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Hey can I be in the forum pvp all star thread too, haha? Hi Con.
Could of been better, could have been worse... thanks for the fun all. GG -
It's quite underrated, but I've found most of my melee toons benefit from the T4 ageless desitiny that offers the defense debuff resistance as well as 100% end. It counters just about every debuff situation when used accordingly, and costs no endurance.
Obviously melee sets with defense debuffs already benefit from it moreso than sets that dont. I'm sure however that all (sets) would notice the increase in survivability when the ability to to diminish the effects of what is most effective at killing them is just a button push away.
I haven't used this incarnate with my squishies for very long... but I have long enough on my melee toons to suggest anyone playing melee toons in RV not "sleep" on it. -
not really, but thanks for sharing your opinion.
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Quote:I vote yes! Yes they should!Whine because something needs a fix? Then I guess the rest of the PVP community needs to stfu about CS, psy blasters, placate procs, tk, regen, HD, TS, DR, stalagmites, and a host of other things.
Also... from reading this thread I can see that I'm starting to rub off on some of yous.
On Topic: LOL @ Stalkity Stalkers in SC.
To the OP: In the future... I'd encourage you to start a thread that requests advice on dealing with the change... before making one that assumes the change is incapable of being dealt with. -
Quote:So...We ask for this in particular because it is the easiest form of "fix" the devs could possibly implement. Like it has been said, it's essentially the flip of a switch. Of course all the other problems are still there...
Basically you're asking for something just to ask... since you know full well that what you ask for won't solve the problems with PvP?
Personally, I'm happy the Devs have better sense than to go around "flippin switches" just because they can. I'm guessing more thought is being put into the matter than what seems to have been put into the opinions in this thread.
Believe it or not... doing what's easiest and doing what's best are not always the same thing. Forgive me but I come across way too many PvP'ers in this game that don't realize this. -
Quote:Yes.Is there anyone with a legitimate reason why TS and HD should not be removed?
PvP'ers have been dumbed down enough already. Removing TS and HD would only dumb them down even more. I13 was a change some chose to deal with while others chose to dwell on.
Do you honestly think that people will respec out of phase or stop sitting at their base if TS and HD is removed? What real difference will it make other than making evasion easier and kiting/jousting less hard to do? Don't say it will be more fun... because we all know that having fun is not dependant on a system or a system's mechanics. We've all suffered through nerfs and changes... adjusted to them and continued to have fun regardless.
Do you realize that removing these two mechanics will only lead to cries to revert mez back to the way it was, or to change slows back to how they were? Do you realize what would happen if TS and HD are removed and these two factors are not changed?? Are you looking at the big picture here or simply out of the window closest to your view?
Have you considered what the removal of TS and HD would really look like given everything that has been added to the game since I13? (Even Afterburner would be considered OP lol.)
I could go on, but truth is Hemmy, you don't want to listen to legitamate reasons to keep things the way they are. You want to feel justified in being bad under the current system and find others who are looking to feel the same.
Moving on to the next... -
Quote:Please. Who are you trying to fool here?Also, please stop implying that TS and HD require more tactics, you're wrong.
Better inspiration management? No, because all inspirations except greens are pretty much useless. Even those are useless in zone because of the mechanics. It doesn't take much management when you don't want to use any in the first place. Better stratagies? No, the only stratagies in zone are damage spamming a target until they die and droning. More skill? No, again damage spamming a target while keeping them TS'ed isn't hard or skillful at all. Greater knowledge of how to evade? No, you evade pretty much the same way except 10000x slower and less effectively. It's just now people accept they're just going to die when there's more than one person attacking you keeping you TS'ed.
By supporting TS and HD, you're admitting that you're too bad to get any kills with them off.
You wouldn't be crying for change in zones unless it was gonna make you feel better about your level of skill in this game. You resent the fact that despite all your hard work and uber builds... you will still get wrecked by two or three noobs in a zone that have a basic understanding of TS. Stop pretending this isn't the case when it is basically the whole argumenent behind removing TSand HD. That and the fact that you find these mechanics "Un-Fun" which to me is laughable considering you still subscribe to the game.
Well... it's un fun because you forgot to improve, and you didn't think to improve because you let some other fool convince you that tatctics went away and that all you had to do was spam damage... and phase when someone tried to spam damage on you.
Really? Statements like that should make it obvious to others that you are either clueless about PvP in general, Bad at PVPing, incapable of speaking for the PvP community, or all of the above.
Quote:the only stratagies in zone are damage spamming a target until they die and droning.
Quote:Greater knowledge of how to evade? No, you evade pretty much the same way except 10000x slower and less effectively. It's just now people accept they're just going to die when there's more than one person attacking you keeping you TS'ed.
