Everything about I21 & Freedom was AWESOME till I saw this...


Aggelakis

 

Posted

Don't forget that with the total Atlas revamp and the destruction of Galaxy City, several of the current low level contacts mightn't be around in I21 - especially as so many of them doubled up with each other - like I'm pretty sure that there won't be 10 contacts in City Hall for the 5 origins.


@Golden Girl

City of Heroes comics and artwork

 

Posted

My take on Azuria:




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131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Don't forget that with the total Atlas revamp and the destruction of Galaxy City, several of the current low level contacts mightn't be around in I21 - especially as so many of them doubled up with each other - like I'm pretty sure that there won't be 10 contacts in City Hall for the 5 origins.
Well, there is certainly enough space in those roomy offices they have in Atlas for two contacts in each. You could choose who to do the mission for depending on what sort of thing you wanted to fight. And they could trash talk eachother in the mission descriptions ("Well, you could do *her* stupid job, but that's hardly heroic.") I may try one of the ones from Galaxy after taking another stab at Rick Davies in any case, as I'm finding this whole goofy project fun to pursue: I haven't even thought about the background information on these NPCs in years.


Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.

 

Posted

My take on Mr Davies. Fairly large departure but like before, just for fun. I figure he he has all that shop equipment around him and he is wearing a sort of 'dressed down' outfit in the original, so I went for a sort of blue-collar robo technician look.






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Posted

Quote:
Originally Posted by Golden Girl View Post
Don't forget that with the total Atlas revamp and the destruction of Galaxy City, several of the current low level contacts mightn't be around in I21 - especially as so many of them doubled up with each other - like I'm pretty sure that there won't be 10 contacts in City Hall for the 5 origins.
I know we'll be getting new contacts.
But the inside of the City Hall looks exactly the same in the Comic Con screens, and Im pretty sure City rep and Azuria will still be there.


 

Posted

Quote:
Originally Posted by Zamuel View Post

And for an entirely different contact, Holsten Armitage

Ha, I really like this one. Armitage really did strike me as being this crazy guy with his wild claim that he's from the future. "You've got to stop the Rikti from conquering the world! I came back to tell you how to do it!"


 

Posted

Quote:
Originally Posted by Nos482 View Post
In my opinion that´s the best one so far, I really like this look.
Cant say I care for that dress - Azuria doesnt strike me as the kind who would sport a dress that hides nothing. That front split dress is just trashy.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
My take on Mr Davies.
I like the approach you took with claw arms and adding a bit of facial hair (and the eye selection Thirty-Seven made) and worked them into an Attempt 2 at the poor fellow. If the dev's actually did revise him what I'd really like to see is a couple of small bots nearby to assist him (like tiny versions of the mastermind robots summon pets or a clockwork since he studies them).



Attempt 3 Code
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CostumePart ""
{
 Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
 Texture1 Skin_V_Head_08
 Texture2 None
 DisplayName P687117166
 RegionName Head
 BodySetName standard
 Color1  102,  0,  34
 Color2  49,  97,  49
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry V_MALE_GLOVE.GEO/GEO_LArm*_V_Robotic_Claw_01
 Texture1 !Boot_Robotics_Assault_01
 Texture2 None
 DisplayName P3937616722
 RegionName "Upper Body"
 BodySetName "Sleeveless Jackets"
 Color1  97,  85,  60
 Color2  171,  171,  171
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx AnimatedCharacterParts/PistonJumpBoots.fx
 Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Piston_01
 Texture1 !X_male_boot_piston
 Texture2 None
 DisplayName P2104750136
 RegionName "Lower Body"
 BodySetName TuckedIn
 Color1  97,  85,  60
 Color2  227,  227,  227
 Color3  102,  0,  34
 Color4  49,  97,  49
}

CostumePart ""
{
 Geometry Tactical_02
 Texture1 tactical_02a
 Texture2 tactical_02b
 DisplayName P177456852
 RegionName "Upper Body"
 BodySetName "Sleeveless Jackets"
 Color1  97,  85,  60
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P2681220175
 RegionName Head
 BodySetName standard
 Color1  102,  0,  34
 Color2  49,  97,  49
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry Monocle_01
 Texture1 Lens_01a
 Texture2 Lens_01b
 DisplayName P2793026233
 RegionName Head
 BodySetName standard
 Color1  97,  85,  60
 Color2  99,  130,  192
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P2281134661
 RegionName "Upper Body"
 BodySetName "Sleeveless Jackets"
 Color1  102,  0,  34
 Color2  49,  97,  49
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry Small
 Texture1 spiked_01a
 Texture2 spiked_01b
 DisplayName P772741860
 RegionName "Upper Body"
 BodySetName "Sleeveless Jackets"
 Color1  85,  28,  0
 Color2  85,  28,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry Mustache_01
 Texture1 Beard_01a
 Texture2 Beard_01b
 DisplayName P2371314042
 RegionName Head
 BodySetName standard
 Color1  183,  135,  40
 Color2  227,  227,  227
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry V_MALE_TOP.GEO/GEO_Top_Military_Vest_01
 Texture1 !Chest_Army_01
 Texture2 !Chest_Army_Camo
 DisplayName P828551227
 RegionName "Upper Body"
 BodySetName "Sleeveless Jackets"
 Color1  85,  28,  0
 Color2  85,  28,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P1848153390
 RegionName Head
 BodySetName standard
 Color1  102,  0,  34
 Color2  49,  97,  49
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P546439883
 RegionName "Lower Body"
 BodySetName TuckedIn
 Color1  102,  0,  34
 Color2  49,  97,  49
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

}


Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.

 

Posted

Rebecca Brinell the Science contact from Galaxy: Assuming she doesn't retire or get squashed when her zone is shredded. Since there wasn't a tremendous amount to work with background wise, I decided to keep her fairly close to the original design. After this one I've added a headset (that doesn't interfere with glasses) for standard head detail, picture ID badge for chest detail, and some sort of bio scanner emote to my costume wishlist.



And the Code

Code:
{
CostumeFilePrefix fem
Scale 6.76
BoneScale -1
ShoulderScale -0.6489
ChestScale -1
WaistScale -0.3643
HipScale -1
LegScale -0.1
HeadScales  -1,  -0.5143,  -0.5333
BrowScales  0.2286,  -1,  1
CheekScales  -1,  -1,  1
ChinScales  0.5333,  -0.4381,  1
CraniumScales  1,  1,  1
JawScales  -1,  -0.4381,  1
NoseScales  -0.1524,  1,  -0.1524
SkinColor  246,  210,  170
NumParts 28
BodyType 1
CostumePart ""
{
 Geometry shorts
 Texture1 skin_tights
 Texture2 !v_sf_hips_Athletic_Shorts_01
 DisplayName P1525729866
 RegionName "Lower Body"
 BodySetName NewSkirts
 Color1  0,  0,  0
 Color2  167,  0,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry Jackets_Sleeves
 Texture1 !Chest_FancyShirt_01
 Texture2 !chest_Thin_Stripe_02
 DisplayName P566009771
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
 Texture1 !Face_Skin_V_Fem_Head_25
 Texture2 !V_Sf_Face_Makeup_5
 DisplayName P687117166
 RegionName Head
 BodySetName standard
 Color1  0,  0,  0
 Color2  167,  0,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry Smooth
 Texture1 skin_bare
 Texture2 None
 DisplayName P3937616722
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  88,  68,  57
 Color2  167,  0,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry slipon
 Texture1 skin_slipon_01a
 Texture2 skin_slipon_01b
 DisplayName P2104750136
 RegionName "Lower Body"
 BodySetName NewSkirts
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry V_FEM_BELT.GEO/GEO_Belt_Security_Belt_05
 Texture1 !X_Officer_Belt
 Texture2 None
 DisplayName P177456852
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  88,  68,  57
 Color2  167,  0,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry V_Fem_HAIR.GEO/GEO_Hair_Serrated_Sugar_01
 Texture1 !SF_Hair_Serrated_Sugar_01
 Texture2 !SF_Hair_Serrated_Sugar_01_Mask
 DisplayName P2681220175
 RegionName Head
 BodySetName standard
 Color1  127,  84,  0
 Color2  241,  238,  126
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry Glasses_05
 Texture1 Glasses_01a
 Texture2 Glasses_01b
 DisplayName P2793026233
 RegionName Head
 BodySetName standard
 Color1  0,  0,  0
 Color2  97,  97,  49
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P2281134661
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  0,  0,  0
 Color2  255,  255,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P772741860
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  88,  68,  57
 Color2  167,  0,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P2371314042
 RegionName Head
 BodySetName standard
 Color1  88,  68,  57
 Color2  167,  0,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry Pencil_01
 Texture1 pleated
 Texture2 plaid_01b
 DisplayName P3930658043
 RegionName "Lower Body"
 BodySetName NewSkirts
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry V_FEM_TOP.GEO/GEO_Top_2_Button_01
 Texture1 !Top_V_2_Button_01
 Texture2 !Top_V_2_Button_01_Mask
 DisplayName P828551227
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  171,  171,  171
 Color2  255,  255,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry V_FEM_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_01
 Texture1 !Top_V_Dress_Shirt_01
 Texture2 !Top_V_Dress_Shirt_01_Mask
 DisplayName P90216369
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  171,  171,  171
 Color2  255,  255,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P1848153390
 RegionName Head
 BodySetName standard
 Color1  88,  68,  57
 Color2  167,  0,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P546439883
 RegionName "Lower Body"
 BodySetName NewSkirts
 Color1  88,  68,  57
 Color2  167,  0,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

CostumePart ""
{
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
}

}


Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.

 

Posted

This is what I came up with for Azuria, keeping to the original color scheme and trying to add a small flare of "magical" to her....could probably have gone with the tarot aura or runes aura really... Tossed on a single shoulder cape as we don't have shawls in this game and she could really use something along those lines, so mystic style cape and planet clasp hooked to her top's strap.




Code for the first image. Second just has small white gloves and the cord belt, easy to swap in/out.

Code:
{
CostumeFilePrefix fem
Scale 13.74
BoneScale -0.383
ShoulderScale -0.09576
ChestScale 0.4827
WaistScale -0.3238
HipScale -0.3061
LegScale 0.003731
HeadScales  0,  0,  0
BrowScales  0,  0,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  0,  0,  0
NoseScales  0,  0,  0
SkinColor  191,  123,  83
NumParts 28
BodyType 1
CostumePart ""
{
    Geometry shorts
    Texture1 skin_tights
    Texture2 bikini_3
    DisplayName P1525729866
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  0,  0,  0
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Tight
    Texture1 !Chest_V_Fem_Skin_TankTop_01
    Texture2 !Chest_V_Fem_Skin_TankTop_01_Mask
    DisplayName P566009771
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  0,  87,  255
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    Texture1 !Face_Skin_V_Fem_Head_73
    Texture2 !v_sf_face_Lips
    DisplayName P687117166
    RegionName Head
    BodySetName standard
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Smooth
    Texture1 skin_bare
    Texture2 !glove_Magic
    DisplayName P3937616722
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  255,  255,  255
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry V_FEM_BOOT.GEO/GEO_LlegR_Wedding_Shoe_01
    Texture1 !Boot_Skin_Wedding_Shoe_01
    Texture2 !Boot_Skin_Wedding_Shoe_01_mask
    DisplayName P2104750136
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  255,  0,  0
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Jewel
    Texture1 Jewel_01a
    Texture2 Jewel_01b
    DisplayName P177456852
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  255,  169,  0
    Color2  255,  0,  0
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Long_01
    Texture1 Long_01a
    Texture2 Long_01b
    DisplayName P2681220175
    RegionName Head
    BodySetName standard
    Color1  51,  17,  0
    Color2  0,  0,  0
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P2793026233
    RegionName Head
    BodySetName standard
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P2281134661
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P772741860
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P2371314042
    RegionName Head
    BodySetName standard
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Shoulder
    Texture1 !Cape_shoulder_top
    Texture2 None
    DisplayName P1987928225
    RegionName Capes
    BodySetName ShoulderMantle
    Color1  192,  99,  192
    Color2  255,  169,  0
    Color3  51,  0,  0
    Color4  85,  0,  0
}


CostumePart ""
{
    Geometry Asym_20
    Texture1 Generic_01a
    Texture2 Generic_01b
    DisplayName P33398819
    RegionName Capes
    BodySetName ShoulderMantle
    Color1  255,  169,  0
    Color2  255,  0,  0
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx capes/CapeShoulderFem.fx
    Geometry Shoulder
    Texture1 !X_Cape_CloakoftheEighthCircle_SS
    Texture2 !Cape_CloakoftheEighthCircle_Mask
    DisplayName P4269015351
    RegionName Capes
    BodySetName ShoulderMantle
    Color1  192,  99,  192
    Color2  255,  169,  0
    Color3  51,  0,  0
    Color4  85,  0,  0
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry N_Fem_Steampunk_01.geo/GEO_N_Hips_Skirt_Vic_Steampunk_01
    Texture1 !X_N_Fem_Skirt_Vic_Steampunk_01
    Texture2 None
    DisplayName P3930658043
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  255,  0,  173
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P1848153390
    RegionName Head
    BodySetName standard
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P546439883
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}


CostumePart ""
{
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}


}


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

You can also use the old style high heels but they don't look as nice as the bridal ones, however it does allow you to give her kind of a wearing hose look.



Code:
{
CostumeFilePrefix fem
Scale 13.74
BoneScale -0.383
ShoulderScale -0.09576
ChestScale 0.4827
WaistScale -0.3238
HipScale -0.3061
LegScale 0.003731
HeadScales  0,  0,  0
BrowScales  0,  0,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  0,  0,  0
NoseScales  0,  0,  0
SkinColor  191,  123,  83
NumParts 28
BodyType 1
CostumePart ""
{
    Geometry shorts
    Texture1 Tights
    Texture2 None
    DisplayName P1525729866
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  88,  68,  57
    Color2  97,  85,  60
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Tight
    Texture1 !Chest_V_Fem_Skin_TankTop_01
    Texture2 !Chest_V_Fem_Skin_TankTop_01_Mask
    DisplayName P566009771
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  0,  87,  255
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    Texture1 !Face_Skin_V_Fem_Head_73
    Texture2 !v_sf_face_Lips
    DisplayName P687117166
    RegionName Head
    BodySetName standard
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Small
    Texture1 skin_Small_01a
    Texture2 skin_Small_01b
    DisplayName P3937616722
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  255,  255,  255
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Hi_Heels
    Texture1 tights_hi_heel_01a
    Texture2 hi_heel
    DisplayName P2104750136
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  88,  68,  57
    Color2  212,  0,  0
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Martial_Tassle_01
    Texture1 Martial_Tassle_01
    Texture2 None
    DisplayName P177456852
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  255,  169,  0
    Color2  255,  0,  0
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Long_01
    Texture1 Long_01a
    Texture2 Long_01b
    DisplayName P2681220175
    RegionName Head
    BodySetName standard
    Color1  51,  17,  0
    Color2  0,  0,  0
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Tiara_01
    Texture1 Tiara_01a
    Texture2 Tiara_01b
    DisplayName P2793026233
    RegionName Head
    BodySetName standard
    Color1  255,  169,  0
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P2281134661
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P772741860
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P2371314042
    RegionName Head
    BodySetName standard
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry Shoulder
    Texture1 !Cape_shoulder_top
    Texture2 None
    DisplayName P1987928225
    RegionName Capes
    BodySetName ShoulderMantle
    Color1  192,  99,  192
    Color2  255,  169,  0
    Color3  51,  0,  0
    Color4  85,  0,  0
}


CostumePart ""
{
    Geometry Asym_20
    Texture1 Generic_01a
    Texture2 Generic_01b
    DisplayName P33398819
    RegionName Capes
    BodySetName ShoulderMantle
    Color1  255,  169,  0
    Color2  255,  0,  0
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx capes/CapeShoulderFem.fx
    Geometry Shoulder
    Texture1 !X_Cape_CloakoftheEighthCircle_SS
    Texture2 !Cape_CloakoftheEighthCircle_Mask
    DisplayName P4269015351
    RegionName Capes
    BodySetName ShoulderMantle
    Color1  192,  99,  192
    Color2  255,  169,  0
    Color3  51,  0,  0
    Color4  85,  0,  0
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry N_Fem_Steampunk_01.geo/GEO_N_Hips_Skirt_Vic_Steampunk_01
    Texture1 !X_N_Fem_Skirt_Vic_Steampunk_01
    Texture2 None
    DisplayName P3930658043
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  255,  0,  173
    Color2  255,  0,  173
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P1848153390
    RegionName Head
    BodySetName standard
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P546439883
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  192,  99,  192
    Color2  204,  0,  137
    Color3  192,  99,  192
    Color4  204,  0,  137
}


CostumePart ""
{
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}


CostumePart ""
{
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}


}


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Throwing in my take on Azuria for the hell of it.





Code:
{
CostumeFilePrefix fem
Scale -8.405
BoneScale -0.7558
ShoulderScale -0.6735
ChestScale -1
WaistScale -0.2579
HipScale -0.8779
LegScale 6.831e-005
HeadScales  0,  0,  0
BrowScales  0,  0,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  0,  0,  0
NoseScales  0,  0,  0
SkinColor  123,  79,  49
NumParts 28
BodyType 1
CostumePart ""
{
    Geometry shorts
    Texture1 skin_tights
    Texture2 bikini_3
    DisplayName P1525729866
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry Tight
    Texture1 skin_tights
    Texture2 !Chest_V_Pattern_Tanker_02
    DisplayName P566009771
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  0,  34,  102
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    Texture1 !Face_Skin_V_Fem_Head_78
    Texture2 None
    DisplayName P687117166
    RegionName Head
    BodySetName standard
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry Smooth
    Texture1 skin_bare
    Texture2 None
    DisplayName P3937616722
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  68,  0,  102
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry slipon
    Texture1 skin_slipon_01a
    Texture2 skin_slipon_01b
    DisplayName P2104750136
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  170,  0,  0
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry standard
    Texture1 Circle_01a
    Texture2 Circle_01b
    DisplayName P177456852
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  170,  112,  0
    Color2  255,  169,  0
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry Long_01
    Texture1 Long_01a
    Texture2 Long_01b
    DisplayName P2681220175
    RegionName Head
    BodySetName standard
    Color1  0,  0,  0
    Color2  31,  31,  31
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P2793026233
    RegionName Head
    BodySetName standard
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P2281134661
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P772741860
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P2371314042
    RegionName Head
    BodySetName standard
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry Pencil_02
    Texture1 plain
    Texture2 Plain_01b
    DisplayName P3930658043
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  103,  0,  153
    Color2  20,  0,  31
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P1848153390
    RegionName Head
    BodySetName standard
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Fx None
    Geometry None
    Texture1 None
    Texture2 None
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Geometry None
    Texture1 None
    Texture2 None
    DisplayName P546439883
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  253,  53,  53
    Color2  99,  192,  192
    Color3  253,  53,  53
    Color4  99,  192,  192
}


CostumePart ""
{
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}


CostumePart ""
{
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}


}


 

Posted

Can I just say I love this thread and this community? This is exactly the reason I can never quit you, COX!


 

Posted

Quote:
Originally Posted by Serpine View Post
Yeah... the Clockwork boots, to me, shouldn't be used as generic robot parts because of their close tie to Praetoria. So, I would choose some other footwear, but other than that I think he looks pretty decent.

[Edit: This no longer applies, as the IMG was changed to use the Piston Boots instead.]



 

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Quote:
Originally Posted by Thirty-Seven View Post
Yeah... the Clockwork boots, to me, shouldn't be used as generic robot parts because of their close tie to Praetoria.
Personally the Clockwork parts (other then the face) don't start registering to my brain as Praetorian unless there are multiple ones on the same character. That being said they probably are a bit to smooth to match with the Robo-Claw hands, so I switched to Piston and updated the image linked in my earlier post: What do you think?


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Remember: Guns don't kill people; Meerkats kill people.

 

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General response to everyone and anyone:

For Azuria: I hate the Steampunk skirt and the Steampunk faces. This isn't restricted to just Azuria - I simply hate the parts with a passion - but they keep showing up on her. I also dislike overly dramatic mystical fancy looks for a woman who has thus far been shown as more of a seer and a book keeper than a combat mage. I much prefer the costumes that stick close to the original, with only slight variations to incorporate only small mystical aspects.

For Daves: I like the version with the Robotic Claws. The Piston Boots do a good job of demonstrating robotic legs. I'm still not happy with the Robotic Claws themselves, however. I'd have gone with a full robotic arm straight from the shoulder and a fully human other arm. When you're looking to make someone look crippled and disfigured, it's best to avoid symmetry as much as possible. I do like the robotic eye, however. Very good show.

For Holsten Armitage: Overall very good design, with the receding hairline and all, but I'd prefer to keep him using the traditional lab coat. The double breasted science jacket is a chemistry worker's attire, as are large thick rubber gloves. I know Holsten sells "Science" enhancements, but he's more of a theoretical physicist, given that he created a time machine, and as such would be prone to less hands-on work and more theoretical science. I'd much rather see him in a basic lab coat, in that case.

That's all I have for the moment.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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The problem with the one robot arm is that it severely limits your chest options. Dave just doesn't look right with a tie.

This further cements my need for: 1) Dress shirt 2 as a tight chest option, on both men and women. 2) Things like vests in the chest details options.

I tried Sleek Tights, and it almost looked like he was wearing a mock turtle neck, especially with the long sleeve option on his left arm, but I wasn't entirely happy with it.


 

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Quote:
Originally Posted by Samuel_Tow View Post
Those are not Clockwork Boots on it, they're Piston Boots, from the Inventions Recipe.
They WERE... he changed the image posted. See?:
Quote:
Originally Posted by Serpine
Personally the Clockwork parts (other then the face) don't start registering to my brain as Praetorian unless there are multiple ones on the same character. That being said they probably are a bit to smooth to match with the Robo-Claw hands, so I switched to Piston and updated the image linked in my earlier post: What do you think?



 

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Quote:
Originally Posted by Thirty-Seven View Post
They WERE... he changed the image posted. See?:
I thought that might have happened, but the image in the quote post must also have changed, as well. The only way I can think for this to happen is if the owner deleted the original pic from the hosting service and his hard drive and made a new one with the same name, then updated it with the same name so the quoted old link scooped up the new pic. I've done that in the past... Once, I believe, but only when I noticed a bug with the pic immediately after posting it. After the fact, when it's been quoted seemed like something no-one would do, which is why I assumed the pic hadn't changed.

I apologise for the assumption and the mistake. I'll go edit that out of my post.

*edit*
Oh, irony. I just edited a quoted post so now the quote doesn't correspond to the post any more. Oops!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Samuel_Tow View Post
I thought that might have happened, but the image in the quote post must also have changed, as well.
My bad. I didn't think really think replacing linked images that way through properly. Sorry for causing any confusion / stress.


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Remember: Guns don't kill people; Meerkats kill people.

 

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Quote:
Originally Posted by Samuel_Tow View Post
I hate the Steampunk skirt and the Steampunk faces. This isn't restricted to just Azuria - I simply hate the parts with a passion
In my opinion, the Steampunk skirt on it's own doesn't look good as a skirt. It looks okay with some trickery on the leg coloring and it looks like a good way to portray a long coat but the way the split is done doesn't quite work as just a skirt. As someone mentioned, it winds up looking trashy on the wrong design.

This next one is not mine but I think it's a good revamp for Valkyrie that's newer but stays true to her origin. I prefer the one on the right more.

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Originally Posted by OminousVoice View Post


 

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Valkyrie actually has the best excuse for a costume change right now - her current armor might have been damaged during the Apex TF, so Positron could use his knowledge to help her create a more modern battle suit.


@Golden Girl

City of Heroes comics and artwork

 

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Quote:
Originally Posted by Zamuel View Post
This next one is not mine but I think it's a good revamp for Valkyrie that's newer but stays true to her origin.
My vague issue with heavy use of the Valkyrie parts for Valkyrie is they tend towards a high fantasy vibe (appropriately enough). Since her current armor is tech (to go with the whole rebuilt-by-nanites thing) I'd almost rather see something like the following, even if it doesn't look as awesome.


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Remember: Guns don't kill people; Meerkats kill people.

 

Posted

Quote:
Originally Posted by Zamuel View Post
In my opinion, the Steampunk skirt on it's own doesn't look good as a skirt. It looks okay with some trickery on the leg coloring and it looks like a good way to portray a long coat but the way the split is done doesn't quite work as just a skirt. As someone mentioned, it winds up looking trashy on the wrong design.
Yeah, I'm sure the Steampunk "skirt" has its uses, but being a skirt ain't one of them. The thing has a split right up to the crotch and it makes it look like the woman in question is running around in her undies with just a few pieces of cloth tucked into her belt. I know long skirts are somehow not feasible in our existing engine, but a long skirt this ain't. As you said, it just looks trashing, and that's not a look I feel is appropriate for Azuria.

Or Serafina, for that matter. Why does she have to look like a ******, ESPECIALLY standing on a street corner like she is. Should we remake HER?

Quote:
This next one is not mine but I think it's a good revamp for Valkyrie that's newer but stays true to her origin. I prefer the one on the right more.
Valkyrie using the Valkyrie design isn't a bad idea, but there's something... Odd about the body shape on this one. I can't quite put my finger on it, though. I think - if I had to guess - that it's because she's somewhat unbalanced and to-heavy. The Valkyrie shoulders cause a lot of that, but her physique is also to blame. With as heavy and bulky as her shoulders are, that narrow waist just looks disproportionate. I know it's seen as sexy (by some) and I know Valkyrie has never been very heavy-set... Bizarre as that may be for woman born and raised on "WARRIOR EARTH!!!" *ahem* But skinnier as she may be, I still feel she needs a bit more bulk, especially at the waist, to look appropriate to be carrying this much weight.

I also think what bugs me is the gloves. I HAAATE the Valkyrie gloves. For one, they don't look like they're fully armoured, as they come with a mandatory fabric texture for the actual glove. For another, the door knob hand the armour plate design has going is just... Hugh! I'm someone who's very sensitive to the shape of hands, and this is just goofy. Finally, I honestly don't think the chest plate is necessary. The Valkyrie chest plate has never been very good, but it has the added detriment of putting even more bulk and weight on the torso, and with the legs as light as they are, it's just... Odd.

Personally, I feel that if we take out the chest piece entirely, swap to better gloves (I'm partial to non-glowing Resistance) and bulk her up just slightly, we'll have a pretty spot on design.

By the way, whoever make this costume has my eternal gratitude for not using a FULL set of Valkyrie armour with wings everywhere and for not using that HIDEOUS Valkyrie skirt. Thank you, thank you, thank you!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.