Originally Posted by Snowzone
Except there's already precedence for so-called "low hanging fruit" to have new powers with Electric Control. There were already some electric control powers in game prior to its release but a lot of them didn't make it. Instead we got a new and interesting set.
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So how long before they spill the beans for the new dom stuff?
My personal guess includes some form of Water Control.
The recent introductions of the slime and boils aura tell me there have been efforts to work on liquid animations/graphics...
...so I leap to conclusions for fun and profit.
They'd have to do something new and interesting with it, since they already designed a water blast set once and it's in the game now.
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That's why I think the appearance of the new wet auras show they've been trying to get the visuals right for a long asked for power.
Illussion control, last time I heard, has big issues with Dominators. Mainly: domination does next to nothing for the set, since active pets are not affected by it. They would have to design (argue over, fight eachoter, settle for) some form of new mechanic that will take special advantage of Domination.
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So I'd say there's no problem with Illusion Control and Domination. Maybe replace the Group Invisibility power because, unlike Spirit Tree, it does nothing for the user, but that's it.
You may as well say Illusion Control should be removed from Controllers because they don't benefit from Containment as much as other sets do.
Illussion control, last time I heard, has big issues with Dominators. Mainly: domination does next to nothing for the set, since active pets are not affected by it. They would have to design (argue over, fight eachoter, settle for) some form of new mechanic that will take special advantage of Domination.
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Earth: ST hold, AoE stun, crappy AoE sleep that nobody takes.
Electric: ST hold, AoE hold.
Fire: ST hold, AoE stun, AoE hold.
Grav: ST hold, AoE stun, AoE hold.
Ice: ST hold, AoE hold, crappy AoE sleep that nobody takes.
Plant: ST hold, AoE confuse, AoE hold, AoE sleep that nobody takes.
Mind: Everything except TK.
Hypothetical illusion: ST hold, ST confuse, AoE hold.
With the exception of mind control, every other control set has only a few powers that usefully benefit from domination *anyway*. And if electric control, which only has its ST and AoE holds benefitting, is fine as a dominator set, than illusion would be more than fine. I'll happily trade dom-boosting something like flashfire for the ability to *actually do something notable against those $)(*&$%&* PToD EBs.*.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
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This particular objection gets raised every time the subject of illusion control for doms comes up, and I really don't understand why people keep bringing it up. Yes, illusion has a bunch of pet based powers. So do other sets. Let's look at what powers in other sets benefit from domination in a *useful* way (i.e. immobs don't count since the ST one is already mag 4 and they last for ages already):
Earth: ST hold, AoE stun, crappy AoE sleep that nobody takes, AoE Immobilize. Electric: ST hold, AoE hold, AoE Immobilize, First Target of the Chain Confuse. Fire: ST hold, AoE stun, AoE hold, AoE Immobilize. Grav: ST hold, AoE stun, AoE hold, AoE Immobilize. Ice: ST hold, AoE hold, crappy AoE sleep that nobody takes, AoE Immobilize. Plant: ST hold, AoE confuse, AoE hold, AoE sleep that nobody takes, AoE Immobilize. Mind: Everything except TK and Levitate. Hypothetical illusion: ST hold, ST confuse, AoE hold. With the exception of mind control, every other control set has only a few powers that usefully benefit from domination *anyway*. And if electric control, which only has its ST and AoE holds benefitting, is fine as a dominator set, than illusion would be more than fine. I'll happily trade dom-boosting something like flashfire for the ability to *actually do something notable against those $)(*&$%&* PToD EBs.*. |
First, I don't know why you ignored the AoE immobilizes... I can see the ST immobs, but the AoE immobilizes are certainly useful to immediately lock a spawn in place. Also, you forgot to note that the first target of Synaptic Overload does benefit from Domination.
While I agree with your assessment that Illusion would be fine as is, make no mistake that it will definitely benefit from Domination the least of all the control sets.
