Everything about I21 & Freedom was AWESOME till I saw this...
|
Can't speak for the rest of them, but I was grooving more on the "in civilian identity" thing that is a staple theme in many comics. They may or may not have superpowers, their civilian identity may or may not be secret, they may or may not be retired from street level crime fighting, but...
They are in an official role with a bureaucratic organization where it is more appropriate to be dressed in something other than their costume identity. |
Click here to find all the All Things Art Threads!
|
Inside the City hall in the Comic Con CoH: Freedom demo.
Its looking exactly the same, but what bothers me is the old NPC. ![]() I dont understand why they keeping the old ugly low-res model of the City representative. I bet they doing the same with Azuria if she is still around. Please devs, if you are working so hard to make an old zone look beatiful, do the same with those ultra ugly NPCs. Maybe replace all the old citizens for new ones like Praetoria had (Where everytime is more common to see the old citizens again, and the new ones are missing ) is too much work, but some of the important NPCs and contacts deserve actual models that doesnt hurt our eyes, please!It cant be that difficult to make new models for some of them, like Azuria, City representative, SG registrer... I mean, we see them all time, please upgrade them! My take on some upgrades: City representative: ![]() ![]() Azuria: ![]() ![]() |
Yes. VERY yes. Make this so, NOW. If not sooner.
|
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
My take on Azuria...
Copy:

Improved:

Sleeveless Casual Jacket and Office Belt, otherwise identical to the Clone.
Costume file information follows...
Copy:
{
CostumeFilePrefix fem
BoneScale -1
ShoulderScale -1
ChestScale -1
WaistScale -0.3429
HipScale -1
LegScale 8.792e-005
HeadScales -0.4286, 0.7233, 0
BrowScales -0.4724, 0.04381, -0.6267
CheekScales -0.4457, -0.501, 0.4495
ChinScales -1, 0.4166, -0.1276
CraniumScales -0.3043, 0.7047, 0.02286
JawScales -0.7371, -1, 1
NoseScales -0.496, 0.4747, 0.3893
SkinColor 123, 79, 49
NumParts 28
BodyType 1
CostumePart ""
{
Geometry shorts
Texture1 skin_tights
Texture2 bikini_3
DisplayName P1525729866
RegionName "Lower Body"
BodySetName NewSkirts
Color1 255, 255, 255
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Tight
Texture1 skin_tights
Texture2 Top_2
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 0, 69, 204
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !Face_Skin_V_Fem_Head_82
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry slipon
Texture1 skin_slipon_01a
Texture2 skin_slipon_01b
DisplayName P2104750136
RegionName "Lower Body"
BodySetName NewSkirts
Color1 255, 0, 0
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Long_01
Texture1 Long_01a
Texture2 Long_01b
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 31, 31, 31
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Pencil_02
Texture1 plain
Texture2 Plain_01b
DisplayName P3930658043
RegionName "Lower Body"
BodySetName NewSkirts
Color1 103, 0, 153
Color2 135, 0, 204
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName NewSkirts
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
{
CostumeFilePrefix fem
BoneScale -1
ShoulderScale -1
ChestScale -1
WaistScale -0.3429
HipScale -1
LegScale 8.792e-005
HeadScales -0.4286, 0.7233, 0
BrowScales -0.4724, 0.04381, -0.6267
CheekScales -0.4457, -0.501, 0.4495
ChinScales -1, 0.4166, -0.1276
CraniumScales -0.3043, 0.7047, 0.02286
JawScales -0.7371, -1, 1
NoseScales -0.496, 0.4747, 0.3893
SkinColor 123, 79, 49
NumParts 28
BodyType 1
CostumePart ""
{
Geometry shorts
Texture1 skin_tights
Texture2 bikini_3
DisplayName P1525729866
RegionName "Lower Body"
BodySetName NewSkirts
Color1 255, 255, 255
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Jackets
Texture1 skin_tights
Texture2 Top_2
DisplayName P566009771
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 0, 69, 204
