Everything about I21 & Freedom was AWESOME till I saw this...
Can't speak for the rest of them, but I was grooving more on the "in civilian identity" thing that is a staple theme in many comics. They may or may not have superpowers, their civilian identity may or may not be secret, they may or may not be retired from street level crime fighting, but...
They are in an official role with a bureaucratic organization where it is more appropriate to be dressed in something other than their costume identity. |
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Inside the City hall in the Comic Con CoH: Freedom demo.
Its looking exactly the same, but what bothers me is the old NPC. I dont understand why they keeping the old ugly low-res model of the City representative. I bet they doing the same with Azuria if she is still around. Please devs, if you are working so hard to make an old zone look beatiful, do the same with those ultra ugly NPCs. Maybe replace all the old citizens for new ones like Praetoria had (Where everytime is more common to see the old citizens again, and the new ones are missing ) is too much work, but some of the important NPCs and contacts deserve actual models that doesnt hurt our eyes, please! It cant be that difficult to make new models for some of them, like Azuria, City representative, SG registrer... I mean, we see them all time, please upgrade them! My take on some upgrades: City representative: Azuria: |
Yes. VERY yes. Make this so, NOW. If not sooner.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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My take on Azuria...
Copy:
Improved:
Sleeveless Casual Jacket and Office Belt, otherwise identical to the Clone.
Costume file information follows...
Copy:
{ CostumeFilePrefix fem BoneScale -1 ShoulderScale -1 ChestScale -1 WaistScale -0.3429 HipScale -1 LegScale 8.792e-005 HeadScales -0.4286, 0.7233, 0 BrowScales -0.4724, 0.04381, -0.6267 CheekScales -0.4457, -0.501, 0.4495 ChinScales -1, 0.4166, -0.1276 CraniumScales -0.3043, 0.7047, 0.02286 JawScales -0.7371, -1, 1 NoseScales -0.496, 0.4747, 0.3893 SkinColor 123, 79, 49 NumParts 28 BodyType 1 CostumePart "" { Geometry shorts Texture1 skin_tights Texture2 bikini_3 DisplayName P1525729866 RegionName "Lower Body" BodySetName NewSkirts Color1 255, 255, 255 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry Tight Texture1 skin_tights Texture2 Top_2 DisplayName P566009771 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 69, 204 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !Face_Skin_V_Fem_Head_82 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Tights/Skin Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry slipon Texture1 skin_slipon_01a Texture2 skin_slipon_01b DisplayName P2104750136 RegionName "Lower Body" BodySetName NewSkirts Color1 255, 0, 0 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Tights/Skin Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry Long_01 Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 31, 31, 31 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName standard Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Tights/Skin Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Tights/Skin Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry Pencil_02 Texture1 plain Texture2 Plain_01b DisplayName P3930658043 RegionName "Lower Body" BodySetName NewSkirts Color1 103, 0, 153 Color2 135, 0, 204 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName NewSkirts Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
{ CostumeFilePrefix fem BoneScale -1 ShoulderScale -1 ChestScale -1 WaistScale -0.3429 HipScale -1 LegScale 8.792e-005 HeadScales -0.4286, 0.7233, 0 BrowScales -0.4724, 0.04381, -0.6267 CheekScales -0.4457, -0.501, 0.4495 ChinScales -1, 0.4166, -0.1276 CraniumScales -0.3043, 0.7047, 0.02286 JawScales -0.7371, -1, 1 NoseScales -0.496, 0.4747, 0.3893 SkinColor 123, 79, 49 NumParts 28 BodyType 1 CostumePart "" { Geometry shorts Texture1 skin_tights Texture2 bikini_3 DisplayName P1525729866 RegionName "Lower Body" BodySetName NewSkirts Color1 255, 255, 255 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry Jackets Texture1 skin_tights Texture2 Top_2 DisplayName P566009771 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 0, 69, 204 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !Face_Skin_V_Fem_Head_82 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry slipon Texture1 skin_slipon_01a Texture2 skin_slipon_01b DisplayName P2104750136 RegionName "Lower Body" BodySetName NewSkirts Color1 255, 0, 0 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry V_FEM_BELT.GEO/GEO_Belt_Security_Belt_05 Texture1 !X_Officer_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry Long_01 Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 31, 31, 31 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName standard Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry Pencil_02 Texture1 plain Texture2 Plain_01b DisplayName P3930658043 RegionName "Lower Body" BodySetName NewSkirts Color1 103, 0, 153 Color2 135, 0, 204 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry V_FEM_TOP.GEO/GEO_Top_Open_Jacket_01 Texture1 !Top_V_Open_Suit_01 Texture2 !Top_V_Open_Suit_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName "Sleeveless Jackets" Color1 135, 0, 204 Color2 0, 69, 204 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName NewSkirts Color1 103, 0, 153 Color2 127, 84, 0 Color3 103, 0, 153 Color4 127, 84, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
It keeps to the existing design but improves it with the costume creator options.
