To Everyone Playing a Poison Controller...


AresSupreme

 

Posted

Quote:
Originally Posted by hemmingway3 View Post
Fewer kills and a kill must be rep valid to yield a drop, which restricts it by 5 minutes. For example, if team WARE scores 85 kills in an 8v8, only 16 of those kills may possibly be rep valid within a 10 minute match. This means only ~19% of an extremely high scoring offense's kills had a chance to drop a PvP IO (this low percentage is then multiplied by the actual drop rate to yield the effective rate). Considering it is common practice to cycle the same select enemies more often than evenly killing all 8 enemies on a team, this percentage is very likely to be even lower. However, if a team of 8 PvErs were to defeat 85 enemies (a trivial task), 100% of those kills would have a chance to drop a purple. Now, it does not appear that the PvP IO drop rate is similar to the purple drop rate. It appears that it has been adjusted to reflect the noted restrictions on IO drops; however, it has not been adjusted enough to make the rate comparable to the purple drop rate. The PvP IO drop rate was adjusted downward to decrease the yield of a PvP farm, but this had the consequence of ruining the drop rate for normal (read: actual) PvP. Since the actual rates have not been released, I can't really say much more than that.

This is totally on topic.
/this and if you happen to be lucky enough to get a drop your then invalidated from any more pvp IO drops for 10 minutes, so if you get a cruddy drop might as well bow out for a few matches since you wont even have a chance to get another drop for 10 minutes (it would depend on how long the match is for how many you have to sit out)


 

Posted

Quote:
Originally Posted by Daknah View Post
I think that every kill on a Dev/Mod/Community Events Leader should count as a valid rep kill. That would then increase our chances if we hypothetically got 85 kills in a 10 minute match from 16 to 30 (assuming hypothetically we killed Zwillinger 16 times and removed his 2 from the original 16). That would then increase our % of possible pvp ios from the ~19% of kills up to ~35% of kills making it substantially more profitable to hypothetically fight Chicken Nuggets.
If such a mechanic was in place, you would still only be moving from a tiny chance to a tiny chance.

Quote:
Originally Posted by Necrotech_Master View Post
/this and if you happen to be lucky enough to get a drop your then invalidated from any more pvp IO drops for 10 minutes, so if you get a cruddy drop might as well bow out for a few matches since you wont even have a chance to get another drop for 10 minutes (it would depend on how long the match is for how many you have to sit out)
The chance for a drop is not dependent on how recently you got a drop.... While the probability of getting 2 or more drops within a small amount of kills, each chance is calculated separately.


 

Posted

Hey Zwillinger if you're reading this. Why can't I use the search tool to search for anything related to keyword pvp?


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
/this and if you happen to be lucky enough to get a drop your then invalidated from any more pvp IO drops for 10 minutes, so if you get a cruddy drop might as well bow out for a few matches since you wont even have a chance to get another drop for 10 minutes (it would depend on how long the match is for how many you have to sit out)
Quote:
Originally Posted by hemmingway3 View Post
The chance for a drop is not dependent on how recently you got a drop.... While the probability of getting 2 or more drops within a small amount of kills, each chance is calculated separately.
I can confirm this, I have received 2 pvp ios in a 5 minute span. A kill for rep Io a kill without rep then a kill for rep Io


 

Posted

Quote:
Originally Posted by hemmingway3 View Post
The chance for a drop is not dependent on how recently you got a drop.... While the probability of getting 2 or more drops within a small amount of kills, each chance is calculated separately.
Quote:
Originally Posted by Daknah View Post
I can confirm this, I have received 2 pvp ios in a 5 minute span. A kill for rep Io a kill without rep then a kill for rep Io
ah i was going by secondhand information since i dont really do a lot of pvping myself

i did know about the rep valid kill portion but was not sure on that part


 

Posted

Wait that hold was broken?

I guess using those useless breakfrees helped me to miss that.

What ever happen to the smart PvP'ers in this game?


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by Tokyo View Post
Hey Zwillinger if you're reading this. Why can't I use the search tool to search for anything related to keyword pvp?
Because "PVP", much like "PVE", is too short a search term.


Quote:
Originally Posted by Dahjee View Post
Wait that hold was broken?

I guess using those useless breakfrees helped me to miss that.

What ever happen to the smart PvP'ers in this game?
Ahahahahahahahahahaha.


 

Posted

Why do people even respond to Dahjee? You'd be more productive facerolling on your keyboard.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Dahjee View Post
Wait that hold was broken?

I guess using those useless breakfrees helped me to miss that.

What ever happen to the smart PvP'ers in this game?
ftgyhuiuyt9oooooo67uyu9o

^ complete faceroll


 

Posted

Quote:
Originally Posted by Dahjee View Post
Wait that hold was broken?

I guess using those useless breakfrees helped me to miss that.

What ever happen to the smart PvP'ers in this game?
Ahahaha, they said break frees!


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Dahjee View Post
Wait that hold was broken?

I guess using those useless breakfrees helped me to miss that.

What ever happen to the smart PvP'ers in this game?
LOL...I suck at PVP and even I know better....


 

Posted

Quote:
Originally Posted by hemmingway3 View Post
ftgyhuiuyt9oooooo67uyu9o

^ complete faceroll
video pls


perma jump is ---> /up 1