So how long before they spill the beans for the new dom stuff?


Aett_Thorn

 

Posted

Just checking with you guys to see if there was anything else said about what doms are going to get later on since they did not get squat for issue 21.


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Posted

Nothing yet...


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Probably not for a long time. It's obvious that priorities lie with Melee sets.


 

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I wouldn't expect anything 'til i22, at least. We know of three different melee sets that are in the queue, so to speak, for release. I have a feeling that whatever new sets are coming for Dominators, they'll probably be a feature-piece for the next issue (possibly as a Time Manipulation-equivalent one free set).


 

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My wild guess would be that at least hints will come within weeks, and whatever-it-is will come out with 21.5. If they intended a longer wait I would have expected them to proliferate Illusion instead of giving Doms nothing this round of proliferation.


Arc #40529 : The Furies of the Earth

 

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Yeh the 3 melee set thing was a bit of a surprise.

Having said that, all 3 sets look great and honestly the staff-fighting set looks crazy good.


 

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I really like the idea of AR/Archery/DP sets for Doms. I think some awesome concepts characters would come out of it. Well, maybe not DP, long activation times in that set, plus activation times in control sets period.

OOOoooooo....sorry random thought just exploded. A "natural" kind of blast set maybe. Bow or gun(s) for range and the melee strikes (hand to hand, maybe weapons). I like that thought.


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Quote:
Originally Posted by Obscure Blade View Post
My wild guess would be that at least hints will come within weeks, and whatever-it-is will come out with 21.5. If they intended a longer wait I would have expected them to proliferate Illusion instead of giving Doms nothing this round of proliferation.
I'm hoping for this timetable as well. I still have plenty of new stuff to play around with in the meantime, but Dom is still my favourite AT and I'd love something new for it as well.

Regarding Illusion, having played through some of the First Ward stuff now and seen some of the Carnival of Light in action, I noticed that their powers looked like they could have been taken from a Light Assault set. Which then got me thinking, maybe they were working on a Light Control set to go along with it and that's what Dom's were getting instead of Illusion. I know they've said that they'll eventually proliferate all sets but I'd rather imagine Light Control/Light Assault instead


 

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You'll see a gravity control revamp before any new control set, I'll wager.

I also will wager the new set will be available for purchase only.


Please buff Ice Control.

 

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Quote:
Originally Posted by DarkCurrent View Post
I also will wager the new set will be available for purchase only.
After they excused Doms not getting a free proliferated set like everyone else with the promise of something new later? Not likely.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by DarkCurrent View Post
You'll see a gravity control revamp before any new control set, I'll wager.
Frankly, I doubt it...

We know powersets are in the works for Doms, but there was no mention of improvements to current powersets. Plus, given that there were many improvements to other sets in Issue 21, if there were going to be improvements to Gravity I'd have expected them to have happened then.

... but that's probably me being cynical cause of how long Gravity's needed improvement and not gotten much of it.


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Posted

Quote:
Originally Posted by DarkCurrent View Post
You'll see a gravity control revamp before any new control set, I'll wager.

I also will wager the new set will be available for purchase only.
Would it help if I said I'd pay for a Gravity Control revamp?


 

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I never got around to playing a gravity control character so I actually don't know what's wrong with it. Are the specific problems really... specific and common knowledge?


 

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Quote:
Originally Posted by Kill_Seeker View Post
I never got around to playing a gravity control character so I actually don't know what's wrong with it. Are the specific problems really... specific and common knowledge?
Mostly just a lack of decent powers, especially for a Dominator. Propel (a single target ranged damage/knockback power), while thematically cool, just isn't that good when you have an entire assault secondary to chose from. Crush (single target damage/immob) and Lift (single target damage/knockup) suffer from similar problems. Dimension shift is pretty terrible for obvious reasons (targeted AoE intangible). Additionally, Wormhole can be a pretty frustrating power for the rest of the team if the Grav doesn't know how to use it properly. It's still a pretty good power, but open for abuse.


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Still looking for Dark Control and Doms would be a great AT for that...


 

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Quote:
Originally Posted by Zombie Man View Post
You mean like Beam Rifle Ranged and Time Manipulation Buff?
Yeah there apparently weren't enough blast and buff sets already either.

Control sets are bloating the character selection process, so it's best those were back-burnered.


Please buff Ice Control.

 

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Quote:
Originally Posted by Morac_Ex_Machina View Post
Additionally, Wormhole can be a pretty frustrating power for the rest of the team if the Grav doesn't know how to use it properly. It's still a pretty good power, but open for abuse.
And it comes much later than it should; other sets typically get their main AoE control at around 12, not 26.