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !Face_Skin_V_Fem_Head_82
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry slipon
Texture1 skin_slipon_01a
Texture2 skin_slipon_01b
DisplayName P2104750136
RegionName "Lower Body"
BodySetName NewSkirts
Color1 255, 0, 0
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry V_FEM_BELT.GEO/GEO_Belt_Security_Belt_05
Texture1 !X_Officer_Belt
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Long_01
Texture1 Long_01a
Texture2 Long_01b
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 31, 31, 31
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry Pencil_02
Texture1 plain
Texture2 Plain_01b
DisplayName P3930658043
RegionName "Lower Body"
BodySetName NewSkirts
Color1 103, 0, 153
Color2 135, 0, 204
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry V_FEM_TOP.GEO/GEO_Top_Open_Jacket_01
Texture1 !Top_V_Open_Suit_01
Texture2 !Top_V_Open_Suit_01_Mask
DisplayName P828551227
RegionName "Upper Body"
BodySetName "Sleeveless Jackets"
Color1 135, 0, 204
Color2 0, 69, 204
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName NewSkirts
Color1 103, 0, 153
Color2 127, 84, 0
Color3 103, 0, 153
Color4 127, 84, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
It keeps to the existing design but improves it with the costume creator options.
Actually the Devs could note that regarding the proposed CoT changes.

Please go to the original posts above via the
in the 'Originally Posted by' quote sections for the Costume file information for these designs.
|
And have to say I like this: It keeps to the existing design but improves it with the costume creator options. Actually the Devs could note that regarding the proposed CoT changes. ![]() |
I tried to stay close to the look of someone we have seen thousand of times and was there for more than 7 years.
I gotta say I love the new CoT. I know Im the only one, but I like them!
No one else noticed the City Hall interior is still single story with domed ceiling and old tech copy reflection of said room and dome, whereas the exterior and loading screens now show it to be a 2 story building?
|
If they want to stick with something close to the original and just higher res I came up with this which is pretty true to original.
![]() I chose the face I did cause it kinda keeps that world-weary look the original has on her face. And while i'd never wear red shoes with that outfit... I picked the bridal heels cause they are kinda chunky like her original shoes. |
Miuramir, Windchime, Sariel the Golden, Scarlet Antinomist...
Casino Extortion #4031: Neutral, Council+Custom [SFMA/MLMA/SLMA/FHMA/CFMA]
Bad Candy #87938: Neutral, Custom [SFMA/MLMA/SLMA/FHMA/HFMA]
CoH Helper * HijackThis
Shame those shoes have clunky legs to go with them.
You can actually make out when on the upper shin the 2 parts meet as there is a major jagged edge and difference in skin tone.
It looked slightly darker ingame, but it's fixable 
Idea is to give them something to work from...
The colors used would be part of any tweaking.
(Try the costume yourself, you have the costume file information...
I however have no control over the levels of ingame lighting.)
|
Perhaps go with the Camo pants with both parts the same color to cover more boot... and ditch the blue gloves, and I am sold on this one!
|
Cal
|
I made an AE arc for an SG project that involved a few of the beginning zone's contacts... what follows are the "re-designs" that I happened to come up with.
![]() |
I have a different suggestion for Prince Kiros Nandelu. Specifically wanted to do something with the Red, Black, Green color scheme. Also, since part of his canon is being an ambassador, perhaps moving him behind the table to the part where the paperwork is (/loc 778.1 -163.3 -734.7) would have a better fit. Actually, most of these contacts would probably be better if it looked like they were actually doing something than just standing there clueless.

