Terrible MMORPG ideas


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Hero_of_Steel View Post
Schrödinger's MMO - You are simultaneously having fun & not having fun at the same time.
Sometimes I think every game in existence has this already.

Quote:
Originally Posted by Montaugh View Post
Paranoia Online: All the players are against each other. The computer is against the players. While it could be fun, the game would be over in 30 minutes.. tops. So it would be build by very sadistic devs that just wanted to mess with players. Heals are green.. everyone starts out as Red security clearence.. hehe

I was once killed by M&M's at a con by playing Paranoia. I didn't have the clearence for the yellow M&M's.. So I then turned around and shot their character for being a traitor to friend computer... then planted the evidence that they were a traitor to friend computer.

I can not beleive that someone didn't already say Paranoia online...
I don't think having a Paranoia MMO is a bad idea though.

Quote:
Originally Posted by Zwillinger View Post
Mary Kate and Ashley Online.

Yes, this was actually pitched.

No, it was not opted.
My faith in humanity isn't completely ruined then.

My 2 Inf for the thread:
Community Manager Online. Doing what Zwillinger, Avatea, Beastyle, Cuppajo, Cricket, Lighthouse, Ex Libris, and all the rest do while paying the development company to do it. That would be a terrible idea.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Mary Kate and Ashley Online.

I read that initially as Mary Kate and Anarchy Online.



I think my idea is better.


 

Posted

Seinfeld - the MMO about nothing.


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LotRO - Gladden - Aranelion
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Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Monty Python's Marmalade Moose Organs (or MMO for short)

XP is completely random, you could log in 1 day at lvl 50 and the next day you'd be lvl 4.
Travel powers: Winged Feet or Death
Quests: Hunt down 10 Holy Grails with nothing but an Oboe and Jam
GMs/Raids: Killer Rabbit, Dead Parrot, Large tin of Spam


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

Quote:
Originally Posted by Montaugh View Post
Paranoia Online: All the players are against each other. The computer is against the players. While it could be fun, the game would be over in 30 minutes.. tops. So it would be build by very sadistic devs that just wanted to mess with players. Heals are green.. everyone starts out as Red security clearence.. hehe

I was once killed by M&M's at a con by playing Paranoia. I didn't have the clearence for the yellow M&M's.. So I then turned around and shot their character for being a traitor to friend computer... then planted the evidence that they were a traitor to friend computer.

I can not beleive that someone didn't already say Paranoia online...
Paranoia online is a great idea. Anyone who donesn't think so must be commie mutant traitor scum and must die!!


"Die commie mutant traitor scum!"
*Pulls out experimental killzap pistol, sets to instant death ray setting and fires at Montaugh, instantly vapourizing self*

Damnit!


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by St_Angelius View Post
Paranoia online is a great idea. Anyone who donesn't think so must be commie mutant traitor scum and must die!!


"Die commie mutant traitor scum!"
*Pulls out killzap pistol, sets to instant death ray setting and fires at Montaugh instantly vapourizing self*

Damnit!
Better than live action Paranoia I suspect.

Player 1: "I can smell the treason"
Player 2: Shoots player 1 "that's a heck of an undisclosed mutant power"

Only a matter of time before the Paris Hilton MMO comes out.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Megajoule View Post
Sounds to me a lot like Master of Orion III, which was an excellent simulation of being an interstellar emperor - sitting on your throne all day, listening to your advisors and reading reports and spreadsheets, and setting general policies which may or may not actually end up being put into effect (how could you tell?). Meanwhile, it's the people way, way under you, like starship captains, who get to do all the interesting stuff.
That's why taking over the world is a lot more fun than actually ruling the world.

Being a villain would suck if there was no heroes to stop you at the very last moment.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Montaugh View Post
Paranoia Online: All the players are against each other. The computer is against the players. While it could be fun, the game would be over in 30 minutes.. tops. So it would be build by very sadistic devs that just wanted to mess with players. Heals are green.. everyone starts out as Red security clearence.. hehe

I was once killed by M&M's at a con by playing Paranoia. I didn't have the clearence for the yellow M&M's.. So I then turned around and shot their character for being a traitor to friend computer... then planted the evidence that they were a traitor to friend computer.

I can not beleive that someone didn't already say Paranoia online...
I think Paranoia Online could work. The pnp game also had to require players to get over the need to progress characters they might have got from other rpgs. The problem would be that it would need massive amounts of content. Some sort of AE type system would maybe be suitable.

Paranoia has one of the best gameworlds ever invented imo. I loved that game.