I can't begin to see why I'm the only person who finds this approach stupid at best.
Just so you know I supported the way things were before they changed them in 2008. I was happy and enjoying my PvP experience and did not want the whiners to get their way and make me have to adjust the way I had come to like. In case you haven't noiced by now... I'm doing the same thing now all over again.
Moving on to the next... -
PvP is working as intended... PvP'ers on the other hand, have some work to do. When denial lasts for more than 2 years, it becomes pretty clear that a problem is coming from within. But anyways, all I can do here is offer reason and common sense so let me catch up right quick.
Quote:See what you did there... you believe that you and all others were forced into phase/hiber. That is a fact to you. I don't believe that. It was a choice. I chose to on some toons, and on others I made sure I played them well enough and smart enough to not require either.I actually did indirectly address all of your questions, I basically stated that by supporting i13 you support zoners being forced into phase/hiber builds.
Quote:I didn't address Teleportation because that was never an issue that people cared about back then anyways. Not many people used Teleport, or as you said in your own words, were good at it.
Quote:Good evaders thrived under pre-i13 mechanics, as did smart offensive players. Post-i13, those people really can't utilize their ability as long as those abilities don't really make a big difference. TS/HD manages to destroy the effectiveness of good evasion or smart offense.
Quote:No, this game is not incredibly difficult, yet people like you continue to support the homogenization of skill levels so that the bad players can keep up with the good players even though that doesn't really make any sense.
Changes to the game continue to trickle down into our little PvP world, but without people within this community willing to step up, and acknowledge them, all there is to do is repeat the same tired old excuses for being subpar in a zone under TS/HD conditions. There used to be a time when the "Good" were separated from the "Bad" because they could achieve the same results as others without needing the same tools to do the job. A time when "making XX/YY work" was more impressive than simply going with XX/YY because it was known to work. There are no PvP guides anymore... For example not one of the people in this thread could make a guide on how to make a Blaster secondary besides /EM or /Dev actually work. (but everyone is praised for believing that no other blaster secondary can work.) There are no events that encourage PvP in a zone.. (or any other guide for that matter besides a MIDS build which doesn't count lol) No leagues that encourage arena PvP below level 50, or any that has a different set of rules, or one that calls specifically for SO builds etc...
After I13 it's like we were left only with a copy of a copy in terms of what one considers "skilled" and "good" players. They certainly dont makeem like they used to, and as I mentioned earlier, I understand the current system as well as anyone in this thread, and I've been around long enough to know exactly what has happened prior to and after I13 released years ago.
Quote:Also, playstyle is influenced MOST by game mechanics, and I think that's what you are failing to understand. People emphasize heavy amounts of damage because it's what works best in PvP. It's always kind of been that way, but since squishies don't benefit from buffs other than damage/tohit buffs anymore, it eliminates the need for most buffers. That's why Emps are the only real support you see in 8v8 anymore. Disruption is limited to a few specific setups, in terms of equal effectiveness. Even then, disruption is, for the most part, very simple. It really doesn't vary much. The reason why damage spam is the most popular/most effective method of killing things in a zone is because all you have to do to keep something TS'd is to attack it, so people just spam attacks to make sure the target can't evade, which is why phase/hiber are the only truly viable methods of avoiding spikes in zone PvP.
Keeping TS from getting you killed should have been the title to a PvP guide written long ago. Surely Im not the only one who uses a debuff toggle to affect a group of NPCs and cause aggro on the toggle user I cannot be the only person who uses a jetpack to create distance and avoid attacks or knows how to use a corner of a building to cancel Line of Sight. Keeping TS from getting you killed should have been the title to a PvP guide written long ago but it seems no one here ever figured it out enough to share. So the complaining continues. Why was this such a simple mechanic for me to overcome? TS happens when I do X,Y, and Z I will try not to do X,Y and Z as much during combat. I had to think more, and try harder to achieve the same results as before and I liked that about the change. If Simple =! Better then I must ask you why you choose to PvP so simply? Why do you consider yourself skilled for doing so?
Quote:Don't get me wrong, pre-i13 PvP was pretty broken, but at least it made sense. Most toons played different roles that were often more important than just damage. Most of those roles have been rendered useless because of i13 mechanics. It's not just TS/HD that do this, but they do happen to dumb down what little skill is left in PvPing in this game.
I guess if you enjoy a game where the scope of viable winning tactics and builds is very small and unvaried, than this system is fine for you. For most of us, we are tired of it, and really miss how the old system at least had some variety, despite that it was pretty broken.'
