To Everyone Playing a Poison Controller...


AresSupreme

 

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It was all you bro.

Even so, poison controller is still a great disruption toon.


 

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Originally Posted by hemmingway3 View Post
It was all you bro.
It actually was bro.


 

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Quote:
Interface

Degenerative Interface: This interface tree adds a chance to debuff a target's maximum HP when you attack. The core branch increases the chance for the HP debuff to occur, while the radial branch adds a chance for a minor Toxic damage over time (DoT) effect.

lol...


 

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Lolwat


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by Xanatos View Post
It actually was bro.
Yes, because absolutely no one else could have possibly reported that issue.



 

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Divulging personal discussions with NCSoft staff is against forum regulations. So sadly I can't reveal more on the matter.


 

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Then why post the thread in the first place?



 

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To help me overcome my self esteem problems obviously.


 

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you missing the point ppl. -maxhp debuff proc will be funny


 

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Maybe for Rads...?


 

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cool gj! - nice that they added slotting to venomous gas too - guessing this will warrant a free spec?


 

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I've played COH since the beta test, but I'm a nOOb when it comes to PVP.

Are /poison controllers the FOTM for PVP? If so, I might make a PVP build for my plant/poison controller. I'd like to try getting the PVP IOs the honest way (and not just buying them).


Malakim

-Playing since COH beta and still love the game!

 

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The "honest way" of getting PvP IOs will take you years of constant PvPing to actually slot a toon. The drop rate is that bad. I have gotten maybe 6 or 7 drops since I started actively going into RV on Freedom several months ago.


 

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Quote:
Originally Posted by hemmingway3 View Post
The "honest way" of getting PvP IOs will take you years of constant PvPing to actually slot a toon. The drop rate is that bad. I have gotten maybe 6 or 7 drops since I started actively going into RV on Freedom several months ago.
/this in terms of pvp drop rate its actually more rare than purples and there are a LOT of restrictions on actually getting them

if you want to get things for drops then you have to set up an afk pvp farm and you *might* get 0-3 per night assuming nobody interrupts you

if you still dont want to pay 200 mil to 3 bil per IO i would suggest A) saving alignment merits or B) saving empyrean merits or C) both A and B


 

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Wow. Then I'd say that the prices in wentworths/BM are really undervaluing the PVP IOs.

(See how Noobish a PVEer can be?)


Malakim

-Playing since COH beta and still love the game!

 

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Originally Posted by Malakim View Post
Wow. Then I'd say that the prices in wentworths/BM are really undervaluing the PVP IOs.

(See how Noobish a PVEer can be?)
Oh yea... 2-3 billion inf for a 3% defense IO or 1.5 billion for a toxic proc is under valued... These prices are worse than any IO that is native to PvE, and much of the reason for the high prices is because they have value in PvE as well as PvP.

The only reason there is any reasonable supply of these IOs is because people afk farm them. It's just one of the many problems that the devs created intentionally and ignorantly but refuse to fix.


 

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Originally Posted by hemmingway3 View Post
Oh yea... 2-3 billion inf for a 3% defense IO or 1.5 billion for a toxic proc is under valued... These prices are worse than any IO that is native to PvE, and much of the reason for the high prices is because they have value in PvE as well as PvP.

The only reason there is any reasonable supply of these IOs is because people afk farm them. It's just one of the many problems that the devs created intentionally and ignorantly but refuse to fix.
Sad but true. Without pvp io farmers these ios would only be sold off market and for even more ungodly numbers. I'd guess that farmers and duping account for over 99% of the pvp ios in the game. Some pvp io farmers have 16595 hours logged so a big thank you to those people for attempting to remedy the economic crisis in coh. And an even bigger thank you to those that dupped 1000s of glad jav procs.


 

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Originally Posted by Daknah View Post
Sad but true. Without pvp io farmers these ios would only be sold off market and for even more ungodly numbers. I'd guess that farmers and duping account for over 99% of the pvp ios in the game. Some pvp io farmers have 16595 hours logged so a big thank you to those people for attempting to remedy the economic crisis in coh. And an even bigger thank you to those that dupped 1000s of glad jav procs.
You are welcome. I take donations.


 

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The drop rate for pvpio's is NOT worse than purples. There's just less of them available because you get so many fewer kills.


 

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Originally Posted by DaveMebs View Post
The drop rate for pvpio's is NOT worse than purples. There's just less of them available because you get so many fewer kills.
Yeah, which to me says something because Purples are also far more expensive than they have ever been. This is probably because the population is lower in general and nobody Purple farms anymore, they just AE farm.

I think they should increase the drop rate of both Purples and PvP IOs to the point where they are actually affordable by more than the rich of CoH after we start reaping the benefits of the increases. They would probably just continue to argue that it's exploitable to have such high drop rates or something, but does that really matter when the end result is substantially lower prices? Is it really worth it to punish legit, non-exploiting, non-farming players for the few people who can and do exploit things? People who want to exploit will always find a way anyways.

Take a hint from the real world, inflation sucks. (The last paragraph was more directed towards the devs even though I know they probably won't see it anyways)


@TheKatalyst
My **** is bleeding.

 

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Quote:
Originally Posted by DaveMebs View Post
The drop rate for pvpio's is NOT worse than purples. There's just less of them available because you get so many fewer kills.
Fewer kills and a kill must be rep valid to yield a drop, which restricts it by 5 minutes. For example, if team WARE scores 85 kills in an 8v8, only 16 of those kills may possibly be rep valid within a 10 minute match. This means only ~19% of an extremely high scoring offense's kills had a chance to drop a PvP IO (this low percentage is then multiplied by the actual drop rate to yield the effective rate). Considering it is common practice to cycle the same select enemies more often than evenly killing all 8 enemies on a team, this percentage is very likely to be even lower. However, if a team of 8 PvErs were to defeat 85 enemies (a trivial task), 100% of those kills would have a chance to drop a purple. Now, it does not appear that the PvP IO drop rate is similar to the purple drop rate. It appears that it has been adjusted to reflect the noted restrictions on IO drops; however, it has not been adjusted enough to make the rate comparable to the purple drop rate. The PvP IO drop rate was adjusted downward to decrease the yield of a PvP farm, but this had the consequence of ruining the drop rate for normal (read: actual) PvP. Since the actual rates have not been released, I can't really say much more than that.

This is totally on topic.


 

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when then first came out it was easier to farm them in arena and pvp zones..


 

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Quote:
Originally Posted by hemmingway3 View Post
Fewer kills and a kill must be rep valid to yield a drop, which restricts it by 5 minutes. For example, if team WARE scores 85 kills in an 8v8, only 16 of those kills may possibly be rep valid within a 10 minute match. This means only ~19% of an extremely high scoring offense's kills had a chance to drop a PvP IO (this low percentage is then multiplied by the actual drop rate to yield the effective rate). Considering it is common practice to cycle the same select enemies more often than evenly killing all 8 enemies on a team, this percentage is very likely to be even lower. However, if a team of 8 PvErs were to defeat 85 enemies (a trivial task), 100% of those kills would have a chance to drop a purple. Now, it does not appear that the PvP IO drop rate is similar to the purple drop rate. It appears that it has been adjusted to reflect the noted restrictions on IO drops; however, it has not been adjusted enough to make the rate comparable to the purple drop rate. The PvP IO drop rate was adjusted downward to decrease the yield of a PvP farm, but this had the consequence of ruining the drop rate for normal (read: actual) PvP. Since the actual rates have not been released, I can't really say much more than that.

This is totally on topic.
I think that every kill on a Dev/Mod/Community Events Leader should count as a valid rep kill. That would then increase our chances if we hypothetically got 85 kills in a 10 minute match from 16 to 30 (assuming hypothetically we killed Zwillinger 16 times and removed his 2 from the original 16). That would then increase our % of possible pvp ios from the ~19% of kills up to ~35% of kills making it substantially more profitable to hypothetically fight Chicken Nuggets.


 

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Awesome. Can we fix stalagmites and controller mind control aoe now? Thx.


On the note of new incarnate powers...

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Intuition Boost: This alpha tree focuses on boosting Hold effects, and secondarily boosts Defense Debuffs and Range. The radial branch also boosts Damage, Slow effects, and To Hit Debuffs.
Dominator love!


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Cognitive Interface: This interface tree adds a chance to confuse targets of your attacks for approximately 2 seconds. The core branch increases the chance to confuse targets, while the radial branch adds a chance for a minor Psionic damage over time (DoT) effect.

Degenerative Interface: This interface tree adds a chance to debuff a target's maximum HP when you attack. The core branch increases the chance for the HP debuff to occur, while the radial branch adds a chance for a minor Toxic damage over time (DoT) effect.

Spectral Interface: This interface tree adds a chance to immobilize targets of your attacks for approximately 2 seconds. The core branch increases the chance to immobilize targets, while the radial branch adds a chance for an additional moderate Negative damage over time (DoT) effect.
Oh my.... immob, confuse, or -max HP.. all with a dot component! lol