Arc #40529 : The Furies of the Earth

 

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Would be cool to get illusion, how cool would it be to have a "Time Control" set? or a "Dark Control" one. No idea how they would work i just think it sounds cool.


 

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Quote:
Originally Posted by Kill_Seeker View Post
I never got around to playing a gravity control character so I actually don't know what's wrong with it. Are the specific problems really... specific and common knowledge?
Gravity Control sacrifices control options for single-target damage which is kind of pointless when you're a dominator and subsequently have an entire secondary for that.

For example where other sets get more varied control powers (Seeds of Confusion & Spore Burst in Plant Control), Gravity Control gets Lift and Propel, which are really single-target attacks with a knockback component. Lift is kind of useful (it casts fast and deals decent damage), but Propel takes forever to animate, and just sucks.

Not only that but the "special" controls it does have (i.e. outside of the immob, AoE immob, hold, and AoE hold that are common to control sets) are not great. Dimension Shift is truly terrible. Wormhole is cute, but it's somewhat situational, has issues with aggro (it aggros things before it resolves so if you cast it while you're in range, you get hit), takes a long time to cast, and is very annoying on teams if people don't expect you to use it. You also don't get it until level 26. It's held up by the fact that you can fire it without Line of Sight (so you can hide behind map geometry) and that it's the only AoE foe teleport in the game, which is cool.

Gravity is really only worthwhile AT ALL because of Singularity which is (I think) commonly regarded as the best control pet in the game as it spams holds and lift and has a sweet repel field that you can hide in.


 

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Singy Also makes a Great Tank much like Animate Stone but a bit better at holding aggro and not running out of end like Animate Stone does.



 

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Quote:
Originally Posted by Snowzone View Post
Probably not for a long time. It's obvious that priorities lie with Melee sets.
(sarcasm) Yeah because you know melee characters have such a short list of primaries to choose from. (/sarcasm)

Its amazing the last couple of ranged sets they have created have been lackluster to say the least. Yet it seems each melee set they make just keeps getting better and better. I guess we know where their priorities are.


 

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Quote:
Originally Posted by Atomic_Toy_Guy View Post
(sarcasm) Yeah because you know melee characters have such a short list of primaries to choose from. (/sarcasm)

Its amazing the last couple of ranged sets they have created have been lackluster to say the least. Yet it seems each melee set they make just keeps getting better and better. I guess we know where their priorities are.
I don't know you, but I found Dual Pistols and Beam Rifle very interesting, from a desing point of view anyways.

As for what next? I would say Dark Control and Dark Assault are low hanging fruits that dont need too much art involvement. Ironically think due to technical reasons, it would be easier to do an all new Dark Control than port Illusion (think the issue is on Domination doing next to nothing for that set.)

I would love to see a Kinetic Assault set (and also a Kinetic Blast one, animations in that melee set can easily be used for ranged attacks.)

Also would love to see some form of Trick Arrow based control set, main issue with the design of such a set would be overlap for controllers and Trick Arrow. But a Trick Arrow Control edition + a katana/archery hybrid "Ninja Assault" set would be darn cool, biggest issue being weapon redraw times.


 

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It'd be neat if they just revamped Gravity control.. but I doubt it. If it is an all new dominator only thing my money is on Illusion control. I bet it will be different from the controller set though. I can see dom's having more hard control to be affected by domination and not as many pet/distraction tools. Dark control/assault would be too easy and they could have done that with the other round of proliferation.

A kinetic or time control set would be neat. Time stop + damage component? Sure I'll take it. Distortion Field with a harder control affected by domination? That too!


 

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Dark control wouldn't really be as easy as people think, because it's part of that horribly tangled web of Dark themed sets.

You can't* steal (many) powers from Dark Miasma for it, because eventually Controllers will get Dark Miasma. You can't steal too many powers from Dark Blast or Dark Melee, cause many of those powers are likely to go into Dark Assault.

That doesn't really leave that many powers to cobble Dark Control out of, so really they DO have to build the set from the ground up.


*You could steal all the powers you wanted, but that just means when you get around to proliferating DMiasma to Controllers, or building Dark Assault for Doms, that you've got to make just as many new powers now as you did before, so that saves exactly Zero time.

Edit: Not to mention that I'd prefer Dark Miasma get ported to controllers with as few tweaks as possible (though I do expect Fearsome Stare to drop to Mag2 and get a longer recharge). If we're going to get Dark Control as a "new set" than damnit I want a New Set, not just the same powers put into a different order.


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