Actually the Devs could note that regarding the proposed CoT changes.
Please go to the original posts above via the in the 'Originally Posted by' quote sections for the Costume file information for these designs.
And have to say I like this: It keeps to the existing design but improves it with the costume creator options. Actually the Devs could note that regarding the proposed CoT changes. |
I tried to stay close to the look of someone we have seen thousand of times and was there for more than 7 years.
I gotta say I love the new CoT. I know Im the only one, but I like them!
No one else noticed the City Hall interior is still single story with domed ceiling and old tech copy reflection of said room and dome, whereas the exterior and loading screens now show it to be a 2 story building?
If they want to stick with something close to the original and just higher res I came up with this which is pretty true to original.
I chose the face I did cause it kinda keeps that world-weary look the original has on her face. And while i'd never wear red shoes with that outfit... I picked the bridal heels cause they are kinda chunky like her original shoes. |
Miuramir, Windchime, Sariel the Golden, Scarlet Antinomist...
Casino Extortion #4031: Neutral, Council+Custom [SFMA/MLMA/SLMA/FHMA/CFMA]
Bad Candy #87938: Neutral, Custom [SFMA/MLMA/SLMA/FHMA/HFMA]
CoH Helper * HijackThis
Shame those shoes have clunky legs to go with them.
You can actually make out when on the upper shin the 2 parts meet as there is a major jagged edge and difference in skin tone.
It looked slightly darker ingame, but it's fixable
Idea is to give them something to work from...
The colors used would be part of any tweaking.
(Try the costume yourself, you have the costume file information...
I however have no control over the levels of ingame lighting.)
Perhaps go with the Camo pants with both parts the same color to cover more boot... and ditch the blue gloves, and I am sold on this one!
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Cal
I made an AE arc for an SG project that involved a few of the beginning zone's contacts... what follows are the "re-designs" that I happened to come up with.
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I have a different suggestion for Prince Kiros Nandelu. Specifically wanted to do something with the Red, Black, Green color scheme. Also, since part of his canon is being an ambassador, perhaps moving him behind the table to the part where the paperwork is (/loc 778.1 -163.3 -734.7) would have a better fit. Actually, most of these contacts would probably be better if it looked like they were actually doing something than just standing there clueless.
{ CostumeFilePrefix male Scale 7.126 BoneScale -0.08829 ShoulderScale -0.1748 ChestScale -0.4302 WaistScale -0.1051 HipScale -0.1087 LegScale -0.04854 HeadScales 0.74, -0.42, 0 BrowScales -0.21, -0.46, -0.61 CheekScales 0.65, 0.52, 0.61 ChinScales -0.5, -0.14, -0.73 CraniumScales 0.58, -1, 0 JawScales 0, -1, 0 NoseScales 0.96, -0.64, -1 SkinColor 88, 49, 37 NumParts 28 CostumePart "" { Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01 Texture1 !Hips_V_Suit_Slacks_03 Texture2 !Hips_V_Suit_Slacks_03_Mask DisplayName P887196332 RegionName "Lower Body" BodySetName pants Color1 49, 97, 49 Color2 18, 31, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Jackets_Sleeves Texture1 Shirttie_01a Texture2 Shirttie_01b DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 0 Color2 18, 31, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 !v_face_skin_head_11 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 0, 31, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 31, 31, 31 Color2 170, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_LlegR_Flat_Toe_02 Texture1 !Boot_V_Magic_01 Texture2 !Boot_V_Magic_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName pants Color1 0, 0, 0 Color2 85, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05 Texture1 !X_Officer_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 127, 0, 0 Color2 85, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Male_Hair.GEO/GEO_Hair_Crew_Cut_01 Texture1 !Hair_V_Crew_Cut_01 Texture2 !Hair_V_Crew_Cut_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 31, 31, 31 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName standard Color1 31, 31, 31 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Dress_Tie_03 Texture1 !Emblem_V_Tie_02 Texture2 !Emblem_V_Tie_02_mask DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 127, 0, 0 Color2 255, 190, 63 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 0 Color2 0, 31, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_TOP.GEO/GEO_Top_Vest_01 Texture1 !Top_V_Vest_Shirt_01 Texture2 !Top_V_Vest_Shirt_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 49, 97, 49 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_01 Texture1 !Top_V_Dress_Shirt_01 Texture2 !Top_V_Dress_Shirt_01_Mask DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 49, 97, 49 Color2 31, 31, 31 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName pants Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Go with the camo pants with a single color so the boots read like REAL army boots and color the gloves either red or black. Done.
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Code for new version
{ I just noticed that part of the label for the beard was replaced with **** by the forum swear filter. So to use this code you'll have to replace "Van_****" with something more appropriate }
{ CostumeFilePrefix male Scale 2.863 BoneScale -0.7604 ShoulderScale -0.2418 ChestScale -0.6154 WaistScale -0.3059 HipScale -0.1802 LegScale -0.03297 HeadScales -0.28, 0.21, 0 BrowScales -0.42, 0.47, -0.4 CheekScales -0.39, 0.58, -0.4 ChinScales -0.64, -0.6, -0.52 CraniumScales -0.35, -0.55, 0.29 JawScales -0.32, -0.57, -0.58 NoseScales 0, -0.17, -0.57 SkinColor 221, 168, 107 NumParts 28 CostumePart "" { Geometry V_MALE_PANTS.GEO/GEO_Hips_Mastermind_Millitary_Pants Texture1 !hips_Army_01 Texture2 !Hips_V_Camo_01 DisplayName P887196332 RegionName "Lower Body" BodySetName pants Color1 0, 20, 61 Color2 0, 20, 61 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 !chest_skin_V_zombie_01 Texture2 !SF_CHEST_Top_12 DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 0, 0, 0 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 !X_Male_Face_Skin_Steampunk_02 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 194, 241, 126 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 skin_fingerless_01a Texture2 skin_fingerless_01b DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 0, 20, 61 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Work_Boot_02 Texture1 !Boot_V_Work_Boot_02 Texture2 !Boot_V_Work_Boot_02_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName pants Color1 31, 31, 31 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05 Texture1 !X_Officer_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 194, 241, 126 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Male_Hair.GEO/GEO_Hair_Slick_01 Texture1 !Hair_V_Slick_01 Texture2 !Hair_V_Slick_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 31, 10, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_EYES.GEO/GEO_Eyes_Mirror_Glasses_02 Texture1 !X_Mirror_Glasses Texture2 None DisplayName P2793026233 RegionName Head BodySetName standard Color1 212, 0, 0 Color2 51, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 Base Texture2 !Emblem_V_DNA DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 0, 69, 204 Color2 97, 30, 30 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 194, 241, 126 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Beard_Van_**** Texture1 Beard_01a Texture2 Beard_01b DisplayName P2371314042 RegionName Head BodySetName standard Color1 31, 10, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx Auras/Male/binary/Binary_Eyes.fx Geometry None Texture1 None Texture2 None DisplayName P3636920680 RegionName Special BodySetName Binary Color1 31, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 194, 241, 126 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName pants Color1 194, 241, 126 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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Remember: Guns don't kill people; Meerkats kill people.
I have a different suggestion for Prince Kiros Nandelu. Specifically wanted to do something with the Red, Black, Green color scheme.
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Remember: Guns don't kill people; Meerkats kill people.
Okay, since it seems the common suggestion I tried a version with the the camo pants (a darker blue to better match his original pants). Also set the gloves to the same darker blue color which makes them a bit less aggressive.
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Everything else on that V2 is aces, though. I love it. It's consistent with the old contact's general look and story, and it came out pretty nice. I approve
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I decided to take a stab at Rick Davies. I don't know wether to be happy with the result or not. Nothing comes close to his shirt of course (jester was an interesting failure on that path), so I ended up with an argyle sweater vest. And the bald guy on a phone vibe isn't much to work with in the first place... Background has him as one of the first power armor users but to injured to keep up heroics, so being a jerk I decided to represent those career ending injuries by scarring up his face and chopping off his foot (I even tried the pirate hook, but that was pretty laughable). The belt and gloves I threw in as leftovers from the Horatio armor (alas poor Yorick) and I have him actually tinkering rather then just chatting with his girlfriend Caitlin on the phone all the time.
Failure? Success? Should I have gone with the pirate-hook jester thing after all?
Attempt 1 Code
{ CostumeFilePrefix male Scale 3.779 BoneScale -0.6901 ShoulderScale -0.7912 ChestScale -0.6044 WaistScale -0.4629 HipScale -0.8451 LegScale -0.1 HeadScales -0.5333, 0.5524, -0.1143 BrowScales 0.5943, 0.579, 0.5752 CheekScales -0.7029, -0.6229, -0.6476 ChinScales -1, -0.619, -1 CraniumScales 1, 1, 1 JawScales 0, 0, -0.03809 NoseScales -0.1848, -0.7219, -1 SkinColor 246, 187, 170 NumParts 28 CostumePart "" { Geometry Pants_Baggy Texture1 Pants_Slacks_01 Texture2 None DisplayName P887196332 RegionName "Lower Body" BodySetName pants Color1 49, 49, 97 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry Jackets_Sleeves Texture1 !Chest_Skin_V_Tanker_01 Texture2 !Chest_V_Pattern_Tanker_02 DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 115, 115, 115 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_49 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry Smooth Texture1 !Glove_V_ExoProto_01 Texture2 !Glove_V_ExoProto_01_Mask DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 183, 135, 40 Color2 59, 59, 59 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_LLeg*_Villain_Pirate_02 Texture1 !Boot_Villain_Pirate_Smooth_02 Texture2 !Boot_Villain_Pirate_Smooth_02_dual DisplayName P2104750136 RegionName "Lower Body" BodySetName pants Color1 38, 26, 0 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Longbow_Belt Texture1 !Hair_V_Helmet_Longbow Texture2 !Hair_V_Helmet_Longbow_Mask DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 59, 59, 59 Color2 255, 190, 63 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2681220175 RegionName Head BodySetName standard Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry Eyepatch Texture1 Solid_01a Texture2 Solid_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 115, 115, 115 Color2 31, 31, 31 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry V_MALE_TOP.GEO/GEO_Top_Vest_02 Texture1 !Top_V_Vest_Shirt_02B Texture2 !Top_V_Vest_Shirt_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 97, 30, 30 Color2 97, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry N_Male_Steampunk_01.geo/GEO_N_Sleeves_Shirt_Clsc_Steampunk_01 Texture1 !X_N_Male_Sleeve_Skin_Clsc_Steampunk_01 Texture2 None DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 97, 30, 30 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName pants Color1 102, 0, 34 Color2 49, 97, 49 Color3 102, 0, 34 Color4 49, 97, 49 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
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Remember: Guns don't kill people; Meerkats kill people.
Failure? Success? Should I have gone with the pirate-hook jester thing after all?
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Personally, I'd have gone with a missing arm and given him the Cyborg one as a replacement, and instead of the eye patch, I'd have used that one single cyber eye piece. He may end up looking a bit... Unpleasant, but he'll at least be interesting. And since Robotic Arms torsos don't allow for that cardigan, I'd go for a simple shirt, instead.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Of the two choices, I prefer the camo pants version to the tucked in pants costume. It makes a very subtle difference, but it also makes his costume feel "closer" to the sorts of things we'd be seeing on Outcasts out in the streets. Good job on the update.
How about this? I agree with Sam's comments above and incorporated a few of them here.
{ CostumeFilePrefix male BoneScale -0.6289 ShoulderScale -0.3145 ChestScale -0.3931 WaistScale -0.283 HipScale -0.3145 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 239, 173, 132 NumParts 28 CostumePart "" { Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01 Texture1 !Hips_V_Suit_Slacks_03 Texture2 !Hips_V_Suit_Slacks_03_Mask DisplayName P887196332 RegionName "Lower Body" BodySetName pants Color1 31, 31, 31 Color2 255, 255, 255 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry Jackets_Sleeves Texture1 !chest_skin_V_zombie_01 Texture2 None DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_49 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry Smooth Texture1 !X_Tech_Retro_Gloves_01 Texture2 tech_retro_01b DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 183, 135, 40 Color2 26, 17, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_LlegR_Vangaurd_Boot_03 Texture1 !X_Vanguard_Boot Texture2 None DisplayName P2104750136 RegionName "Lower Body" BodySetName pants Color1 26, 17, 0 Color2 183, 135, 40 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05 Texture1 !X_Officer_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2681220175 RegionName Head BodySetName standard Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry Monocle_01 Texture1 Lens_01a Texture2 Lens_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 183, 135, 40 Color2 1, 204, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry V_MALE_TOP.GEO/GEO_Top_Vest_02 Texture1 !Top_V_Vest_Shirt_02B Texture2 !Top_V_Vest_Shirt_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 0, 20, 31 Color2 85, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry N_Male_Steampunk_01.geo/GEO_N_Sleeves_Shirt_Clsc_Steampunk_01 Texture1 !X_N_Male_Sleeve_Skin_Clsc_Steampunk_01 Texture2 None DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 0, 20, 31 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx WEAPONS/Custom_Bow/Male_Bow_Base.fx Geometry None Texture1 None Texture2 None DisplayName P974978278 RegionName Weapons BodySetName Weapons Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName pants Color1 183, 135, 40 Color2 31, 0, 0 Color3 183, 135, 40 Color4 31, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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Remember: Guns don't kill people; Meerkats kill people.
I wonder if this thread is highlighting for anyone else a need for more belts and everyday items like simple bracelets and pendants.