A Call of Cthulhu mmo would also be an interesting experiment, since the end result of 'levelling' your character is inevitably death or insanity removing your character from the game. Some of the very best moments in my pnp rpg life have been the ends of characters.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

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To go on your original premise of being able to be a millionaire to throw money at a fail MMO, what I’d find most lolzy would be:

A realistic medieval MMO.
It would take literally days of in game time to craft anything.
Even playing 60 hours a week wound’t make enough to buy the land that you work for the landed gentry.
There would be many diseases including STDs with no cure.
Full loot PvP, but you could only get to level 80 while the rich and their knights are level 100, so there really wouldn’t be anyone to loot since they were all also poor.
Oh and Perma death.


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Posted

Lol perma death is an amusing concept. How about an mmo where you only had one character, and upon your first defeat it was deleted.

Having a level 50 would really be worth bragging rights then!

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Surgeon: the MMO. For kinect or Move or the Wii.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

I've been playing the MST3k MMO for years.

It's awesome! Especially when you have friends to play along with you.

The framerate is awesome, there's never any lag (unless the movie is interrupted by a commercial) and it is available on any system ever made!


 

Posted

Quote:
Originally Posted by Zwillinger View Post
Mary Kate and Ashley Online.

Yes, this was actually pitched.

No, it was not opted.

The fact that THIS was even pitched scares the @$%@ out of me!


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

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Quote:
Originally Posted by Bloodspeaker View Post
Seinfeld - the MMO about nothing.
Pretty sure that's Second Life.


 

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Ultra Hardcore Combat Action: A PvP focused MMORPG where you use a wide variety of powers and weapons to defeat your opponents. If your character is killed in-game, not only is your character deleted, but the Devs have you assassinated. "Real PvP, with real consequences! Ultra Hardcoooorrrreee!!!!"


Arc #40529 : The Furies of the Earth

 

Posted

There are no bad MMO concepts, only bad executions. Final Destination Online could work with the right execution.

Quote:
Originally Posted by Zwillinger View Post
Mary Kate and Ashley Online.
There are almost no bad MMO concepts, only bad executions.


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Posted

Quote:
Originally Posted by Arcanaville View Post
There are no bad MMO concepts, only bad executions. Final Destination Online could work with the right execution.
Pun intended?


I only regret that I have but one life to waste playing computer games.

Live fast, die young... and leave a flesh-eating corpse!

 

Posted

Going to chuck the list thing in favor of one idea I had that sort of balances between a really GREAT idea and a really HORRIBLE one... I can't decide which is truer...

You decide...

Zombie Armageddon Live

You log in and have ONE character. When creating the character you have a skill tree that isn't all that impressive. Basically, you select from normal real-world occupations like Military, Electrician, Plumber, etc. Your ability scores are fairly standard as well; Strenghth, Agility, Endurance, Intelligence and Charisma.

Once you have created your character (which can be as balanced or unbalanced as you wish so long as it fits within the parameters of "human being"... no super-powers) you are given a Start Time. You must verify this start time with the game system. Each Start Time comes with it a pre-determined "Event Countdown" value (1 day, 3 days, 1 Week, etc). If the Start Time is not immediate, you can log off, go play something else, or watch Evil Dead and Thriller videos for "training purposes."

At Start Time you log into your character and the Event begins.

You are in a city along with thousands of NPCs and everyone else who had the same start time as you. A gas has been released in a random part of the city (specific areas set aside for zombie generation and NOT where any player character will begin their game). The gas infects ALL NPCs in the area who immediately become zombified. These zombies immediately begin shambling off to search for food... otherwise known as YOU.

NPCs who have not been turned will act randomly, running from percieved threats. Since a zombie bite doesn't immediately transform but takes a while, they may very well shoot other humans in their fear. If you are bitten a Countdown bar appears during which you can continue to fight zombies for double their normal point value. Once the countdown has ended, however, you become a zombie yourself. The character is no longer in your control. You can log in as long as the event goes onwards, but you will only be able to watch 3rd person style as your zombie self runs amuck. You will have no actual control.

Zombies can be taken out by severing the connection between brain and body either by breaking the spine, decapitation or crushing/destroying the brain itself. Partial zombies (lost a leg, etc) still function but at reduced capability. While zombies are complete idiots, they are also immune to the need for sleep and will cast about randomly for prey without end. Every zombie has the ability to detect the living within a 40 foot radius. This ability works even through doors, walls, etc.

