So how long before they spill the beans for the new dom stuff?


Aett_Thorn

 

Posted

Scatter the mobs to the end of the wooooorrrllldddd!



 

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Originally Posted by Snowzone View Post
I meant as in Plant Control has Carrion Creepers and Fly Trap.
Yes and this set would have "darkness/hell on earth" and some version of a pet either lich or fluffy or something new. Hell on earth isn't a tier-9.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Just a thought I had:

What if the major plans the devs have in store for Dominators isn't that they're getting access to new powerSETS, but that they're getting access to new powerset CATEGORIES... Namely, melee attack and ranged attack?

What if you could make a Dom using a Control set primary and an Assault set OR a Melee set OR a Ranged set for your secondary?

This would allow new Dominators to specialize in one type of damage-dealing and would give them MANY more powersets to choose from.

Just a thought.

MC


Over 8 years of playing with more than 130 characters across 14 servers. Nineteen 50s with plenty more working their way up!

Find me in-game as @Super MC

 

Posted

Assault sets are already a mix, if you want specifically melee or range you just go with whichever assault is more heavily in favor of what you want.

Personally, I'd rather Doms *not* get illusion control, I like the idea that each AT keeps at least 1 unique powerset no one else has.

I'd definitely prefer some sort of shadow/darkness/void control


 

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Originally Posted by Agent White View Post
Personally, I'd rather Doms *not* get illusion control, I like the idea that each AT keeps at least 1 unique powerset no one else has.
Ugh, no. Many people including me simply don't like some ATs.


Arc #40529 : The Furies of the Earth

 

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so issue 21.5 patch notes are up and there are most def no new dom stuff there. oh well heres to hoping that issue 22 will be that glimmer of hope.


 

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I think they meant issue 22 anyway. Not 21.5



 

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Originally Posted by Negate View Post
I think they meant issue 22 anyway. Not 21.5
Well they said "soon", so I don't think it was unreasonable for people to assume that they meant with the next big game patch (21.5).

I'm pretty disappointed by i21.5. No tweaks for underperforming powersets which have been crying out for them, nothing for Domis to bring them in line with what every other AT got in i21 and no fixes for power bugs in i21 (Time for Defenders and I'm pretty sure Beam Rifle for Defenders are both out of whack compared to the other ATs).

Instead we get more daft incarnate junk with the Powers team spending their time making mostly pointless new Alphas (and some nice new Interfaces admittedly but I'm not buggered playing City of GrindyZergfest to get them).


 

Posted

Considering that I have zero interest in grinding Trials I'd far prefer some new Dominator powers I'd actually use over Incarnate powers I'm not going to get in the foreseeable future.


Arc #40529 : The Furies of the Earth

 

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Originally Posted by Carnifax_NA View Post
Well they said "soon", so I don't think it was unreasonable for people to assume that they meant with the next big game patch (21.5)..
Anyone who thinks "soon" means "next patch" hasn't been paying attention for the last 7 years. That's why "soon" is usually followed with a "tm". "soon" pretty much means "we hope to have it by this time next year, but don't quote us on that"


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

So much in this thread that I couldn't muster energy to address, but let's see if I can.

Regarding 'easy new' options like Dark Control, any new control set, in order to maximize value for effort, is going to have to be 100% portable between controllers and dominators. In any circumstance where they release a controller primary with a visible secondary to go with it, the 'new' primary had best not obviate that secondary.

For consideration, look at controller storm - it still gets all the control powers the defender gets. There's no great issue with controllers having redundant controls in a secondary, and indeed, getting better controls in a secondary that defenders regard as a primary is a stated difference between the two.

What this means is the cone fear and the hold in /Dark are almost certainly not appropriate ports to a primary for dominators. In other words, Dark Control Is Not An Easy Thing To Make.

Regarding Illusion - the stated reason in days of early castle was that it was a hard set to balance for dominators because it did not benefit at all from domination. When that was said, domination boosted your damage as well. Since that point in time, dominators have received Earth Control that lives in almost the same space, a set that inherits little from domination as a control power, and electric control with it. This is fine - it's part of the more modern understanding of dominator primaries, where some sets benefit a lot from domination (Mind) and others don't (earth), with a higher valley and lower peaks in the latter's case.

Gravity is Fine. You should know better than talking about buffing this perfect special jewel of love that nobody understands.

Stalkers got something, Therefore doms should have. Stalkers have a huge number of easy proliferation options from every extant melee set. Dominators have one AT we can get secondaries from (awkwardly) and one AT we can get primaries from (where we have almost all of them).

Doms were just at the back of the line, sacrifices had to be made, and so, doms were the sacrifice. It happens.


 

Posted

just seen some of the previous posts regarding doms getting new powers, id say likely issue 23 at best, as for grav getting overhauled or revamped, pfft dont count your lucky stars, in terms of ideas for new dom powers i like the dark blast and control, however, its too linear, my saying that because its all the same, you play a dark blast and dark miasma on defenders and blasters, its pretty much the same and repetetive, devs need to think outside the box and come up with some new and interesting sets, porting stuff from other sets as a "complete package" is pretty much lazy and lets be fair, doms havnt had much love in this area, it needs to be fresh new and exciting so that players wont get bored of the same old animations that we are pretty much used to, again im not bashing on anyones ideas, i just think doms should get a whole new set or 2 respectively since melee has got 2 on its way that i know of, just my two cents really.


 

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I think it's pretty clear that the dev have "no time" for Dominators right now. Yes, the population of Dominator has increased since the change but it is still way behind Brute/Scrapper and Blaster/Corr.


It has become pretty clear to me that the goal of this F2P is to create something that makes more money at a faster pace.

Dominator is one of the only three ATs (besides MM and Blaster's secondary) that requires a totally new set, so if you were the boss and you want to see more sales coming in, would you spend MORE TIME on a new set for ONE AT or 2-3 new sets for 3-4 ATs (SJ, Titan and Staff)?? Do your math.

Mind you, Stalker isn't getting Titan Weapon because they don't have the time to modify for Stalker. They say a big weapon on Stalker doesn't match the "theme" and yet they are fine with Brute using a "Ninja Sword". Funny how "logic" and "theme" only matters to one AT but not the others.


So yeah, Dominator won' see any new stuff until maybe 22 or 22.5 and as far as "Surprise" goes... there is no surprise. Since when a new set is supposed to be a "surprise"? A "surprise" is when something happens that are not "meant to happen". Dominator already got ZERO Proliferated set so if Dom gets something in the future, that is not a surprise at all, is it?


Quite frankly, there is no "surprise" in the works. The dev really has no time for Dominator. I am just surprised that they would work on Titan before announcing something/anything for Dominator fans.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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"Surprise! Dominators aren't getting anything!"

It'd be an expected surprise but it's still a surprise.

I personally think that locking Controller and MM doesn't have anything to do with lag or difficulty, it's to do with making the game more of a standard MMO for all the Freems who are familiar with the traditional tank/range/heal style. Ignoring Dominators, the last niche AT, is an extension of that. After all, the remaining sets are all Melee-, Blast- or Support-centric. Even the Tanker primary is being ignored in favour of the secondary.


 

Posted

Consider; the rationale behind the restriction of controllers and masterminds was server load. There are very few controllers who can generate more server load than dominators with the same primaries. Dominators are not restricted from free players... probably because the devs rightly assessed nobody really wants to play them.

The tank secondary is a case of overlap. There are three other ATs who get a primary that the tanker has as a secondary - it's not that the tanker's 'primary' is being ignored, it's that the tanker gets to ride the popularity of brutes and scrappers.

We're low priority.

Oh, and

Quote:
Originally Posted by Jibikao View Post
It has become pretty clear to me that the goal of this F2P is to create something that makes more money at a faster pace.
Well, durrrrrrr.


 

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Quote:
Originally Posted by Talen Lee View Post
Gravity is Fine. You should know better than talking about buffing this perfect special jewel of love that nobody understands.
"I'm right, you're not" is not an acceptable argument tactic. Either grow up and support your argument, or go away and be silent.


 

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Quote:
Originally Posted by Machariel View Post
"I'm right, you're not" is not an acceptable argument tactic. Either grow up and support your argument, or go away and be silent.
... Who th-

*looks at reg date*

Oh my god I'm old.

The phrase 'GRAVITY IS FINE' is a reference to a month-long conversation that transpired on these forums where I argued, extensively that gravity is a fundamentally flawed set, only to be told by people who are as we speak now calling for buffs to Gravity that no, in fact, Gravity was fine, 'I just didn't get it.' This argument further included statements that I wasn't allowed to voice an opinion against it (for whatever delegitimising nonsense you like), and when people came to the forum asking for advice, I was even told that I wasn't allowed to suggest people play something other than Gravity (because my bias was such that I was not going to offer reasonable advice). In those days of yore, when there were nine of us here, I took to simply saying 'GRAVITY IS FINE' and I'd do that only in threads and fashions where it was painfully obvious that's not true. Ah well.

I honestly didn't even realise that it's been over a year since that happened. I just enjoy the schadenfreude of seeing the voices agreeing with me that didn't then.


 

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Quote:
Originally Posted by Machariel View Post
"I'm right, you're not" is not an acceptable argument tactic. Either grow up and support your argument, or go away and be silent.
Gravity has some issues but it is quite fun on a capable perma Dominator. One of my friends is a dominator fan and he saw my perma Gravity/Fiery and he got really curious. He made one himself and he said Gravity is his most favorite control set now and mainly because of Wormhole. He and I would do x3+8 mission together and he would always start the fight with wormhole the mobs to a corner and we rain all AoE on them. We can also cast Singy in the hallway/door to "block" mobs that weren't wormholed. Singy is a control power in itself. It is very durable pet.

As long as Gravity has Wormhole, it has its special place in the game.

I am not saying Gravity won't need some help. I find Propel is not needed for Dominator and Dimension Shift is my most hated power in the game because it causes more "confusion" than "control". Every time I use, the team spends like 10-15s trying to figure out why mobs are phased but they are STILL ATTACKING. And the best "Oh s!@#$" button is just to run. There is no need to phase and then run. JUST RUN. Mobs regenerate health during 30s phase timer too, so in the end, the mobs have a "net-gain". Single Cage power can be useful especially when I solo. I would cage a boss and take out others.


Other than that, Gravity is... well, "fine". It's a fun set at least.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Gravity has some issues but it is quite fun on a capable perma Dominator
My grandmother in leg calipers would be a powerhouse with the kind of global recharge we're talking about though.

But it's this general attitude that has problems. I feel gravity is in a position where it can be given all-upside buffs or changes, whereas there are many who feel any changes or improvements will be met to limitations and restrictions on other things (like, say, wormhole's recharge being lengthened).


 

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Quote:
Originally Posted by Talen Lee View Post
(like, say, wormhole's recharge being lengthened).
That would be a shame and just wrong!!


 

Posted

Gravity just needs 2 tweaks, one is make propels animation time significantly lower or make the damage on par with say energy transfer or assassin's strike. For the time it takes to kill something with it the damage should be huge. Second swap dimesions shift with wormhole. Once thats done the set will be perfect. I refuse to play the set to 50 because 26 levels is entirely too long to go without some real form of aoe control.


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Quote:
Originally Posted by EvilRyu View Post
Gravity just needs 2 tweaks, one is make propels animation time significantly lower or make the damage on par with say energy transfer or assassin's strike. For the time it takes to kill something with it the damage should be huge. Second swap dimesions shift with wormhole. Once thats done the set will be perfect.
Far superior yes, but not perfect. Dimension Shift being changed into something actually useful would be needed for that.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by EvilRyu View Post
Gravity just needs 2 tweaks, one is make propels animation time significantly lower or make the damage on par with say energy transfer or assassin's strike. For the time it takes to kill something with it the damage should be huge. Second swap dimesions shift with wormhole. Once thats done the set will be perfect. I refuse to play the set to 50 because 26 levels is entirely too long to go without some real form of aoe control.
I've done the math on Propel, and to be comparable to the damage per second of activation time on a tier2 blast (8second recharge, just like Propel's), it would have to deal Scale 3.56 damage. Which is Knockout Blow level.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
I've done the math on Propel, and to be comparable to the damage per second of activation time on a tier2 blast (8second recharge, just like Propel's), it would have to deal Scale 3.56 damage. Which is Knockout Blow level.
Nothing wrong with that. Make it so!


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Quote:
Originally Posted by Oathbound View Post
I've done the math on Propel, and to be comparable to the damage per second of activation time on a tier2 blast (8second recharge, just like Propel's), it would have to deal Scale 3.56 damage. Which is Knockout Blow level.
Nice!

What's lacking in Propel is that the graphic/damage doesn't add up. Are you telling me that a Chair does the same damage as a Car? I know it's impossible to increase damage on "larger objects" but that's one thing I don't like about Propel. Different size of Objects shouldn't do the same damage.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.