Everything about I21 & Freedom was AWESOME till I saw this...
@Serpine: I like that look for Valkyrie with two exceptions
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p.s. Oh what I wouldn't do for Valk boots without the knee globes...
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Remember: Guns don't kill people; Meerkats kill people.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I know Valkyrie armor is kind of tech, but I think she should be wearing the Valkyrie armor. Makes totally sense to me. Add the spear and done. Also she should be normal, maybe a bit taller woman, not a giant (Same for Swan):
See reply for my thoughts on that >_>
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Or Serafina, for that matter. Why does she have to look like a ******, ESPECIALLY standing on a street corner like she is. Should we remake HER?
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Valkyrie using the Valkyrie design isn't a bad idea, but there's something... Odd about the body shape on this one. I can't quite put my finger on it, though. I think - if I had to guess - that it's because she's somewhat unbalanced and to-heavy. The Valkyrie shoulders cause a lot of that, but her physique is also to blame. With as heavy and bulky as her shoulders are, that narrow waist just looks disproportionate. I know it's seen as sexy (by some) and I know Valkyrie has never been very heavy-set... Bizarre as that may be for woman born and raised on "WARRIOR EARTH!!!" *ahem* But skinnier as she may be, I still feel she needs a bit more bulk, especially at the waist, to look appropriate to be carrying this much weight.
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You make a good point that she could stand to bulk out some but the shoulder wings might have been a bit too much in that specific version and might be skewing things. Personally, I like the Valkyrie chest piece but everyone has their own tastes.
First up, I think your other version looked vastly better since the white makes the gold "pop" while the pale yellow just sort of runs together.
But I still have the same opinion that it's a good outfit that's incorrect for the character due to the tech theme. Plus, I'd hate to leverage this comment since it's not a bad design but it shares the same trait as Battle Maiden in that it seems like a "lazy" design. Select the Valkyrie preset and done.
I've got my idea for Valkyrie's new threads, but I'm not sure about how to post the data chunk from the costume.txt file. Any help would be very much appreciated.
Here they are:
and:
I really wanted to keep the armored lower body, but I'm not 100% about my choice of Alpha for the texture. Nothing else seemed to fit, so I went with that. I also chose to make her hair a more realistic color. Never did like how vivid the yellow was there.
Also, seriously, those wings have to go. I know that it's a signature piece, but it is probably the nastiest thing about the old costume (in my eyes anyway). Let me know what you all think.
{ CostumeFilePrefix fem Scale 21.32 BoneScale -0.227 ShoulderScale -0.2849 ChestScale -0.5783 WaistScale -0.4609 HipScale 0.3865 LegScale 0.02 HeadScales -0.2737, 0.154, 0.5132 BrowScales 0, -1, 0.5132 CheekScales -1, -1, 0.1369 ChinScales 0.1369, -0.08554, -0.3079 CraniumScales 0.3079, 0, 0 JawScales -0.4106, -0.4619, -1 NoseScales 0.06843, 0.05132, 0.3422 SkinColor 246, 187, 170 NumParts 28 BodyType 1 CostumePart "" { Geometry Armored Texture1 !Hips_V_Alpha_01 Texture2 !Hips_V_Alpha_01_Mask DisplayName P3237373182 RegionName "Lower Body" BodySetName Armored Color1 152, 153, 0 Color2 127, 84, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 !Chest_V_Vanguard_01 Texture2 !Chest_V_Vanguard_01_Mask DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 204, 202, 0 Color2 127, 84, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_10 Texture2 !V_Face_Mask_17 DisplayName P687117166 RegionName Head BodySetName MaskW/Hair Color1 204, 202, 0 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Fem_GLOVE.GEO/GEO_Larm*_PratoriaTEST_P_01 Texture1 !Glove_V_PratoriaTEST_01P Texture2 !Glove_V_PratoriaTEST_01P_Mask DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 127, 84, 0 Color2 152, 153, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_BOOT.GEO/GEO_LlegR_Overguard_01 Texture1 !Boot_V_Overguard_01 Texture2 !Boot_V_Overguard_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName Armored Color1 127, 84, 0 Color2 152, 153, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_BELT.GEO/GEO_Belt_V_Ascension_01 Texture1 !X_Ascension_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 127, 84, 0 Color2 152, 153, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Long_04 Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName MaskW/Hair Color1 102, 102, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_EYES.GEO/GEO_Eyes_Valkyrie_02b Texture1 !X_Valkyrie_Eyes_02 Texture2 !Eyes_V_Valkyrie_02_Mask DisplayName P2793026233 RegionName Head BodySetName MaskW/Hair Color1 199, 199, 199 Color2 204, 202, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Fem_EMBLEM.GEO/GEO_Emblem_PratoriaTEST_P_01 Texture1 !Emblem_V_PratoriaTEST_01P Texture2 !Emblem_V_PratoriaTEST_01_Mask DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 204, 202, 0 Color2 127, 84, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tech_01_s Texture1 tech_01a Texture2 tech_01b DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 204, 202, 0 Color2 127, 84, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName MaskW/Hair Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx Auras/Female/Alpha/Alpha_Body_Male.fx Geometry None Texture1 None Texture2 None DisplayName P3636920680 RegionName Special BodySetName Alpha Color1 0, 0, 0 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName MaskW/Hair Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Armored Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Ooh, I like Dragorian's Valkyrie best so far!!
