Updated Forum Rules and Proposed Forum Changes
ok I'm gonna be slightly philosophical here but this point bothers me a lot:
I'm pretty sure a lot of EU forumites will agree with me when I say we had to make a lot of noise to get heard and our actions (mine especially) could have easily been considered to fall foul of this rule. I will very gladly point out that to my knowledge nobody was ever warned that we were it does concern me that an overly zealous mod could have snipped those voices very succinctly when we were raising a legitimate point and were not getting much redname feedback. It does strike me that it's potentially a gagging clause - but I'll happily add the caveat that I've no experience of it being used that way. Something to think about maybe? |
Much of what is in the proposed Updated Forum Rules is simply an update. A rewording or re-organization of the various points at times, but mostly just updating a tiny bit.
If you look at the current version of the forum rules and compare it side-by-side with the proposed updates, you'll see that not much has changed. If you could go back and look at the previous forum rules as they were posted over the past several years, you'd find that there's not much new under the sun.
As to whether the Updated Forum Rules will finally have consistent moderation, unlike what we have now and have pretty much always had, that is the real question.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
I think a merge of the AT forums in the manner Zwill suggested is a great idea. The idea is to make the forums so you do NOT have to scroll down through a bunch of stuff. I believe what Zwill was suggesting went something like:
Main Forum Subforum
(Yes I know, left out Masterminds, this is just an example) Exactly HOW is this more confusing? It seems rather simple to navigate. It would be the same as before which ATs keeping their own subforums like they have now, just be divided into categories. |
I've been taking some notes:
Thanks for the continued discussion all. We're paying attention and appreciate you working with us to improve the forum Feng Shui. |
More guides certainly sounds like a good thing; on the other hand after this thread, I can easily imagine "OMG now we've got too many guides -- how do we consolidate THEM?"
Short answer: don't do it. Slightly longer answer: don't do it, and don't fire Zombie Man as the volunteer editor there unless some redname is prepared to do an even more outstanding job, which probably entails more work and more time than it might look like at first glance.
From using the guide section semi-regularly [and pointing them out to new players regularly] it seems apparent that yes, old dead links should be purged, but active guides shouldn't necessarily be purged simply because they're from, say, Issue 8. While numbers and powers may have changed, basic skills and tips like "gathering aggro" or "avoiding mass aggro if you're a squishie" or "hey, if you're tanking, try turning that Archon around 180 degrees so his rocket launcher AoE doesn't hit everybody" haven't changed all that much.
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
It's not the inability to find specific ATs. It's the categories themselves. Many Brutes do not tank. Why are Corruptors ranged and not support? Dominators are support despite not having any buffs? Why? MMs were designed to be the redside Tanker counterpart, going to put them under tanks?
It (intentionally or not) creates an official playstyle for each AT. Considering how very open ended in playstyle each AT can be, this is a very bad thing. |
While the ATs are indeed flexible (and I won't deny that!) it's obvious NCSoft/Paragon believes that at their core, they have an intended role and/or function. It doesn't mean they can't do other things (I've seen Tankers fulfilling DPS roles and of course there's Blappers and Tankerminds), but they have a role they were meant to fill.
For veterans, yes, it's confusing because we all know this information. But for people either new to CoX or heck, new to MMOs, it would be much easier for them to start with the established roles, and then branch out.
- When proposing changes, keep two things in mind:
1. Less is better: The less you have to scroll down the page, the fewer forums there are, the simpler it's going to be for a new user/someone unfamiliar with the forums. 2. Less clicks is better: Creating more parent/child forums isn't the solution. Things need to be one click away (Web Design 101 IMO). 3. The purpose of improvement is to grow our forum Community and to make the experience better for everyone, overall. |
Rule Zero of user interfaces is: clarity trumps all. User interfaces should not require complex explanation: the best interface is one that is self-documenting: it is obvious what it does, and (not the same thing) it is obvious how to do a particular thing with it.
So lets look at it from both directions. Suppose we were to have something like you mention original, or also anything remotely similar to it. I'll use it for example purposes but this applies to any and all suggestions remotely like it:
- Tanks: Brutes and Tankers
- Ranged DPS: Blasters, Corrupters and Dominators (Doms could also go under support)
- Support: Controllers, Defenders and Masterminds
- Melee DPS: Stalkers and Scrappers
- HEATs and VEATs: Peacebringer, Warshade, Soldier, Widow
- Build Sharing/Critique
So a new player is looking at the forums, and is looking specifically at the Melee DPS forum. What does going there do? What content will they see? Question: will they see Brutes in there? Brutes are considered "melee dps" by many players: they nominally have nearly the same melee DPS as Scrappers (and by the way, we don't have DPS classes in City of Heroes in the same way as in other MMOs, so this terminology is not used by the player community in general: encouraging new players to use it will only cause players like me to have to correct them). Suppose we put Brutes in there to fix the problem. Now we look at Tanks. Are Brutes in there? Most people consider Brutes to be a tanking-like class, but if you go to that forum you won't see Brute posts. Or worse, *some* Brute posts will go there and others will go into the Melee DPS forum.
Maybe this would work if all the defensive brute discussions happened in the tanking forum and all the offensive brute discussions happened in the melee DPS forum, but that won't happen. Even if you tell people to do it, discussions are often much more fluid than that.
So even by your own rules, players will now need to use more mouse clicks to get what they want: they will need to read two different forums to search for discussions about what they want.
In any case, because many archetypes fit into multiple common groupings, organizing in this way reduces clarity. It actually increases the amount of work necessary to find what you want. Lets go the other way around: if you want to start a thread or look for a thread about a particular topic, which forum should you pick. As I said, at least in theory if I wanted to I could put all my Brute offensive questions into the melee dps forum and all my Brute defensive questions into the tanking forum. Suppose I have a question about Domination. Where does that go? How long would it take for me to figure out that Domination questions belong in the Ranged DPS forum.
I would just leave it alone myself but suppose I was charged with reducing the number of forum sections, period, in this particular part of the forums. Then what I would do is this: segregate by *powersets* and *special topics.* For example, off the top of my head:
- Damage sets
- Defensive sets
- Buff/Debuff sets
- Epic, Ancillary, and Pool sets
- Min/Max and Build discussions
- Archetype-specific and playstyle discussion.
That at least matches how the game currently works and how discussion about the game currently revolves. Not my first choice, but at least not my last choice either.
I get the sense that both the new character creator and the proposed forum grouping is at least partially intended to map City of Heroes archetypes into common MMO class types, i.e. Melee DPS. But because City of Heroes archetypes are not designed that way, don't play that way, and don't function remotely closely to how they do in other MMOs, that might look like it makes things more approachable on the surface, but you'll simply encourage new players to believe something that is not true: that their preconceived notions about how MMO constructs work in other games is transplantable here. And the existing playerbase will react to that by constantly correcting them. That may be a much more serious turn off to new players than a forum with too many sections will be.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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And yes, there are quite a few signature images that break the 600 x 120 rule. Another inconsistency in applying the rules.
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What I'd like to see is an increase in the size of text/HTML signatures so that people who post their guides into their sigs can do so in plain hypertext.
Currently it's SEVERELY limiting to try and do with extant size limits, even proxied through URL shorteners like TinyURL.
Right now I'm burning roughly 50KB of images to convey something I could do in less than 1KB of text.
Something that has been bugging me since yesterday, why is the 'Suggestions' forum in the 'For Fun' section of the forums?
Are we just waisting our time with our suggestions, since they are just for fun? |
However, things have changed. Stronger moderation leads to less junk threads. The Devs have said on multiple occasions that they do indeed read Suggestions. Thus, it should be moved out of the wasteland of For Fun.
I'm doing this odd thing called engaging the Community in a discussion and taking into account their considerations before making a decision about the forums that many of the people here spend a sizable portion of their day on.
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The intent of this is not to quell your voices from being heard. Moreso to prevent players from doing things like spamming forums, posting in *every* *single* *thread* with the same message, or otherwise post in a way that's non constructive.
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Typical. When you do a revue of a structure to see what's surplus, you wind up also seeing what's missing.
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But if you look at the character creation, the classes themselves are arranged by such playstyles. Brutes ARE listed as a Tanker class. Corruptors are ranged damage. Dominators are support for the same reason Controllers are (Mezzes are support).
