Everything about I21 & Freedom was AWESOME till I saw this...
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.
Gregor Richardson doesn't respect magic, he bends it to his will. I figured playfully juggling magic while observed by his trusty familiar (the little red guy in the bottom right) would best represent that. I liked his purple shirt (I carried the purple over to a runes hand aura and to faint magical tattoos on the forearms), but still went with more professional threads, which I think makes him look sort of like a stage magician practicing between acts.
The Code
{ I just noticed that part of the label for the beard was replaced with a breakfast food by the forum swear filter. So to use this code you'll have to replace "Van_PANCAKEPANCAKEPANCAKEPANCAKE" with something more appropriate }
{
CostumeFilePrefix male
Scale 6.374
BoneScale -0.7868
ShoulderScale -0.8934
ChestScale -0.8668
WaistScale -0.6224
HipScale -0.8934
LegScale -0.07868
HeadScales 0.0381, 1, -1
BrowScales -1, 0.5143, -1
CheekScales -1, 0.6286, 0.4495
ChinScales -0.5714, 0.2095, -0.4952
CraniumScales -1, -1, -0.6095
JawScales -0.3429, 0.5524, 0.9905
NoseScales -0.07619, 0.5524, -1
SkinColor 255, 210, 155
NumParts 28
CostumePart ""
{
Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01
Texture1 !Hips_V_Suit_Slacks_01
Texture2 !Hips_V_Suit_Slacks_01_Mask
DisplayName P887196332
RegionName "Lower Body"
BodySetName pants
Color1 49, 65, 97
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry Jackets_Sleeves
Texture1 skin_bare
Texture2 None
DisplayName P566009771
RegionName "Upper Body"
BodySetName Jackets
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 skin_v_head_40
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 !glove_Magic
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Jackets
Color1 240, 153, 243
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 leather_03
Texture2 None
DisplayName P2104750136
RegionName "Lower Body"
BodySetName pants
Color1 0, 0, 0
Color2 0, 0, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry Ponytail
Texture1 Long_01a
Texture2 Long_01b
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 102, 102, 0
Color2 88, 68, 57
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Dress_Tie_05
Texture1 !Emblem_V_Tie_02
Texture2 !Emblem_V_Tie_02_mask
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 0, 0, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Jackets
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry Beard_Van_PANCAKEPANCAKEPANCAKEPANCAKE
Texture1 Beard_01a
Texture2 Beard_01b
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 102, 102, 0
Color2 88, 68, 57
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx Auras/Male/Runes/Runes_Fists.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3636920680
RegionName Special
BodySetName Runes
Color1 188, 126, 241
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry V_MALE_TOP.GEO/GEO_Top_Vest_02
Texture1 !Top_V_Vest_Shirt_02B
Texture2 !Top_V_Vest_Shirt_01_Mask
DisplayName P828551227
RegionName "Upper Body"
BodySetName Jackets
Color1 227, 227, 227
Color2 81, 49, 97
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry N_Male_Steampunk_01.geo/GEO_N_Sleeves_Shirt_Clsc_Steampunk_01
Texture1 !X_N_Male_Sleeve_Skin_Clsc_Steampunk_01
Texture2 None
DisplayName P90216369
RegionName "Upper Body"
BodySetName Jackets
Color1 227, 227, 227
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName pants
Color1 76, 137, 255
Color2 31, 10, 0
Color3 76, 137, 255
Color4 31, 10, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.