{
CostumeFilePrefix male
Scale 7.126
BoneScale -0.08829
ShoulderScale -0.1748
ChestScale -0.4302
WaistScale -0.1051
HipScale -0.1087
LegScale -0.04854
HeadScales 0.74, -0.42, 0
BrowScales -0.21, -0.46, -0.61
CheekScales 0.65, 0.52, 0.61
ChinScales -0.5, -0.14, -0.73
CraniumScales 0.58, -1, 0
JawScales 0, -1, 0
NoseScales 0.96, -0.64, -1
SkinColor 88, 49, 37
NumParts 28
CostumePart ""
{
Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01
Texture1 !Hips_V_Suit_Slacks_03
Texture2 !Hips_V_Suit_Slacks_03_Mask
DisplayName P887196332
RegionName "Lower Body"
BodySetName pants
Color1 49, 97, 49
Color2 18, 31, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Jackets_Sleeves
Texture1 Shirttie_01a
Texture2 Shirttie_01b
DisplayName P566009771
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 18, 31, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_face_skin_head_11
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 0, 31, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Jackets
Color1 31, 31, 31
Color2 170, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_LlegR_Flat_Toe_02
Texture1 !Boot_V_Magic_01
Texture2 !Boot_V_Magic_01_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName pants
Color1 0, 0, 0
Color2 85, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05
Texture1 !X_Officer_Belt
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Jackets
Color1 127, 0, 0
Color2 85, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_Male_Hair.GEO/GEO_Hair_Crew_Cut_01
Texture1 !Hair_V_Crew_Cut_01
Texture2 !Hair_V_Crew_Cut_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 31, 31, 31
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 31, 31, 31
Color2 183, 135, 40
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Dress_Tie_03
Texture1 !Emblem_V_Tie_02
Texture2 !Emblem_V_Tie_02_mask
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Jackets
Color1 127, 0, 0
Color2 255, 190, 63
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 0, 31, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_TOP.GEO/GEO_Top_Vest_01
Texture1 !Top_V_Vest_Shirt_01
Texture2 !Top_V_Vest_Shirt_01_Mask
DisplayName P828551227
RegionName "Upper Body"
BodySetName Jackets
Color1 49, 97, 49
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_01
Texture1 !Top_V_Dress_Shirt_01
Texture2 !Top_V_Dress_Shirt_01_Mask
DisplayName P90216369
RegionName "Upper Body"
BodySetName Jackets
Color1 49, 97, 49
Color2 31, 31, 31
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName pants
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
|
Go with the camo pants with a single color so the boots read like REAL army boots and color the gloves either red or black. Done.
|
Code for new version
{ I just noticed that part of the label for the beard was replaced with **** by the forum swear filter. So to use this code you'll have to replace "Van_****" with something more appropriate }
{
CostumeFilePrefix male
Scale 2.863
BoneScale -0.7604
ShoulderScale -0.2418
ChestScale -0.6154
WaistScale -0.3059
HipScale -0.1802
LegScale -0.03297
HeadScales -0.28, 0.21, 0
BrowScales -0.42, 0.47, -0.4
CheekScales -0.39, 0.58, -0.4
ChinScales -0.64, -0.6, -0.52
CraniumScales -0.35, -0.55, 0.29
JawScales -0.32, -0.57, -0.58
NoseScales 0, -0.17, -0.57
SkinColor 221, 168, 107
NumParts 28
CostumePart ""
{
Geometry V_MALE_PANTS.GEO/GEO_Hips_Mastermind_Millitary_Pants
Texture1 !hips_Army_01
Texture2 !Hips_V_Camo_01
DisplayName P887196332
RegionName "Lower Body"
BodySetName pants
Color1 0, 20, 61
Color2 0, 20, 61
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 !chest_skin_V_zombie_01
Texture2 !SF_CHEST_Top_12
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 !X_Male_Face_Skin_Steampunk_02
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 194, 241, 126
Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_fingerless_01a
Texture2 skin_fingerless_01b
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1 0, 20, 61
Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Work_Boot_02
Texture1 !Boot_V_Work_Boot_02
Texture2 !Boot_V_Work_Boot_02_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName pants
Color1 31, 31, 31
Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05
Texture1 !X_Officer_Belt
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1 194, 241, 126
Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_Male_Hair.GEO/GEO_Hair_Slick_01
Texture1 !Hair_V_Slick_01
Texture2 !Hair_V_Slick_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 31, 10, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_EYES.GEO/GEO_Eyes_Mirror_Glasses_02
Texture1 !X_Mirror_Glasses
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 212, 0, 0
Color2 51, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 Base
Texture2 !Emblem_V_DNA
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1 0, 69, 204
Color2 97, 30, 30
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1 194, 241, 126
Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Beard_Van_****
Texture1 Beard_01a
Texture2 Beard_01b
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 31, 10, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx Auras/Male/binary/Binary_Eyes.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3636920680
RegionName Special
BodySetName Binary
Color1 31, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 194, 241, 126
Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName pants
Color1 194, 241, 126
Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.