While the ATs are indeed flexible (and I won't deny that!) it's obvious NCSoft/Paragon believes that at their core, they have an intended role and/or function. It doesn't mean they can't do other things (I've seen Tankers fulfilling DPS roles and of course there's Blappers and Tankerminds), but they have a role they were meant to fill. For veterans, yes, it's confusing because we all know this information. But for people either new to CoX or heck, new to MMOs, it would be much easier for them to start with the established roles, and then branch out. |
And btw I've NEVER (and I can bet others will chime in on this, especially those who started on COV) though of Brutes as Tanks. EVER.
Also there was once a time where the developers noted that MMs were the ones that were meant to be COV's tanks. NOT BRUTES!
So no, the current character classification in game ARE NOT AT ALL WELCOME. But I'm not going to complain too loudly about them. THEY SHOULD NOT BE BROUGHT TO THE FORUMS. Leave the AT forums as is.
Thankfully Zwill seems to be getting this.
The other suggestions Zwil suggested I'm down for.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I've been taking some notes:
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Waiting for people posting in this thread to catch up to this...
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I don't expect anyone but the Community Team to keep organization in the forums. I do like to gather feedback before making changes.
This is an exercise in feedback. |
"If you want to post a guide it has to look like:"
[Guide]: Topic: Description/CatchyText
That's the kind of "user organization" I'm talking about. You could mandate this all day, every day, forever. It wouldn't help anything, save driving people off the forums.
I've been taking some notes:
Thanks for the continued discussion all. We're paying attention and appreciate you working with us to improve the forum Feng Shui. |
[/LIST]
Waiting for people posting in this thread to catch up to this... |
Sound. Ta to Z (and other Z for shouting it loud enough so I could hear it above the sound of my own pomposity)
As for the rest of the site do what thy will, I've no real preferences or suggestions that haven't already been suggested.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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1: Why do we need a build sharing forum? Is it supposed to lead to an influx of powerset and build guides? More likely it will lead to "I need a build for [insert FotM of choice here]" posts as well as many many posts about [insert FotM of choice here]. The individual AT forums seem to handle build sharing and critiquing just fine.
2: The News and Announcements posts are just repeated in the News and Announcements discussion forum. Why do we need two?
3: Mac Users is under Player Help but Technical issues and Bugs are under Development. This makes no sense. The Mac forum is about technical issues specific to Macs, so the two forums should be right next to each other, in Player Help for reasons others have already stated.
4: PvP doesn't need a separate section. It can go either under Player Help or For Fun. I don't spend any time there so I don't know whether it actually needs two forums, but the AE forum seems to do ok at covering technical issues, arc promotion and critique and farming-related flame wars in the same forum, so it probably doesn't.
5: Screenshots and fanart/multimedia can be consolidated, as others have said.
6: I wouldn't mind if Forum Games just one day underwent critical existence failure, but I'm sure some people would miss it.
And please clean up stickies. If they're no longer relevant, they should go.
Of course, if you really want to remove a lot of forum bloat, just disable smilies.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
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The Player Guides section and Paragon Wiki frequently do NOT have the info that is in the badge section. In some cases the badge information is not even in the Beta sections (which get deleted).
Frequently badge questions get asked that go back 4+ issues.
Your assessment of the section cannot be further from the truth.
Additionally, like the AT sections, it is a focus section, and it has mainly served its purpose: keeping the badge discussions in one section of the forums. If eliminated, then badge discussions would be all over the forums and would be impossible to keep track of.
At most, Gladiators should be removed because no one actually uses the Badges and Gladiators section to talk about gladiators, and haven't for years. I think most people aren't aware they still exist.
This is another reason to keep the badge section.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
There's also been a few suggestions to add an Incarnates forum and/or a Paragon Market forum. I agree with the Incarnate forum at least.
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Having it all in one place might seem like it would be easier to find, but the reality is it would be spreading the experts out more. Some folks post all over the boards and are knowledgeable about many areas of the game. But others are more focused and only hit their area of interests. You would lose their knowledge because they are only interested in Incarnate stuff as a peripheral subset of their main focus.
Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
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While I sorta agree with the idea of a Market forum, I don't think an Incarnate forum would work that well. Yes you could have a place for all discussions about the Incarnate powers and tactics for trials and such. But those discussions already fit into other sections of the board. There are threads in the AT sections on what what Incarnate powers to pick with particular powerset combos, tactic discussions on the Master of badges in the Badge section, and general guides on all of it in the Guides section.