You are welcome to your opinion that post-i13 is more fun for you, that's fine. You are disputing what are actually facts and claiming that they are based on opinion. You are arguing with people that know the mechanics of PvP very well, and understand why i13 and beyond limits what is viable vs. pre-i13. Quite frankly, it's very justifiable to say that you are wrong in a lot of your statements, not just from a standpoint of opinion, but from a standpoint of logic, experience, and more or less, facts.
Anyways, I promised myself that I was done with this discussion, but I want to see if that is an elaborate enough explanation of the positions I stand with, and most PvPers stand with in some manner.
I probably forgot to touch on why HD is bad, but I think that has been touched on as much as TS, and would probably require me to write another 3 paragraphs that would really just restate what everyone else has been saying against HD but in such a way that Dahjee might be able to understand because he's kind of dumb.
You see if Im happy with the current system and you are not. There is absolutely no reason for me to listen or try to understand what you have to say on the matter. The book of common sense says however, that if you are unhappy with the system and come across someone who isnt then you should take the time to figure out why they are content, if you yourself wish to feel the same as they do. I'm sharing my veiwpoint to help you get to where I am you see.
One of the biggest contradictions you all spew is how in one breath you can say that certain roles, certain builds, and certain buffs are rendered useless under the current system, and in the next breath say that tactics and strategies are rendered useless as well. There is always a way to make things work. However when you take away the people that like to figure those things out youre left with people like you who could never consider the possibility of overcoming the challenges that TS and HD obviously impose on you.
Moving on to the next -
Wait that hold was broken?
I guess using those useless breakfrees helped me to miss that.
What ever happen to the smart PvP'ers in this game? -
Morning all.
Here's the thing. I'm trying to help you all with your quest. I'm trying to show you why what you whine and complain about has no merit whatsoever.... because it sounds stupid, emotional, illogical and untested. All you really have to do is take two steps back... take the emotion off your shoulders, listen, question, absorb something in your thoughts that wasn't there yesterday and the day, week, or year before... and try to understand. Most people in the world would do this when they repeatedly try to do something in the same way or fashion and remain unsuccessful. However being the CoX PvP'ers you all are... the outspoken among us think very differently. "We complained then... we'll complain now... we'll complain Forevah!!! because we're CoX PvP'ers... and eventually we'll get what we want!" Really? It's stupid. fortunately though It's not all your fault. Sorry to say but egos have a way of bringing out the stupid in all of us. (That last sentence btw way was on point but also given to give my haters something to snip-n-post)
Who in the world wants to accept the advice or suggestions from someone on how to improve something when they have never wanted, enjoyed, or adjusted to it. Keep in mind I said "adjusted" not adapted... which is all that has occurred since I13 by most of the people against I13 mechanics... Adaptation. Easy for min/maxers, PvPers, and PL'ers to do and there is nothing wrong with that, but adaptation is not adjustment. Look it up if you have to.
Btw I'll get to personal replies to me later... because the contradictions are glaring and obvious.... and yes, I feel obliged to point them out because not doing so means that none of you have to actually think about the programmed nonsense you spit, and also because none of you have either the wit, the balls, the nerve, or the intelligence to admit to the contradictions yourselves.
laters. -
I asked why do you think Phase and Hiber are required in PvP builds now... if not to ease and allow more effective evasion under post I13 mechanics.
Everyone here forgets now about people saying after I13 it became "neccessary to have an escape power" like phase or hibernate due to I13 mechanics? Really? Just as many peeps today with those powers as before I13 right? C'mon people... it just takes looking here on the PvP boards at just about every build suggested in the last 3 years to know better. I think the problem here is that if you say to me that yes, escape powers are needed in zones today due to I13 mechanics... you'd be admitting that it's harder to evade without them. This would of course be blamed on TS and HD... but no one here wants to admit that removing TS and HD will make it easier to evade in a zone. Simply baffling.
I pointed out that one's playstyle/enviroment has a greater effect than mechanics in regards to kill count when pvping in arena versus pvping in a zone, but no responses so far to that one... but I'm still supposed to consider screenshots of arena matches as proof that removing HD and TS in arena will yield the same results when applied to a zone. Guys I don't think I'm the only one who's not buying it.
Quote:So you are saying that in PvP's current version... PvP'ers have taken a "Phase or Die" approach to zone pvp in which without a phase power evasion is nearly impossible, and with a phase power evasion is... more possible... easier? That's what I'm saying too. Without TS and HD people in zones would not have to rely on these powers as much due to the fact that they would not be suppressed, the fact that they could spam heals, and they could evade better and die less. At the same time however, this all implies that with TS and HD in tact as it is today... PvP requires better tactics than before, better strategies than before, better insp management than before, more situational awareness than before, more skill than before, and a greater knowledge of how to evade than required before I13. In it's current form PvP also requires one to first reduce their emphasis on simple damage output to recognize and/or accept the above statements as true. (I bolded yours to make mine: See Points)Team arena builds have almost always had a phase power. That's been true since before I13. Most duel builds didn't, but these days you see plenty of people with Hiber/Phase but that's partly due to the proliferation of Hibernate and partly due to emphasis being placed more on simple damage output than aggressive, intelligent play and good inspiration management.
