Thoughts on 'DFB'


Agent White

 

Posted

Thoughts on DFB

I've heard of lot of people complaining that 'DFB', as the 'Death from Below' lowbie trial is advertised on /help, is sucking the life out of the game.

And while I do think that there is massively more to the game than five rooms in the sewer, I think that Death from Below is actually VERY GOOD for the longterm health and longevity of the game.

Why?

First, Death from Below is not a farm. It's a real mission. You have to defeat everything in it. The enemies are not super hard, but they're lowbie enemies. New players cannot simply sit AFK at the door and level up. They have to actually go in and participate.

Because of that, New Players learn to play their characters. One of the chief complaints about power-leveling is that it creates an ocean of level 50s with no idea how to play. Even if they repeat the trial until they're 30 (as I heard one player mention), they have a rock-solid understanding of how to use their 1-10 powers. More often than not, these are the player's core powers anyway.

It also teaches players to communicate with their teams. The two conditional badges don't require a lot of coordination, but they do require at least reading instructions. Players who earn them learn very quickly that they're rewarded for paying attention. They also see the players in their team who refuse to communicate and learn pretty quickly how to deal with them.

The most important aspect of the trial, however, is that it teaches players that the best way to get ahead in the game is to find a team and play rather than to look for an easy AFK farm or an exploit to abuse. Players get good experience and decent rewards for playing in the team setting. They're shown that all they need to do to have a good time is to be willing to play with others.

There are problems, as with any new mechanic. The biggest problem is, however, City of Heroes' longest standing retention issue: Variety. Since there is only one trial, players get sick of doing nothing but wading through the sewers... just like they'd get sick of Yet Another Warehouse, Yet Another Cave, and Yet Another Science Lab. We need about four more trials just like this one, but given different, exciting settings.

Also, it HURTS to see the LFG technology WASTED on just one mission, 1-49. Not only do the new players like the LFG queue, but Dr. Kane's House of Horrors shows that it's viable, at least on moderately populated servers. We need to hook the LFG queue up to the Signature Story Arcs, Cavern of Transcendence trial, and Positron's taskforces as soon as possible.

Good job, Developers, on DFB, but don't rest on your laurels or the new wealth of players will trickle through your fingers!


 

Posted

I love the DFB. However, I'd be more than ok for it to have diminishing rewards per character. 100% first run, 95% second 85% third, 70% fourth, 50% fifth, and stay at 50%.

It's already PLing enough as it is it needs to entice people to get out of it. I can see someone thinking the game is very repetitive and dull if all they run is the thing.



 

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Quote:
Originally Posted by Tormentoso View Post
It's already PLing enough as it is it needs to entice people to get out of it. I can see someone thinking the game is very repetitive and dull if all they run is the thing.
That's a shame. I've run it only two or three times so far, with different characters each time. I just don't have the mindset to think that sort of repetition is worthwhile.


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'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

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Quote:
We need to hook the LFG queue up to the Signature Story Arcs, Cavern of Transcendence trial, and Positron's taskforces as soon as possible.
As I understand it the plan is to hook up all the older TFs and trials to it, eventually. I'd imagine there's tech issues holding them back from adding TFs though, since they're multiple missions from a contact rather than the current LFG trials which I think function more like zone events on a single specific map.


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Posted

Quite simply, we need a 'team advertisment' channel available to F2P players. /Help should remain for help.

Make a LFG channel.


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Posted

Quote:
Originally Posted by Necrotron_RO View Post
Quite simply, we need a 'team advertisment' channel available to F2P players. /Help should remain for help.

Make a LFG channel.
There already is one.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
There already is one.
There is!?

Where is this available to F2P LFG channel?


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Posted

Quote:
Originally Posted by Necrotron_RO View Post
Where is this available to F2P LFG channel?
I don't know if it is available to free players, since Help isn't listed in the free features list either, but Looking for Group is an option in chat tabs. I should have only quoted your last line in my previous reply.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

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Quote:
Originally Posted by AmazingMOO View Post
1-10 powers. More often than not, these are the player's core powers anyway.
I don't think I can agree with you on that. I mean, Fire Tanks and Invulnerability tanks certainly won't have most. Empathy Defenders don't get anything but heals and clear mind before level 10. Force Field won't have dispersion bubble. Trick Arrow won't have acid arrow. Stalkers won't have placate.

5 out of 9 tanks arguably have all of the core powers for their primary sets at level 10. And tanks will have more of their core powers for their defensive sets available than the other melee characters. Brutes do considerably worse, with only 3 of 10 arguably having all core powers.


 

Posted

DFB is very newbie friendly and most likely serving the purpose it was made to serve.

The idea of changing it to reduced rewards etc... is nothing more than that internet control freak behavior some people engage in on the net. Nothing more nothing less.


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Posted

I agree that the DFB is a pretty good trial. It would be nice if there was a few more of them though, for some variety. And personally I'd also prefer if they capped at some point around level 20.

Quote:
Originally Posted by AmazingMOO View Post
Also, it HURTS to see the LFG technology WASTED on just one mission, 1-49. Not only do the new players like the LFG queue, but Dr. Kane's House of Horrors shows that it's viable, at least on moderately populated servers. We need to hook the LFG queue up to the Signature Story Arcs, Cavern of Transcendence trial, and Positron's taskforces as soon as possible.
The problem with the LFG tool is that, yeah there's only the DFB in it. But more seriously, you can't actually do anything while in the queue. They really need to fix it so you can continue to play while you wait.

Lastly, people simply aren't using it. If everyone queues up with a full 8-man group, then no one in the queue will be picked up. If you queue, odds are pretty good that you will end up with the bare minimum of a four-man group (and even then, the wait can be so long than when it finally does pop, half of those players are asleep and don't click ok in time )

I like the LFG tool. I hope they improve it and do more with it. Adding Positron's task forces would be weird, but they should add all the strike forces


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Posted

Quote:
Originally Posted by AmazingMOO View Post

We need to hook the LFG queue up to the Signature Story Arcs, Cavern of Transcendence trial, and Positron's taskforces as soon as possible.
Cavern of Transcendence isn't going to work in the LFG feature.

Unlike the SSRs and Positron TF, the Cavern Trial requires someone to have played through the entire Hollows arc to unlock it. What you'd have happening is a whole bunch of people sitting there in the queue for an event that will never start because none of the people in the queue realize it needs to be unlocked by someone first.

And it should remain gated by the Hollows arc. It is the culmination of that entire storyline, and it would make no sense to anyone who has not played through it yet.

SSRs and TFs, sure, put those in the LFG queues. But don't put content that needs to be unlocked in it.


Quote:
Originally Posted by Dechs Kaison
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Originally Posted by Darth_Khasei View Post
The idea of changing it to reduced rewards etc... is nothing more than that internet control freak behavior some people engage in on the net. Nothing more nothing less.
It's also a ridiculous idea. The enemies in it give no more rewards than fighting the same enemies out on the street. There's just more of them gathered in one place.

If you kill a Hellion in DFB and kill one of the same level on the streets of Atlas, they give the exact same xp.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Quote:
Originally Posted by ClawsandEffect View Post
It's also a ridiculous idea. The enemies in it give no more rewards than fighting the same enemies out on the street. There's just more of them gathered in one place.

If you kill a Hellion in DFB and kill one of the same level on the streets of Atlas, they give the exact same xp.
Agreed.


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Posted

Quote:
Originally Posted by Aneko View Post
I don't know if it is available to free players, since Help isn't listed in the free features list either, but Looking for Group is an option in chat tabs. I should have only quoted your last line in my previous reply.
That LFG channel isn't for chat; it's the channel for system messages generated by the LFG queue.


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Quote:
Originally Posted by Jasra View Post
That LFG channel isn't for chat; it's the channel for system messages generated by the LFG queue.
Well that must be wildly entertaining.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

I agree with most of what was said in the original post. That said, "variety is the spice of life." To new players, who want to be "super" immediately, the quick xp with the good rewards is very enticing. However, if a new player levels up to 10+ with the DFB (and many are going higher) and then gets bored, they are really left on their own to figure out where to go, and that's the one danger of which we need to be aware. With contacts, when you out-level one, they introduce you to another one, in a zone appropriate for your level range. For a totally new player, the game is huge and overwhelming enough without having to find what they are supposed to do next.

As a disclaimer, I do not think this is a current issue, merely a possibility that should be considered.


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Posted

Quote:
Originally Posted by Winterminal View Post
I agree with most of what was said in the original post. That said, "variety is the spice of life." To new players, who want to be "super" immediately, the quick xp with the good rewards is very enticing. However, if a new player levels up to 10+ with the DFB (and many are going higher) and then gets bored, they are really left on their own to figure out where to go, and that's the one danger of which we need to be aware. With contacts, when you out-level one, they introduce you to another one, in a zone appropriate for your level range. For a totally new player, the game is huge and overwhelming enough without having to find what they are supposed to do next.

As a disclaimer, I do not think this is a current issue, merely a possibility that should be considered.
i think that is why the find contact button was added in to make it easy to find contacts the player has never talked to yet

as per the OP, personally the DFB is fine but i hate playing it past lvl 12 since i wont get all my powers


 

Posted

I don't understand why the newbie trial lasts all the way to 50. Surely it should cap at 20?


 

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Quote:
Originally Posted by Xanatos View Post
I don't understand why the newbie trial lasts all the way to 50. Surely it should cap at 20?
Seems arbitrary. I like the fact that I can take any level toon I'm playing at the time and hop on a quick sewer trial. The xp isnt bad at any level, and I dont always have time to run an ITF or somesuch when I want to make progress.

I also love that I can make a new toon and get it into the 20's quickly to try out all kinds of combos that I didnt have time to try before. I have a bunch of alts now that I never would have made before because I wasnt going to waste a week playing a set that I possibly wont enjoy mid or late game.

DFB isnt just for newbies.


 

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Quote:
Originally Posted by ClawsandEffect View Post
It's also a ridiculous idea. The enemies in it give no more rewards than fighting the same enemies out on the street. There's just more of them gathered in one place.
Gathering enemies in one place is considered enough of an advantage to require the ambush nerf.

Quote:
If you kill a Hellion in DFB and kill one of the same level on the streets of Atlas, they give the exact same xp.
And if you kill a Hellion on the street you will outlevel it. That doesn't happen in a trial - see CEBR for the effects of constantly killing very low level enemies.


 

Posted

Quote:
Originally Posted by Xanatos View Post
I don't understand why the newbie trial lasts all the way to 50. Surely it should cap at 20?

Why should it get xp gated you know you could play posi tf all the way to 50 too should all tfs gate xp at the tfs max lvl. DFB is just a long mission that is easy to form and get into compared to the other tfs with the LFG tab.


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Posted

Quote:
Originally Posted by rsclark View Post
Gathering enemies in one place is considered enough of an advantage to require the ambush nerf.


And if you kill a Hellion on the street you will outlevel it. That doesn't happen in a trial - see CEBR for the effects of constantly killing very low level enemies.
And?

Tise dev sanctioned content. I'd rather not suddenly have LESS people playing it and the queue once again being useless.

Leave it as is.


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Posted

Quote:
Originally Posted by Everything_Xen View Post
DFB isnt just for newbies.
Then why do you just fight newbie enemy groups? (Hellion/Lost/Vahz.)

Then why do the rewards at the end of the trial expire at level 20?


 

Posted

Quote:
Originally Posted by Everything_Xen View Post
Seems arbitrary. I like the fact that I can take any level toon I'm playing at the time and hop on a quick sewer trial. The xp isnt bad at any level, and I dont always have time to run an ITF or somesuch when I want to make progress.

I also love that I can make a new toon and get it into the 20's quickly to try out all kinds of combos that I didnt have time to try before. I have a bunch of alts now that I never would have made before because I wasnt going to waste a week playing a set that I possibly wont enjoy mid or late game.

DFB isnt just for newbies.

Agreed!


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