Everything about I21 & Freedom was AWESOME till I saw this...


Aggelakis

 

Posted

Inside the City hall in the Comic Con CoH: Freedom demo.
Its looking exactly the same, but what bothers me is the old NPC.



I dont understand why they keeping the old ugly low-res model of the City representative. I bet they doing the same with Azuria if she is still around.
Please devs, if you are working so hard to make an old zone look beatiful, do the same with those ultra ugly NPCs.
Maybe replace all the old citizens for new ones like Praetoria had (Where everytime is more common to see the old citizens again, and the new ones are missing ) is too much work, but some of the important NPCs and contacts deserve actual models that doesnt hurt our eyes, please!

It cant be that difficult to make new models for some of them, like Azuria, City representative, SG registrer... I mean, we see them all time, please upgrade them!
My take on some upgrades:

City representative:





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Azuria:





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Posted

I agree with you in principle, but yeah, I don't think your Azuria is an improvement.

But time and resources are limited and re-doing the NPCs takes both. Updating NPCs and enemy groups to use player models is something they've talked about. It just a question of fitting it into the schedule.


.


 

Posted

New models for old friends - Sure, as long as it's a low priority item or can be done by an intern or something. Then again, if Freedom succeeds wildly and they're all bathing in dollars then lots of things will become feasible. heh.

I agree with Johnny about Azuria - I actually prefer the office worker look because she's an employee of the FBSA. Some of the contacts in M.A.G.I., etc... may be hero-class individuals and retired heroes but they are not actively pursuing heroics in their current phase of life. When they're on the job, they look and dress like you'd expect a government employee to look and dress. That's part of what makes the Midnight Club distinctive (well, apart from the fact that everyone there seems to be a century out of date, fashion-wise). Likewise, Freedom Corps. The heroic organizations dress like heroes. The government bureaucrats dress like government bureaucrats.


 

Posted

They did it before also with Tina Macyntire and Maria Jenkins with the revamp of their arcs.
Thats why I find it hard to believe they leave the old City representative there...
I mean, Sister Psyche needs a new costume badly, but to make it so they need to work on it.
But those NPC are easy to update with civilian clothes.
How can you get the values of a costume, Zombie?
I like your Michael redesign. Christy could have been better


 

Posted

At first, I misread what you had said. I thought, "What's the matter with you, those new designs are awesome! They're leagues better than the old stuff!"

Then I reread it. You're absolutely right. The old character models are just a disgrace to the new zone.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

I think Azuria needs a redesign, and they might want to throw some sort of guardians down in Magi and the general starting areas, given at least a few of the story arcs we play through have us giving massively powerful artifacts to the starting contacts, who seem to be guarded by one bored overweight donut munching security guard and two longbow.

Might be a place to show a more active presence of high level PPD (you know, Hardsuits, acended... that sort of thing). And for that matter, replace the longbow teams inside Paragon City with PPD themselves. Set it up as sort of an FBI/CIA thing with one handling the domestic (paragon) stuff and the other handling the foreign (Preatoria/Isles) stuff.


By the catapillars hooka you WILL smile!

 

Posted

Quote:
Originally Posted by Angelxman81 View Post
My Azuria redesign stinks, lol but I think you get the idea:
Similar to your other thread about revamps, I like the look but not on Azuria herself. Also, it never occured to me to use the puffy shorts in such a way. Something to think about for later.

Anyways, reposting my Azuria attempt but actually adding the costume code this time. Tried to do a more current version of her look and maintain the color scheme without changing it too much. I mean, she's named 'Azuria' so there's got to be blue in it somewhere. I wonder if adding the headband like from yours would be a good idea



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CostumePart ""
{
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CostumePart ""
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CostumePart ""
{
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CostumePart ""
{
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}


CostumePart ""
{
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CostumePart ""
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CostumePart ""
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}


CostumePart ""
{
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}


CostumePart ""
{
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CostumePart ""
{
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CostumePart ""
{
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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}


CostumePart ""
{
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	DisplayName P3636920680
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	BodySetName Sparkles
	Color1  0,  87,  255
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}


CostumePart ""
{
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
{
	Color1  0,  0,  0
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}


CostumePart ""
{
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}


}


 

Posted

Quote:
Originally Posted by Golden Girl View Post
The screenshot is too small to see if the City Rep has had a high resolution makeover
I bet is still the old low-res model.


 

Posted

Agreed she needs a redesign . . . an office worker redesign.

As others have said she's a government bureaucrat now, she should STILL dress the part.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Zamuel View Post
Similar to your other thread about revamps, I like the look but not on Azuria herself. Also, it never occured to me to use the puffy shorts in such a way. Something to think about for later.