Many zone players pre-I13 took some sort of phase power in their builds, but the "best of the best" as you call them laughed because you didn't really need one in a zone situation provided you had good situational awareness and were good at evading. I almost never died on my Scrapper, MM, Emp, or Rad, and none of them had phase powers. Situational awareness is still important in post-I13 zone PvP, but the value of knowing how to evade is nearly nonexistent because most of the time you can't evade.
Quote:Killed plenty who tried this and anyone who though TP needed adjustment either didn't hunt in a pack or didn't know how to spike worth anything. Doesn't take 16 by a long shot, more like 3 people on target.
Ironically Xanatos, everything needed to change my mind would end up changing yours first. Common ground doesn't occur between two people who both think they are right trying to convince the other... it occurs when both sides think they are wrong and question the other for understanding. You tell me I'm wrong. I ask you to tell me why you're right. Big difference in my approah and many here is all. I made the first step towards agreement a very long time ago. -
Quote:Hey I'm just pointing out contradictions is all. You forgot to address any of them by the way. I asked why do you think Phase and Hiber are required in PvP builds now... if not to ease and allow more effective evasion under post I13 mechanics. I asked you to consider the effects of unsuppressed teleportation without TS/HD in a zone, and I pointed out that playstyle/enviroment has a greater effect than mechanics in regards to kill count in arena versus zone.If you really think getting kills with no HD/no TS is hard than you clearly did not zone before i13, because I did and people died as much as they do now, but people actually had to work for kills more than they do now.
Also, are you trying to say that people should be forced into an escape power to zone PvP? Because that's what it looks like.
People have been explaining throughout this whole thread why removing TS/HD would not making killing people in zone substantially harder, people would just have to change their tactics from, "How can I keep this guy in TS?" to "How can I keep this guy in range and how can I most effectively defeat him, and if need be how can I limit his ability to recieve support?"
I'm much more in favor of people needing to consider more than how they can keep someone in TS. Keeping people TS'd is very easy and really takes no thought. With TS off, people would have to consider a lot more when trying to kill somebody.
At this point, if you truly believe nobody has made any valid points other than you, than you are not even worth arguing with. All you have done in my eyes is establish over and over again how little experience you have PvPing in this game, how little you understand the PvP system in this game, and that you have no idea what this game was like before i13 mechanics were introduced, particularly TS/HD, and at the same time remain ignorant to the idea that you might not know what you're talking about.
I don't think I talked about anything you just brought up. Nothing is hard in this game by the way. -
Quote:That doesn't hold up. If you're enemy knows that there is no where safe to go like a base, then their entire playstyle can be vastly different than if they know that there is indeed a drone to hide behind. I don't see how one can even begin to think that the screenies put up as proof indicate anything substantial in terms of what removing TS and HD from zones would do. Especially because in my humble opinion... most perpectives revolve around ss/sj'ers. A person might easily think that getting kills in an open zone without TS and HD would be as viable than with TSand HD in tact... but I'd bet those same peeps never came across a good teleporter before I13 in a zone.It's to show you that even without TS and HD, teams can consistantly rack up large amounts of kills in 10 minutes. This would translate over to zone in a lot of ways. Most of the kills in those matches happened quick enough that most zoners wouldn't have time to run 10 feet let alone go back to base. Getting kills without TS and HD is still very viable, I would say even more so in zone than in arena because zone is so much bigger.
Ahhh. the good ol'days. TP and a handful of greens = lol no I won't die to the 16 of you because I've TP'ed and popped green insp 700ft away in only just a few seconds.
If I remember correctly. People were advocating the suppression of TP in some form or another long before I13 came around. They were doing so for good reason... and I say that as an avid TP/Fly PvP'er.
At best removing these two mechanics would just allow peeps to respec out of phase and Hibernoob. Simply because they'd get away as easily as they do having those "type of powers" now. BTW this point is brought to you by a much more subtle point... So I ask humbly and with ALL due respect... someone to share your thoughts to this question:
If removing HD and TS woulde not greatly increase the survivability and ability to evade in zones... then why exactly is it almost universialy suggested to have phase and/or Hibernate in a PvP build post-I13?
I come from a school when then the best of the best were those that laughed at peeps for taking and /or needing them... only to watch what became the best of the best cherish these powers and condemn anyone who called them a "crutch." -
Quote:What! NO! Don't suggest that!If you want the use of pvp to increase, don't try to change it to cater for your needs, try to change it to cater for the needs of those that could be convinced to give it a shot.
