Going Rogue - a year later


Agent White

 

Posted

Yes, I know, it has been just over a year but not by much. Anyway, now that we've had more than enough opportunity to get into GR, what are your thoughts on it a year later? How do you feel about it and why?

For me, I think GR just missed.

The Cons:
-Caused yet another divide between players by locking toons in Praetoria for 20 levels. It seems this is being remedied in FREEDOM and makes one wonder if anyone will bother making Praetorians.

-Using many of the same old, boring, lame maps that we've seen for years. Office, warehouse etc. Even the inside of the hospitals was the same. Just awful. Even the new Prae maps are used over and over - they're also all very similar looking and lack variety.

-Not much unique play. Sure there were some great idea with loyalty changing etc but it was the same old instanced missions and the style of play was very similar. Stale.

-No TFs/SFs? The door missions running the same old is just dull. No new innovations and it seems the 1-20 zone did not get much attention after launch (adding new material).

-Praetoria heavy! We've been bombarded with Praetoria theme, content, looks etc. It has made me sick and I am sure many others feel the same. The goatee universe is weak and should not be the lone focus of the game. Some variety would be great. Have a trial or something where we don't see Praetorians or even hear about them.

-These are my main issues. GR was a lot of fluff but I am surprised it was so limiting. Anyway, the Pros!

-The new zones look great. I think there will be too many and they don't offer anything too unique as far as play but they sure look nice

-Side switching. Thank goodness. A mistake made in this game when you isolated heroes and villains. Good stuff. You need to add more tip missions that feel more super hero but one step at a time.

-New powers were decent. A little underpowered in spots but not bad.

-New costumes. This game's biggest plus, for me, is the ability to customize your toon. This has been neglected for a while. Booster packs were ok and looked more like cash grabs due to lack of wow factor and lack of quality (martial arts pack, anyone?) and then they add the Celestial set as a vet reward?! Just what is going on over there??? That set LOOKS amazing and shows what they can do. Hopefully they do it more often.

All in all, I think a lot of GR could have been added to the game and a lot of the time and effort could have gone to giving us new things to do. The work and art assets could have been put into new and UNIQUE (meaning new maps, enemies etc you won't see elsewhere) TFs or trials or open missions or raids or whatever.

Add things that aren't a grind and fix old problems (most of the old TFs would be a nice fix *cough Synapse cough*. Have it so we progress and don't see the same old stuff all the way along the journey. Give us superhero stuff and not Nazis or D&D etc all the time. All of it fits but give it some variety.

Sometimes I wonder if the devs have become complacent and lost their zeal for the game. I'm not taking a shot at the devs with this. Not the intent. This is just my honest feeling on GR; I expected something different and have to say, I was disappointed.


 

Posted

Quote:
Originally Posted by TheJazMan View Post
Booster packs were ok and looked more like cash grabs due to lack of wow factor and lack of quality (martial arts pack, anyone?)
I bought all of the booster packs and the only one I don't regularly use pieces out of is the Science pack...but I use the crap out of the cosmetic surgeons, so even that was a great purchase. The martial arts pack in particular I use the robes on a *large* number of characters, they look great as tunics! I also abuse the [[bleeeeeep]] out of Ninja Run.

Quote:
and then they add the Celestial set as a vet reward?! Just what is going on over there??? That set LOOKS amazing and shows what they can do. Hopefully they do it more often.
God, I hope not. We need to get away from the 800lbs-gorilla-like fantasy armor that has been the recent crop of full sets. Thankfully, the other stuff coming up in I21 looks fantastic (IDF/Defense pieces look awesome! The CoT stuff less so because I think they were still coming down off the fantasy armor high they were on, but still better than the actual fantasy armor stuff that's been common lately.)


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Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

I like everything about Going Rogue, except the massive performance issues that got even worse for minimal, if at all, eyecandy improvements (for the player who didn't change a thing with his graphic options but has to live with the new warehouse maps and such).


 

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A technological breakthrough for this game would be the ability to control the location and activities of each mob. To create missions where the activities reflect the narrative and not just the same loitering done by.mobs on the street.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

I can't believe it's been over a year since GR's release.

I haven't rolled there in some time, and I've deleted what Praetorians I did have. I find the leveling experience is much better in the Isles and Paragon. The Dominator I rolled in Praetoria was my biggest disappointment. Mez resistant mobs at level 9? Really?

There's a lot to like about the missions and stories in Praetoria, and the place looks great and the technology theme is a refreshing change from Primal Earth's heavy magic theme. There's no one to like or root for in the whole place, though. It's one big mess. I tried to make a Hero go down the Loyalist Responsibility path, but I ended up deleting him because of the things that path makes you do aren't Heroic at all.

The game's revenues went right back down to an all-time low after GR's release. A $40 box that gives you 20 levels is a big part of why that was.

Fortunately, Freedom is fixing all this. Maybe I'll roll in Praetoria again sometime if I'm really burnt out on the standard content and need a change of scene. Maybe.


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Posted

Quote:
Originally Posted by TheJazMan View Post
Give us superhero stuff and not Nazis or D&D etc all the time. All of it fits but give it some variety.
Pretty certain Wonder Woman (a comic book heroine) spent her early career fighting Nazis.


 

Posted

Praetoria was a good idea. Having it be a new player experience was not. There's a reason that most MMORPGs have their expansions content either increase or take place at the level cap.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Praetoria's first impression was great, but the more I played there, the less I liked it. The worst thing for was the zone layout. There is no reason to make me ninja run for 2 minutes to get from the auction house to the crafting tables.

I can burn out on alts in Praetoria before lvl 10, because everything from going to the market to crafting to defeating a mob feels like it is taking me forever. Add to that the fact that they designed maps that don't look much better but lag so much worse than the older game and it feels close to drudgery.


 

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Quote:
Originally Posted by VoodooGirl View Post
Pretty certain Wonder Woman (a comic book heroine) spent her early career fighting Nazis.
Allow me to clarify. I meant give us something else. We have more than enough of Nazi and militia themed junk in game. Don't add more. Give us a unique group which might be specific to only one TF and that's the only time you'll see them. It would compel us even more to check them out. Seeing the same enemy, maps and looks in missions, TFs etc is just a recipe for burnout.

I think anything does go in this game but when we've had a lot of one thing, create something new. I find this game very limited when you consider the only restriction, really, is imagination.


 

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Quote:
Originally Posted by bromley View Post
Praetoria's first impression was great, but the more I played there, the less I liked it. The worst thing for was the zone layout. There is no reason to make me ninja run for 2 minutes to get from the auction house to the crafting tables.

I can burn out on alts in Praetoria before lvl 10, because everything from going to the market to crafting to defeating a mob feels like it is taking me forever. Add to that the fact that they designed maps that don't look much better but lag so much worse than the older game and it feels close to drudgery.
I am not sure I could have put it any better. Bravo.


 

Posted

I thought about GR today on my Elec/Sonic. He was one of two I rolled in Praetoria, and he is level 48, soon to be 50 -- hard to believe it's been a year since it launched. I'm running Maria's arc, and just encountered the phasing hordes of Resistance in the Nightstar mission. The most tedious mission I've played in a long time.

Parts of Praetoria are nice, but I'm not sure when I'm going to roll someone else there. In fact, I've been waiting on rolling guys just so I don't have to. My son and I are going to establish a couple of leveling pacts, and I'd rather wait until Freedom so I can start in tutorial and just go blue (thinking of rolling a stalker and maybe a corr).

I do wish my system could handle the zones and missions better. Like others, I get substantial choppiness with the new stuff (not entirely thrilled about new Atlas). It'll be better whenever I upgrade (though outside of CoH, not really any reasons I'd NEED to), but until then it's just as easy to avoid.


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Quote:
Originally Posted by gec72 View Post
My son and I are going to establish a couple of leveling pacts, and I'd rather wait until Freedom so I can start in tutorial and just go blue (thinking of rolling a stalker and maybe a corr).
Just so as you know in advance, level pacts are being disabled once I21 goes live


@Golden Girl

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Posted

Quote:
Originally Posted by Golden Girl View Post
Just so as you know in advance, level pacts are being disabled once I21 goes live
No, new level pacts will be disabled once "free to play" Freedom goes live. VIPs will have a headstart, and will have access to level pacts during that time. And already-established level pacts will continue to function after the headstart ends.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by TheJazMan View Post
Allow me to clarify. I meant give us something else. We have more than enough of Nazi and militia themed junk in game. Don't add more. Give us a unique group which might be specific to only one TF and that's the only time you'll see them. It would compel us even more to check them out. Seeing the same enemy, maps and looks in missions, TFs etc is just a recipe for burnout.

I think anything does go in this game but when we've had a lot of one thing, create something new. I find this game very limited when you consider the only restriction, really, is imagination.
i disagree, i find the tips missions fleshing out the rogues gallery added a lot more capes and spandex type content than we have seen in a long time. non powered minions wearing spandex is silly, it looks silly and its one reason i dislike longbow's look. but the characters and the plots they have us interrupt feel very much like they are more comic book themed.

and making a specific group with a unique visual aesthetic just for one tf or mission would be a pretty big waste of the art team's time, spend the resources for something for 1% of the game with no continuity, or design something iconic that people get to go through their story arc, it just works better for more players though we get close with the scorpion themed crey characters and the storm elementals, and bosses like rularru and the eye of leviathan.


 

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Quote:
Originally Posted by rian_frostdrake View Post
i disagree, i find the tips missions fleshing out the rogues gallery added a lot more capes and spandex type content than we have seen in a long time. non powered minions wearing spandex is silly, it looks silly and its one reason i dislike longbow's look. but the characters and the plots they have us interrupt feel very much like they are more comic book themed.

and making a specific group with a unique visual aesthetic just for one tf or mission would be a pretty big waste of the art team's time, spend the resources for something for 1% of the game with no continuity, or design something iconic that people get to go through their story arc, it just works better for more players though we get close with the scorpion themed crey characters and the storm elementals, and bosses like rularru and the eye of leviathan.
I wonder if skinning an NPC takes much more effort than going with a pre-existing one. I am assuming you have knowledge on this? To me it seems it may take a bit more time but it would be time well worth it. I am all for unique encounters in game. There is enough material here that we need something different. Anyway, to each their own


 

Posted

Why does the original post read like "I wanted a different game but got more of the same game so that's a miss?" It's an expansion to City of Heroes, but it's still City of Heroes, even if by another name. And this is coming from someone who feels Going Rogue missed, too. The over-focus on raid crap to the exclusion of everything else and the complete and total vivisection of any sort of respectable, believable canon story alone are enough to make me not want to remember the last year. Honestly, if I'd dropped my subscription when Going Rogue launched and come back for Freedom, I would probably have been a much happier man.

All of that said... Going Rogue is more City of Heroes. Since I liked City of Heroes and wanted more of it, that's good enough. It's the parts that AREN'T City of Heroes - raiding, most prominently - that piss me off the most. I WANTED more of the same. Since 2004 I've wanted more of the same, as a point of fact.

Luckily, where Going Rogue failed - that is to say, where Going Rogue tried making City of Heroes into something it's not - Freedom looks like it will succeed. And I, for one, cannot wait. Literally cannot. I hope it launches tomorrow. It's a Tuesday...


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Originally Posted by Arcanaville View Post
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Posted

I'm gonna admit, we do end up fighting a lot more standard mooks than any genuinely interesting Super Heroes or Arch-Villains on a regular basis, but I can't help but think of that as part of the drawback of the genre itself.

It would be nice if the Devs basically had some more "Design an NPC" contest with the categories including new enemies to be added to existing groups and new special bosses to fight during tips and newspapers.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

What I didn't like about GR:

Praetoria 1-20. Just about everything they possibly could've done wrong about this place, they did. Laggy, glitch-prone maps was just the start. Then there's the enemy factions you face - all way overtuned. Mez protection before control ATs even get their best mezzing powers? Damage types you have no defense against till you've nearly leveled out of the zones? Raw numbers that eclipse anything in 1-20 Paragon or Rogue Isles? Honestly, I think someone at NCSoft was TRYING to drive people away. I will never start a character goldside again.

What I did like:

Pretty much everything else. Faction swaps were long overdue, and while the raid content still needs some work, it's not too bad for a first effort -other than Keyes, which is a shining example of what never to do when designing content. As with pre-GR stuff, the newer content is pretty much all puggable without much worry as to group composition, which other MMOs could learn a thing or two from.


 

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I'm not sure why anyone thought splitting the player bases is a good idea


 

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Quote:
Originally Posted by EvilGeko View Post
Praetoria was a good idea. Having it be a new player experience was not. There's a reason that most MMORPGs have their expansions content either increase or take place at the level cap.
Couldn't agree more.

I was very critical of Going Rogue and Praetoria itself during closed and open beta of GR. In my mind it felt rushed and incomplete and the level 20 transport to red or blueside was the ultimate rope toss trying to anchor the game to some kind of story. My feelings on this ran so deep that I didn't buy Going Rogue until Cyber Monday, when I managed to get it for only 10 bucks.

A year later, it still feels incomplete. In that year's time, I've gotten 3 alts to level 50 and none of them have used Praetoria as a launching pad. The story arcs I have done on other alts felt inconsequential and unfinished. And, just like I predicted, when my Praetorian hit 20, transporting to Redside felt like a bad ending to a half finished story.

It never hurts when a creative person stops, takes stock of what they did or didn't do, and issues an apology or some kind of explanation for what went wrong. Joss Whedon just issued an apology for the Buffy Season 8 comics since they lost sight of what Buffy was supposed to be and became a weird superhero comic. With the news of Freedom and the content we've gotten for incarnates since GR was released, I can see the reason why Praetoria felt rushed and incomplete: because it was. Resources were obviously diverted mid-project to other things and NC Soft still demanded a new box on the shelves so we got what we got.

If a redname posted tomorrow that this was the case and that's why Going Rogue failed to live up to my expectations or others, I would accept it and continue to support them throughout Freedom. Hell, I'm going to do so either way, since they have made good with content for red and blue side since GR hit.


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Quote:
Originally Posted by Friggin_Taser View Post
With the news of Freedom and the content we've gotten for incarnates since GR was released, I can see the reason why Praetoria felt rushed and incomplete: because it was. Resources were obviously diverted mid-project to other things and NC Soft still demanded a new box on the shelves so we got what we got.
And what parts do you think were rushed?


@Golden Girl

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I like pretty much everything about GR, with one big exception: not being able to leave until level 20. It's all the more annoying that red and blueside characters can travel freely to Praetoria over the same levels.

I realise it's probably a technical limitation to do with character alignments, more than a policy decision, but I still find it discourages me from rolling more Praetorian alts.


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Posted

I actually don't think making Praetoria a new player experience was a bad thing... Let me rephrase that: I don't think making Praetoria a new player experience would have been a bad thing, had they done this. What they actually did was make Praetoria as end game, then somewhere along the line, it was decided to make it new player experience so they simply dropped level ranges across the board. What you end up is a BRUTALLY hard, completely out of context new player experience that deals with storylines more appropriate for later in the game when players have had a chance to become familiar with the canon and characters have had a chance to play around in the "thug stages" of the game.

As for it being unfinished... Well, to my eyes, it feels like Praetoria was never intended to be a new game, and was indeed never intended to be anything more than just giving basic context to the Incarnate trials. "Look, this is what Praetorian Earth actually is. Get it? OK, then you'll understand why you're fighting hordes of giant robots!" Praetoria itself wouldn't have been rushed if that's all it ever was. Now that it was transformed into an entire side of the game ala the Rogue Isles, well... Now it need to be a lot more than just a basic origin story. Now it needs to be a whole third game.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.