I wouldnt make any huge changes to Serafina's costume, just needs to be more hi-res. Perhaps something like this:

{
CostumeFilePrefix fem
Scale 10.18
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
SkinColor 180, 111, 93
NumParts 28
BodyType 1
CostumePart ""
{
Geometry shorts
Texture1 skin_tights
Texture2 Bikini
DisplayName P1525729866
RegionName "Lower Body"
BodySetName Tights/Skin
Color1 76, 197, 255
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Tight
Texture1 skin_tights
Texture2 Top_10
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 76, 197, 255
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !X_Fem_Face_Skin_Steampunk_01
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Small_01
Texture1 skin_Small_01a
Texture2 skin_Small_01b
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 192, 99, 192
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Hi_Heels
Texture1 Tights
Texture2 None
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tights/Skin
Color1 192, 99, 192
Color2 192, 99, 192
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry standard
Texture1 Circle_01a
Texture2 Circle_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 255, 169, 0
Color2 126, 165, 241
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Long_04
Texture1 Long_01a
Texture2 Long_01b
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 170, 0, 0
Color2 85, 0, 0
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Tiara_04
Texture1 Tiara_01a
Texture2 Tiara_01b
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 255, 169, 0
Color2 0, 1, 204
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Veil_01
Texture1 Veil_01a
Texture2 Veil_01b
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 145, 99, 192
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tights/Skin
Color1 188, 126, 241
Color2 255, 255, 255
Color3 188, 126, 241
Color4 255, 255, 255
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
The baggy-pants versions of Serafina look much more Genie-like to me. I approve. That Gregor Richardson upgrade is stupendous, too.
|
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
|
The baggy-pants versions of Serafina look much more Genie-like to me. I approve.
|
Oh and I tweaked the colors again and chose a different set of gloves this time, which rotated the glove point 90 degrees around the arm (to match the original). These screenshots were also taken around sundown, local PCT (Paragon City Time), which cast the shadows of the AE building over everything where Serafina stands in Brickstown.

{
Scale -5.708
BoneScale -0.6468
ShoulderScale -0.152
ChestScale -0.3041
WaistScale -0.5076
HipScale -0.8234
LegScale 0.02
HeadScales -0.34, -0.11, 0.06
BrowScales 0.19, -0.42, 0
CheekScales -0.26, -1, 1
ChinScales -1, -0.25, -0.29
CraniumScales -0.09, -0.7, -0.37
JawScales 0, 0, 0
NoseScales -0.52, -0.52, 0.61
SkinColor 239, 173, 132
NumParts 28
BodyType 1
CostumePart ""
{
Geometry Pants_Korea
Texture1 Pants_Poofy_01
Texture2 !HIPS_Blend
DisplayName P887196332
RegionName "Lower Body"
BodySetName Pants
Color1 76, 137, 255
Color2 255, 101, 205
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Jackets
Texture1 skin_tights
Texture2 Top_3
DisplayName P566009771
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 76, 137, 255
Color2 126, 165, 241
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !Face_Skin_V_Fem_Head_78
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 255, 0, 0
Color2 126, 165, 241
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Small_01
Texture1 skin_Small_01a
Texture2 skin_Small_01b
DisplayName P3937616722
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 255, 101, 205
Color2 126, 165, 241
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry slipon
Texture1 skin_slipon_01a
Texture2 skin_slipon_01b
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Pants
Color1 255, 190, 63
Color2 126, 165, 241
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry N_Fem_Steampunk_01.geo/GEO_N_Belt_Vic_Steampunk_01
Texture1 !X_N_Fem_Belt_Vic_Steampunk_01
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 76, 137, 255
Color2 255, 190, 63
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Long_05
Texture1 Long_01a
Texture2 Long_01b
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 212, 0, 0
Color2 85, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tiara_04
Texture1 Tiara_01a
Texture2 Tiara_01b
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 255, 190, 63
Color2 1, 255, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 99, 192, 99
Color2 76, 137, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 255, 253, 0
Color2 255, 253, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Veil_01
Texture1 Veil_01a
Texture2 Veil_01b
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 255, 101, 205
Color2 76, 137, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Korean_Vest_01
Texture1 Korea_01a
Texture2 korea_01b
DisplayName P828551227
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 76, 137, 255
Color2 255, 190, 63
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_FEM_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_01
Texture1 !FACE_Skin_V_Head_06
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 170, 0, 0
Color2 126, 165, 241
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
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You know what would be nice?
Random incidental NPCs in City Hall to go with each of the origins.
I've started a separate thread with a list of all the costume revisions in this one, since it is getting a bit unwieldy in here. Azuria is definitely in the attempted revisions lead.
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.
While I think this thread is still good for hashng out ideas, that's an excellent idea to create a separate index. Makes things a whole lot easier to find.
City Representative

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Redside generally fares better than blueside due to being newer but there's a few here and there that could stand small updates. Attempted two different updates of Technician Naylor. First pic is more accurate to his current look while the second uses newer pieces. I chose the smiling face since he does seem generally friendly though that could potentially be changed. I apologize for not taking a pic of him out in the field since I'm not a vet and thus lack the Arachnos logo. That said, there's a chance his height may be a little off.

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Color2 31, 31, 31
Color3 255, 255, 255
Color4 31, 31, 31
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 255, 255, 255
Color2 31, 31, 31
Color3 255, 255, 255
Color4 31, 31, 31
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 255, 255, 255
Color2 31, 31, 31
Color3 255, 255, 255
Color4 31, 31, 31
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName pants
Color1 255, 255, 255
Color2 31, 31, 31
Color3 255, 255, 255
Color4 31, 31, 31
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
I had a go at Mr Bocor. Kind of messed up the proportions but it's hard to tell when you're in the tailor. I wanted to give him more of a Voodoo priest feel to him whilst retaining his Family connections. I went for the Wisp aura instead of the Ghost aura because there's an eye aura option.

I made him a bit shorter in the code.
{
CostumeFilePrefix male
Scale 2.297
BoneScale -1
ShoulderScale -0.8038
ChestScale -0.8554
WaistScale -0.7954
HipScale -1
LegScale 0.02
HeadScales 0.71, 0.76, 1
BrowScales -0.35, 1, -1
CheekScales -1, -1, -1
ChinScales -1, -0.8, -1
CraniumScales 1, 1, 1
JawScales -1, -1, -1
NoseScales -0.41, -0.51, -0.86
SkinColor 57, 29, 18
NumParts 28
CostumePart ""
{
Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01
Texture1 !Hips_V_Suit_Slacks_03
Texture2 !Hips_V_Suit_Slacks_03_Mask
DisplayName P887196332
RegionName "Lower Body"
BodySetName pants
Color1 255, 255, 255
Color2 171, 171, 171
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Jackets_Sleeves
Texture1 Shirttie_01a
Texture2 Shirttie_01b
DisplayName P566009771
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 skin_v_head_36
Texture2 !V_Face_Skull_Mask_2
DisplayName P687117166
RegionName Head
BodySetName Hats
Color1 255, 255, 255
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_LlegR_Flat_Toe_02
Texture1 !Boot_V_Magic_01
Texture2 !Boot_V_Magic_01_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName pants
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05
Texture1 !X_Officer_Belt
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Jackets
Color1 255, 255, 255
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_Male_Hair.GEO/GEO_Hair_Magic_Top_Hat_01
Texture1 !Hair_V_Magic_Hat_01
Texture2 !Hair_V_Magic_Hat_01_Mask
DisplayName P4104497066
RegionName Head
BodySetName Hats
Color1 255, 255, 255
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName Hats
Color1 0, 0, 0
Color2 49, 97, 49
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry N_Male_Steampunk_01.geo/GEO_N_Emblem_Vic_Steampunk_01
Texture1 !X_N_Male_Emblem_Vic_Steampunk_01
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Jackets
Color1 99, 192, 99
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_SPADR.GEO/GEO_SpadR_Skull_02
Texture1 !Emblem_V_Skull_01
Texture2 !Emblem_V_Skull_01_Mask
DisplayName P772741860
RegionName "Upper Body"
BodySetName Jackets
Color1 255, 255, 255
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName Hats
Color1 255, 255, 255
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx Auras/Male/Wisps/Wisps_BodyAndEyes.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3636920680
RegionName Special
BodySetName Wisps
Color1 99, 192, 99
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx capes/WeddingTux1.fx
Geometry V_MALE_TOP.GEO/GEO_Top_Wedding_Tux_01
Texture1 !Top_Wedding_Tux_01
Texture2 !Top_Wedding_Tux_01_Mask
DisplayName P828551227
RegionName "Upper Body"
BodySetName Jackets
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Magic_01
Texture1 !Sleeves_V_Magic_02
Texture2 !Sleeves_V_Magic_02_Mask
DisplayName P90216369
RegionName "Upper Body"
BodySetName Jackets
Color1 255, 255, 255
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName Hats
Color1 255, 255, 255
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName pants
Color1 255, 255, 255
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Willy Wheeler

Wheelin' and dealin' with the wheel man!

{
CostumeFilePrefix male
Scale -3.667
BoneScale 1
ChestScale 1
WaistScale 0.8383
HipScale 0.1096
LegScale -0.04725
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0.7443, 0, 0
SkinColor 247, 200, 170
NumParts 28
CostumePart ""
{
Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01
Texture1 !Hips_V_Suit_Slacks_01
Texture2 !Hips_V_Suit_Slacks_01_Mask
DisplayName P887196332
RegionName "Lower Body"
BodySetName pants
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Jackets_Sleeves
Texture1 Shirttie_01a
Texture2 Shirttie_01b
DisplayName P566009771
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 !face_skin_v_head_80
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Sneakers
Texture1 sneakers_01a
Texture2 sneakers_01b
DisplayName P2104750136
RegionName "Lower Body"
BodySetName pants
Color1 31, 31, 31
Color2 59, 59, 59
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05
Texture1 !X_Officer_Belt
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_HAIR.GEO/GEO_Hair_Old_Bald_01
Texture1 !Hair_V_Old_Bald_01
Texture2 !Hair_V_Old_Bald_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 31, 31, 31
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Glasses_05
Texture1 Glasses_01a
Texture2 Glasses_01b
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 199, 199, 199
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Dress_Tie_01
Texture1 !Emblem_V_Tie_02
Texture2 !Emblem_V_Tie_02_mask
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Jackets
Color1 59, 59, 59
Color2 255, 253, 76
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Mustache_02
Texture1 Beard_01a
Texture2 Beard_01b
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_TOP.GEO/GEO_Top_2_Button_01
Texture1 !Top_V_2_Button_01
Texture2 !Top_V_2_Button_01_Mask
DisplayName P828551227
RegionName "Upper Body"
BodySetName Jackets
Color1 85, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_05
Texture1 !Sleeves_V_Suit_Coat_01
Texture2 !Sleeves_V_Suit_Coat_01_Mask
DisplayName P90216369
RegionName "Upper Body"
BodySetName Jackets
Color1 85, 0, 0
Color2 31, 31, 31
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName pants
Color1 0, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 255, 255, 255
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
|
Originally Posted by Redlynne
City Representative
|
|
Originally Posted by Zamuel
Technician Naylor
|
|
Originally Posted by Snowzone
Mr. Bocor
|
|
Originally Posted by Zamuel
Willy Wheeler
|
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.
Valkyrie has always bothered me because of the hair matching the costume colors. Unlike some posters, the super-yellow hair doesn't bother me, because that's how blonde hair is often rendered in comic books. For me its more about how all of the colors run together.
Here is a shot at breaking the color up some. I'd pulled her hair back so she is more representative in silhouette. I'm unsure about the gloves and some other pieces but here is my basic concept:

{
CostumeFilePrefix fem
Scale 10.47
BoneScale -0.0337
ShoulderScale -0.02051
ChestScale 1
WaistScale -0.6618
HipScale -0.5168
LegScale -0.1
HeadScales -0.4286, 0.7233, 0
BrowScales 0.3956, 0.1028, 0.3064
CheekScales -0.4457, -0.501, 0.4495
ChinScales -1, 0.4166, -0.1276
CraniumScales -0.3043, 0.7047, 0.02286
JawScales -0.7371, -1, 1
NoseScales -0.496, 0.4747, 0.3893
SkinColor 239, 173, 132
NumParts 28
BodyType 1
CostumePart ""
{
Geometry Tight
Texture1 !x_fem_hips_tech_sleek_mask
Texture2 !sf_hips_tech_sleek01_dual
DisplayName P1525729866
RegionName "Lower Body"
BodySetName Tight
Color1 143, 143, 143
Color2 88, 68, 57
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 !x_fem_chest_tech_sleek_mask
Texture2 !sf_chest_tights_tech_sleek_dual
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1 97, 85, 60
Color2 87, 87, 87
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_sf_face_skin_head_03
Texture2 !V_Face_Mask_5
DisplayName P687117166
RegionName Head
BodySetName MaskW/Hair
Color1 88, 68, 57
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_FEM_GLOVE.GEO/GEO_Larm*_Enforcer_01
Texture1 !X_Enforcer_Glove_02
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1 255, 255, 255
Color2 183, 135, 40
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_FEM_BOOT.GEO/GEO_LlegR_Valkyrie_01
Texture1 !X_Valkyrie_Boot
Texture2 !Boot_V_Valkyrie_01_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 255, 255, 255
Color2 255, 190, 63
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_FEM_BELT.GEO/GEO_Belt_Valkyrie_01
Texture1 !X_Valkyrie_Belt_01
Texture2 !belt_V_Valkyrie_01_Mask
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1 255, 255, 255
Color2 183, 135, 40
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Ponytail_02
Texture1 Long_01a
Texture2 Long_01b
DisplayName P2681220175
RegionName Head
BodySetName MaskW/Hair
Color1 241, 238, 126
Color2 241, 238, 126
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_FEM_EYES.GEO/GEO_Eyes_Valkyrie_02b
Texture1 !X_Valkyrie_Eyes_02
Texture2 !Eyes_V_Valkyrie_02_Mask
DisplayName P2793026233
RegionName Head
BodySetName MaskW/Hair
Color1 183, 135, 40
Color2 199, 199, 199
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_FEM_Emblem_Res.GEO/GEO_FEM_V_Emblem_Resistance_04
Texture1 !X_Emblem_V_Resistance_01P
Texture2 !Emblem_V_Resistance_01_Mask
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1 255, 255, 255
Color2 183, 135, 40
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_FEM_SPADR.GEO/GEO_SpadR_Valkyrie_03
Texture1 !X_Valkyrie_SpadR_02
Texture2 !SpadR_V_Valkyrie_02_Mask
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1 255, 255, 255
Color2 183, 135, 40
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx WEAPONS/Custom_Broadsword/Fem_Broadsword_Talsorian01.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3831956833
RegionName Weapons
BodySetName Weapons
Color1 183, 135, 40
Color2 255, 255, 255
Color3 59, 59, 59
Color4 0, 0, 0
}
CostumePart ""
{
Geometry N_Fem_Steampunk_01.geo/GEO_N_Neck_Collar_Vic_Steampunk_01
Texture1 !X_N_Fem_Neck_Vic_Steampunk_01
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName MaskW/Hair
Color1 255, 255, 255
Color2 183, 135, 40
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
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|
�Many things worth doing in the world had been declared impossible before they were done.�
re: my City Official
|
I like the look a lot, but I'd almost feel it would serve another contact out there better (not sure which one though). It actually makes me think more of an executive assistant to a corporate villain then a city official.
|
That might be because it's actually fairly close to what you see Crey Infiltrators wearing in Brickstown. Colors are changed away from Basic Black, of course, and there aren't any cybernetic implants (visible), and "back in the day" when Brickstown was developed, the Strappy Shoes hadn't been released yet, so you won't see those on Ladies of the Crey.
But I did want a "power suit" business executive look (this *IS* the City Representative, after all!) who would be wearing "heroic blue and white" colors ... hence, what you see.

@Oedipus Tex: I like the look, Tex... but I would be hesitant to use the Resistance Chest due to its strong connection to the Resistance in-game. Of course the colors you chose are wildly different than anything we have in-game for them, it will always make me think of that group, and obviously, Valk has nothing to do with them.
I was up late so took a stab at Swan too. We don't have her back-cape, so I had to improvise with the bolero. IMO what I thought she could use too was a departure from some of the monotone. I couldn't find a lot about her personality, so based on her name, I tried to carry her in a "nursery rhyme" inspired direction for the fun of it.
[EDIT: Added a take on Seraphina too.]

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|
@Oedipus Tex: I like the look, Tex... but I would be hesitant to use the Resistance Chest due to its strong connection to the Resistance in-game. Of course the colors you chose are wildly different than anything we have in-game for them, it will always make me think of that group, and obviously, Valk has nothing to do with them.
|
Thanks.. yep I agree about that armor piece. I like it a lot but its very theme-locked. Here is what the same model looks like with a more generic chest piece and some other modifications (mainly hair color and toned down frills on the accessories).
Susan Davies
The natural contact from Atlas, she is rumored to have a lot of contacts and no everything that is going on in the city: So I thought playing up sort of a cop angle via the belt and scanning the PPD channel would help. Unfortunately the upper arm glitches through the holo-display. If they used something like this design I would hope that would be fixed, or maybe there could be a policeband scanner without the holo (just the hand device and arm positions): That would actually be a pretty cool emote.
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Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Jackets
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 smooth_matte
Texture2 None
DisplayName P2104750136
RegionName "Lower Body"
BodySetName pants
Color1 85, 56, 0
Color2 85, 56, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Geometry V_FEM_BELT.GEO/GEO_Belt_Security_Belt_07
Texture1 !X_Officer_Belt
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Jackets
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Medium_04
Texture1 Long_01a
Texture2 Long_01b
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 85, 56, 0
Color2 85, 0, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Top
Texture1 Base
Texture2 Vitruvian
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 0, 31, 19
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Jackets
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Motorcycle
Texture1 Japan_01a
Texture2 None
DisplayName P828551227
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 102, 63
Color2 0, 102, 63
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Geometry V_FEM_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_03
Texture1 !Top_V_Skin_Cop_Shirt_02B
Texture2 !Top_V_Skin_Cop_Shirt_01_Mask
DisplayName P90216369
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 102, 63
Color2 49, 97, 78
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 192, 192, 99
Color2 97, 49, 97
Color3 192, 192, 99
Color4 97, 49, 97
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 192, 192, 99
Color2 97, 49, 97
Color3 192, 192, 99
Color4 97, 49, 97
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName pants
Color1 170, 112, 0
Color2 127, 84, 0
Color3 170, 112, 0
Color4 127, 84, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.

Er, anyways...
Sara Moore wound up being a bit of a redesign as opposed to just being an increase in resoluion but I hope it fits. I figured that her bio stating that she's considered the leader of the Shadow Shard residents means she should be visually portrayed as combat ready. That doesn't mean she's decked out with rocket launchers but she should have a bit of preparedness to her. However, since this is a rough environment, I opted to partially keep the tattered clothes and opted to give her the scarred face with the intention of making her seem like a survivor.
I find the Statesman shirt on the old version interesting. There's one of two possibilities: Either it's just an Easter egg or it's meant to show her as a fan. As an Easter egg, she's not the only NPC with that shirt. As a fan, there's other ways to portray that. Penny Preston, being a child, seems more like a traditional "fan" than an adult from an alternate universe like Sara Moore. However, she could easily be inspired by the Freedom Phalanx as a symbol of hope. I opted to add the white star to her shirt to reflect that inspiration. In fact, deep into the Shadow Shard it could be argued that she's the one in red, white, and blue inspiring people to press on.