I really hope that Noble's browsing this thread and seeing just how much the community cares about even the little NPCs in this game! And I hope they use some of these designs!
I've got my idea for Valkyrie's new threads, but I'm not sure about how to post the data chunk from the costume.txt file.
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Here they are: |
Also, seriously, those wings have to go. |
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
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Remember: Guns don't kill people; Meerkats kill people.
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.
Assuming Paco Sanchez is a decent EMT and knows what he's doing, I guess it's possible he could survive the demise of GC, so here's my take:
So right now he's got the long sleeve shirt and some strange tuxedo stripe looking pants. Problem there, is the fact that most EMTs wear short sleeves due to the importance of free movement as well as needing multiple pockets for tools of the trade that they may need to use at a moments notice. So the pieces I've used here (to me) are more accurate to his job specifics (officer shirt from jackets, and Navy Cargo pants).
He could probably do with a better facial texture, so any recommendations are welcome of course. Unfortunately the muscle texture is attached to the jacket sleeve so I can't edit that.
{ CostumeFilePrefix male Scale 2.662 BoneScale -0.6896 ShoulderScale -0.7196 ChestScale -0.7475 WaistScale -0.6001 HipScale -0.5997 LegScale 0.000257 HeadScales 0, 0, 0 BrowScales 0, 1, 0.44 CheekScales -0.75, -1, -1 ChinScales -0.3, -0.25, -0.1 CraniumScales 0, 0, 0 JawScales -0.65, -0.11, 1 NoseScales 0.06, -0.29, 0.27 SkinColor 191, 139, 83 NumParts 28 CostumePart "" { Geometry Pants_Loose Texture1 Pants_Cargo_01 Texture2 None DisplayName P887196332 RegionName "Lower Body" BodySetName pants Color1 0, 11, 31 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Jackets_Sleeves Texture1 skin_tshirt_01a Texture2 skin_tshirt_01b DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_75 Texture2 None DisplayName P687117166 RegionName Head BodySetName Hats Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Work_Boot_02 Texture1 !Boot_V_Work_Boot_02 Texture2 !Boot_V_Work_Boot_02_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName pants Color1 0, 0, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05 Texture1 !X_Officer_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Hat_Baseball_F Texture1 Hat_01a Texture2 Hat_01b DisplayName P4104497066 RegionName Head BodySetName Hats Color1 0, 11, 31 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName Hats Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName Hats Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_TOP.GEO/GEO_Top_Dress_Shirt_03 Texture1 !Top_V_Cop_Shirt_02 Texture2 !Top_V_Cop_Shirt_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 99, 130, 192 Color2 99, 130, 192 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_03 Texture1 !Top_V_Skin_Cop_Shirt_02 Texture2 !Top_V_Skin_Cop_Shirt_01_Mask DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 99, 130, 192 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName Hats Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName pants Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
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Remember: Guns don't kill people; Meerkats kill people.
Here's a slightly different take on a "tech" Valkyrie for Steel Canyon. I deliberately changed her color scheme to a Silver and Gold and used Ulterior styling for the chest, gloves, bottoms and boots. The Chest Detail is an Enforcer 2 piece, for the obligatory "bronze bra" (albeit, golden in this case) and used Alpha Shoulders rather than the much more expected Valkyrie Shoulders so as to keep her look from becoming TOO stereotypical. I also swapped out the Tech Belt for a Jewel Belt, simply because it looked better (to my eye). For the body sliders I gave her long legs, wide hips and wide shoulders for the "superheroine" look, after which it was just a few trips to ICON to burn tailor tokens to get her height (approximately) right.
And although these screenshots don't really show it to advantage, due to the time of "day" and sun angle when I took them, the "silver" shaded parts of the costume look like silver cloth and gleams/glows/reflects as if it were made of finely woven silver threads when viewed in direct sunlight (which I think is pretty cool). Also, the Chest Detail is a mirror polished surface, so you can see the reflections of buildings (and nearby characters) in it, which I also thought was kinda cool.
{ Scale 27.77 BoneScale -0.0001577 ShoulderScale 0.75 ChestScale -0.0004117 WaistScale 0.0002906 HipScale 0.4999 LegScale 0.02 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 246, 187, 170 NumParts 28 BodyType 1 CostumePart "" { Geometry Tight Texture1 !Hips_V_Ulterior_01 Texture2 !Hips_V_Ulterior_01_Mask DisplayName P1525729866 RegionName "Lower Body" BodySetName Tight Color1 255, 253, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 !Chest_V_Ulterior_01 Texture2 !Chest_V_Ulterior_01_Mask DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 255, 253, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_10 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 255, 253, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 !Glove_V_Ulterior_01 Texture2 !Glove_V_Ulterior_01_Mask DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 255, 253, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Hi_Heels Texture1 !Boot_V_Ulterior_01 Texture2 !Boot_V_Ulterior_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 255, 253, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Jewel Texture1 Jewel_01a Texture2 Jewel_01b DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 255, 255, 255 Color2 255, 253, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Long_04 Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 255, 253, 0 Color2 26, 17, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Wings_02 Texture1 Wing_01a Texture2 Wing_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 255, 253, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_EMBLEM.GEO/GEO_Emblem_Enforcer_02 Texture1 !X_Enforcer_Emblem Texture2 !Emblem_v_Enforcer_01_Mask DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 255, 253, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_SPADR.GEO/GEO_Spadr_Alpha_01 Texture1 !spadr_v_Alpha_01 Texture2 !spadr_v_Alpha_01_Mask DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 255, 253, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 255, 253, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 255, 253, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Tight Color1 255, 253, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Well female genies tend to wind up defaulting to "harem girl" so there may not be much to do there.
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Back before we had better options
Today we even have a genie option that is very similar to Djeannie's current look in the costume creator as a default look-option. With little sleeveless jacket, the better longer pants, arm bands etc..
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
Any chance you can get his legs a little shorter and raise his overall height to compensate though (you might have already done this some, I'm not sure without being home)? His torso just seems a bit to short for that leg length.
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As of this pic, the leg length slider is at about 1/5.
Developers, you're absolutely free to make Valkyrie look like this:
Or this, if you don't mind her looking way more awesome than poor old Positron who will be standing beside her:
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I heard Positron is getting an upgrade so I'm sure he will be plenty awesome :P
I heard Positron is getting an upgrade so I'm sure he will be plenty awesome :P
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Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Detective Jose Brogan
Just for fun. Figured I would get in on this XD
{ CostumeFilePrefix male Scale 3.038 BoneScale -0.7855 ShoulderScale -0.3928 ChestScale -0.7733 WaistScale -0.3535 HipScale -0.3927 LegScale -0.01527 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 255, 178, 155 NumParts 28 CostumePart "" { Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01 Texture1 !Hips_V_Suit_Slacks_01 Texture2 !Hips_V_Suit_Slacks_01_Mask DisplayName P887196332 RegionName "Lower Body" BodySetName pants Color1 49, 49, 97 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Jackets_Sleeves Texture1 skin_tank_01a Texture2 skin_tank_01b DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 !v_face_skin_head_02 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 0 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_LlegR_Flat_Toe_02 Texture1 !Boot_V_Magic_01 Texture2 !Boot_V_Magic_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName pants Color1 0, 0, 0 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05 Texture1 !X_Officer_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 0 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry MARTIAL_ARTS_01 Texture1 Style_01a Texture2 Style_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Dress_Tie_01 Texture1 !Emblem_V_Tie_01 Texture2 !Emblem_V_Tie_01_mask DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 0 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 0 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Mustache_02 Texture1 Beard_01a Texture2 Beard_01b DisplayName P2371314042 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry 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Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName pants Color1 0, 0, 0 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Caitlin Murray-Davies: Prodigy computer tech and represented currently by a red hat (that we can't use) and a generic dress: Not much inspiration that. I was initially debating going the "Freakshow butchered her during captivity" angle but that didn't appeal to me (I already cyborged up her husband Rick Davies, which is more then enough limb chopping for one family). Instead I came to the conclusion that if she is still around after the fall of Galaxy she might end up just sharing the Atlas DATA offices with her husband, and so I gave her a variant of the general worksuit I ended up experimenting on with him. The goggles are intended to regain the bit of red lost with the hat's removal.
The original model has unpleasantly yellowish skin I couldn't find a good match for. Not that I'd want to. Anyway, here is the code:
{ CostumeFilePrefix fem Scale 6.76 BoneScale -0.8308 ShoulderScale 0.2242 ChestScale -0.5407 WaistScale -0.6308 HipScale -0.4088 LegScale -0.04791 HeadScales 0.5714, 0.3238, -0.4952 BrowScales -0.419, 0.3619, 1 CheekScales -1, 0.5143, 0.5333 ChinScales -0.8, -0.4762, 1 CraniumScales -0.3043, 0.7047, 0.02286 JawScales -1, -1, 1 NoseScales -0.496, 0.4747, 0.3893 SkinColor 255, 210, 155 NumParts 28 BodyType 1 CostumePart "" { Geometry Tight Texture1 pants Texture2 None DisplayName P1525729866 RegionName "Lower Body" BodySetName Tight Color1 49, 65, 97 Color2 49, 65, 97 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry Jackets_Sleeves Texture1 flak_Vest Texture2 None DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 49, 65, 97 Color2 49, 65, 97 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !Face_Skin_V_Fem_Head_82 Texture2 !V_Face_Dark_Eyes DisplayName P687117166 RegionName Head BodySetName standard Color1 171, 171, 171 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry N_Fem_Steampunk_01.geo/GEO_N_LlegR_Boots_Clsc_Steampunk_01 Texture1 !X_N_Fem_Boots_Clsc_Steampunk_01 Texture2 None DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 0, 0, 0 Color2 0, 0, 0 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry Tech_03 Texture1 tech_01a Texture2 tech_01b DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 31, 31, 0 Color2 171, 171, 171 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry V_FEM_Hair_Res.GEO/GEO_FEM_V_Hair_V_Resistance_02 Texture1 !Hair_V_Resistance_01P Texture2 None DisplayName P2681220175 RegionName Head BodySetName standard Color1 255, 253, 76 Color2 255, 253, 76 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry V_FEM_Eyes_Res.GEO/GEO_FEM_V_Eyes_Resistance_Goggles_02 Texture1 !X_Eyes_V_Resistance_Goggles_02 Texture2 None DisplayName P2793026233 RegionName Head BodySetName standard Color1 170, 0, 0 Color2 170, 0, 0 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry V_FEM_TOP.GEO/GEO_Top_Military_Coat_01 Texture1 !Chest_Army_01 Texture2 !Chest_Army_Camo DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 85, 28, 0 Color2 85, 28, 0 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry V_FEM_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_03 Texture1 !Top_V_Skin_Cop_Shirt_02B Texture2 !Top_V_Skin_Cop_Shirt_01_Mask DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 85, 28, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Tight Color1 127, 84, 0 Color2 173, 76, 255 Color3 127, 84, 0 Color4 173, 76, 255 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
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Remember: Guns don't kill people; Meerkats kill people.
Here's a slightly different take on a "tech" Valkyrie for Steel Canyon. I deliberately changed her color scheme to a Silver and Gold and used Ulterior styling for the chest, gloves, bottoms and boots. The Chest Detail is an Enforcer 2 piece, for the obligatory "bronze bra" (albeit, golden in this case) and used Alpha Shoulders rather than the much more expected Valkyrie Shoulders so as to keep her look from becoming TOO stereotypical. I also swapped out the Tech Belt for a Jewel Belt, simply because it looked better (to my eye). For the body sliders I gave her long legs, wide hips and wide shoulders for the "superheroine" look, after which it was just a few trips to ICON to burn tailor tokens to get her height (approximately) right.
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Of course there is. When I first saw Serafina back during launch I came up with my forum namesake to show that a good Djinn costume could be done without making a streetwalker. It has changed over the years as better costume parts are added but has essentially the classic genie look...not thigh high boots and bikini bottoms.
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I've decided to attempt a GF fix. Never was too keen on his current costume, so here goes:
and:
So, I'm not fond of the fact that there are traces of blue in the costume that could be more prominent, and I also don't dig the fin look, as I personally think it's pretty gross so I used the Alpha gloves for the forearm armor guard.
The old 'Posi' armor is a bit out dated IMHO, and wanted to show more of the blue, so I used the Alpha chest as well. Also, I figured why not use Winged boots, kind of in theme, and there's a tech texture for them so that's a plus.
Lastly I think that the Hawk emblem was ok, but needed to be a little darker, I mean seriously, it's so distracting that I find it hard to look at the costume as a whole. So here ya go
{ CostumeFilePrefix male Scale 6.847 BoneScale -0.3641 ShoulderScale -0.0257 ChestScale -0.5858 WaistScale -0.5903 HipScale 0.318 LegScale 0.02 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 255, 178, 155 NumParts 28 CostumePart "" { Geometry Armored Texture1 !Hips_V_Overguard_01 Texture2 !Hips_V_Overguard_01_Mask DisplayName P3237373182 RegionName "Lower Body" BodySetName Armored Color1 143, 143, 143 Color2 0, 20, 61 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Armored Texture1 !Chest_V_Alpha_01 Texture2 !Chest_V_Alpha_01_Mask DisplayName P566009771 RegionName "Upper Body" BodySetName Armored Color1 143, 143, 143 Color2 0, 20, 61 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 !v_face_skin_head_02 Texture2 !V_Face_Mask_5 DisplayName P687117166 RegionName Head BodySetName "Full Masks" Color1 0, 20, 61 Color2 199, 199, 199 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_GLOVE.GEO/GEO_Larm*_Alpha_01 Texture1 !Glove_V_Alpha_02 Texture2 !Glove_V_Alpha_02_Mask DisplayName P3937616722 RegionName "Upper Body" BodySetName Armored Color1 255, 169, 0 Color2 171, 171, 171 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx AnimatedCharacterParts/SpeedBootStreaks.fx Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Winged_01 Texture1 !X_male_boot_winged_03 Texture2 None DisplayName P2104750136 RegionName "Lower Body" BodySetName Armored Color1 143, 143, 143 Color2 255, 169, 0 Color3 255, 255, 255 Color4 255, 255, 255 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Alpha_01 Texture1 !Glove_V_Alpha_02 Texture2 !Glove_V_Alpha_02_Mask DisplayName P177456852 RegionName "Upper Body" BodySetName Armored Color1 255, 169, 0 Color2 255, 169, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Crown_10 Texture1 masked_matt_01a Texture2 masked_matt_01b DisplayName P2793026233 RegionName Head BodySetName "Full Masks" Color1 255, 255, 255 Color2 171, 171, 171 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_EYES.GEO/GEO_Eyes_Valkyrie_02b Texture1 !X_Valkyrie_Eyes_02 Texture2 !Eyes_V_Valkyrie_02_Mask DisplayName P2371314042 RegionName Head BodySetName "Full Masks" Color1 171, 171, 171 Color2 255, 190, 63 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Armored Texture1 Base Texture2 Falcon_01 DisplayName P2281134661 RegionName "Upper Body" BodySetName Armored Color1 0, 20, 61 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_SPADR.GEO/GEO_Spadr_Justice02 Texture1 !x_male_spadr_eagle_armor_mask Texture2 !spadr_v_eagle01_dual DisplayName P772741860 RegionName "Upper Body" BodySetName Armored Color1 143, 143, 143 Color2 255, 169, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2488029243 RegionName Head BodySetName "Full Masks" Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName "Full Masks" Color1 192, 192, 99 Color2 26, 17, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Armored Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Nice, I like the detective Jose Brogan redesign, and the new look for Ghost Falcon. Im not fan of chest emblems out of spandex tights, looks weird on a texture, but still, you improved the look.
I love to see my thread still active with people posting their new visions of old low-res NPCs.
@Serpine: I like that look for Valkyrie with two exceptions: the 'mask' used on the head doesn't match the upperbody, and the skirt seems like an odd choice. I have this weird pet peeve related to distinct lines being created where the "seams" of different costume parts come together, which is the source of my issue with the mask. As such, it is just a personal preference thing. Secondly, I think this might be a place where the Valkyrie 'skirt/kilt' might be able to be used (esp. with that silver/gold color scheme).