Everything about I21 & Freedom was AWESOME till I saw this...
Antonio Nash, the mutation origin contact, was a member of the Outcasts when growing up and has the amazing power of solving math equations fast. So I gave him a more street-ready look to push the mispent youth angle, along with binary eye aura (it looks really cool close up in red) and the calculation emote to demonstrate visually his awesome super power. And of course the DNA logo helps show his current job while still pushing the Outcast look since they often have t-shirt logos.
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UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!
Antonio Nash, the mutation origin contact, was a member of the Outcasts when growing up and has the amazing power of solving math equations fast. So I gave him a more street-ready look to push the mispent youth angle, along with binary eye aura (it looks really cool close up in red) and the calculation emote to demonstrate visually his awesome super power. And of course the DNA logo helps show his current job while still pushing the Outcast look since they often have t-shirt logos.
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There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Antonio Nash, the mutation origin contact, was a member of the Outcasts when growing up and has the amazing power of solving math equations fast. So I gave him a more street-ready look to push the mispent youth angle, along with binary eye aura (it looks really cool close up in red) and the calculation emote to demonstrate visually his awesome super power. And of course the DNA logo helps show his current job while still pushing the Outcast look since they often have t-shirt logos.
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We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
It would be nice if there was some kind of reference to Vambrace with John St. John Smythe.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Isn't she supposed to be the Professor Trelawney of the CoH multiverse? At least she behaves that way. In that spirit, she should be mildly dumpy and disheveled--and not just in posture.
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In that spirit, though perhaps not disheveled...
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255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 none DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 0, 31, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry sandal Texture1 skin_sandal_01a Texture2 skin_sandal_01b DisplayName P2104750136 RegionName "Lower Body" BodySetName NewSkirts Color1 0, 20, 61 Color2 127, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 102 Color2 143, 143, 143 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Fem_HAIR.GEO/GEO_Hair_Rapturous_01 Texture1 !SF_Hair_Rapturous_01 Texture2 !SF_Hair_Rapturous_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 26, 17, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Glasses_07 Texture1 Glasses_01a Texture2 Glasses_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 97, 85, 60 Color2 31, 31, 31 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry N_Fem_Steampunk_01.geo/GEO_N_Emblem_Bustier_Vic_Steampunk_02 Texture1 !X_N_Fem_Emblem_Vic_Steampunk_01 Texture2 none DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 0, 49, 153 Color2 81, 49, 97 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 0, 31, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 190, 63 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P2371314042 RegionName Head BodySetName standard Color1 0, 31, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx Auras/Female/Runes/Runes_Body.fx Geometry none Texture1 none Texture2 none DisplayName P3636920680 RegionName Special BodySetName Runes Color1 0, 34, 102 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Pencil_02 Texture1 plain Texture2 plain_01b DisplayName P3930658043 RegionName "Lower Body" BodySetName NewSkirts Color1 0, 49, 153 Color2 0, 11, 31 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_TOP.GEO/GEO_Top_Lab_Coat_02 Texture1 !Top_V_Lab_Coat_01 Texture2 !Top_V_Lab_Coat_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 81, 49, 97 Color2 81, 49, 97 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry N_Fem_Steampunk_01.geo/GEO_N_Sleeves_Jacket_Clsc_Steampunk_01 Texture1 !X_N_Fem_Sleeve_Skin_Clsc_Steampunk_01 Texture2 none DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 81, 49, 97 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P546439883 RegionName "Lower Body" BodySetName NewSkirts Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Global: @MomentaryGrace
Servers (to date): Liberty (primary), Infinity, Protector, Virtue, Justice, Pinnacle
MA Arc: ID #143659 "Visit Scenic Arcadia!"
MA Holiday Arc: ID #346847 "Yule Laugh, Yule Cry (Yule kiss a happy holiday good bye!)"
I made an AE arc for an SG project that involved a few of the beginning zone's contacts... what follows are the "re-designs" that I happened to come up with.
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None of them are really heroes.
Prince Kiros's only ability is some enhanced senses. You have him looking like he's ready to go out and kick some butt.
The same with the Doc. Looks like he took some serum to buff up.
So far haven't been impressed by any of the Azuria remakes.
Now not saying I can do any better and not saying they couldn't go with some remodelling, but for some of these contacts, I think only the devs could do them justice, as the character creator is to focused on making well built characters.
BrandX Future Staff Fighter
The BrandX Collection
As far as characters looking too well built, it really depends on perspective and design preferences. To me, make a character thin enough and they start looking...sickly. It's something that bugged me about one or two of the Azuria designs here though I'm assuming that they were trying to "match" her original physical build. Plus, there's lots of little things that can be done with a physical build to make it less "super". Adjust the overall width, shrink the height, widen the waist, flatten the chest, etc.
Antonio Nash, the mutation origin contact, was a member of the Outcasts when growing up and has the amazing power of solving math equations fast. So I gave him a more street-ready look to push the mispent youth angle, along with binary eye aura (it looks really cool close up in red) and the calculation emote to demonstrate visually his awesome super power. And of course the DNA logo helps show his current job while still pushing the Outcast look since they often have t-shirt logos.
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Another look for Azuria... I actually like her color scheme a lot, it's bold. I couldn't match that deep blue color though.
Code:
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0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 none DisplayName P3937616722 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 31, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_BOOT.GEO/GEO_LlegR_Witch_02 Texture1 !X_Boot_Witch_02 Texture2 !boot_V_Witch_02_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName NewSkirts Color1 0, 68, 102 Color2 127, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P177456852 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 0, 102 Color2 143, 143, 143 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Fem_HAIR.GEO/GEO_Hair_Beverly_Thrills_01 Texture1 !SF_Hair_Beverly_Thrills_01 Texture2 !SF_Hair_Beverly_Thrills_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 26, 17, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Glasses_07 Texture1 Glasses_01a Texture2 Glasses_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 97, 85, 60 Color2 31, 31, 31 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry N_Fem_Steampunk_01.geo/GEO_N_Emblem_Bustier_Clsc_Steampunk_01 Texture1 !X_N_Fem_Emblem_Clsc_Steampunk_01 Texture2 none DisplayName P2281134661 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 137, 204 Color2 97, 85, 60 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P772741860 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 31, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry n_female_celestial_armor_01.geo/geo_n_back_celestial_armor_02 Texture1 !x_back_pack_celestial_armor_02 Texture2 none DisplayName P213071247 RegionName Capes BodySetName "Back Packs" Color1 255, 190, 63 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P2371314042 RegionName Head BodySetName standard Color1 0, 31, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 137, 204 Color2 255, 255, 255 Color3 0, 31, 0 Color4 255, 255, 255 } CostumePart "" { Geometry Pencil_02 Texture1 plain Texture2 plain_01b DisplayName P3930658043 RegionName "Lower Body" BodySetName NewSkirts Color1 103, 0, 153 Color2 41, 0, 61 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P546439883 RegionName "Lower Body" BodySetName NewSkirts Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } } |
Edit: I'm also a fan of the one blue rabbit has quoted below me
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
How do you generate the costume codes, or whatever they are called, and how would one use them?
How do you generate the costume codes, or whatever they are called, and how would one use them?
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You can cut and paste those posted in this thread into a new text file with a new name in the costumes folder of your CoH directory. When you go to load costumes from the CC, you will now see this new file as an option.
This is very useful when creating uniform looks for supergroups as well as creating twin/clone/duplicate concept characters.
People may be taking this 'unpowered' NPC thing too seriously or just not thinking things through enough. Go look at the City Rep closely. Now, think, where in your comic lore you might have seen her before(using all media as a source). The Devs who created her and others did very well with their paeans to comic lore. Mostly Unneeded Hint: At any given moment of need she could either start spinning very fast and become...and/or she could
_ _ _ _ out and become...? If you are still stuck in 'unpowered NPC' mode or lost with the references, go watch the movie Sky High. Go watch Sky High anyway, if for nothing else than it has Bruce Campbell in it(Hail to the King, Baby).
Azuria, NEVER, seemed like an unpowered NPC to me, even years before her powerful reveal in later Arcs and TFs. The info you can get about her from other NPCs throughout the game all mention her abilities.
Prince Kiros Nandelu, with merely hightened senses, seems to me like someone who would have a very close, perhaps even worshipful, relationship with cats, especially of the large darkly-furred predatory type, and a Prince will one day be a King of ... some nation or other...
Seriously, inability to romanticize in a super hero game comes across as mindbogglingly obtuse.
Edited to correct some grammatical mistakes pointed out by SilverAgeFan.
"Character is what you are in the dark"-John Warfin
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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People may be taking this 'unpowered' NPC thing to seriously or just not thinking thing through enough. <snip for brevity>
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They are in an official role with a bureaucratic organization where it is more appropriate to be dressed in something other than their costume identity. At the very least, it is a neat exercise. It is one they fully employed when they revisioned and expanded Praetoria for all the various signature characters there, especially Cole with his two different costumes and identities. Nothing wrong with keeping with the same idea here for key character contacts.
If they want to stick with something close to the original and just higher res I came up with this which is pretty true to original.
I chose the face I did cause it kinda keeps that world-weary look the original has on her face. And while i'd never wear red shoes with that outfit... I picked the bridal heels cause they are kinda chunky like her original shoes.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
If they want to stick with something close to the original and just higher res I came up with this which is pretty true to original.
I chose the face I did cause it kinda keeps that world-weary look the original has on her face. And while i'd never wear red shoes with that outfit... I picked the bridal heels cause they are kinda chunky like her original shoes. |
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Edit: In fact, they could introduce new "mobile contact" tech with Azuria in particular and have her roam about her office occasionally mumbling "Now where did I put that..."
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