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CostumeFilePrefix fem
Scale 2.366
BoneScale -0.903
ShoulderScale -0.07811
ChestScale -0.3632
WaistScale -0.241
HipScale -0.4515
LegScale -0.1
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales -0.6237, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales -1, -1, 0
NoseScales 0.2589, 0, 0
SkinColor 234, 160, 137
NumParts 28
BodyType 1
CostumePart ""
{
Geometry Pants_Baggy
Texture1 pants_baggy_01
Texture2 !Hips_Pants_Baggy_01_Mask
DisplayName P887196332
RegionName "Lower Body"
BodySetName pants
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry Tight
Texture1 flak_Vest
Texture2 !Chest_V_Pattern_Emblem_Star_01B
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1 115, 115, 115
Color2 255, 255, 255
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !Face_Skin_V_Fem_Head_61
Texture2 !V_Face_Under_Eyes
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 31, 31, 31
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry Schoolgirl_01
Texture1 skin_schoolgirl_01
Texture2 skin_schoolgirl_01b
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1 31, 31, 31
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry V_FEM_BOOT.GEO/GEO_Lleg*_Motorcycle_Boot_02
Texture1 !Boot_V_Motorcycle_01
Texture2 !Boot_V_Motorcycle_01_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName pants
Color1 0, 0, 31
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry Tactical
Texture1 tactical_02a
Texture2 tactical_02b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1 97, 85, 60
Color2 199, 199, 199
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry V_FEM_Hair_Res.GEO/GEO_FEM_V_Hair_V_Resistance_01
Texture1 !Hair_V_Resistance_01P
Texture2 None
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 255, 0, 0
Color2 212, 70, 0
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry V_FEM_Emblem_Res.GEO/GEO_FEM_V_Emblem_Resistance_05
Texture1 !X_Emblem_V_Resistance_02P
Texture2 !Emblem_V_Resistance_01_Mask
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1 88, 68, 57
Color2 255, 190, 63
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry Collar_Spike
Texture1 Collar_Spiked_01a
Texture2 Collar_Spiked_01b
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1 255, 190, 63
Color2 31, 31, 31
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName pants
Color1 0, 34, 102
Color2 143, 143, 143
Color3 0, 34, 102
Color4 143, 143, 143
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Here is my complete version of Ghost Falcon, which is based on Dragorian's.
{
CostumeFilePrefix male
Scale 6.847
BoneScale 0.4879
ShoulderScale 0.4003
ChestScale -7.451e-009
WaistScale -0.3304
HipScale 0.744
LegScale 0.02
HeadScales 0.07619, 0.2476, -1
BrowScales -1, 0.5524, 1
CheekScales -1, -1, 1
ChinScales -1, -1, 0.6476
CraniumScales -1, -1, -1
JawScales 1, -1, 1
NoseScales 0.5714, -0.09524, -1
SkinColor 255, 214, 201
NumParts 28
CostumePart ""
{
Geometry Tight
Texture1 !Hips_V_Overguard_01
Texture2 !Hips_V_Overguard_01_Mask
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1 143, 143, 143
Color2 0, 20, 61
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Armored
Texture1 !x_male_chest_tech_sleek_mask
Texture2 !Chest_sleektech_01_dual
DisplayName P566009771
RegionName "Upper Body"
BodySetName Armored
Color1 143, 143, 143
Color2 49, 65, 97
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 skin_v_head_76
Texture2 !V_Face_Mask_5
DisplayName P687117166
RegionName Head
BodySetName HalfHelmets
Color1 0, 20, 61
Color2 199, 199, 199
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_GLOVE.GEO/GEO_Larm*_Alpha_01
Texture1 !Glove_V_Alpha_02
Texture2 !Glove_V_Alpha_02_Mask
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Armored
Color1 170, 112, 0
Color2 171, 171, 171
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx AnimatedCharacterParts/SpeedBootStreaks.fx
Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Winged_01
Texture1 !X_male_boot_winged_03
Texture2 None
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 143, 143, 143
Color2 255, 169, 0
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_BELT.GEO/GEO_Belt_Alpha_01
Texture1 !Glove_V_Alpha_02
Texture2 !Glove_V_Alpha_02_Mask
DisplayName P177456852
RegionName "Upper Body"
BodySetName Armored
Color1 212, 140, 0
Color2 212, 140, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry HalfHelm_Round
Texture1 halfhelm_round_01
Texture2 Helm_Stripes_4
DisplayName P4179547168
RegionName Head
BodySetName HalfHelmets
Color1 255, 169, 0
Color2 0, 20, 61
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_EYES.GEO/GEO_Eyes_Valkyrie_02
Texture1 !X_Valkyrie_Eyes_02
Texture2 !Eyes_V_Valkyrie_02_Mask
DisplayName P2793026233
RegionName Head
BodySetName HalfHelmets
Color1 171, 171, 171
Color2 255, 169, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Armored
Texture1 Base
Texture2 Falcon_01
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Armored
Color1 0, 0, 31
Color2 183, 135, 40
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_SPADR.GEO/GEO_Spadr_Alpha_01
Texture1 !spadr_v_Alpha_01
Texture2 !spadr_v_Alpha_01_Mask
DisplayName P772741860
RegionName "Upper Body"
BodySetName Armored
Color1 212, 140, 0
Color2 199, 199, 199
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Chin_01
Texture1 tech_01a
Texture2 tech_01b
DisplayName P2371314042
RegionName Head
BodySetName HalfHelmets
Color1 170, 112, 0
Color2 170, 112, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry TrojanVent_Small
Texture1 HD_Trojan_Vent_01
Texture2 HD_Trojan_Vent_01b
DisplayName P1331484130
RegionName Head
BodySetName HalfHelmets
Color1 143, 143, 143
Color2 143, 143, 143
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_JAW.GEO/GEO_Jaw_Warrior_02
Texture1 !Jaw_V_Warrior_03
Texture2 !Jaw_V_Warrior_03_Mask
DisplayName P1685161505
RegionName Head
BodySetName HalfHelmets
Color1 49, 65, 97
Color2 49, 65, 97
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1 255, 255, 255
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.


I swapped out the Korean Pants for Chinese Pants to alleviate a clipping issue between the Pants and the Belt in the back. I also did a little bit of tweaking "here and there" while still trying to honor the original, such as lightening the pink color on the pants and gloves by one shading step so as to blend them a little bit better for color balance on the redesigned costume.
{ Scale -5.708 BoneScale -0.6468 ShoulderScale -0.152 ChestScale -0.3041 WaistScale -0.5076 HipScale -0.8234 LegScale 0.02 HeadScales -0.34, -0.11, 0.06 BrowScales 0.19, -0.42, 0 CheekScales -0.26, -1, 1 ChinScales -1, -0.25, -0.29 CraniumScales -0.09, -0.7, -0.37 JawScales 0, 0, 0 NoseScales -0.52, -0.52, 0.61 SkinColor 239, 173, 132 NumParts 28 BodyType 1 CostumePart "" { Geometry Pants_China Texture1 Pants_Poofy_01 Texture2 !HIPS_Blend DisplayName P887196332 RegionName "Lower Body" BodySetName Pants Color1 126, 165, 241 Color2 242, 144, 210 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Jackets Texture1 skin_tights Texture2 Top_3 DisplayName P566009771 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 76, 137, 255 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !Face_Skin_V_Fem_Head_78 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 255, 0, 0 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Small Texture1 skin_Small_01a Texture2 skin_Small_01b DisplayName P3937616722 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 242, 144, 210 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry slipon Texture1 skin_slipon_01a Texture2 skin_slipon_01b DisplayName P2104750136 RegionName "Lower Body" BodySetName Pants Color1 255, 190, 63 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry N_Fem_Steampunk_01.geo/GEO_N_Belt_Vic_Steampunk_01 Texture1 !X_N_Fem_Belt_Vic_Steampunk_01 Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 76, 137, 255 Color2 255, 190, 63 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Long_05 Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 212, 0, 0 Color2 85, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tiara_04 Texture1 Tiara_01a Texture2 Tiara_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 255, 190, 63 Color2 1, 255, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 99, 192, 99 Color2 76, 137, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 255, 253, 0 Color2 255, 253, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Veil_01 Texture1 Veil_01a Texture2 Veil_01b DisplayName P2371314042 RegionName Head BodySetName standard Color1 255, 101, 205 Color2 76, 137, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Korean_Vest_01 Texture1 Korea_01a Texture2 korea_01b DisplayName P828551227 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 76, 137, 255 Color2 255, 190, 63 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_01 Texture1 !FACE_Skin_V_Head_06 Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 170, 0, 0 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Pants Color1 170, 0, 0 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }