Originally Posted by Xanatos
Apparently you can read minds.
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On Travel Suppression and Heal Decay
Being frustrated at an idiot is idiocy. Being frustrated at a comptetent individual doing stupid things is completely justifiable.
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No matter these statements, questions, or their answers, TS and HD need to go.
I don't think the Devs are incapable of fixing this game in ways it needs to be, I think they don't want to and are too lazy to do it. This happens in PvE too, but they disguise it by applying band-aid fixes to certain content
Recent example: People complained about BAFs/Lambdas being the only trials people run. Obviously, this means the other trials should be reworked to be more viable to run. CoH devs decided to instead stonewall rewards on both BAFs/Lambdas to the point where after a certain point they no longer yield ANY rewards. Perfect example of a short-cut/band-aid/quick-fix that doesn't really address the actual issues with incarnate trials, which is that they are boring and repetitive.
They might be stupid, I can't really say for sure, though I see why one would think so. I think they realize they have lost credibility in what they do and don't risk doing something bad when they do substantial changes.
Either that or they are just trying to suck the last bit of money they can out of this game before it dies while spending as little money developing it as possible.
Also, I think too many people have become comfortable with their bad developing habits and blindly support anything they do to a point where they can justify continuing to do what they have been doing. The only thing that will ever teach them they are wrong about something is if a bunch of people stop paying for the game, and even when that does happen, historically they still don't do anything about it (see: i13).
They have a vision on how this game should be played and force players into it through bad mechanics that artificially limit things you can do. It's really the same platform that Jack Emmert ran on except Posi is better about not making it look that way, and Posi has also probably done more good for this game than Jack did. Jack also managed to make not 1, but 2 failed games since he left PS, although I really don't think Posi was a great replacement for him.
@TheKatalyst
My **** is bleeding.
So you just made it up? Cool.
I think he is refering to the quotes pre 21 in interviews when asked about pvp they stated they were concentrating on "freedom" and would "look" at pvp at a future date.
Hey brainiac, the reason you can't search for "pvp" is because the term is too short. You can't search for "pve" either.
Hey brainiac, the reason you can't search for "pvp" is because the term is too short. You can't search for "pve" either.
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What a horrible search tool. Hasn't even been set up to find commonly used acronyms under or equal to three characters.
PvP is working as intended... PvP'ers on the other hand, have some work to do. When denial lasts for more than 2 years, it becomes pretty clear that a problem is coming from within. But anyways, all I can do here is offer reason and common sense
so let me catch up right quick.
I actually did indirectly address all of your questions, I basically stated that by supporting i13 you support zoners being forced into phase/hiber builds.
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I didn't address Teleportation because that was never an issue that people cared about back then anyways. Not many people used Teleport, or as you said in your own words, were good at it.
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Good evaders thrived under pre-i13 mechanics, as did smart offensive players. Post-i13, those people really can't utilize their ability as long as those abilities don't really make a big difference. TS/HD manages to destroy the effectiveness of good evasion or smart offense.
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No, this game is not incredibly difficult, yet people like you continue to support the homogenization of skill levels so that the bad players can keep up with the good players even though that doesn't really make any sense.
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Changes to the game continue to trickle down into our little PvP world, but without people within this community willing to step up, and acknowledge them, all there is to do is repeat the same tired old excuses for being subpar in a zone under TS/HD conditions. There used to be a time when the "Good" were separated from the "Bad" because they could achieve the same results as others without needing the same tools to do the job. A time when "making XX/YY work" was more impressive than simply going with XX/YY because it was known to work. There are no PvP guides anymore... For example not one of the people in this thread could make a guide on how to make a Blaster secondary besides /EM or /Dev actually work. (but everyone is praised for believing that no other blaster secondary can work.) There are no events that encourage PvP in a zone.. (or any other guide for that matter besides a MIDS build which doesn't count lol) No leagues that encourage arena PvP below level 50, or any that has a different set of rules, or one that calls specifically for SO builds etc...
After I13 it's like we were left only with a copy of a copy in terms of what one considers "skilled" and "good" players. They certainly dont makeem like they used to, and as I mentioned earlier, I understand the current system as well as anyone in this thread, and I've been around long enough to know exactly what has happened prior to and after I13 released years ago.
Also, playstyle is influenced MOST by game mechanics, and I think that's what you are failing to understand. People emphasize heavy amounts of damage because it's what works best in PvP. It's always kind of been that way, but since squishies don't benefit from buffs other than damage/tohit buffs anymore, it eliminates the need for most buffers. That's why Emps are the only real support you see in 8v8 anymore. Disruption is limited to a few specific setups, in terms of equal effectiveness. Even then, disruption is, for the most part, very simple. It really doesn't vary much. The reason why damage spam is the most popular/most effective method of killing things in a zone is because all you have to do to keep something TS'd is to attack it, so people just spam attacks to make sure the target can't evade, which is why phase/hiber are the only truly viable methods of avoiding spikes in zone PvP.
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Keeping TS from getting you killed should have been the title to a PvP guide written long ago. Surely Im not the only one who uses a debuff toggle to affect a group of NPCs and cause aggro on the toggle user I cannot be the only person who uses a jetpack to create distance and avoid attacks or knows how to use a corner of a building to cancel Line of Sight. Keeping TS from getting you killed should have been the title to a PvP guide written long ago but it seems no one here ever figured it out enough to share. So the complaining continues. Why was this such a simple mechanic for me to overcome? TS happens when I do X,Y, and Z I will try not to do X,Y and Z as much during combat. I had to think more, and try harder to achieve the same results as before and I liked that about the change. If Simple =! Better then I must ask you why you choose to PvP so simply? Why do you consider yourself skilled for doing so?
Don't get me wrong, pre-i13 PvP was pretty broken, but at least it made sense. Most toons played different roles that were often more important than just damage. Most of those roles have been rendered useless because of i13 mechanics. It's not just TS/HD that do this, but they do happen to dumb down what little skill is left in PvPing in this game.
I guess if you enjoy a game where the scope of viable winning tactics and builds is very small and unvaried, than this system is fine for you. For most of us, we are tired of it, and really miss how the old system at least had some variety, despite that it was pretty broken.' You are welcome to your opinion that post-i13 is more fun for you, that's fine. You are disputing what are actually facts and claiming that they are based on opinion. You are arguing with people that know the mechanics of PvP very well, and understand why i13 and beyond limits what is viable vs. pre-i13. Quite frankly, it's very justifiable to say that you are wrong in a lot of your statements, not just from a standpoint of opinion, but from a standpoint of logic, experience, and more or less, facts. Anyways, I promised myself that I was done with this discussion, but I want to see if that is an elaborate enough explanation of the positions I stand with, and most PvPers stand with in some manner. I probably forgot to touch on why HD is bad, but I think that has been touched on as much as TS, and would probably require me to write another 3 paragraphs that would really just restate what everyone else has been saying against HD but in such a way that Dahjee might be able to understand because he's kind of dumb. |
You see if Im happy with the current system and you are not. There is absolutely no reason for me to listen or try to understand what you have to say on the matter. The book of common sense says however, that if you are unhappy with the system and come across someone who isnt then you should take the time to figure out why they are content, if you yourself wish to feel the same as they do. I'm sharing my veiwpoint to help you get to where I am you see.
One of the biggest contradictions you all spew is how in one breath you can say that certain roles, certain builds, and certain buffs are rendered useless under the current system, and in the next breath say that tactics and strategies are rendered useless as well. There is always a way to make things work. However when you take away the people that like to figure those things out youre left with people like you who could never consider the possibility of overcoming the challenges that TS and HD obviously impose on you.
Moving on to the next
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Also, please stop implying that TS and HD require more tactics, you're wrong.
Better inspiration management? No, because all inspirations except greens are pretty much useless. Even those are useless in zone because of the mechanics. It doesn't take much management when you don't want to use any in the first place. Better stratagies? No, the only stratagies in zone are damage spamming a target until they die and droning. More skill? No, again damage spamming a target while keeping them TS'ed isn't hard or skillful at all. Greater knowledge of how to evade? No, you evade pretty much the same way except 10000x slower and less effectively. It's just now people accept they're just going to die when there's more than one person attacking you keeping you TS'ed. By supporting TS and HD, you're admitting that you're too bad to get any kills with them off. |
You wouldn't be crying for change in zones unless it was gonna make you feel better about your level of skill in this game. You resent the fact that despite all your hard work and uber builds... you will still get wrecked by two or three noobs in a zone that have a basic understanding of TS. Stop pretending this isn't the case when it is basically the whole argumenent behind removing TSand HD. That and the fact that you find these mechanics "Un-Fun" which to me is laughable considering you still subscribe to the game.
Well... it's un fun because you forgot to improve, and you didn't think to improve because you let some other fool convince you that tatctics went away and that all you had to do was spam damage... and phase when someone tried to spam damage on you.
Really? Statements like that should make it obvious to others that you are either clueless about PvP in general, Bad at PVPing, incapable of speaking for the PvP community, or all of the above.
the only stratagies in zone are damage spamming a target until they die and droning.
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Greater knowledge of how to evade? No, you evade pretty much the same way except 10000x slower and less effectively. It's just now people accept they're just going to die when there's more than one person attacking you keeping you TS'ed.
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I can't begin to see why I'm the only person who finds this approach stupid at best.
Just so you know I supported the way things were before they changed them in 2008. I was happy and enjoying my PvP experience and did not want the whiners to get their way and make me have to adjust the way I had come to like. In case you haven't noiced by now... I'm doing the same thing now all over again.
Moving on to the next...
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Is there anyone with a legitimate reason why TS and HD should not be removed?
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PvP'ers have been dumbed down enough already. Removing TS and HD would only dumb them down even more. I13 was a change some chose to deal with while others chose to dwell on.
Do you honestly think that people will respec out of phase or stop sitting at their base if TS and HD is removed? What real difference will it make other than making evasion easier and kiting/jousting less hard to do? Don't say it will be more fun... because we all know that having fun is not dependant on a system or a system's mechanics. We've all suffered through nerfs and changes... adjusted to them and continued to have fun regardless.
Do you realize that removing these two mechanics will only lead to cries to revert mez back to the way it was, or to change slows back to how they were? Do you realize what would happen if TS and HD are removed and these two factors are not changed?? Are you looking at the big picture here or simply out of the window closest to your view?
Have you considered what the removal of TS and HD would really look like given everything that has been added to the game since I13? (Even Afterburner would be considered OP lol.)
I could go on, but truth is Hemmy, you don't want to listen to legitamate reasons to keep things the way they are. You want to feel justified in being bad under the current system and find others who are looking to feel the same.
Moving on to the next...
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
I would fully support reverting all PvP changes to pre issue 13. Beyond that, PvP is dead to me.
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lol
Pre-i13 PvP wasn't exactly perfect either... just saying.
Dahjee-
I have read over most (not all) of your comments about TS/HD, and if we can be honest- the reason that TS/HD even got placed in the game was because people were complaining that that they couldn't get kills in PvP zones. It should be noted that these players who voiced those concerns may not have been the majority of pvpers (good or bad) just the most vocal. So the devs looked into what would give the zones 'more kills'.
So when you hear people saying TS/HD is pvp on training wheels its because it really did hinder people ability to play fast paced (team style) pvp. Now pretty much the side with the most people is winning where as back before TS/HD you could have a small group of well coordinated pvpers run a zone against a group of people twice their size (numbers not weight).
I will agree with you that removal of TS/HD without looking at other aspects of pvp 2.0 would/could cause issues. TS can burn in hades, it can go and I don't think anyone would have an issue at all. If your melee and you can't catch a running character then you need to get some webnades and get on the treadmill. HD however might be an issue if they just remove it without looking at inherent resists. Defenders with a self heal and high inherent resists would be pretty hard to kill without HD and now with their new +damage based on team size its pretty easy to make an offender.
You can't really just roll back HD+inherent resists without looking at the new power damage modifiers.
Maybe im an optimist but I do think the Devs want to try to fix PvP but honestly I think they maybe overwhelmed at what it would take resource-wise to fix it (or at least to make it better).
I would suggest- removing TS, its an easy fix and while you will have some people yelling and screaming, it is my opinion that the majority of pvpers would support this.
Removing HD- maybe- there maybe issues with this. Perhaps- not decaying someone's heal but decaying their resistance when they heal. That way people can't grief by healing someone into HD when they are in zone. It would make 'healers' targeted more because they would have lower resistances but it might work.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
The devs are so stupid and lazy that they have created a game that thousands of people send them money every month. Some of the players have been doing that for seven years. I'll take their stupid and lazy over the geniuses in this thread any day.
I agree with Thorizdin. I don't think that they are incapable of changing PvP, they just don't make the time to do so. And they don't make the time to do so because they would rather make Titan Weapons instead. They make new powersets because they believe more players like new powersets than they would like changes to PvP. And you know what? I bet that they are right.
Don't get me wrong, I hate the I13 changes. I've almost completely stopped PvPing since then. But calling the devs stupid and lazy is wrong. It's also a terrible tactic to convince them to make any change.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I think it's irresponsible of them to implement something in to their game and then leave it to wither and die. It's only propped up by those of us willing to work with what there is. There should still be "some" attention given to it. Perhaps not tons of development time, but some would be nice. And most the things we're asking for can't possibly take scads and mountains of effort.
Ahh, Dahjee. Dahjee Dahjee Dahjee. Dahjee is content because he's ignorant and simply doesn't know any better. I look at him like a dog that doesn't mind that his owners never scoop the backyard. I mean if you leave the mess there long enough you can play with it! And that's fun, right?
"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')