Everything about I21 & Freedom was AWESOME till I saw this...
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I think one of my minor pet peeves of the game is that a number of NPCs look like they were homeless and/or strung out on drugs, or some such thing. I made her look more professional and kept the color scheme as close as I could with a quickie pass over. We only have three older faces so it's near impossible to go that direction. I at least didn't give her a more youthful haircut. I probably could go back and add in a grey blend into her hair though. The makeover is significant as is, but I did try to keep it within reason.

My take on Azuria. (She has to have blue. She is Azuria (AZURE-ia), after all.) She is a non-powered or retired-hero city employee, at work at her city job, and thus with wardrobe restrictions. No hippie sandals here, sorry Johnny. 
I also stunted her legs. The human body is approximately one-third torso and two-thirds leg (ignoring neck/head). The way she is currently (on Live) proportioned, she is one-quarter torso and three-quarters leg, and she looks ridiculous. In fact, most females out there in-game, both NPC and PC, are equally ridiculously leggy, and it kind of mangles my immersion when I see it.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
|
I think one of my minor pet peeves of the game is that a number of NPCs look like they were homeless and/or strung out on drugs, or some such thing. I made her look more professional and kept the color scheme as close as I could with a quickie pass over. We only have three older faces so it's near impossible to go that direction. I at least didn't give her a more youthful haircut. I probably could go back and add in a grey blend into her hair though. The makeover is significant as is, but I did try to keep it within reason.
|
I kind of expect her to be more old-fashioned, though. Actually, the Steampunk pieces - especially Victorian - might be just what's needed here. Not that the Fortune Teller you rescue looks like one, though
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
|
Azuria, on the other hand, is a seer. She's pretty much an old woman who gets visions and knows a great many secrets. She's not a 22-year-old model with super powers that goes around shooting fire at people. Azuria is just what you'd think she is - an old woman, not too dissimilar from the old woman at the top of the hill in Cimerora. Personally, I'd put her in a long-sleeved long dress and have her sitting down in the MAGI hall, either reading a book or drinking tea.
|
|
Actually, one of the things that bugs me is that there isn't an exact mention of her age. I'd assume she's a little old fashioned in some regards but she could be any number of age ranges and it still make sense. Also, she could wind up in the category of "older than they look" due to magic.
|
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I took a stab at Azuria too, just for fun. I tend to prefer exaggerated looks on characters in general to draw attention to some aspect of their personality and make them memorable and easy to spot in a room. I think these images are a little extreme, but if nothing else someone might get some ideas from them for a different character. Perhaps Katie Hannon. [I'm not posting the costume codes unless requested since these are doodles. Mostly because I'm not really sure how.]



{
CostumeFilePrefix fem
BoneScale -1
ShoulderScale -0.5905
ChestScale -1
WaistScale -0.35
HipScale -0.5
LegScale 0.02
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
SkinColor 147, 87, 70
NumParts 28
BodyType 1
CostumePart ""
{
Geometry shorts
Texture1 skin_tights
Texture2 bikini_3
DisplayName P1525729866
RegionName "Lower Body"
BodySetName NewSkirts
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry Tight
Texture1 !Chest_V_Fem_Skin_TankTop_01
Texture2 !Chest_V_Fem_Skin_TankTop_01_Mask
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 0, 172, 255
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_sf_face_skin_head_10
Texture2 !V_Sf_Face_Makeup_5
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 126, 204, 241
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry Hi_Heels_02
Texture1 skin_Hi_Heels_02a
Texture2 skin_Hi_Heels_02b
DisplayName P2104750136
RegionName "Lower Body"
BodySetName NewSkirts
Color1 85, 0, 0
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry Retro_01
Texture1 Retro_01a
Texture2 Retro_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 20, 0, 31
Color2 0, 172, 255
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry Long_01
Texture1 Long_01a
Texture2 Long_01b
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 0, 20, 31
Color2 20, 0, 31
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry Pencil_02
Texture1 plain
Texture2 Plain_01b
DisplayName P3930658043
RegionName "Lower Body"
BodySetName NewSkirts
Color1 20, 0, 31
Color2 103, 0, 153
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName NewSkirts
Color1 20, 0, 31
Color2 35, 61, 0
Color3 20, 0, 31
Color4 35, 61, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}