More robots please. Newbies must know that their way is "The Way". and I make all my moneys off of the bad psy/ems theyve been sending me!
lol seroiusly though (Like they would ever consider such sound advice) -
Quote:First you said ( In your OP) that Zwill asked how you would feel if they were removed... Then you said he simply asked what you all wanted, as if to start a poll. Which one is it exactly? I wasn't thereYou just don't get it. We were asked what we want. We said "We want HD and TS gone. Here's why." The "here's why" part contained sound logic and reasoning. If you cannot see that, you just don't know what those things are. Of course I am personally campaigning to have HD and TS removed. When I initially encountered them, I hated them. The more I thought about it, the more I understood precisely why that was so. I have individually constructed my own opinions based upon fact, and I have seen, agreed, disagreed, and commented on the opinions and arguments of others. There are many reasons HD and TS should be removed. Some are personal preference, some are simple logical contradictions they present when implemented into CoH. These ideas have been articulated several times in this thread and many more times in other ways and other threads. Some people would prefer to have HD and TS remain in the game for various reasons: some because they do not want to see more change in this game (maybe it makes them uncomfortable, maybe they don't want to respec), some because they honestly believe that HD and TS are sensible mechanics that are healthy to this game's PvP. There have been many convincing arguments given to disprove either thesis that HD and TS are sensible or healthy to this game. The fact that you refuse to see the logic in these arguments only implies that you are stubborn or trolling. It does not imply the the logic is not there or that it is flawed.
Lastly, if this is not a two-sided debate, why are you posting in my thread? I mean.. really.. Players that want HD and TS to remain don't have any reason to post here, yet you continually post here to oppose the removal of HD and TS? You need to actually understand logic before you can use it to be persuasive. I don't know whom you think you are convincing with your posts, but in reality they are only serving to clutter this thread.
You hated the system First... and began to understand why Second? That's not what most would call a good start to a logical reason. To clarify... this is because you obviously never overcame the change to began thinking objectively instead of subjectively based on your experience.
I agree there are many reasons given for the removal of HD and TS. What I'm trying to get across is the fact most of these reasons were based on personal PvP experience and perspectives similar to yours... So no. I'm not convinced and I'm just a player like you, while the devs are devlopers and ultimately resposible for making changes.
Finally Hemmingway3, You stated that this discussion IS a two sided debate earlier (missing my point in the process btw) and now you're saying that those against the removal do not belong in this thread... yet when my first response to you stated:Quote:but it seems that what the OP really wants is basically everyone to agree that the removal of TS and HD would be great in order to support the claim that the "vast majority" all feel the same...
Quote:Continued debates with people who don't understand how the system works (Dahjee, Zahl, etc) serve absolutely no purpose.
Quote:TS - slows down PVP for ALL parties involved. It's so easy on a ranged toon to keep blasting a melee toon who will never get close lol...
Quote:As someone pointed out, you use an inspiration which is designed to SAVE your life and end up dieing instead. LOL. I hate when i'm being gang banged in Zone and i have to decide between attempting to outrun them or using my own self heals/inspirations and slowing down to a crawl thus allowing a team of 300 to come smash my head all over the purdy RV pavement.
Quote:HD - Takes the skill out of pvp. Just button mash til the target goes down. Also to implement and ENTIRE system for a single powerset (empathy) is ridicdic'
Quote:Don't bother arguing with Dahjee. You're better off just ignoring his posts completely and responding to other people. It saves time, embarassment, feelings of uncertainty, anger and resentment for having the obvious pointed out, and causes too much doubt in the players who've sucessfully convinced you how to play, what to play, and where to play.
LOL Don't worry about it Mac... my post is Tl;DR already. Besides I'm sure you're happy where you are.
Keep the screenies and videos coming by the way. There is so much pruf in them it's not even funny! Actually though, it is to me considering being given names I recognize and remember from RV is priceless to see, and almost makes me want TS and HD removed from zones too! (Out of Pity that is) -
Quote:Hi again OP.Valid, sound, and logical reasons have been provided for the past several years to support the removal of TS and HD. They were provided in i13 beta, after i13 release, and every time after that when someone saw fit to discuss the topic. That includes this thread. Further, in order to fully answer the question posed by Zwillinger, reasons why TS and HD should not be removed do have to be provided. If they are not provided but do exist, the community's interests may not be fully represented by the Community team. If they are not provided because they do not exist, then the only issue is that the Devs haven't removed those mechanics yet. It doesn't matter if opinions and personal preferences provide logical proof because arguments have been made based upon fact and sound reasoning already.
Savvy?
You should accept the fact that just because you agree with something a poster types does not mean it is a valid, sound, and logical explanation. Based on your statements... you seem to be quite incapable of recognizing when a person is stating a pesonal preference.
What makes matters worse... is that the question posed by Zwilliger as you put is specifically asking for a personal preference. He did ask how it would make us feel right? Have you answered your own OP? Have you instead skipped the answer and used your personal preference to campaign to others to feel the same as you??
Also, the other point you're trying to make wasn't supposed to be that debatable... If the devs obviously and currently plan on keeping things as they are and have been, there isn't much reason for players to ask them to keep it that way is there?
I believe a more correct way to put this is that the players under the current system favor raw damage output and zerging. A big difference when you take the time to think about it. -
Quote:My argument is not flawed. Your reading comprehension is lacking is all.Not sure why I'm even going to bother responding to this, but your arguments are completely flawed.
You say the vast majority are against this change because more people play in zones. Flawed logic! Do I really have to tell you why? Of course I do. Zone PvP is not the same as arena PvP. Zone PvP is a lot easier to get into because all you litterally have to do is go into any PvP zone to start PvP'ing. Most casual players don't want to setup an arena match and find people for it, it'll most likely be unbalanced even though zones are like that 100% of the time. Arena is more competitive based where people usually setup duels or matches with even teams. Not everyone likes that kind of PvP, however you must be a fool if you think that has anything to do with the actual game mechanics.
You also say it shouldn't be changed because it's already been in place for so long. That's a terrible reason and makes no logical sense. Bad mechanics are bad no longer how long they've been around. It's not like the devs have changed things that have been in the game for years. Oh wait they have, on multiple occassions. What do you think that whole i13 thing was that got us here in the first place was? With your logic, PvP shouldn't have been changed because it was around for so long before that. But we all know that you're fully supportive of this system without ever saying why.
First of all I did not make an argument stating that a majority of PvPers are against the removal of TS and HD. This alone makes the rest of that paragraph dumb sorry to say. Read my post carfully and you'll find that my point was that it is difficult to prove that the vast majority are for the change simply becasue the vast majority do not play with those settings.
Second of all I did not state that HD and TS should not be changed because they've been in place for so long. Again you are simply failing to comprehend. My point here was that these mechanics are old enough that the only side that really has to provde valid, sound, and logical reason is the side that wants it to be removed. Unfortunately, opinions based on personal preferences don't provde this.
Lastly, I could care less if the system changed. It was changed before by a bunch of whiners, and if change occurs again... it will be for the same reason and very likely lead to the same result. I'll be enjoying myself regardless simply because I do not depend on a ruleset to enjoy PvP. I understand these mechanics as well as anyone here and made my peace with them about 2 weeks after I13 was released.
This thread is about the specific mechanics of HD and TS, and as you know we have a choice to either Zone with then in place or go to Arena and turn them off. Many people in this very thread prefer to PvP without those settings and have a better PvP experience by doing Arena with HD/TS turned off... but you want me to think that most players aren't capable of choosing to do the same? If this is what you're saying then it actually places everyone who does prefer "no HD/TS Arena" over Zone PvP into an even smaller group...making it even harder for any of them to represent the wants of the entire community.
There are indeed a few trolls in this thread. I'm not one of them though so try harder peeps. -
Quote:I'm not sure why you're having a hard time understanding what I type. I'm certain however, that this issue lies with you and not me. You seem to dodge my arguement at all costs, and use Zwillinger's question to you and others as an excuse. Did he tell you to make a forum post about it too?I stated that I wanted opinions and arguments relevant to the initial question. I stated my argument. You stated your argument as a fact that you cannot know to be true. You also state that no valid reasons for the removal of HD and TS have been made. They have been made in many different ways in this thread alone. You also have trouble forming sentences in the English language, making your arguments even weaker since they don't usually make sense to the reader. You then point out that we are talking about 3 year old mechanics. For 3 years these mechanics have been horrible and they still are. Alongside that, this topic was brought up by Zwillinger. You think it was inappropriate of him to do so?
Before you make posts with so many logical fallacies, how about you learn to read proper English sentences and go back over all the constructive posts in this thread.
The mechanics have been horrible to you for three years... not me. I'm quite content tyvm. Trying to prove why you should be enjoying them as I do is as silly as you trying to prove why I shoudn't be. It is you claiming that your argument is factual when such is not the case. Every single claim and reason given for the removal of TS and HD so far in this thread have been simple opinions based of a person's definition of fun basically, and the closest argument to the contrary are those that point out the obvious fact that so many left and quit PvPing after I13.
This topic is old. It's very old. It was not brought up by Zwillinger. You happen to be in a conversation where he he asked a hypothetical question on the matter, and you should calm down about it really. -
Quote:The point of this thread is to answer the question: How would you, as a PvP community, feel about the out-right removal of Heal Decay and Travel Suppression.
I argue that the vast majority of the PvP community (that has any understanding of this game) would agree to removing BOTH HD and TS. The people that have argued for the retention of HD and TS have not provided any valid logical reasons to keep these mechanics. They have attempted to justify their emotions on the topic with flawed logic and incomplete arguments. Even so, I would love to hear more VALID arguments for both sides of this issue.
I would also LOVE for the community team, part of whose job it is to represent OUR interests to the development team, to be a part of this discussion.
Hey I made some pretty valid points on the matter without trying much, but it seems that what the OP really wants is basically everyone to agree that the removal of TS and HD would be great in order to support the claim that the "vast majority" all feel the same... but truth is the vast majority doesn't.
Such a claim would lead one to think that arena is more popular than zones because it does not require TS and HD... that the vast majority of PvPers spend all their time doing KBs and avoid zone due to zone mechanics.... but this is far from the case. Why is that?
Also...as I've pointed out a few times now, we're talking about almost 3 year old mechanics! You're actually requesting people to give "valid logical reasons" to keep them in the game? I believe removal of these mechanics is what needs reason and valid proof... especially since you have the option to PvP without them, and sorry to say but I seriously doubt that basing all reason behind your defintion of "fun" is enough. -
Quote:A decent and much avoided point you hit on.In my experience, most PvPers choose their ATS/powersets based on whether they play with or without HD/TS. I prefer to play by zone rules, that is to say with HS and TS on, so when I fight someone who insists on turning them off, I'm at a huge disadvantage because I'm 1.) not used to it, 2.) not specced for it, and 3.) don't always have ideal powers for those rules.
In my opinion dual builds was a either a bone thrown to PvP'ers or a coincedence (I think not) that it came in I13 as well.
Unfortunately, some will consider their build and playstyle to be so super good, that they should not have to switch either their playstyle or build to compete when put into a different setting or set of rules.
It works both ways. We only seem to hear of one though. -
Still mute points and repeated opinions... If a PvE'r complains about PvP... we simply tell them that it's not mandatory and to avoid it if they don't like it, but you tell a PvPer that TS/HD is not mandatory and to avoid it if they don't like it... well they go on about how everyone shouldn't have to deal with it based on their own definition of fun... Go figure?
The best argument you all stood to have would've happened back when they allowed the removal of TS and HD in arena (I15?). If every PvPer started and continued playing arena (and ignoring zones) because of the no TS/HD option there... it would be easy to say/prove that everyone, or most everyone prefers those mechanics. However, it's admitted/accepeted that arena/KB is inconsistent day to day while RV/zone (Freedom) is not.
Ironically, because I know of most of you all too well... is the fact that if the Devs hadn't added those options to arena until say... I21, most of you all (that stayed) would be the first to call out peeps for demanding those setting to PvP now... having had no choice but to accept the current system...call yourselves awesome, and condemn anyone who prefers to do it differently than you.
Going forward, you're best bet is to avoid silly attempts to campaign the removal of 2+ year old mechanics, and instead embrace them so you can suggest additions to the game that may make them bearable for you (i.e. proliferating /Posion and creating Time Manip. instead of nerfing /Regens and adding useful Incarnates instead of nerfing Psy/ Blasters' Damage spikes etc) -
Quote:I did read your OP, and I gave you feedback on the matter. You seem to be campaigning against something that you have the option to avoid.You just didn't even read the OP did you? I bring up this subject because A) The community was asked by our lead representative to the developers (Zwillinger) how they would feel about this change if it were to hypothetically happen, and B) Because TS and HD are truly bad mechanics. It has been explained in several different ways in this thread alone why that statement is true. You suggest that people should be complacent just because they have been around for years. That is a horrible suggestion. One should not be complacent with something simply because it exists. If it sucks, get rid of it.
Regardless of how strongly you may feel on the subject...the best you can really offer here is your opinion. I simply compared your opinon to a few other things that people can spit opinions on... Sorry to say, but your OP is not terribly different than a PvPer getting droned reapeatedly only to complain about the drone or the droner... instead of simply avoiding both.
Still bitter X? -
Quote:Makes about as much sense as assuming everyone who doesn't like the current system are all bad unless they arena with TS and HD turned off.I assume most of the people who "like" the current system are all the bad KM Scrappers that think they will suck if anything is changed.
Unless a person has been stuck in a box for a few years... TS and HD shouldn't be an issue or have that much of an impact on one's PvP experience.
Complaining about it these days is no differrent than whining about phase, hibernate, inspirations, Psy/Ems and KM/ scrappers.
Bottomline is if you don't like TS and HD (as another poster pointed out) then just stick to arena where you have the option to PvP without them. -
Quote:Overall knowledge of course not. Knowledge of this game I think it's safe to say that they don't share with us everything they know. If you know of a paying customer to this game that happens to know what is to come in I26, for example... let me know. Maybe there are are paying customers that know what day I20 is scheduled for live, but I doubt any of us know as much about this game than the developers, programmers, etc...just because someone isn't working for the dev team, doesn't mean they have less knowledge than the devs.
The put the point that you missed in analogy form. I have more knowledge of my kids than you. I do not necessarily have more knowledge of children than you... but I know more about My kids than you.
I agree the devs are not all knowing and incapable of making mistakes.
Quote:I think it's pretty safe to say that arcana knows more or atleast as much about the game as the majority of the current dev team yet she is still "a paying customer" so she is clearly inferior. amirite?
Is this really what passes for facts now a days? Very sad indeed you think this way. -
Quote:I agree. To me they are simply changes to the game overall, that happen to affect PvP in a positive way. Subtle... meaning there for anyone willing to take advantage of it as opposed to forced change put on everyone... you know.... like the change most people are still crying about today from 2008.The reason they are not labeled as pvp changes, is because... most of them aren't PvP changes.They are PvE changes that trickled down.
Quote:Bug Fixes: A few months back the immobilization protection was fixed on Widow's IW, it no longer suppresses while being held. Awesome! Except that it was never immobilize protection that mattered it was the knockback protection; the toons still get destroyed by anything mind/. Defenders get hibernate - Great; except now scrappers get it too?
Quote:Incarnates, don't even talk about them in pvp. AFAIK no PvPers were invited into closed betas to test the affects on these things. During i18 closed, there wasn't even enough PvPers to get together to test any of it (if you don't believe me, how did the damage of kinetic melee get overlooked?). I saw one other person who regularly participated in PvP while I was in closed beta. Same goes for i20, except now theres going to be 4 more incarnate slots opening up. None of this stuff has been tested in PvP and I wouldn't be surprised if some if it is terribly broken.
Quote:DR numbers are not cryptic, there is a nice guide that explains how it works. A better word is abstruse; 3 minutes of searching can net you an explanation, its comprehension where the problem lies.
Quote:Its amusing that you mention you like the way mez works and how there is skill in managing inspirations in the following sentence. Kinda like how you used to have to manage break-frees against mezzers, but now they do absolutely nothing?
Quote:There is no skill to using heals when HD is on, its simply a matter of counting out loud to when your heal will be effective again, that's not considered a skill past kindergarten. Effective healers don't just heal when its recharged. An Empath that APs simply because it recharges is a dead Empath.
Quote:This is wrong wrong wrong and I've called you out on it before. You not wanting to step up in the community is your own problem; don't act oblivious to the people who have previously and still are. In the past year there has been a league, a ladder, and now another league, all organized and run by the community. Where were you during any of this? Don't fall back on the "I'm not a hardcore PvPer" because last year's league had a d6 team for non-hardcores/newbies and people interested in learning PvP.
Quote:You accuse the community of waiting for someone to fix it? There have been many posts and discussions about how to fix pvp. There is a thread containing many of the bugs. People fill bug reports constantly in-game, and its all been ignored.
Quote:You say that the community only projects their own wishes? Do you really think we all want to be playing psi blasters? The reason all the things I mentioned previously happened is because we want something more in line with balance. Whether you want to acknowledge it or not pre-i13 was more balanced than the current system.
Quote:You speak of being able to make any toon 'work'; that was more possible before the PvP changes.
Quote:The damage mitigation offered by defenses is far behind resistances, shield and mez protection buffers have little use.
Quote:With HD on healers have little impact in organized team situations. You say that you can start with a concept and be effective, how is that possible when 1/4 of the game's powersets are now ineffective in PvP?
Quote:Get over yourself. Your ideas about what works and doesn't work in PvP are not ground-breaking, inventive, or ingenious. Many of the people here spend hours upon hours leveling toons, equipping them, and testing them in different mixes of powersets, archetypes, and team makeups. People aren't locked into these few PvP fotm builds because they're not creative, they do it because its most effective and at its core PvP is a competition.
Quote:You constantly insult members here. Many of these people are better players than you or I and several of them (myself included) have a far better understanding of game systems than you do.
Quote:The real fact is, the community here is what has been keeping PvP alive.
Quote:There was good feedback given during the i-13 beta, and after it was released people still pushed for changes that would benefit the players. Contributors want and have always wanted a balanced fun, experience. Even the veteran players who have been jerked around for years and the more 'discordant' members of the community have given some decent feedback in Z's threads.
I think they get that by now... it's ok to be happy.