Rocket Boards?
My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.
DC's Static has also flown around on alot of things over the years. and many others have levitated various things.
Honestly if you have it as a levitated stuff power thats customisable (blah blah more tech blah blah) then you select a levetated Rock, Surf Board, Manhole Cover, Trashcan Lid, Disk etc etc, then you're providing a general aesthetic, want to avoid infringing, just dont let the surf board be metalic, etc.
Theres way to include items in this game which nod to, or verge on trademarks (claws/regen) while controlling how much a player is allowed to nod to, or verge upon that trademark.
I know this has been brought up a million times in the past as things players wished to see, but heck, we are getting rocket boards, so why not ask?
Having not seen it yet, I am imagining rocket boards as an alternate to fly basically, based on what has been said, maybe working a bit differently, since it grays out other powers, maybe speed isnt the same, but handles about the same.
How about as a sort of alternative to super speed, getting things like motor cycles, horses, and skateboards?
I know that I myself, and plenty of others, would love to see it expanded further to include cars, giving a Batmobile or Black Beauty feel to it, but I can see complications with that. While sure, there was that hilariously ridiculous scene in Green Hornet where they took half the car up an elevator and it kept driving, pulling out a full vehicle in mid mission is simply not practical in any way. Still, I can dream.
And while I know this is not you David, just speaking out loud, I would love to see powers that shut off all other powers actually give you things to do because you are using that power. It could be as simple as Rocket Board giving you access to a power you can only use while Rocket Board is toggled on, that is a boost to speed with a long recharge; or as awesome as "This motorcycle has a machine gun. While on the motorcycle you cannot attack...unless you use the machine gun."
@Incarnadine - 50s on Victory:
Electric-Boogaloo (Electric/Psy Dominator) | Floating Flame (Fire/Psy Blaster) | Guldo Golem (Stone/Mace Tanker) | Hornak (Elec/Elec Brute) | Insatiable Greed (Demon/Dark Mastermind) | Solar Explorer (Plant/Thermal Controller) | TimeTraveler (Kin/Ice Defender) | Verranil (Emp/Archery Defender)
I know this has been brought up a million times in the past as things players wished to see, but heck, we are getting rocket boards, so why not ask?
Having not seen it yet, I am imagining rocket boards as an alternate to fly basically, based on what has been said, maybe working a bit differently, since it grays out other powers, maybe speed isnt the same, but handles about the same. How about as a sort of alternative to super speed, getting things like motor cycles, horses, and skateboards? I know that I myself, and plenty of others, would love to see it expanded further to include cars, giving a Batmobile or Black Beauty feel to it, but I can see complications with that. While sure, there was that hilariously ridiculous scene in Green Hornet where they took half the car up an elevator and it kept driving, pulling out a full vehicle in mid mission is simply not practical in any way. Still, I can dream. And while I know this is not you David, just speaking out loud, I would love to see powers that shut off all other powers actually give you things to do because you are using that power. It could be as simple as Rocket Board giving you access to a power you can only use while Rocket Board is toggled on, that is a boost to speed with a long recharge; or as awesome as "This motorcycle has a machine gun. While on the motorcycle you cannot attack...unless you use the machine gun." |
1. Movement. Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much. 2. Movement, part 2. Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive. 3. Terrain. Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump. 4. Combat. You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites? 5. Customizing. Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else. 6. Making "sense." This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid. |
I wish we can custom the colour of the rocket board.
It's obvious that you either never actually played CO or you don't understand how Iceman's Iceslide works. Iceman's slide leaves a long sheet of ice trailing behind him that he slides along as seen here.
http://www.youtube.com/watch?v=o0FJNBRP8P0 Cryptics Iceslide is a surfboard size platform made of ice that flys and leaves a snow aura. It doesn't have the long trail of ice that is the signature of Iceman's Iceslide. |
I bought the game and beta tested it before that, and even reinstalled the stupid thing when it went free to see what had changed.
Don't assume things like that, it makes you look foolish and the intention is either to get an edge in an argument or to create anger.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
It's true. This game is NOT rocket surgery. - BillZBubba
Their particle trail is the closest thing to it that can be done without covering the entire game in gigantic trails, crushing performance and making it impossible to navigate or even see, if that is all that your argument is about.
|
Instead they went with flight. The ice the character stands on fly's thru the air with no connection to the ground and it can hover. It's a frozen flying surfboard.
The more I'm thinking about it, the more I realize these type of "one off"' noncombat powers could totally open up to motorcycles, scooters, sky cycles, copter packs....
Positron said a couple of days ago that they're looking at the idea of vehicles, but that they'll probably find something that stops them making them.
@Golden Girl
City of Heroes comics and artwork
http://derekl1963.livejournal.com/
On a personal note though, just jetting from point A to point B quicker is a sufficient reason for me to get a Rocketboard. Outside of sprint, I don't really use travel powers during combat. I do agree that attacks from a mounted position would be very cool artistically though.
|
Also a version of Prestige Power Slide-type Sprint without an aura or with a colorable aura would be very nice.
I understand the value of the Rocketboard, and will certainly purchase one, but I'd also like my travel powers to be usable outside of simply getting to the mission door.
Thinking about flying simple non-descript, metallic, energy etc. disks, I realized that I don't need the "disk" to actually be disk shaped, it could be any number of shapes: rectangle, square, oval, triangle etc. With Triangle, the option to fly with one of the points in front as well as one of the sides/legs in front should be available as well. Ooh, just thought of this, "Vanguard" disk. I could see the Vanguard shield working as a flying platform.
Somebody upthread mentioned playing cards as an option, which made me think of Tarot cards.
Frosta from He-Man!
http://www.youtube.com/watch?v=TveOa...eature=related
Would love a little more detail on what you mean here. Are you saying that you'd want to float on a cloud of flame, water, bugs, etc.? But it doesn't trail behind you?
|
The aura tech is there. Give us some more flexability on how obscuring the auras are, and make them have an option of being on only while using a travel power... and you'd be more than half-way there already, for many things.
Too Many Characters... not enough player
Member of Alts-R-Us.
I hold out hope that someday we get helicopter packs. My gadgeteers would love those!
|
It would work well for Hover. Maybe not so much with Fly.
This Youtube of a competitor's "hover board" shows why the rocket board, at least, deserves to be its own power with its own animations.
That same game features many surf boards and variations. The Silver Surfer only has a trademark on his own distinctive board, not on the concept of surfing through the air.
And, yeah - I'd pay for a travel power that let me have some fun with it like that over and above just getting me from point A to point B.
As for vehicles and mounts - It seems very simple to me. Your model is replaced by the mounted model, you're set to "affect only self" and the mount/ride is disabled inside of an instance. Sure, some instances are outdoors, but the only real alternative is to somehow mark parts of the game world as "indoors" and part as "outdoors" which seems like an unlikely change to take the trouble to make.
I wish I could speak to the powers side of things, but that's really a question for Synapse. My only involvement in these things is trying to make 'em look cool.
On a personal note though, just jetting from point A to point B quicker is a sufficient reason for me to get a Rocketboard. Outside of sprint, I don't really use travel powers during combat. I do agree that attacks from a mounted position would be very cool artistically though. |
I’m definitely not trying to knock the rocketboard and I’ll likely make the purchase – depending of course on the point cost – but there are considerations above and beyond wanting to use something like this in combat. For example, I’m not too keen on getting sniped while all my toggles are off in some of the higher level zones. Thankfully, travel in CoX isn’t as hazardous as some MMOs but it could still kind of be an annoyance on rare occasions.
As you are the guy responsible for making things look cool, I love your involvement in these “All Things Art” threads because I firmly believe if we nudge your imagination towards conceptualizing something you’ve read about on here, the chances of it happening increase dramatically. Still, there is a lot of overlap with these discussions that could really use the input of the devs who work on the powers and the animations. Do they check these threads out much? There is a ton of great back and forth here that I think they could have some fun with as well.
I snipped this part because I think it was relevant to what I’m trying to say. If I recall correctly, when the original developers of this game were in the pre-design phase, they just wanted to make a MMO and turned to the superhero genre as an unexplored part of the MMO marketplace at the time. The game is a MMO that happens to be a superhero game – they didn’t really have a burning desire to make a superhero game that happened to be a MMO. If they had approached it from the latter perspective, some of the MMO staples (buffs, healerz) and thematically goofy buffing powers (thermal radiation, cold domination) may have been re-imagined and travel powers probably would have been broader in scope and a lot more interesting. I think things are changing and they are starting to jibe a little better with the genre as the game gets older and it is a good thing that the main competitors haven’t really mounted strong entries into this niche market. Even after seven years, CoX still has time to look at the inspiration and do these things right.
Attache @ deviantART
Attache's Anti-401k Art Collection
http://www.youtube.com/watch?v=o0FJNBRP8P0
Cryptics Iceslide is a surfboard size platform made of ice that flys and leaves a snow aura. It doesn't have the long trail of ice that is the signature of Iceman's Iceslide.