Game Objective 1: Survive. Survival is a simple game objective. You just have to live until the game countdown that you agreed to (day, week, etc) ends. Note that this is all in REAL TIME. So if you agreed to a week long event then your character will be in the game zone and vulnerable for that entire week. Your character is vulnerable EVEN WHEN YOU ARE NOT ACTIVELY PLAYING. If you log off to sleep, go to work, etc. your character is assumed to be "sleeping". Therefor care must be taken to find your toon a very secure hiding spot prior to logging off. If a character is discovered whose player is not on line the AI will run the character as an NPC, fighting against the horde as best they can. Note, you don't get points for any zombies destroyed while you are off line. The game will have a great system for building traps and protective walls to keep your toon safe.

At the end of the agreed upon time period the Military will show up and spray the entire area with a special chemical that negates the effects of the zombie toxin, rendering all zombies back to simple corpses once more. At this point any Survivors will get their score for zombies defeated (and any other point-worthy acts) transmuted into experience points. Experience points can be spent to upgrade skills and ability scores. Zombie Survivors gain access to zombie-specific skill trees based on their prior experiences with the creatures. The longer the event countdown timer, the greater the point value of each individual zombie and assorted bonuses.

Game Objective 2: Thrive. Just like GO 1 except now you're not just surviving until the military shows up to save your biscuits, you mop up the mess before they ever get there. If you and the other players manage to defeat ALL the zombies before the countdown timer reaches zero then you get the same reward as in Survival, only times five. Destroying all the zombies is the only way to open the Elite Zombie Slayah skill tree and only points gained from a total victory can be used to buy the powers there.

Failure to survive means that character is dead and deleted. This is "real world" stuff here, no resurrections. If they Survive/Thrive then you can use them again in other events.

Pretty much everything in the game can be used or interacted with. Your skills are important but only if you use them right. Electricians can restore power to buildings and set up electrifying traps. Military have instant proficiency with guns, explosives and radios. The game would be stuffed with as many skills and professions as possible and every single one of them will find some kind of significance in the game.

I don't mind the existing zombie games out there. But I would love to find one that operates within real time and models what a real zombie apocalypse would be like as much as possible.


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

Posted

Quote:
Originally Posted by Steelclaw View Post
Zombie Armageddon Live...models what a real zombie apocalypse would be like
You rock, Steelclaw

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Steelclaw View Post
Going to chuck the list thing in favor of one idea I had that sort of balances between a really GREAT idea and a really HORRIBLE one... I can't decide which is truer...

You decide...
Wow, I'd play it.

Hell, I'd be more of an altist in that game than I am here trying out all the different professions.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

I am truly surprised at 2 things in this thread, a serious post by steelclaw and a great Idea for a MMO, not sure if I'd spend money on it but it's a good idea.


On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3

 

Posted

That is an awesome idea, Steelclaw.

But I think there should be an option for those infected to be able to play their zombiefied character until the other PCs kill them, or they survive until the military shows up.

Maybe surviving could give their next character some sort of bonus.


 

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It wouldn't be a genuine Steelclaw game without one additional caveat:

- Even when you log out, your character remains logged in.


Either you find really really good places to log out, or you make sure you play it at least five minutes out of every half hour until your character dies or you do.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by GibsonMcCoy View Post
That is an awesome idea, Steelclaw.

But I think there should be an option for those infected to be able to play their zombiefied character until the other PCs kill them, or they survive until the military shows up.

Maybe surviving could give their next character some sort of bonus.
Hmmm... okay... If I were designing such a game then I would have a special unlock mode.

If you become a zombie you can play it if you want to but can only target human NPC and PCs. You get 2 points for every NPC you infect and 1 pt for every NPC you kill. You get 10 pts for every PC you infect, 5 pts for every kill. All NPC zombies that you infected will follow you around, becoming your own personal horde. They are NOT under your control however and their kills do not count towards your point total.

If the zombies manage to wipe out the humans entirely during the apocalypse and prior to the time limit expiring, all your zombie points will count towards a special zombie mode unlock. If you manage not to get de-brained during your zombie-hood but the timer runs out before you can fully eradicate the human population then only half your points count.

Reaching a pre-determined number of zombie points will open Zombie Mode which allows you to sign on to an apocalypse as a zombie from the outset of the game rather than have to be infected during it. While in Zombie Mode you score points for infecting/killing the humans. These points will count only if the zombies win or you survive until the army gets there (earning half points again).

Points earned in Zombie Mode can be spent to upgrade your zombie for the next apocalypse. Zombie upgrades include extending your "detect life form" ability, "quick shuffling" to increase pursuit speed, and other minor upgrades. Once you have all the minor upgrades to your undead avatar, you can begin saving for Greater Undead status. Greater Undead evolve from zombies to some higher form of dark creature. Think boss creatures from Resident Evil and you get the idea.

Is that more enticing?


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw