Terra Green

Citizen
  • Posts

    5
  • Joined

  1. Quote:
    Originally Posted by Xanatos View Post
    NO! KEEP PENNY AS IS!

    Don't you dare take her away.
    ...yeah, I'm looking at my own attempt after a few days and I don't really like it anymore. Penny would probably least benefit from the PC model but I do think she should be made high res, imo
  2. I believe something in the description for Penny Preston mentioned that she was a teenager (anyone feel free to correct me if I'm wrong), so I added a bit of height to this one intentionally. I wanted to try and mimic a graphic tee with the chest emblems, but the size an placement for the shirts option was different so that didn't really work out D:



  3. Throwing in my take on Azuria for the hell of it.





    Code:
    {
    CostumeFilePrefix fem
    Scale -8.405
    BoneScale -0.7558
    ShoulderScale -0.6735
    ChestScale -1
    WaistScale -0.2579
    HipScale -0.8779
    LegScale 6.831e-005
    HeadScales  0,  0,  0
    BrowScales  0,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0,  0,  0
    SkinColor  123,  79,  49
    NumParts 28
    BodyType 1
    CostumePart ""
    {
        Geometry shorts
        Texture1 skin_tights
        Texture2 bikini_3
        DisplayName P1525729866
        RegionName "Lower Body"
        BodySetName NewSkirts
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry Tight
        Texture1 skin_tights
        Texture2 !Chest_V_Pattern_Tanker_02
        DisplayName P566009771
        RegionName "Upper Body"
        BodySetName Tights/Skin
        Color1  0,  34,  102
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
        Texture1 !Face_Skin_V_Fem_Head_78
        Texture2 None
        DisplayName P687117166
        RegionName Head
        BodySetName standard
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry Smooth
        Texture1 skin_bare
        Texture2 None
        DisplayName P3937616722
        RegionName "Upper Body"
        BodySetName Tights/Skin
        Color1  68,  0,  102
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry slipon
        Texture1 skin_slipon_01a
        Texture2 skin_slipon_01b
        DisplayName P2104750136
        RegionName "Lower Body"
        BodySetName NewSkirts
        Color1  170,  0,  0
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry standard
        Texture1 Circle_01a
        Texture2 Circle_01b
        DisplayName P177456852
        RegionName "Upper Body"
        BodySetName Tights/Skin
        Color1  170,  112,  0
        Color2  255,  169,  0
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry Long_01
        Texture1 Long_01a
        Texture2 Long_01b
        DisplayName P2681220175
        RegionName Head
        BodySetName standard
        Color1  0,  0,  0
        Color2  31,  31,  31
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry None
        Texture1 None
        Texture2 None
        DisplayName P2793026233
        RegionName Head
        BodySetName standard
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry None
        Texture1 None
        Texture2 None
        DisplayName P2281134661
        RegionName "Upper Body"
        BodySetName Tights/Skin
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry None
        Texture1 None
        Texture2 None
        DisplayName P772741860
        RegionName "Upper Body"
        BodySetName Tights/Skin
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry None
        Texture1 None
        Texture2 None
        DisplayName P2371314042
        RegionName Head
        BodySetName standard
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry Pencil_02
        Texture1 plain
        Texture2 Plain_01b
        DisplayName P3930658043
        RegionName "Lower Body"
        BodySetName NewSkirts
        Color1  103,  0,  153
        Color2  20,  0,  31
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry None
        Texture1 None
        Texture2 None
        DisplayName P1848153390
        RegionName Head
        BodySetName standard
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Geometry None
        Texture1 None
        Texture2 None
        DisplayName P546439883
        RegionName "Lower Body"
        BodySetName NewSkirts
        Color1  253,  53,  53
        Color2  99,  192,  192
        Color3  253,  53,  53
        Color4  99,  192,  192
    }
    
    
    CostumePart ""
    {
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    }
  4. Terra Green

    The Dead Pool

    Manticore seems too obvious so if one were gonna die I'd think it would be SP (and that's assuming it's one of the Phalanx), but I have my doubts about anyone really dying, honestly.
  5. Terra Green

    DM/FA help?

    I've been looking at several power combos for hours now and I'm thinking DM/FA could be fun if I could just reconcile the redundant powers, namely healing flames/siphon life and dark consumption/consume. I can't decide if its worth it to take all four, or which two to pick if I did skip some, or if it's even worth making to begin with.

    Healing flames doesn't depend on hitting surrounding enemies and has a higher heal percentage. Siphon life is an additional attack as well as a heal, however does depend on surrounding enemies.

    Consume and dark consumption are almost the same when it comes to regaining end, but consume ups the recovery by 5% where dark consumption does not, as well as having a larger radius.

    I can pull the numbers from MIDs if you need them but I don't have time right now. I would really appreciate any help you guys could give me