Freedom? Hardly
ya know, most of what can be gainfully said has already been said, but my one opinion on this is on the name. i wish they hadn't called it freedom. people always lose their mind when that word gets involved and always start including insane unrealistic ideas about what can realistically be accomplished. the new deal is fair if people go in with their sanity in check.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Forbin? GG? Aracnaville? All on the same page as me? (Yes, I know I keep my voice low, but I am in awe that we are all on the same path for once.) *checks outside for doom*
We didn't have an end game for over six years so excuse me for not thinking that denying it to Freemies and Preemies as a problem.
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I look at Freem and see that I can do everything I did with my first 50 (some 600 hours) without spending a penny with the exception of some chat options (removed for sensible reasons). Everything else (bases, inventions etc etc) do not constitute the core game. You might feel differently if your first 50 was a controller though
I also think its good business sense to leave some things subscription only. Having subscribed long enough to have permanent Invention access and having bought more that one costume pack, if I got the Incarnate content as well then NCSoft might never get another penny from me So while I don't think a request for a one off purchase of Incarnate content is unreasonable I don't think it makes good business sense.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
That's exactly what I mean. Rather than working for something the developers are giving impatient players a means to obtain something a lot of people have worked for. Instead of saying STFU and work for it they're enabling a generation of "instant gratification-ers."
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If we are not in fact puritans, are we still required to subscribe to the puritan work ethic?
This is not about reducing or revoking capabiltiies earned by vets (and I am as veteran as one can be), which would arguably constitute 'the shaft." This is about YOUR notions of propriety, tied up in whatever issues make you attach this kind of importance to a game (and I have been gaming for over 30 years, and wrote them at one time - I do take gaming seriously, but not in the context of how much bigger it makes me than other players).
I am not shafted when someone else can access the same things I do that give us both pleasure (for a certain value of shafted, given that we are speaking of pleasure). Any achievement I feel in how I got a given reward is not diminished when someone else achieves that reward on "easier" terms. My value to myself is measured by my own achievements, not by distress at the achievements of others.
My scrapper doesn't need an AoE. She IS an AoE.
My primary beef with the model is the Tier Perks aspect of the Paragon Rewards system. The sole intent of the blog was to point out that there may be reasons why this particular aspect of the model may not entice returning players into returning.
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Not seeing how. Under the old system non-subscribers couldn't get any vet rewards, and newer subscribers were never going to catch up to long term vets.
Under the new system long term vets will get everything they already unlocked. Returning subscribers will be able cherry pick the rewards they want first, and everyone can get reward points by spending money in the store, so everyone can catch up to the long term vets. |
I don't have a problem with the particular aspect of the Premium Rewards system that you're talking about. As I said before...
And I'm okay with how the Paragon Rewards themselves are set up (i.e. the rewards you spend the tokens on).
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I sort of have a problem with the Rewards myself. Come Freedom I'll have to fill in an entire tier of tempaoary rewards (sig pets, insp etc) before I can start getting stuff I'd actually ever use again.
Brawling Cactus from a distant planet.
Wait, what in the game do 99% of the people have NO chance of even SEEING? It must be something I've.. er.. never seen before. Which would make sense given the argument but I still wanna know what it is. |
In a very likely scenario, anything greater than the 3 year vet rewards served no function whatsoever. They reward an impossible behavior.
I cannot wait for Freedom to hit. Let's do this!!
Where is the problem in this for returning players? demanding it all be given to them for free isn't someone we need returning.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
I sort of have a problem with the Rewards myself. Come Freedom I'll have to fill in an entire tier of tempaoary rewards (sig pets, insp etc) before I can start getting stuff I'd actually ever use again.
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I'm starting to think that the two sections of Tier-9 should have been placed side-by-side instead of one above the other. It seems that there's a measurable percentage of people who assume that the placement indicates precedence.
The only precedence is that one section of that tier is VIP-only.
If you don't pay your buck-o five who will?
Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!
It gives them bragging rights, presuming they still live in their parent's basement and have nothing more significant in their lives to brag about.
Anything that involves 7 years of continuous subscription. You aren't under the deluded belief this game will still exist in 2018, are you? |
As long as there's a core group of players willing to subscribe to the game and NCSoft can make enough money to maintain a profit margin on it, it will be here for them to play.
These kinds of pronouncements always make me chuckle. Guess what? People still subscribe to Ultima Online(1997) and Everquest(1999). Heck, people still play Meridian 59(1996).
As long as there's a core group of players willing to subscribe to the game and NCSoft can make enough money to maintain a profit margin on it, it will be here for them to play. |
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
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Awesome! I don't have to pay for the game! Instead of this, like it used to be:
***NOTHING*** |
*All my old vet rewards *Some new ones *Supergroups *All chat channels *Trade *Mail System (including Global Transfers) *Mission Architect (with rewards!) *Auction House *Reward Merits *Vanguard Merits *2 billion inf cap *Increased inventory space *Small and Medium inspirations |
*Lifetime access to Masterminds *Lifetime access to Controllers *Even bigger inventory |
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Let's be honest, Manoa. Please. The vast majority of returning players will end up something like the above. We have seen this with other games. The small minority that will result in disappointment, as you assume, will be a drop in the bucket and should not be catered to.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
It's THIS that I personally feel returning players might have a problem with.
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I read your blog, I liked your blog, I thought it was full of interesting thoughts and linked it to this thread first thing.
That said, could you address the question I threw out that it seems the original addressee will not answer?
Previously, a returning vet had to plunk down $15 in order to play for a month, see their characters, have access to their loot, etc.