Having it all in one place might seem like it would be easier to find, but the reality is it would be spreading the experts out more. Some folks post all over the boards and are knowledgeable about many areas of the game. But others are more focused and only hit their area of interests. You would lose their knowledge because they are only interested in Incarnate stuff as a peripheral subset of their main focus. |
It's the Endgame; a large system that warrants its own section... just as PvP, Market/Inventions and Architect warrant their own sections; if not, moreso.
Not saying that player's can't/shouldn't be able to add Incarnate info to their AT guides; but if a player needs to find general or comparative information, they shouldn't have to dig through every player's guide to locate specific information they're trying to find.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Quick suggestions for a revised layout:
Game updates:
- News & Announcements (includes announcement discussions)
- Calender
- Community Digest
- Dev Digest
Game Design:
- Dev Corner
- Report Bugs/technical issues
- Test Server (includes transfer tool)
- Suggestions & Ideas
Help:
- Guides for players
- Ask for help: gameplay related (renamed from: player questions)
- Technical Help
Archetypes & Gameplay:
- General archetype discussions
- Tankers
- Brutes
- Scrappers
- Stalkers
- Corruptors
- Blasters
- Defenders
- Dominators
- Controllers
- Masterminds
- Arachnos
- Kheldians
Game System Discussions:
- Inventions and the Market
- Badges
- Mission Architect
- PvP
- Base Building
- Mids builds ()
Culture:
- City Life (includes lounges)
- Comic Culture
- Roleplaying/stories
- Multimedia Creations
- Forum Games
Servers:
- *all servers listed*
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I think it's a good idea to make this one of the forums Premium players will be able to post to. These are the players which will have a good perspective on playing as non-subscribers, so will be the best source for such guides.
You could put links to selected guides on the CoH site. This would both encourage guide writers, who could get exposed to a larger crowd this way, and provide another method for players to get acquainted with the forums.
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The current way the character creator is organized is terrible. Sorry. Full Stop. Arcanaville above lays out why those classifications don't function that well. What goes in other mmos is NOT completely tranferrable to how ATs function here, with multiple ATs being able to pull multiple roles, as you also mention.
And btw I've NEVER (and I can bet others will chime in on this, especially those who started on COV) though of Brutes as Tanks. EVER. Also there was once a time where the developers noted that MMs were the ones that were meant to be COV's tanks. NOT BRUTES! So no, the current character classification in game ARE NOT AT ALL WELCOME. But I'm not going to complain too loudly about them. THEY SHOULD NOT BE BROUGHT TO THE FORUMS. Leave the AT forums as is. Thankfully Zwill seems to be getting this. The other suggestions Zwil suggested I'm down for. |
Everything else Zwill suggested is meh. I don't use a vast majority of the other forums. I would suggest that either people make new guides for the power sets or that the old ones get taken down. As it stands, several of them are outrageously outdated.
I would prefer keeping the AT forums separate. While the playstyles can be similar, the communities that have sprung up around the ATs are unique and should be preserved.
@Demobot
Also on Steam
But if you look at the character creation, the classes themselves are arranged by such playstyles. Brutes ARE listed as a Tanker class. Corruptors are ranged damage. Dominators are support for the same reason Controllers are (Mezzes are support).
While the ATs are indeed flexible (and I won't deny that!) it's obvious NCSoft/Paragon believes that at their core, they have an intended role and/or function. It doesn't mean they can't do other things (I've seen Tankers fulfilling DPS roles and of course there's Blappers and Tankerminds), but they have a role they were meant to fill. For veterans, yes, it's confusing because we all know this information. But for people either new to CoX or heck, new to MMOs, it would be much easier for them to start with the established roles, and then branch out. |
For example, the traditional "tanker" is a meat shield with aggro control. You'd think those two automatically go hand in hand. But in CoV, the "high hit points" archetype is actually masterminds, with their pets. Its brutes that have the better aggro control, however. In City of Heroes we have a rather traditional support/control class in controllers (even if they do sometimes deal hellacious damage). But in CoV, we took those two components of "support" and gave one to corruptors and one to dominators. Interestingly, buff/debuff went to a ranged offensive class and control went to a melee/ranged balanced offensive class.
In fact, CoV was explicitly designed to have no "DPS" class even in principle: no class doesn't at least *partially* specialize in damage. Brutes and Stalkers both have melee offense and personal defense, Dominators and Corruptors both have powersets that focus on offense, and Mastermind pets are designed to deliver substantial offense.
So who's the traditional tank in CoV? Split up between brutes and masterminds. Who's the traditional support? Split up between Corruptors and Dominators (and Masterminds). Who's the ranged offensive specialist? Corruptors, and Masterminds with ranged pets. And who's the traditional squishy? Nobody.
The reason the roles barely match City of Heroes and don't match City of Villains at all is because only City of Heroes was designed around them, and it was done so badly the whole thing was abandoned by I4. City of Villains was *explicitly* designed to confound those roles so that nothing fits in them by design. The idea behind City of Villains archetypes, and I think the designers did a fairly decent job of it, is that all archetypes can solo, but in different ways, and in teams the traditional MMO roles would arise from *combinations* of CoV archetypes. A corruptor could buff a brute into a tanker. Alternatively a dominator and a mastermind could also control all the aggro of a spawn.
If you want to know just how deliberately and interestingly convoluted City of Villains archetypes are, consider this: a lot of people look at Stalkers as weaker Scrappers. But that's not what Stalkers are. Stalkers are not weaker Scrappers. Stalkers are Single Target Melee Blasters with Defense. Assassin's Strike plus stealth is fundamentally a melee snipe, and that's how Stalkers were conceived.
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[*]Plenty of suggestions to do away with the Mac forum, however I'm not in favor of this as there are Mac issues which are unique to the Mac client.
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[*]I would like to take a second look at guides. I feel as though there definitely needs to be something done to encourage more guides to be produced, especially in light of all the new and returning players that will be coming into the game. I'd also like to find a way to make build sharing more visible and encourage more players to share their builds on an active basis. |
I'd *almost* think that the "official" guide/introduction to Beam Rifle might discourage some writing about it for some people. Others, of course, will completely ignore it.
Writing guides tends to be a fair bit of work - without, honestly, a lot of recognition in 99% of the cases. And part of the lack of recognition is, yes, the guides section is... rather disorganized. Which, in a way, is good - I know if I search the guides section for "Invulnerability," I'm going to get the guides for Invuln for tanks, brutes, etc. as opposed to just a subset for those.
If there were a way to automate the (currently volunteer) "AT Guides" posts in each forum to point TO each appropriate guide... of course, there'd have to be a way to let the guide author mark the guide themselves. Sort of like AE lets you select things... I'd *almost* suggest having them available from within the game with that interface. ("Issue:" "AT" "Powerset" and such as selections or tags... including "No issue" for some guides, like my Kheld backstory or early COH trailer guides.) But I think that all goes beyond the scope of what you're looking for.
As far as builds... this is kind of a personal gripe of mine, in general. When someone asks for a build here, they're generally given a "dream build" - purple/PVPIO'd out to within an inch of its life, multi-billion-INF cost sunk into it for an ideal *end-game* build.
Personally, I find those useless other than intellectual exercises. Interesting, sure, but useless. There are very few builds (or guides) that say "OK, from 1-20, look at doing this. From 20-35, these are really what you want to prioritize on" and the like. (I can think of maybe two guides that do that.) And with free/premium players coming in - well, some of the "old, useless" guides from between ED and I9 can be somewhat useful again. If anything, "Running on SOs" should be an encouraged category.
I don't think, right offhand, that there's anything PS can do to "encourage" that - it's got to be a VIP playerbase mindset shift. (Since, after all, we'll be the ones posting the guides.)
Edit:
As far as sharing "live" builds... if you want that, you need to either make Titan Sentinel an official app or make a "mini" version of it that can export (officially) JUST the build (in a similar format) from right inside the game to at *least* a forum profile page for that character - which can then be linked or displayed. City Vault is dead - but I don't think (just offhand) that this, voluntary usage and display format would be anywhere near as CPU/bandwidth/etc. intensive, and could serve some of the same purpose (without the avatar display, etc.)
It (intentionally or not) creates an official playstyle for each AT. Considering how very open ended in playstyle each AT can be, this is a very bad thing.
"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle