Rocket Boards?


8-J

 

Posted

Quote:
Originally Posted by Noble Savage View Post
That's actually a lot easier/more feasible than broomsticks, etc. If the stance animations remain the same, all we'd really have to add would be new models to go beneath the feet. Should be very doable, so please let us know what would be your top requests for alternate flying devices.
  • Cloud
  • Rock
  • Energy disk (great for magic types)
  • Large bird
A surfboard might be cool but it's kind of specialized and might cause some trademark issues since as far as I know there's exactly one character in all of commercial comics / animation that rides a flying surfboard. (If there are others I haven't heard of it might not be a problem...)


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Posted

Quote:
Originally Posted by StrykerX View Post
A surfboard might be cool but it's kind of specialized and might cause some trademark issues since as far as I know there's exactly one character in all of commercial comics / animation that rides a flying surfboard. (If there are others I haven't heard of it might not be a problem...)
There's the anime Eureka Seven...


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Posted

Quote:
Originally Posted by Teeko View Post
Hey NS,
Since theres a Backpack option now, any idea when a fix for the Arachnos Soldier crab backpack will be?

Unless I am missing something, but all my costumes are stuck with that thing even if I am not using my Crab Soldier build
PM me with the details.


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Posted

Quote:
Originally Posted by StrykerX View Post
...surfboard might be cool but it's kind of specialized and might cause some trademark issues since as far as I know there's exactly one character in all of commercial comics...
My guess is that as long as our board isn't reflective and silver w/ 3 lines running down the center, I don't think it'd be a copyright issue. I'm sure we'd discuss with Legal first though, prior to starting such a project.


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Posted

Quote:
Originally Posted by JayboH
Someone should tell Cryptic about that then... their game has it.
Quote:
Originally Posted by Noble Savage View Post
Not saying it's impossible, but we'd want to do a new take on it of course.
I'm a HUGE supporter of comprehensive travel power customization that will give us choices that will put Cryptic's choices to shame, including some kind of ice-themed travel power(s). That said, what CO has cannot be considered an "ice slide." It's horrible to behold. . . and I actually like their travel power choice selections.

With ice slide being utilized by Iceman at Marvel and Frozone in The Incredibles, I'd guess that if you can find any other characters at DC or some of the independants that have utilized the power, it should be safe enough to do something similar with a CoX spin.

I do find the notion of straying away from the ice slide based on it being too closely identified with a single character kind of amusing considering the claws that CoH launched with in 2004. Oh, how times have changed.

As an aside, a "natural" claws option should be totally doable now. Just have a choice of "natural claws" cue a set of alternate open-handed swiping animations, pick your monsterous glove option of choice, and then go to town.


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Posted

Quote:
Originally Posted by Noble Savage View Post
Not saying it's impossible, but we'd want to do a new take on it of course.
Well as long as it has ice and it slides then it's all good. That Other Game's version just looks like they're floating around on an block of ice rather than sliding.


 

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Originally Posted by Forbin_Project View Post
No they don't. What they have doesn't look anything like Iceman's Ice Slide. What they have is several travel powers that are nothing more than Hover Board with different objects to stand on. Their Ice Slide literally looks like Silver Surfers board with icicles hanging off of it.
That was never the question, and yes they do.


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Posted

Quote:
Originally Posted by Attache View Post
With ice slide being utilized by Iceman and Frozone in The Incredibles, I'd guess that if you can find any other characters at DC or some of the independants that have utilized the power, it should be safe enough to do something similar with a CoX spin.
Killer Frost is a DC character that uses an ice slide.


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Posted

Quote:
Originally Posted by Noble Savage View Post
PM me with the details.
What?


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Posted

Seeing this thread I just want to say this about any 'new flight aspect' that City of Heroes may put in...

Please try to stay away from the 'stand on object X' to fly. Yes, this idea is good for ONE type of flight that way. Like the 'Rocket Board' of the original post here. But to have a half dozen copy-cat powers where the toon jumps on substance X and flys off... that's been DONE to death in the <C>reative <O>pponent to CoH out there. In Ice, Earth, metal discs, etc.

Now, what I -would- like to see, for Flight, is the ability to choose my over all flight effect. The current one has the standard 'look ma, no wires!' / 'You will believe a man can fly' effect. That's nice.

I know we are getting path auras (with the Clunker Aura from steampunk pack being the first)... why not non-pathing travel auras - flame, water, bugs, ghosts lifting me aloft, ghostly wings.

For that matter, why not travel-only costume pieces, like wings that unfurl from a folded position on my back, packs with wings that swing/fold/transform out when I take off, mystic sigils when I teleport, my body turning to a lightning bolt while I am running at super speed.

People should be able to buy various backpacks, beltpacks, and the like that do 'something special' when they turn on their travel power. And some of these things should only be available if you are a partcular origin. So the magic character buys a cloak of flight. On the ground it's a cape, but activate flight, and the cape becomes glowing nimbus (in the character's selected colors of course) set of wings or the like. If he teleports, the cape wraps around him, glows and then he's gone. If he superspeeds it sparkles and leaves a trail of magic sparks. Super Jump and it billows like it's catching the wind.

(It doesn't have to be locked to magic origin... that's just an example)

Tech packs and belts and all sorts of things could be worked this way. Yes, it's a lot of animation. Yes, it's a lot of work. Perhaps even difficult with the current engine. These are just ideas... my point is whatever CoH does, don't feel limited by what's in comics or what some other game is doing. And whatever you do, make it as customizabile as possible, and make it work with whatever travel power a person uses. The piston boots, winged boots and rocket boots from the recipie drops are examples.

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Posted

Quote:
Originally Posted by Noble Savage View Post
PM me with the details.
If one of your builds has the Backpack, they all do. Been that way since VEAT day 1.


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Posted

I'd love to fly on top of a Swarm of Bees and giant Playing Cards (Face cards and the Ace).

If the rocket board tech could be made to work the Lotus emote/position I'd be thrilled to see a Cloud and a Fly Carpet.


 

Posted

Quote:
Originally Posted by Thrillseeker View Post
Please try to stay away from the 'stand on object X' to fly. Yes, this idea is good for ONE type of flight that way. Like the 'Rocket Board' of the original post here. But to have a half dozen copy-cat powers where the toon jumps on substance X and flys off... that's been DONE to death in the <C>reative <O>pponent to CoH out there. In Ice, Earth, metal discs, etc.
Fundamentally, I don't disagree with the rest of your suggestions. However, I'd really, really, really hate to see CoX shy away from the "jump on substance X" to fly because that is a staple of the superhero genre that this game should be seeking to emulate at every turn and in every way. The only thing that the other game can claim as intellectual property with regard to their travel powers is those specific visuals done with those specific animations. Otherwise there is nothing in that game that hasn't been portrayed in comic books and CoX should be perfectly free to mine the same creative ore.

Still, it really is a shame that the other game did it first because it may cause some hesitancy to develop similar customizations for the players of this game for fear of looking like they don't have original ideas. Certainly there is a portion of the player base that makes that claim almost any time something similar to a feature offered in 'Game X' pops up here. My news flash to anyone who feels that way is that these aren't original ideas to begin with and they really haven't been for about 40-50 years. CoX just needs to do them in their own way. I hope that they do it soon.


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Posted

Quote:
Originally Posted by Noble Savage View Post
Not saying it's impossible, but we'd want to do a new take on it of course.
Just my two inf? The further the divorce between performance and appearance the happier I am. That other game ties the two together a bit to closely as I recall. Granted, its fine with their system, but its less in tune with how I see COH's system being.

If the existing travel powers got alternate animations/FX of their own? I'd be quite fine with that.


 

Posted

I feel the new market interface should be reworked to include a rocketboard category.

Something like this


 

Posted

Quote:
Originally Posted by Psyte View Post
Just my two inf? The further the divorce between performance and appearance the happier I am. That other game ties the two together a bit to closely as I recall. Granted, its fine with their system, but its less in tune with how I see COH's system being.

If the existing travel powers got alternate animations/FX of their own? I'd be quite fine with that.
If it happens in this game, my guess is that it will happen as alternate versions of existing travel powers and I'm cool with that. Still, I kind of see what they were going for in the other game and while I don't think CoX needs five different "fly" power pools, I wouldn't mind if using one of the alternate animations gave an existing power a distinctly different flavor apart from the visual.

For example, if this game did do an ice slide power as an alternate super speed and maybe played around with the physics and inertia effects that sliding on a path of ice would likely entail, it could be kind of cool even if it made handling moderately more difficult than classic SS. I could get into it but I also think that the more customizations like this make the powers behave differently, the more you are talking about different versions of "power X" and then you're right back to doing what the other game does.

I don't think it's necessary but I do understand why they approached it like that.


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Posted

Quote:
Originally Posted by BlueBattler View Post
I hold out hope that someday we get helicopter packs. My gadgeteers would love those!
Teh hover animation and speed is perfect for that so we're 2/3 the way there.


 

Posted

since we're gettin a useless power that greys out others might i request a Mary Poppins Umbrella. And a Chinese dragon...and a giant sword...and a log(DBZ)...and a Hellion mezzed to think hes a plank. Make that a "Dammed" so he's flamming.


 

Posted

Quote:
Originally Posted by Noble Savage View Post
That's actually a lot easier/more feasible than broomsticks, etc. If the stance animations remain the same, all we'd really have to add would be new models to go beneath the feet. Should be very doable, so please let us know what would be your top requests for alternate flying devices.
How about anything like the "Mehve"; a personal jet-wing from Naussica of the Valley of the Wind. Images:

http://mehve.net/media/caps/movie/im...sicaa_0295.jpg
http://mehve.net/media/caps/movie/im...sicaa_0109.jpg
http://mehve.net/media/caps/movie/im...sicaa_0114.jpg

I'm sure you would not be able to duplicate the way it was flown in the movie (body horizontal), and it's a bit too large, but it would be a neat concept.


 

Posted

Quote:
Originally Posted by Noble Savage View Post
My guess is that as long as our board isn't reflective and silver w/ 3 lines running down the center, I don't think it'd be a copyright issue. I'm sure we'd discuss with Legal first though, prior to starting such a project.
Just all some tailfins to it. That should make it different enough. Maybe some headlights. :P


 

Posted

Quote:
Originally Posted by Thrillseeker View Post
...
I know we are getting path auras (with the Clunker Aura from steampunk pack being the first)... why not non-pathing travel auras - flame, water, bugs, ghosts lifting me aloft, ghostly wings...
Would love a little more detail on what you mean here. Are you saying that you'd want to float on a cloud of flame, water, bugs, etc.? But it doesn't trail behind you?


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Posted

An option to use existing auras only around the leg and/or feet, similar to how most auras can currently be restricted to the hands, would be fantastic!


 

Posted

Quote:
Originally Posted by Noble Savage View Post
That's actually a lot easier/more feasible than broomsticks, etc. If the stance animations remain the same, all we'd really have to add would be new models to go beneath the feet. Should be very doable, so please let us know what would be your top requests for alternate flying devices.
David, just for clarification: Are you asking about true travel power customization as it relates to fly? Or more one-off powers like the rocketboard? Or both? I ask because while a power that grays out all others powers might be a nice novelty, I think a large portion of the players want alternate travel powers that they can still use while fighting and that means being able to do the attack animations. As someone pointed out, Martial Arts would be pretty interesting on a broomstick.

I'd absolutely love it but would we be in a situation where the developers would feel like it isn't worth the time it would take to animate?


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Posted

Quote:
Originally Posted by Attache View Post
David, just for clarification: Are you asking about true travel power customization as it relates to fly? Or more one-off powers like the rocketboard? Or both? I ask because while a power that grays out all others powers might be a nice novelty, I think a large portion of the players want alternate travel powers that they can still use while fighting and that means being able to do the attack animations. As someone pointed out, Martial Arts would be pretty interesting on a broomstick.

I'd absolutely love it but would we be in a situation where the developers would feel like it isn't worth the time it would take to animate?
I wish I could speak to the powers side of things, but that's really a question for Synapse. My only involvement in these things is trying to make 'em look cool.

On a personal note though, just jetting from point A to point B quicker is a sufficient reason for me to get a Rocketboard. Outside of sprint, I don't really use travel powers during combat. I do agree that attacks from a mounted position would be very cool artistically though.


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COH Concept Art Gallery now open at
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