Villians how to fix redside


Aisynia

 

Posted

Quote:
Originally Posted by Golden Girl View Post
And what is your reward at the end?
Some would say that caving in skulls is a reward unto itself.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Some would say that caving in skulls is a reward unto itself.
I thought that kind of mindless killer was the type a lot of red side players wanted to get away from?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I thought that kind of mindless killer was the type a lot of red side players wanted to get away from?
I thought that you thought that that kind of mindset is what most redside players had?


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I thought that you thought that that kind of mindset is what most redside players had?
I thought red side players wanted to be "glamorous", and have grand plans to increase their power?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Tenzhi View Post
It seems to be used in an attempt to be degrading, but the lowest common denominator is useful in adding, subtracting, and comparing fractions. It's as if an ignorant person wanted to sound sophisticated and only understood the words "lowest" and "common" without understanding the full meaning.
In the advanced world of abstract mathematics, we have these confusing things called "fractions." These daunting constructs represent something called "division," where the doohickey on the bottom is called the "denominator" (which, I should probably point out, is not one of the Villain Archetypes). In cases where you need to, let's say, add two fractions with different denominators, the initial reflex may be to hyperventilate in a panicked frenzy. But! They can be solved if the fractions themselves are converted such that they're represented in terms of the same "divisor."

To put it another way, when you have big thingies broken into smaller thingies of different sizes, you can still know how many total thingies you have if the pieces are the same size.


Quote:
Originally Posted by Leo_G View Post
Wouldn't Villains be the lowest common denominator as, whatever motive for the content in the RWZ must have a derivative of villainous moral in it?
The phrase "lowest common denominator," when used outside of the context of mathematics, usually refers to perceived mental capacity: it's used to describe the bare minimum threshold required to accomplish a task--or, in this case, understand a story arc--in the same way the lowest common denominator (also called the "least common multiple") is used to express fractions in like terms. If redside players are 1/2 and blueside 1/9, you'd have to dip down to 1/18 to compensate (since 18 is the smallest multiple that 2 and 9 have in common).

I don't want to give the impression that I believe players on either side to be inherently smarter or stupider. The joke was that the mental capacity of blueside players forced the quality of the Rikti War Zone arcs down to 1/18 so they would be on the same terms.


 

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Originally Posted by Techbot Alpha View Post
^ Agreed

That, and First Ward DOES cater to Villains; you can make some quite nasty choices and cave in more than a few skulls if you so choose.
Hell, Techbot, you make some nasty choices AS A HERO. Not Resistance or vigilante, as a HERO, the one who's supposed to save everyone?
Well this is Praetoria, saving everyone is not possible, instead you send most of Noble Savage's men to their death's, you personally mind **** Katie back into the seer network, rack up a pretty nasty body count, and in the end you don't really resolve a damn thing besides stopping the IMMEDIATE destruction of what's left of the First Ward, but it's pretty damn clear that no matter what you do, the place is gonna fall apart on it's own anyway.
What? Did you think this was Sugar Town Paragon? No, it's Praetoria and you're shown what it's like to be a Responsibilities Loyalist and that you can't save jack here.
Oh, ans the Carnival of Light? Guess what? Twenty levels later, their leader dies and their membership has already been proven to be divided and beset at all sides from even the Resistance.

Clearly the next Incarnate trial is going to be nuking the entire dimension to hell because given what we've seen that's about the only HEROIC thing you can do for the place.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Clearly the next Incarnate trial is going to be us defeating more loyalists
Fixed for accuracy


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Golden Girl View Post
Here's a clue - there's only one zone storyline, so that means it's co-op - so it's heavily leaning towards Heroes/Resistance
And you still persist in the idiotic belief that heroes and resistance are the same thing, I see. So... go be a hero and blow up a hospital or set off a nuke in the middle of the square to kill off an entire zone of innocents. Very heroic of you.


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

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Originally Posted by Garielle View Post
And you still persist in the idiotic belief that heroes and resistance are the same thing, I see.
Grabbing for the moral high ground is a common rhetorical refuge of terrorists. It's part of their standard PR package.


 

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Quote:
Originally Posted by DMystic View Post
Couple of points I want to address here, the first being that people prefer to play Heroes.

For that other game with equal content, one thing that has to be considered is the name attached to it. If you ask anyone on the street to name characters from that universe most of the names you get will be from the signature hero team, and the Natural and Tech Villain mentors. The reason the hero side is favored there is because they are working with those heroes they read about as kids.

Some of that spills off into here as well. Now as a contrast to that point a game that is effectively GTA the MMO has been in beta for a while now with two factions. Heroes and Villains though they are called something else completely. Guess what, Villains consistently outnumber heroes frequently getting a 2 to 1 ratio.
In pvp there are no villains or heros as far as I'm concerned. I couldn't care less what I am as the whole point of a pvp game is to kill another player, not to be a goody goody or a villain.

Also the first paragraph doesn't really make any sense, as the VILLAINS in that game are just as popular as the heroes. People didn't rush out to see The Dark Knight for the riveting performance of the actor who played batman. We know why, and it was cause of the villain. Catwoman, Lex Luthor, Penguin, Riddler, and ofcourse the Joker just as popular as their heroic components in that universe. Especially after Justice League Unlimited various other DC television and comics properties.

And how does it even relate to here? Before this game, I didn't know one villain or hero in this game. So what does that have to do with childhood hero worship.

People in general prefer playing heroes. There's nothing the devs can do to change that.


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Posted

Quote:
Originally Posted by Garielle View Post
And you still persist in the idiotic belief that heroes and resistance are the same thing, I see.
Well, going by the repeatable faction contacts in First Ward, so do the game mechanics - anyone flagged as Resisatnce can also access the Hero contact there, and anyone flagged as loyalist can access the Villain contact - but Resistance players can't access the Villain contact, and loyalist players can't access the Hero contact - but that could just be another one of those "bugs"

And as for the contacts for the "neutral" zone storyline, the 1st is a sorceress from the Carnival of Light, the 2nd is a woman whose group are allied with the Resistance, the 3rd is an ex-loyalist guy who's joined the Resistance, the 4th is a woman who's a former unwilling servant of the empire who's now working against the loyalists, especially Mother Mayhem and the Seers, the 5th is an old shaman who's friendly with the Carnival of Light, the 6th is a wizard who works with the Carnival of Light, the 7th is a crazy but rather pathetic wizard who ultimately does something very good, and the 8th is Vanessa DeVore, the guiding force behind the entire Resistance movement, whose masterplan, according to her new bio, is to get the Wardens to take over the government form the inside.

By the end of the storyline, the player has helped the Resistance strengthen its position, and stopped the in-fighting that was endangering the fight against Tyrant and his loyalists


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Grabbing for the moral high ground is a common rhetorical refuge of terrorists. It's part of their standard PR package.
It's why Tyrant claims he's helping Primal Earth by invading it


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Hell, Techbot, you make some nasty choices AS A HERO. Not Resistance or vigilante, as a HERO, the one who's supposed to save everyone?
Well this is Praetoria, saving everyone is not possible, instead you send most of Noble Savage's men to their death's, you personally mind **** Katie back into the seer network, rack up a pretty nasty body count, and in the end you don't really resolve a damn thing besides stopping the IMMEDIATE destruction of what's left of the First Ward, but it's pretty damn clear that no matter what you do, the place is gonna fall apart on it's own anyway.
What? Did you think this was Sugar Town Paragon? No, it's Praetoria and you're shown what it's like to be a Responsibilities Loyalist and that you can't save jack here.
Oh, ans the Carnival of Light? Guess what? Twenty levels later, their leader dies and their membership has already been proven to be divided and beset at all sides from even the Resistance.

Clearly the next Incarnate trial is going to be nuking the entire dimension to hell because given what we've seen that's about the only HEROIC thing you can do for the place.
Yeah that's some very heroic content there.

As usual I see GG doesn't know what she's talking about.


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Posted

Quote:
Originally Posted by GuyPerfect View Post
The phrase "lowest common denominator," when used outside of the context of mathematics, usually refers to perceived mental capacity: it's used to describe the bare minimum threshold required to accomplish a task--or, in this case, understand a story arc--in the same way the lowest common denominator (also called the "least common multiple") is used to express fractions in like terms. If redside players are 1/2 and blueside 1/9, you'd have to dip down to 1/18 to compensate (since 18 is the smallest multiple that 2 and 9 have in common).

I don't want to give the impression that I believe players on either side to be inherently smarter or stupider. The joke was that the mental capacity of blueside players forced the quality of the Rikti War Zone arcs down to 1/18 so they would be on the same terms.
Oh, so you were taking a pot shot at the intelligence levels of blueside players. You see, I didn't even consider posters from our game were that critically judgemental of their own community. Of course I'm gonna be wrong but then I'm always wrong >_>


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Well, going by the repeatable faction contacts in First Ward, so do the game mechanics - anyone flagged as Resisatnce can also access the Hero contact there, and anyone flagged as loyalist can access the Villain contact - but Resistance players can't access the Villain contact, and loyalist players can't access the Hero contact - but that could just be another one of those "bugs"

And as for the contacts for the "neutral" zone storyline, the 1st is a sorceress from the Carnival of Light, the 2nd is a woman whose group are allied with the Resistance, the 3rd is an ex-loyalist guy who's joined the Resistance, the 4th is a woman who's a former unwilling servant of the empire who's now working against the loyalists, especially Mother Mayhem and the Seers, the 5th is an old shaman who's friendly with the Carnival of Light, the 6th is a wizard who works with the Carnival of Light, the 7th is a crazy but rather pathetic wizard who ultimately does something very good, and the 8th is Vanessa DeVore, the guiding force behind the entire Resistance movement, whose masterplan, according to her new bio, is to get the Wardens to take over the government form the inside.

By the end of the storyline, the player has helped the Resistance strengthen its position, and stopped the in-fighting that was endangering the fight against Tyrant and his loyalists
Yeah, annnnnnd please name the actions you did that got you there.

I'll say it again, I don't consider acts similar to blowing up a hospital "for the population's own good" to be heroic. Or are we saying the Joker from The Dark Knight was some awesome hero now?

YMMV.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Yeah that's some very heroic content there.

As usual I see GG doesn't know what she's talking about.
Sad part is, it's not even that villainous since you're not the one actively causing a lot of the problems, the best you end up doing is rubbing some salt in it. From my play through of the First Ward, the underlined message is: "Lo the ultimate fate of Praetoria and despair."


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Sad part is, it's not even that villainous since you're not the one actively causing a lot of the problems, the best you end up doing is rubbing some salt in it. From my play through of the First Ward, the underlined message is: "Lo the ultimate fate of Praetoria and despair."
That dimension is so joyous and full of roses and pink lillies, isn't it?

LOL

I think the "nuke the entire dimension from orbit" folks might be on to something.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
And how does it even relate to here? Before this game, I didn't know one villain or hero in this game. So what does that have to do with childhood hero worship.

People in general prefer playing heroes. There's nothing the devs can do to change that.

It relates since I'm sure many players of this game at one point or another thought "Great now I get to play my own interpretation of those heroes I've grown up reading about"


Yes people prefer playing Heroes here, nothing the devs do will change the mind of those people. However there is a significant amount of people that would play Redside if it looked nicer or had more to do.


 

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Quote:
Originally Posted by Golden Girl View Post
It's why Tyrant claims he's helping Primal Earth by invading it
And why your fellow "Heroic" loyalists commit blatant acts of terrorism far worse than of the loyalist arcs. You want to support the resistance, that's fine. Just don't try to pretend it makes you a "hero". Many of the resistance members display far more blood lust than your average "villain".


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
I think the "nuke the entire dimension from orbit" folks might be on to something.
The heroic option is to save the people there and set them free from the evil grip of Tyrant and the loyalists - guess which option the game is giving us?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Garielle View Post
And why your fellow "Heroic" loyalists commit blatant acts of terrorism far worse than of the loyalist arcs. You want to support the resistance, that's fine. Just don't try to pretend it makes you a "hero". Many of the resistance members display far more blood lust than your average "villain".
And we get to beat up the ones who go too far - just like Heroes help Longbow, but also beat up the ones who become vigilantes


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by DMystic View Post
It relates since I'm sure many players of this game at one point or another thought "Great now I get to play my own interpretation of those heroes I've grown up reading about"


Yes people prefer playing Heroes here, nothing the devs do will change the mind of those people. However there is a significant amount of people that would play Redside if it looked nicer or had more to do.
There's plenty of things to do on Redside. And not look nice? I think Redside looks good from a graphics point of view.

Or do you mean you want to see a city like Paragon, and not a civilization in the middle of a wasteland look?

If it's the last one, I have to ask. Would a city filled with villains (nevermind that I'm sure you have the villain who cares about the people) that outside of a few strict laws, are allowed to get away with anything they can manage to powerplay away from another, have a nice looking city to live in?


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Posted

Well the City as a whole wouldn't look nice, but it would have nice areas. The sky shouldn't be completely overcast everywhere you go, and the enitre place shouldn't feel drab.

I've also done just about everything there is to do on Redside, and I don't see that changing anytime either.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
In the advanced world of abstract mathematics, we have these confusing things called "fractions."
You're explaining the wrong side of it. A little reading comprehension would've given you the implication that I have a basic understanding of fractions. That's 1st Grade math - well, it was for me anyway.

Quote:
The phrase "lowest common denominator," when used outside of the context of mathematics, usually refers to perceived mental capacity: it's used to describe the bare minimum threshold required to accomplish a task--or, in this case, understand a story arc--in the same way the lowest common denominator (also called the "least common multiple") is used to express fractions in like terms. If redside players are 1/2 and blueside 1/9, you'd have to dip down to 1/18 to compensate (since 18 is the smallest multiple that 2 and 9 have in common).

I don't want to give the impression that I believe players on either side to be inherently smarter or stupider. The joke was that the mental capacity of blueside players forced the quality of the Rikti War Zone arcs down to 1/18 so they would be on the same terms.
Even assuming your initial fractions were correct it would come down to 2/18 not 1/18.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
That's 1st Grade math - well, it was for me anyway.
So what was 5th grade, polar transformations? *Snicker*

Quote:
Originally Posted by Tenzhi View Post
Even assuming your initial fractions were correct it would come down to 2/18 not 1/18.
9/18 and 2/18 for the numbers given, but that's beside the point. We're just talking about the denominator.

I'm glad to see you understand fractions, though, even if you doing math isn't exactly on the topic of the thread.