|
Azuria is just what you'd think she is - an old woman, not too dissimilar from the old woman at the top of the hill in Cimerora. Personally, I'd put her in a long-sleeved long dress and have her sitting down in the MAGI hall, either reading a book or drinking tea.
|
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Ok here's my shot at it.

I like Agge's idea that she's at work and needs to look like it, but since I figured she's also dealing with putting things into the vault all the time, she's on her feet a lot and should be wearing flats.
I also added the Runes aura to her head because I think she should have something clearly mystical about her.
and the costume file.
{
CostumeFilePrefix fem
Scale -6.308
BoneScale -1
ShoulderScale -1
ChestScale -1
WaistScale -0.3434
HipScale -1
LegScale 6.829e-005
HeadScales -0.4286, 0.7233, 0
BrowScales -0.4724, 0.04381, -0.6267
CheekScales -0.4457, -0.501, 0.4495
ChinScales -1, 0.4166, -0.1276
CraniumScales -0.3043, 0.7047, 0.02286
JawScales -0.7371, -1, 1
NoseScales -0.496, 0.4747, 0.3893
SkinColor 155, 99, 63
NumParts 28
BodyType 1
CostumePart ""
{
Geometry shorts
Texture1 skin_tights
Texture2 bikini_3
DisplayName P1525729866
RegionName "Lower Body"
BodySetName NewSkirts
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry Jackets_Sleeves
Texture1 skin_tights
Texture2 Top_15
DisplayName P566009771
RegionName "Upper Body"
BodySetName Jackets
Color1 126, 165, 241
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_sf_face_skin_head_03
Texture2 !V_Sf_Face_Makeup_2
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 0, 137, 204
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Jackets
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry slipon
Texture1 skin_slipon_01a
Texture2 skin_slipon_01b
DisplayName P2104750136
RegionName "Lower Body"
BodySetName NewSkirts
Color1 61, 0, 41
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry standard
Texture1 MARTIAL_ARTS_01
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Jackets
Color1 61, 0, 41
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry V_Fem_HAIR.GEO/GEO_Hair_Rapturous_01
Texture1 !SF_Hair_Rapturous_01
Texture2 !SF_Hair_Rapturous_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 31, 31, 31
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry N_Fem_Steampunk_01.geo/GEO_N_Emblem_Bustier_Vic_Steampunk_02
Texture1 !X_N_Fem_Emblem_Vic_Steampunk_01
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Jackets
Color1 126, 165, 241
Color2 126, 165, 241
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Jackets
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx Auras/Female/Runes/Runes_Hair.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3636920680
RegionName Special
BodySetName Runes
Color1 0, 0, 255
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry Pencil_01
Texture1 pleated
Texture2 pleated_01b
DisplayName P3930658043
RegionName "Lower Body"
BodySetName NewSkirts
Color1 0, 0, 102
Color2 61, 0, 41
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry N_Fem_Steampunk_01.geo/GEO_N_Top_Jacket_Vic_Steampunk_01
Texture1 !X_N_Fem_Jacket_Vic_Steampunk_01
Texture2 None
DisplayName P828551227
RegionName "Upper Body"
BodySetName Jackets
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry Student_Rolled
Texture1 student_01a
Texture2 student_01b
DisplayName P90216369
RegionName "Upper Body"
BodySetName Jackets
Color1 61, 0, 41
Color2 61, 0, 41
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName NewSkirts
Color1 102, 0, 68
Color2 0, 69, 204
Color3 102, 0, 68
Color4 0, 69, 204
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
|
I think one of my minor pet peeves of the game is that a number of NPCs look like they were homeless and/or strung out on drugs, or some such thing. I made her look more professional and kept the color scheme as close as I could with a quickie pass over. We only have three older faces so it's near impossible to go that direction. I at least didn't give her a more youthful haircut. I probably could go back and add in a grey blend into her hair though. The makeover is significant as is, but I did try to keep it within reason.
![]() |
I never did either. She's wearing a tube top.

I think at the oldest, she could be about 40. I don't know her history but I always assumed she was in her 20s based on her clothing. It's possible her magic stuff makes her look younger than her real age though I guess.
PS the other 4 contacts could use a revamp too.
|
Read this post.
Then this post. The Devs are not unamenable to suggested NPC upgrades (they did it before with Arbiter Fabulous' Trina update). Just include the costume file info so they can cut and paste it if they chose to go with it. |
Hey Devs! Competition Time!
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
|
Inside the City hall in the Comic Con CoH: Freedom demo.
Its looking exactly the same, but what bothers me is the old NPC. ![]() I dont understand why they keeping the old ugly low-res model of the City representative. I bet they doing the same with Azuria if she is still around. Please devs, if you are working so hard to make an old zone look beatiful, do the same with those ultra ugly NPCs. Maybe replace all the old citizens for new ones like Praetoria had (Where everytime is more common to see the old citizens again, and the new ones are missing ) is too much work, but some of the important NPCs and contacts deserve actual models that doesnt hurt our eyes, please!It cant be that difficult to make new models for some of them, like Azuria, City representative, SG registrer... I mean, we see them all time, please upgrade them! Also, Azuria could, you know, look like a sorcerer instead a tanned Brittany Murhphy: ![]() My Azuria redesign stinks, lol but I think you get the idea: ![]() |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
If you give Azuria new clothes, she'll just misplace them and there will be a whole mission chain devoted to finding those artifacts and returning them to her.
She's so irresponsible.
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
|
If you give Azuria new clothes, she'll just misplace them and there will be a whole mission chain devoted to finding those artifacts and returning them to her.
She's so irresponsible. |
Magic Wardrobes!
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
I'm digging the office-professional look for both of them, especially the mystic-office-professional spin on Azuria.
This came to the forefront of our attention because of what is being (not) done in Atlas. It's only slightly less (by one year) egregious in Mercy. Those contacts should be shown the same love and attention.
I would even go so far as to say, "Dear Devs, let us help you with this..."
I mean, look at Dr. Science. LOOK AT HIM:
![]()
Imagine what we could do with the new Science costume boosters. At the very least, the man who assisted the Alpha and Omega teams with the assault on the Rikti Homeworld could /em calculate every once in a while...
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
<redacted>
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
Boy there is a lot of that going around.
The game is going F2P with a pay-structure. Use the NPCs to advertise this! Considering Dr. Science's work with the Vanguard, give him a Mini HVAS. I bet those will be for sale, too.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
|
I mean, look at Dr. Science. LOOK AT HIM:
Imagine what we could do with the new Science costume boosters. |
http://paragonwiki.com/wiki/Steven_S...8Praetorian%29
.
|
We don't have to. He pops up in Going Rogue as a representative from Primal Earth.
http://paragonwiki.com/wiki/Steven_S...8Praetorian%29 . |
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
A few thoughts:
I wonder just how much of wardrobe restriction they would have. While they work for the city, they exist in a world of superheroes. It could be argued that a little bit of embellishment might make sense.
I wonder if trying too hard to match the suit and tie look will remove some of the individuality of the contacts. One of the compliments leveraged towards redside is that the contacts are generally very memorable.




) is too much work, but some of the important NPCs and contacts deserve actual models that doesnt hurt our eyes, please!

They also might bring S.A.M. into the picture a bit earlier than Talos Island.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight