DM/FA help?
I personally am going to take all of them with my dm/fa/sm scrapper. End game though you should be fine in most situations with just soul consumption. You need to take healing flames as its your only decent heal. You would also be silly not to take siphon life since it does great damage and helps keep you up with a 10% heal. If you dont get shadow meld though, you'll need to get some defense or heal from somewhere. Check this link for more info: http://boards.cityofheroes.com/showthread.php?t=253503
Justin
I've been looking at several power combos for hours now and I'm thinking DM/FA could be fun if I could just reconcile the redundant powers, namely healing flames/siphon life and dark consumption/consume. I can't decide if its worth it to take all four, or which two to pick if I did skip some, or if it's even worth making to begin with.
Healing flames doesn't depend on hitting surrounding enemies and has a higher heal percentage. Siphon life is an additional attack as well as a heal, however does depend on surrounding enemies. Consume and dark consumption are almost the same when it comes to regaining end, but consume ups the recovery by 5% where dark consumption does not, as well as having a larger radius. I can pull the numbers from MIDs if you need them but I don't have time right now. I would really appreciate any help you guys could give me ![]() |
As to the other two powers you're concerned with, it really depends on your build or your idea for a build. DC does more damage than consume, so you could slot DC as an attack and Consume as a recovery tool.
What are you planning on doing with this scrapper and what are you build goals? DM/FA looks like a fairly decent combo once matured and built up a bit. /FA fills in the lack of proper AoE damage that DM/ has. DM has tohit debuffs that you can stack with any defense you can slap on the build and a heal that is meshed into your attack chain.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
DM/FA can melt foes pretty quickly. Mine is at 43 and is pretty rugged.
Still not sure if it's better to go for as much s/l defense as possible or to try and go for perma hasten to spam heals and endurance recovery.
Currently I'm going to the s/l defense route and it seems to be pretty viable.
InidiousX - lvl 50 Ill/Rad Controller
Black-Talon - lvl 50 DM/SR Scrapper
Night-Blade - lvl 50 Katana/Dark Screapper
Bone-Shredder - lvl 50 SOA
Red-Phantom - lvl 50 Elec/SR Brute
All on Champion!
Siphon Life is your 2nd hard hitting attack after MG. Ideally, you want to shoot for running the MG>Smite>SL>Smite attack chain. Since you'll have healing flames, though, you can slot SL like the rest of your attacks instead of frankenslotting healing into it.
As to the other two powers you're concerned with, it really depends on your build or your idea for a build. DC does more damage than consume, so you could slot DC as an attack and Consume as a recovery tool. What are you planning on doing with this scrapper and what are you build goals? DM/FA looks like a fairly decent combo once matured and built up a bit. /FA fills in the lack of proper AoE damage that DM/ has. DM has tohit debuffs that you can stack with any defense you can slap on the build and a heal that is meshed into your attack chain. |
At least that's how's it's been going on my brute. Honestly, you really don't need to slot either power for +end, just get them recharging sufficiently fast enough and you're gold*
* - assuming you are frequently surrounded. If you do a lot of +4/x1 or AV hunting, you might want some level of endmod in there. Personally, I plan on Musc radial for my dm/fire brute. Boosts the end mod and def debuff at the t4 lvl.

I've been looking at several power combos for hours now and I'm thinking DM/FA could be fun if I could just reconcile the redundant powers, namely healing flames/siphon life and dark consumption/consume. I can't decide if its worth it to take all four, or which two to pick if I did skip some, or if it's even worth making to begin with.
Healing flames doesn't depend on hitting surrounding enemies and has a higher heal percentage. Siphon life is an additional attack as well as a heal, however does depend on surrounding enemies.
Consume and dark consumption are almost the same when it comes to regaining end, but consume ups the recovery by 5% where dark consumption does not, as well as having a larger radius.
I can pull the numbers from MIDs if you need them but I don't have time right now. I would really appreciate any help you guys could give me