Now, presuming they don't have enough accumulated vet rewards to have permanent access to IOs, they now have to plunk down $2 in order to access their loot for a month.
How is that not a step up for the returning player?
Manoa,
I read your blog, I liked your blog, I thought it was full of interesting thoughts and linked it to this thread first thing. That said, could you address the question I threw out that it seems the original addressee will not answer? Previously, a returning vet had to plunk down $15 in order to play for a month, see their characters, have access to their loot, etc. Now, presuming they don't have enough accumulated vet rewards to have permanent access to IOs, they now have to plunk down $2 in order to access their loot for a month. How is that not a step up for the returning player? |
Obviously, for returning players, the amount of access, especially to things like chat channels, inventory space, Inf cap, IOs, etc. wholly depends on how much they've invested in the game. That may chafe some, but in all honesty, you've got to pay to play, regardless of if that payment is a subscription or pay-as-you-go.
IMPO, the Paragon Rewards system is superior to other F2P systems. This thread has shown me that. Ironically Mamoa, I would have never seen this thread if you hadn't complained about it via social networking
I just wanna nitpick and request we don't call them points, because it muddies the water between Paragon Points (spent in the Paragon Market) and Paragon Reward Tokens (spent in the Paragon Rewards Program). I've already seen people conflating the two, or getting confused on which one gets spent where. Cleaning up our usage helps clear up confusion.
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Manoa,
I read your blog, I liked your blog, I thought it was full of interesting thoughts and linked it to this thread first thing. That said, could you address the question I threw out that it seems the original addressee will not answer? Previously, a returning vet had to plunk down $15 in order to play for a month, see their characters, have access to their loot, etc. Now, presuming they don't have enough accumulated vet rewards to have permanent access to IOs, they now have to plunk down $2 in order to access their loot for a month. How is that not a step up for the returning player? |
But the problem is the fact that returning Premium players are returning with the expectations that this is a free to play game that has three account tiers (whether it is or isn't F2P is neither here nor there, and whether anyone feels their expectations are justified or not is neither here nor there, I'm not going that road of argument, only talking about consumer perception). They expect certain restrictions because they're not paying, but the stuff listed as "Limited" on the account matrix is a wee bit vague. So they don't have a clear idea of what to expect.
They sign-up to play their characters and find it really isn't a three tier account system...but more like a 9 or so (I'm on a work trip and don't have time to look it up) tier account system due to the Premium Tier Account Perks. And unless you have over 5 years of vet badges under your belt (no small feat, as that's a pretty huge time commitment), you discover you're essentially without enhancement because your IOs are greyed out.
And while $2 per month for IO access isn't a hefty charge, could potentially turn returning Premium players away since it shatters the image of free to play too early in the play experience (again, not arguing semantics of whether or not it is actually F2P here, just what these players are likely expecting). If the intent is to excite those returning players enough to re-up their subs, it's not a particularly diplomatic way of going about it.
Overall, the Premium Tier Perks adds a level of complexity to the system that doesn't make it a simple three account tier hybrid as it is being marketed...but more like 9 or so account tier hybrid since around 7 of those account tiers are hidden into the Premium account as Premium Tier Perks (again, the actual number may be a little off, I just don't have time to look it up to be sure). And it all can be pretty darn confusing to those who haven't kept up to date with everything.
I looked at your this and can't see a single thing for returning players to be upset about. They come back login and depending on how long they have played in the past they get some level of access. If they want better access they can resubscribe or pay money upfront.
Where is the problem in this for returning players? demanding it all be given to them for free isn't someone we need returning. |
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But the problem is the fact that returning Premium players are returning with the expectations that this is a free to play game that has three account tiers (whether it is or isn't F2P is neither here nor there, and whether anyone feels their expectations are justified or not is neither here nor there, I'm not going that road of argument, only talking about consumer perception). They expect certain restrictions because they're not paying, but the stuff listed as "Limited" on the account matrix is a wee bit vague. So they don't have a clear idea of what to expect.
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So the problem is that some people are too lazy or too stupid to pay attention to the info being given out that clearly shows that CoH isn't switching to an F2P business model.
Color me unsympathetic to their complaints.
I never made the argument that VIP players should get everything for free and never made the argument that returning players should get the entire game for nothing.
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The more salient point is that many people believe if some hypothetical person would be unsatisfied with what premium or free play offers, that is a problem that should be remedied. In fact, that's deliberate by design: the free and premium tiers exist deliberately lacking things that VIP subscribers get, things that players would actually want more than casually.
The model that tries to make everyone comfortable playing without subscription forever and tries to make money off of them through casual accessory purchases is the Free to Play model. Which we are not.
What I think you believe is that Premium players should get everything they would be upset over not having or at least something close to that. That is close enough to everything to be essentially everything in this context, because everything else are the non-essential casual purchase items that exist, but are not the core revenue generating elements of Freedom.
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We didn't have an end game for over six years so excuse me for not thinking that denying it to Freemies and Preemies as a problem.
Free players can play any of the 8 ATs all the way up to 50, using traditional enhancements. By denying them AE access means that they won't get sucked in and play the entire game there. By denying them the market and invention system is gives them the same gameplay we had for over three years before those things came into existence with Issue 9. They can't swap sides, just like we couldn't for over six years.
They'll have access to the same holiday and special events that we all do. They can be badge hunters. They can experience an enormous chunk of this game for NOTHING. If the lure of costume pieces they don't have or IOs or lots of character slots or even our grindy so called "end game" doesn't encourage them to pony up and pay at least something then the devs failed.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
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Tempus unum hominem manet