So how long before they spill the beans for the new dom stuff?
In a perfect world Propel would do different things based on what object you summoned. (In addition to actually showing the same object for everyone. Currently it's a client side thing, so each person sees a different object.)
Car? Cone smashing damage and KB.
Bomb/Propane Tank/Etc? Target AoE Smashing/fire damage and kb.
Telephone pole? Cone smashing/energy damage.
Small items like lamps or chairs? Single target smashing and kb
Chemical Drum? Single target smashing plus AoE toxic DoT.
etc
etc
Other people would hate the randomness immensely however.
In a perfect world Propel would do different things based on what object you summoned. (In addition to actually showing the same object for everyone. Currently it's a client side thing, so each person sees a different object.)
Car? Cone smashing damage and KB. Bomb/Propane Tank/Etc? Target AoE Smashing/fire damage and kb. Telephone pole? Cone smashing/energy damage. Small items like lamps or chairs? Single target smashing and kb Chemical Drum? Single target smashing plus AoE toxic DoT. etc etc Other people would hate the randomness immensely however. |
I don't think it'd be possible under the current engine, but this would be soooo awesome. If propel worked that way, I'd roll a new grav/ character in a heartbeat!
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I think I can her the servers crying. They're saying something about preferring to be running Windows ME kludged to run networks than try to handle that on top of the load from pets. But that just makes me want to try it even more.
I mean, hey Domi's are villains afterall.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
In a perfect world Propel would do different things based on what object you summoned. (In addition to actually showing the same object for everyone. Currently it's a client side thing, so each person sees a different object.)
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No, make everyone perceive that the damage done is proportional to what they see. So if person A sees a chair being thrown at the bad guy he perceives it to be a small amount of damage. And if person B sees a car thrown at the bad guy, he would perceive it to be a large amount of damage. Along with of course all of the graphical extras that you mention.
This perceived difference would persist and create bifurcating realities where in some person X was alive and in others person X was dead.
This would occur until the gravity dominator cast "Dimension Shift" whereby he could choose between the differing competing realities (he would have an easy menu listing all of them) and CHOOSE TO SHIFT DIMENSIONS to the reality that he chooses.
At this point, realities would shift for everyone to the reality that the dominator chose.
Ideally, the attacks should do wildly differing levels of damage so that the dimension shift, when it occurs, would be very dramatic. From one person's perception, person X would arise from the dead and then person Y would suddenly die, and all of the buffs that person Y had done to them would immediately expire because he was actually dead when he cast them.
Of course, the server load generated by this (having to keep track of all of the separate realities) would mean that dominators would be very expensive. Aside from the pets, the sever would have to keep track of all of these competing realities. So dominators would become a new super-premium AT which was not available at all for free-to-play people and even cost 1337 paragon points to unlock for VIP players. If you are a previous VIP player with a 50 dominator, however, you are sufficiently allied to the cause that they would waive the unlock fee for you.
Edit: This would have the side effect of bringing some much-needed rigor to the physics and science of the CoX universe as we could talk about quantum physics and parallel realities at this point.
http://en.wikipedia.org/wiki/Many-worlds_interpretation
Above would be required reading for any serious CoX player.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Did anyone happen to notice that Sorceress Serene's profile shows her as being an Autumnal Control/Autumnal Assault Dominator.........
Level 50s: to many to remember at this point
And I shouldn't knock a 20-foot tall robot the same height off the ground as I do a 20-pound zombie, but here we are.