Anyways, reposting my Azuria attempt but actually adding the costume code this time. Tried to do a more current version of her look and maintain the color scheme without changing it too much. I mean, she's named 'Azuria' so there's got to be blue in it somewhere. I wonder if adding the headband like from yours would be a good idea



Code:
{
CostumeFilePrefix fem
Scale 5.404
BoneScale -0.1758
ShoulderScale -0.6737
ChestScale -0.7971
WaistScale 0.3256
HipScale -0.3
LegScale -0.08088
HeadScales  0,  0,  0
BrowScales  0.56,  0.51,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  -1,  -1,  0
NoseScales  0,  0,  0
SkinColor  123,  79,  49
NumParts 28
BodyType 1
CostumePart ""
{
	Geometry shorts
	Texture1 skin_tights
	Texture2 bikini_3
	DisplayName P1525729866
	RegionName "Lower Body"
	BodySetName NewSkirts
	Color1  0,  87,  255
	Color2  167,  0,  255
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Tight
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	DisplayName P566009771
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}


CostumePart ""
{
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}


CostumePart ""
{
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	DisplayName P3937616722
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CostumePart ""
{
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}


CostumePart ""
{
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CostumePart ""
{
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CostumePart ""
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CostumePart ""
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CostumePart ""
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}


CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
{
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}


CostumePart ""
{
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CostumePart ""
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CostumePart ""
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CostumePart ""
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}


CostumePart ""
{
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CostumePart ""
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CostumePart ""
{
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CostumePart ""
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}


CostumePart ""
{
	Geometry None
	Texture1 None
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	RegionName "Lower Body"
	BodySetName NewSkirts
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CostumePart ""
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CostumePart ""
{
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}
Your version is a bit better.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Zamuel View Post
Similar to your other thread about revamps, I like the look but not on Azuria herself. Also, it never occured to me to use the puffy shorts in such a way. Something to think about for later.

Anyways, reposting my Azuria attempt but actually adding the costume code this time. Tried to do a more current version of her look and maintain the color scheme without changing it too much. I mean, she's named 'Azuria' so there's got to be blue in it somewhere. I wonder if adding the headband like from yours would be a good idea
The puffy shorts with the witch boots looks great.

I like your design, but I think the worst of the original Azuria is the colours.
Blue, purple and red... Seriously?
I think different shades of purple would work better.
Glad to see many people agree with me when it comes to low-res NPCs.


 

Posted

Not everything need to be redone in this game, come people, I think they look just fine.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus

 

Posted

Azuria's really got more of a desk job, she doesn't need to dress like a superhero. While an upgrade wouldn't go amiss, her actual outfit looks fine to me.

If we were to actually see her in action (and I understand there is indeed a combat-capable Azuria NPC in the game database) then a better outfit would be welcome. But for what she actually does day to day, the pink skirt and blue tank top are fine. Kind of like how Crimson, Indigo, Viridian, and Shadow Spider wear civvies when you talk to them for missions, but they wear combat gear when you fight them.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Calaxprimal View Post
I think Azuria needs a redesign, and they might want to throw some sort of guardians down in Magi and the general starting areas, given at least a few of the story arcs we play through have us giving massively powerful artifacts to the starting contacts, who seem to be guarded by one bored overweight donut munching security guard and two longbow.

Might be a place to show a more active presence of high level PPD (you know, Hardsuits, acended... that sort of thing). And for that matter, replace the longbow teams inside Paragon City with PPD themselves. Set it up as sort of an FBI/CIA thing with one handling the domestic (paragon) stuff and the other handling the foreign (Preatoria/Isles) stuff.
I wonder if they're going to move the M.A.G.I. vault to City Hall? Or maybe keep the idea of the vault being destroyed in Galaxy City to generate future content related to all the lost or dsetroyed items there?

They also might bring S.A.M. into the picture a bit earlier than Talos Island.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Well, you know, it is just a demo. Usually those are sort of not finished by definition...

Quote:
"Atlas Park!"

"Atlas Park!"

"Atlas Park!"

"It's only a model."

"Shh!"


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I wonder if they're going to move the M.A.G.I. vault to City Hall? Or maybe keep the idea of the vault being destroyed in Galaxy City to generate future content related to all the lost or dsetroyed items there?

They also might bring S.A.M. into the picture a bit earlier than Talos Island.

You will be tasked by Azuria to go back into Galaxy City, fight a truly horrendous monstrosity, replete with claws, ooze, and the ability to OHKO you. Upon successful return of the artifacts, you will get introduced to the first arc in Atlas.

You know, where the Skull or Hellions walked in and took it.


 

Posted

An idea to cut programming costs and man hours on redesigns, have a contest. Best design as nominated by players/devs gets in.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by EnigmaBlack View Post
An idea to cut programming costs and man hours on redesigns, have a contest. Best design as nominated by players/devs gets in.
This.

Have it for both NPCs and enemy groups. Skulls, Outcasts, Hellions and Warriors are using the really old blocky stuff.




.


 

Posted

My take on Azuria is that she should be a bit of an older woman (she's been active since at least the mid 1980's). I would give her a slightly New Age vibe with sandals and such, have her relaxed but a little professional.

She's not really a combat sorceress, at least I gather from the revamped Positron TF, so no 'costume' per-say.


.


 

Posted

The problem with "redesigning" existing NPCs is that from the suggestions I've seen people throw around, 9 out of 10 are misses. If you need proof that just because something is made in the character editor it doesn't mean it's good, look at the Merit Vendors. They're made in the editor... By hitting Random, apparently.

If we are to see a redesign of these characters, I'd like to keep it consistent both with what the characters look like now and who they are. The City Rep is just that - an official, so her suggested costume makes sense. Azuria, on the other hand, is a seer. She's pretty much an old woman who gets visions and knows a great many secrets. She's not a 22-year-old model with super powers that goes around shooting fire at people. Azuria is just what you'd think she is - an old woman, not too dissimilar from the old woman at the top of the hill in Cimerora. Personally, I'd put her in a long-sleeved long dress and have her sitting down in the MAGI hall, either reading a book or drinking tea.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Since everyone seems fixated on the Azuria redesign, I just want to pull this one out and say: That looks really good.


@Roderick