Villians how to fix redside


Aisynia

 

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Originally Posted by Tenzhi View Post
Putting aside the ridiculous racial tie-in, if there were a rationing or division of resources and there were four of them and six of you then you would deserve sixty percent of the allotted resources as compared to their forty percent. Dividing the resources fifty-fifty would, in fact, be unfair at that point.
I'm not allowed to be as sensational and ridiculous as she is? Why not?

I guess that was lost on you, or I was more subtle than I intended.

My real point is: It's not that simple, sorry.



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Originally Posted by Golden Girl View Post
Well, going by the repeatable faction contacts in First Ward, so do the game mechanics - anyone flagged as Resisatnce can also access the Hero contact there, and anyone flagged as loyalist can access the Villain contact - but Resistance players can't access the Villain contact, and loyalist players can't access the Hero contact - but that could just be another one of those "bugs"
No, just poor game design. They obviously mixed things up between factions when they launched Going Rogue, giving both sides their good and bad factions, so restricting Loyalists only to Villain content, and vice versa, is pretty unfair (and doesn't make a lot of sense when you have terrorists running heroic missions and wholesome (albeit likely ignorant) heroes who want to save the day and help people being forced to do villainous missions.



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Originally Posted by BrandX View Post
Would a city filled with villains (nevermind that I'm sure you have the villain who cares about the people) that outside of a few strict laws, are allowed to get away with anything they can manage to powerplay away from another, have a nice looking city to live in?
I don't know, I've never been to D.C.


 

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Originally Posted by Golden Girl View Post

Using those zones as a way of guessing what happens next in the Incarnate storyline isn't really a very good idea
Thanks for making my point.


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Posted

Quote:
Originally Posted by Tenzhi View Post
Putting aside the ridiculous racial tie-in, if there were a rationing or division of resources and there were four of them and six of you then you would deserve sixty percent of the allotted resources as compared to their forty percent. Dividing the resources fifty-fifty would, in fact, be unfair at that point.
Except that people are not exactly bound to blue side and they can visit red side with their vigilantes and create new characters there at any time. Adding unbalanced updates would just draw villains away from red side and make it even less populous than it currently is.


 

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Originally Posted by Dal View Post
Except that people are not exacted bound to blue side and they can visit red side with their vigilantes and create new characters there at any time. Adding unbalanced updates would just draw villains away from red side and make it even less populous than it currently is.
Which is why the current content additions are pretty good. They seem to have a nice balance going between both sides.


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Posted

The best way to fix redside would be to prevent access by people who think it needs fixing.


 

Posted

The problem isn't with the zones or the content.

The problem is with the fact that the majority of the people who pick up the game do so because they want to play a superhero. Revamping the zones and contacts isn't going to make people want to play it if they don't want to be a villain in the first place.

I suppose that's a good sign for the human race as a whole if you look at this particular cross section of society: More people would rather be good guys than bad guys.

Though, I will say as someone who does play both sides: The early levels of villainside content get REALLY stale by the 40th time you've done them.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

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Originally Posted by Aisynia View Post
Loyalists are not villains.
Only when they start helping the Resistance take down Tyrant


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Golden Girl View Post
Only when they start helping the Resistance take down Tyrant
Because Scott is such a hero...

Owait


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Aisynia View Post
No, just poor game design. They obviously mixed things up between factions when they launched Going Rogue, giving both sides their good and bad factions, so restricting Loyalists only to Villain content, and vice versa, is pretty unfair (and doesn't make a lot of sense when you have terrorists running heroic missions and wholesome (albeit likely ignorant) heroes who want to save the day and help people being forced to do villainous missions.
It's sensible game design - First Ward is 20-29, so it's over halfway to 50, which means that the content needs to be moving towards the Incarnate content, where everyone is fighting Tyrant and the loyalists.
The 1-20 GR content already pushes every Praetorian avatar into a position of resistance to Tyrant and his dictatorship - so it's natural that the First Ward storyline would fit with that situation, and have the contacts be Resistance or Resistance allies.
The higher the level of the content, the closer it has to be the Incarnate storyline, where we're helping the Resistance smash Tyrant and his loyalist forces.


@Golden Girl

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Posted

Quote:
Originally Posted by Golden Girl View Post
It's sensible game design - First Ward is 20-29, so it's over halfway to 50, which means that the content needs to be moving towards the Incarnate content, where everyone is fighting Tyrant and the loyalists.
The 1-20 GR content already pushes every Praetorian avatar into a position of resistance to Tyrant and his dictatorship - so it's natural that the First Ward storyline would fit with that situation, and have the contacts be Resistance or Resistance allies.
The higher the level of the content, the closer it has to be the Incarnate storyline, where we're helping the Resistance smash Tyrant and his loyalist forces.
Ah, is it (the level range)? I admit I know next to nothing about it. Yeah that makes sense. The Responsibility arcs (my favorite) had my character going from idealistic superhero, to good person doing some things she wasn't sure she understood but was sure were for the greater good, to (right at the end) telling Cole to his face, "I believe in the Paradise, I don't believe in you."

Basically still an idealist, wanting to attain that beautiful paradise and protect its people, but not capable of supporting the man she used to believe in so strongly.

In her heart, she's a Loyalist, but loyal to Praetoria and its people, not to Cole.



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Posted

Quote:
Originally Posted by Golden Girl View Post
It's sensible game design - First Ward is 20-29, so it's over halfway to 50, which means that the content needs to be moving towards the Incarnate content, where everyone is fighting Tyrant and the loyalists.
The 1-20 GR content already pushes every Praetorian avatar into a position of resistance to Tyrant and his dictatorship - so it's natural that the First Ward storyline would fit with that situation, and have the contacts be Resistance or Resistance allies.
The higher the level of the content, the closer it has to be the Incarnate storyline, where we're helping the Resistance smash Tyrant and his loyalist forces.
And makes the levels 1-20 game pointless. Every more moral decision you made there doesn't matter, as in the end everyone is funneled down the same path. Which, ironically, is ONE of the complaints about COV.

Also NOTHING you do there determines in anyway shape or form whether you will be a hero or villain. You can choose to do nothing but support tyrant and murder the innocent people of Praetoria all throughout GR and still choose to be a hero.

Which makes one wonder what the point of all those special system were when they were planning to just dump morality choices for the rest of the game. GR probably could have been out sooner with more content had they just dumped the morality system from the beginning and created arcs that lead to the path we already are on.


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Posted

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Originally Posted by Techbot Alpha View Post
Because Scott is such a hero...

Owait
He might have to be dealt with later on if he does something crazy

For example, Vanessa DeVore has been revealed as the guiding force behind the Resistance, and Calvin Scott is just their military commander - but now that Vanessa is dead, and the influence she had over Calvin might be lost, and rather than looking at the bigger picture, he might decide to try and get Aurora back by launching an attack on Mother Mayhem's asylum, with the justification that it has to be done at once because without Vanessa to shield the Resistance from the Seers, the entire movement is in danger - plus, there's also the possibility that Penelope Yin, who also happens to be in the aylum, might be lined up as replacement for her mother as the protector of the Resistance from the loyalist thought police.
So we'd naturally help with the assault on the Asylum, but run into problems with Calvin if it became clear that the only way to defeat Mother Mayhem was to kill her, meaning that Aurora would also be lost forever - and the Resistance commandos that had helped us attack the asylum would probably side with their leader, rather that the visitors from Primal Earth.
And what better place would there be for Calvin's obsession to tip over into madness in the very place where it all began, and faced again with the monster who stole his wife? The final fight would see us versus Mother Mayhem and her Seers, plus Calvin Scott and his Resisatnce commandos, with Penelope Yin and possibly Katie Douglas helping us - it'd be insanity in the asylum

When we defeated them, Mother Mayhem and Calvin could both be fatally wounded, but Praetor Tilman's consciousness would have been destroyed with some kind of mental overload in a last desperate attempt to stop us, so that would allow Calvin and Aurora to share a moment before they both died.
Penelope Yin could then lead the Resistance, which would now have a hgue army of libertaed Seers to help them, and the last major hurdle between us and Tyrant would be gone - we'd have turned back his invasion, and fought our way through his evil empire, defeating his Praetorian Guard one after the other, leaving only Praetor Duncan and her boyfriend in their tower in Nova Praetoria for the final showdown


@Golden Girl

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Posted

[redacted due to forum auto capitalization ruining the joke]


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Posted

Quote:
Originally Posted by Golden Girl View Post
It's sensible game design - First Ward is 20-29, so it's over halfway to 50, which means that the content needs to be moving towards the Incarnate content, where everyone is fighting Tyrant and the loyalists.
He covered that last part when he said "bad game design".


 

Posted

Quote:
Originally Posted by Golden Girl View Post
He might have to be dealt with later on if he does something crazy

For example, Vanessa DeVore has been revealed as the guiding force behind the Resistance, and Calvin Scott is just their military commander - but now that Vanessa is dead, and the influence she had over Calvin might be lost, and rather than looking at the bigger picture, he might decide to try and get Aurora back by launching an attack on Mother Mayhem's asylum, with the justification that it has to be done at once because without Vanessa to shield the Resistance from the Seers, the entire movement is in danger - plus, there's also the possibility that Penelope Yin, who also happens to be in the aylum, might be lined up as replacement for her mother as the protector of the Resistance from the loyalist thought police.
So we'd naturally help with the assault on the Asylum, but run into problems with Calvin if it became clear that the only way to defeat Mother Mayhem was to kill her, meaning that Aurora would also be lost forever - and the Resistance commandos that had helped us attack the asylum would probably side with their leader, rather that the visitors from Primal Earth.
And what better place would there be for Calvin's obsession to tip over into madness in the very place where it all began, and faced again with the monster who stole his wife? The final fight would see us versus Mother Mayhem and her Seers, plus Calvin Scott and his Resisatnce commandos, with Penelope Yin and possibly Katie Douglas helping us - it'd be insanity in the asylum

When we defeated them, Mother Mayhem and Calvin could both be fatally wounded, but Praetor Tilman's consciousness would have been destroyed with some kind of mental overload in a last desperate attempt to stop us, so that would allow Calvin and Aurora to share a moment before they both died.
Penelope Yin could then lead the Resistance, which would now have a hgue army of libertaed Seers to help them, and the last major hurdle between us and Tyrant would be gone - we'd have turned back his invasion, and fought our way through his evil empire, defeating his Praetorian Guard one after the other, leaving only Praetor Duncan and her boyfriend in their tower in Nova Praetoria for the final showdown
Still... my full loyalist Power Division power-mad ego-centric villain who for now kills for Cole ... That toon will only do anything against Cole if there is a final gain in power to be had. Changing the story earlier on to make that toon anti-Cole is not working and destroying the alignment part of 1-20.


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Originally Posted by rsclark View Post
He covered that last part when he said "bad game design".
When the devs designed CoV, players complained that they were forced to serve a crazed dictator and his evil organization - they took that feedback onboard when designing GR and the Paretorian storyline, and now players are complaining about being forced to not serve a crazed dictator and his evil organization


@Golden Girl

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Posted

Quote:
Originally Posted by Liz Bathory View Post
toon will only do anything against Cole if there is a final gain in power to be had.
What about taking down the entire dictatorship to leave Praetoria open to a new ruler?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Liz Bathory View Post
Still... my full loyalist Power Division power-mad ego-centric villain who for now kills for Cole ... That toon will only do anything against Cole if there is a final gain in power to be had. Changing the story earlier on to make that toon anti-Cole is not working and destroying the alignment part of 1-20.
Then finding out the way to become an incarnate is to betray Cole should work nicely.


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Posted

Quote:
Originally Posted by Golden Girl View Post
When we defeated them, Mother Mayhem and Calvin could both be fatally wounded, but Praetor Tilman's consciousness would have been destroyed with some kind of mental overload in a last desperate attempt to stop us, so that would allow Calvin and Aurora to share a moment before they both died.
With Aurora cursing Calvin in her last moments over the monster he'd become? And/or Calvin finding out that Aurora was Mother Mayhem's dominant personality all along? Either way, Scott deserves the worst he can get.

I still like the idea of him sneaking up to Anti-Matter's space station now that Keyes himself is down, and deciding "**** it, I'll nuke 'em all from orbit", and getting his own raid in response though, personally. It's (a)very Calvin Scott-ish, and (b)an excuse to have an epic battle in front of a space window overlooking the Earth.


 

Posted

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Originally Posted by Golden Girl View Post
When the devs designed CoV, players complained that they were forced to serve a crazed dictator and his evil organization - they took that feedback onboard when designing GR and the Paretorian storyline, and now players are complaining about being forced to not serve a crazed dictator and his evil organization
In CoV, you kowtow to a 3rd world despot who can't keep his mancrush under control. In Praetoria, you honorably serve a man trying desperately to keep humanity from wiping itself out.


 

Posted

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Originally Posted by Lazarillo View Post
In CoV, you kowtow to a 3rd world despot who can't keep his mancrush under control. In Praetoria, you honorably serve a man trying desperately to keep humanity from wiping itself out.
An evil dictatorship is still an evil dictatorship


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Lazarillo View Post
In CoV, you kowtow to a 3rd world despot who can't keep his mancrush under control. In Praetoria, you honorably serve a man trying desperately to keep humanity from wiping itself out.
Who also has no problem with wiping out every hero in Paragon. Or brainwashing the Resistance. Or just being maniacal in general.


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