Except there are other sets like Ice Control or Electric Control where Domination does little. For example, Ice Slick, Arctic Air, Shiver, Static Field, Jolting Chain, Conductive Aura and Synaptic Overload (only affects the first target). The only thing that skews the number of powers that are affected by Domination are the arguably pointless Immobilisation powers (I say they're pointless because they are easy enough to perma without the need of Domination, they don't actually help with survival that much unless you're purely ranged, and they can get you killed very quickly if you're on a team because the best thing they do is steal aggro).
So I'd say there's no problem with Illusion Control and Domination. Maybe replace the Group Invisibility power because, unlike Spirit Tree, it does nothing for the user, but that's it. |
You can in theory make the pets summons last a shorter window than the controller equivalent (since these pets are indirect mez effects,) but then doms are supposed to do more damage so you have to also rebalance all the pets to do more damage than the controller equivalents too, and somehow balance that with the shorter duration.
Pet balancing is the hardest thing in this game, and the reason why there are so few mastermind sets.
BTW, Electric Control's Jolt also work by summoning pets and both versions summon different pets appropiately balanced for the specific AT.
Dont take me wrong, I would love to see such an effort placed, I'm just trying to clarify that Illussion control is not as easy to port as many think. There are a lot of design gotchas.
You may as well say Illusion Control should be removed from Controllers because they don't benefit from Containment as much as other sets do. |
First, I don't know why you ignored the AoE immobilizes... I can see the ST immobs, but the AoE immobilizes are certainly useful to immediately lock a spawn in place.
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I am growing used to many pretending they dont exist.
Well, thorns will always be rangey.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Arc #40529 : The Furies of the Earth
I agree, they could easily decrease the damage of Spectral Wounds and add an Immobilise effect to it. Et voila! An extra power that benefits from Domination whilst not breaking the cottage rule, just for those naysayers who think Illusion doesn't benefit enough.
BTW this cool idea crossed my mind this morning for a better pet power in Dark Controll: Shadow Theft. A target AoE that spawns a pet for every affected enemy, the pet will rank one rank bellow the affected target and die once that target dies.
Example: Boss is hit, a Lt spawns. Minnion is hit, an underling spawns. AV is hit, an Elite Boss spawns. The "shadow" would be just a plain black humanoid, size based on the rank. |
Lady-Jade's power suggestion thread. (Fixed the link to send you to the correct thread.)
9) Surging Shadow -- AoE, Long Recharge. Summons an immobile Shadow (like Phantasm's decoy) for each target within the radius of the power. These Shadows are targetable, and attackable, but are indestructable. Each Shadow uses Deathshroud, damaging and taunting foes to attack them. Basically creates a damage field that absorbs agro for you. Since it's not a real pet, and each Shadow despawns when it's anchor mob is defeated, the recharge would be MUCH shorter (Say 60-90seconds) allowing them to be resummoned frequently. |
Heh, I must admit I'm one of the many who have wanted a Rad melee set for quite some time.
Heh, I must admit I'm one of the many who have wanted a Rad melee set for quite some time.
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Radiation Melee? Yes Please.
Radiation Armor? Ditto.
Radiation Control? Don't mind if I do.
Radiation Assault? But of course.
Sonic Melee? Yup yup.
Sonic Armor? Don't see why not.
Etc., etc.
I proposed a similar power as the Tier9 for Dark Control a couple years back.
Lady-Jade's power suggestion thread. (Fixed the link to send you to the correct thread.) I make no claims on how balanced such a power would be, that's ultimately not up to me as a player to decide. |
No way to perma, but up often enough that you save it for the important fights.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Energy Control!
Control your foes with the power of KNOCKBACK!
I'd say, going for low-hanging fruit and all, a variant of hell on earth might actually be viable. Shorter duration of the li'l guys but generate them all at once via the PBAoE. Swarm of a darklings that run around uncontrolled for 20 or 30 seconds with a a 4-8 minute recharge.
No way to perma, but up often enough that you save it for the important fights. |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I meant as in Plant Control has Carrion Creepers and Fly Trap.
Energy Control!
Anger your team with the power of KNOCKBACK! |
Here i fixed that for you
:P
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-