|
I have a different suggestion for Prince Kiros Nandelu. Specifically wanted to do something with the Red, Black, Green color scheme.
|
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.
|
Okay, since it seems the common suggestion I tried a version with the the camo pants (a darker blue to better match his original pants). Also set the gloves to the same darker blue color which makes them a bit less aggressive.
|
Everything else on that V2 is aces, though. I love it. It's consistent with the old contact's general look and story, and it came out pretty nice. I approve
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I decided to take a stab at Rick Davies. I don't know wether to be happy with the result or not. Nothing comes close to his shirt of course (jester was an interesting failure on that path), so I ended up with an argyle sweater vest. And the bald guy on a phone vibe isn't much to work with in the first place... Background has him as one of the first power armor users but to injured to keep up heroics, so being a jerk I decided to represent those career ending injuries by scarring up his face and chopping off his foot (I even tried the pirate hook, but that was pretty laughable). The belt and gloves I threw in as leftovers from the Horatio armor (alas poor Yorick) and I have him actually tinkering rather then just chatting with his girlfriend Caitlin on the phone all the time.
Failure? Success? Should I have gone with the pirate-hook jester thing after all?
Attempt 1 Code
{
CostumeFilePrefix male
Scale 3.779
BoneScale -0.6901
ShoulderScale -0.7912
ChestScale -0.6044
WaistScale -0.4629
HipScale -0.8451
LegScale -0.1
HeadScales -0.5333, 0.5524, -0.1143
BrowScales 0.5943, 0.579, 0.5752
CheekScales -0.7029, -0.6229, -0.6476
ChinScales -1, -0.619, -1
CraniumScales 1, 1, 1
JawScales 0, 0, -0.03809
NoseScales -0.1848, -0.7219, -1
SkinColor 246, 187, 170
NumParts 28
CostumePart ""
{
Geometry Pants_Baggy
Texture1 Pants_Slacks_01
Texture2 None
DisplayName P887196332
RegionName "Lower Body"
BodySetName pants
Color1 49, 49, 97
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry Jackets_Sleeves
Texture1 !Chest_Skin_V_Tanker_01
Texture2 !Chest_V_Pattern_Tanker_02
DisplayName P566009771
RegionName "Upper Body"
BodySetName Jackets
Color1 115, 115, 115
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 skin_v_head_49
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry Smooth
Texture1 !Glove_V_ExoProto_01
Texture2 !Glove_V_ExoProto_01_Mask
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Jackets
Color1 183, 135, 40
Color2 59, 59, 59
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_LLeg*_Villain_Pirate_02
Texture1 !Boot_Villain_Pirate_Smooth_02
Texture2 !Boot_Villain_Pirate_Smooth_02_dual
DisplayName P2104750136
RegionName "Lower Body"
BodySetName pants
Color1 38, 26, 0
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry V_MALE_BELT.GEO/GEO_Belt_Longbow_Belt
Texture1 !Hair_V_Helmet_Longbow
Texture2 !Hair_V_Helmet_Longbow_Mask
DisplayName P177456852
RegionName "Upper Body"
BodySetName Jackets
Color1 59, 59, 59
Color2 255, 190, 63
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry Eyepatch
Texture1 Solid_01a
Texture2 Solid_01b
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 115, 115, 115
Color2 31, 31, 31
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Jackets
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Jackets
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry V_MALE_TOP.GEO/GEO_Top_Vest_02
Texture1 !Top_V_Vest_Shirt_02B
Texture2 !Top_V_Vest_Shirt_01_Mask
DisplayName P828551227
RegionName "Upper Body"
BodySetName Jackets
Color1 97, 30, 30
Color2 97, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry N_Male_Steampunk_01.geo/GEO_N_Sleeves_Shirt_Clsc_Steampunk_01
Texture1 !X_N_Male_Sleeve_Skin_Clsc_Steampunk_01
Texture2 None
DisplayName P90216369
RegionName "Upper Body"
BodySetName Jackets
Color1 97, 30, 30
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName pants
Color1 102, 0, 34
Color2 49, 97, 49
Color3 102, 0, 34
Color4 49, 97, 49
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.
|
Failure? Success? Should I have gone with the pirate-hook jester thing after all?
|
Personally, I'd have gone with a missing arm and given him the Cyborg one as a replacement, and instead of the eye patch, I'd have used that one single cyber eye piece. He may end up looking a bit... Unpleasant, but he'll at least be interesting. And since Robotic Arms torsos don't allow for that cardigan, I'd go for a simple shirt, instead.
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
|
Okay, since it seems the common suggestion I tried a version with the the camo pants (a darker blue to better match his original pants). Also set the gloves to the same darker blue color which makes them a bit less aggressive.
|

How about this? I agree with Sam's comments above and incorporated a few of them here.

{
CostumeFilePrefix male
BoneScale -0.6289
ShoulderScale -0.3145
ChestScale -0.3931
WaistScale -0.283
HipScale -0.3145
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
SkinColor 239, 173, 132
NumParts 28
CostumePart ""
{
Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01
Texture1 !Hips_V_Suit_Slacks_03
Texture2 !Hips_V_Suit_Slacks_03_Mask
DisplayName P887196332
RegionName "Lower Body"
BodySetName pants
Color1 31, 31, 31
Color2 255, 255, 255
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry Jackets_Sleeves
Texture1 !chest_skin_V_zombie_01
Texture2 None
DisplayName P566009771
RegionName "Upper Body"
BodySetName Jackets
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 skin_v_head_49
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 !X_Tech_Retro_Gloves_01
Texture2 tech_retro_01b
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Jackets
Color1 183, 135, 40
Color2 26, 17, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_LlegR_Vangaurd_Boot_03
Texture1 !X_Vanguard_Boot
Texture2 None
DisplayName P2104750136
RegionName "Lower Body"
BodySetName pants
Color1 26, 17, 0
Color2 183, 135, 40
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05
Texture1 !X_Officer_Belt
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Jackets
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry Monocle_01
Texture1 Lens_01a
Texture2 Lens_01b
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 183, 135, 40
Color2 1, 204, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Jackets
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Jackets
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry V_MALE_TOP.GEO/GEO_Top_Vest_02
Texture1 !Top_V_Vest_Shirt_02B
Texture2 !Top_V_Vest_Shirt_01_Mask
DisplayName P828551227
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 20, 31
Color2 85, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry N_Male_Steampunk_01.geo/GEO_N_Sleeves_Shirt_Clsc_Steampunk_01
Texture1 !X_N_Male_Sleeve_Skin_Clsc_Steampunk_01
Texture2 None
DisplayName P90216369
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 20, 31
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx WEAPONS/Custom_Bow/Male_Bow_Base.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P974978278
RegionName Weapons
BodySetName Weapons
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName pants
Color1 183, 135, 40
Color2 31, 0, 0
Color3 183, 135, 40
Color4 31, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.


) is too much work, but some of the important NPCs and contacts deserve actual models that doesnt hurt our eyes, please!






I wonder if this thread is highlighting for anyone else a need for more belts and everyday items like simple bracelets and pendants.