenue stream that NCSoft is just plain disregarding...


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