Originally Posted by Arilou
Err, why did you make Azuria white?
|
Everything about I21 & Freedom was AWESOME till I saw this...
I like that the NPC's are just normal humans. They're meant to be the Jimmy Olsen/Jim Gordan to our Batman/Superman. I'd say update the models, but keep the designs.
There's some great suggestions in this thread. I'll be sure to bring them to El Topo's attention.
Andy Belford
Community Manager
Paragon Studios
Please give us some sexy NPCs to rescue!
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
This has been my favorite suggestion for Azuria, but there's something a little off about the face and hair. Maybe it's the lighting, maybe it's the angle, but the hair looks too disheveled and the face too angry to fit the character (and her job).
I think I'll take a crack at Azuria this evening.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
How can I post the code of a costume?
Im asking this as 51 months veteran player lol
Edit: I remember how.
Another look for Azuria... I actually like her color scheme a lot, it's bold. I couldn't match that deep blue color though.
{ Scale 4.058 BoneScale -0.2815 ShoulderScale -0.6684 ChestScale -1 WaistScale -0.2554 HipScale -0.4416 LegScale 0.01957 HeadScales 0.99, -1, 0.02 BrowScales 0.99, 0.14, 0.02 CheekScales -1, -0.76, 0.99 ChinScales -1, 0.23, 0.37 CraniumScales 0.99, -0.03, 0.32 JawScales -1, -1, 0.99 NoseScales -1, -1, -0.7 SkinColor 123, 79, 49 NumParts 28 BodyType 1 CostumePart "" { Geometry shorts Texture1 Tights Texture2 none DisplayName P1525729866 RegionName "Lower Body" BodySetName NewSkirts Color1 255, 255, 255 Color2 88, 68, 57 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 skin_tights Texture2 top_2 DisplayName P566009771 RegionName "Upper Body" BodySetName Tights/Skin Color1 103, 0, 153 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !Face_Skin_V_Fem_Head_79 Texture2 !v_sf_face_Lips DisplayName P687117166 RegionName Head BodySetName standard Color1 97, 30, 30 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 none DisplayName P3937616722 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 31, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_BOOT.GEO/GEO_LlegR_Witch_02 Texture1 !X_Boot_Witch_02 Texture2 !boot_V_Witch_02_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName NewSkirts Color1 0, 68, 102 Color2 127, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P177456852 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 0, 102 Color2 143, 143, 143 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Fem_HAIR.GEO/GEO_Hair_Beverly_Thrills_01 Texture1 !SF_Hair_Beverly_Thrills_01 Texture2 !SF_Hair_Beverly_Thrills_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 26, 17, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Glasses_07 Texture1 Glasses_01a Texture2 Glasses_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 97, 85, 60 Color2 31, 31, 31 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry N_Fem_Steampunk_01.geo/GEO_N_Emblem_Bustier_Clsc_Steampunk_01 Texture1 !X_N_Fem_Emblem_Clsc_Steampunk_01 Texture2 none DisplayName P2281134661 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 137, 204 Color2 97, 85, 60 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P772741860 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 31, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry n_female_celestial_armor_01.geo/geo_n_back_celestial_armor_02 Texture1 !x_back_pack_celestial_armor_02 Texture2 none DisplayName P213071247 RegionName Capes BodySetName "Back Packs" Color1 255, 190, 63 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P2371314042 RegionName Head BodySetName standard Color1 0, 31, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 137, 204 Color2 255, 255, 255 Color3 0, 31, 0 Color4 255, 255, 255 } CostumePart "" { Geometry Pencil_02 Texture1 plain Texture2 plain_01b DisplayName P3930658043 RegionName "Lower Body" BodySetName NewSkirts Color1 103, 0, 153 Color2 41, 0, 61 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P546439883 RegionName "Lower Body" BodySetName NewSkirts Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Global: @MomentaryGrace
Servers (to date): Liberty (primary), Infinity, Protector, Virtue, Justice, Pinnacle
MA Arc: ID #143659 "Visit Scenic Arcadia!"
MA Holiday Arc: ID #346847 "Yule Laugh, Yule Cry (Yule kiss a happy holiday good bye!)"
There's some great suggestions in this thread. I'll be sure to bring them to El Topo's attention.
|
I upgraded the pics in the first page of the thread.
I would love to create tons of new citizens and upgraded versions of old NPCs.
I can do it for you guys if you dont have the time
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Just wanted to chime in that I thought this new Azuria from the first post(since it looks like there was originally another remake version there) was a pretty awesomely done and would not be opposed to an upgrade like that.
The Soul Katra:
The Soul Katra has the power of the Past. The deep wisdom and discipline that holds the world together for all time. Those of the Soul Katra are selfless, strong willed, and in tune with nature. They give their strength freely, offering friendship and support to those who have none.
I wasn't going for an exact match on the hair color (which on the original is this unwashed brown mess). Instead I was angling for something more in the "black, without being BLACK" way of a color scheme. If you look at the color picks in the costume code I included, you'll actually see that the exact dual colors I chose were darkest azure blue and darkest purple (or was it pink?). Basically, take the colors of her top and skirt, slam them all the way over to dark on the color picker and use those. Ironically, this gives her hair a much more lustrous blue-black look that is way more awesome up close. Feel free to load my costume file code into your own game client and have a look in the costume editor, since the screenshot really doesn't do her justice.
The hair style was pretty much intended to be either exactly like, or as close as you can get to it with PC hairstyles, as what you see on Azuria's legacy character model. I wouldn't be surprised if she uses a unique hairstyle that's simply not available to characters. I just used Long 1 for hairstyle, since that seemed to be the closest match to the legacy Azuria.
As for the face ... I used Face 14, with eyeshadow (Makeup 5). I wasn't going to spend all night futzing around trying to get it *exactly* right ... and I honestly doubt that any of the faces we have access to quite manage to have that "trashed out heroin(e) junkie" look to them with dark circles under the eyes and so on. I could have spent HOURS mucking around with the head size sliders trying to get an exact match ... but I found *SLEEP* to be a more compelling argument and just did something simple. I honestly don't think any of the other faces we could choose will ever "match" the legacy Azuria, so I settled for "good enough" rather than eternally striving for the "perfect" in this case. The shape of the eyebrows makes a rather dramatic difference between the original and my proposal.
My only regret with my Azuria is that I couldn't give her some sort of necklace, preferably with an arcane thematic styling to it of some sort.
The thing that I like most about "my" Azuria is that I take one look at her and immediately think, "this woman is competent ... and awake!" When I look at the legacy Azuria, the thought that runs through my mind is, "didn't I just arrest you for dumpster diving in the Downside neighborhood?"
I wouldn't mind Azuria getting a unique face and a unique costume bit or two. The problem with all the suggestions so far is that each one makes her a little to put together, too attractive IMO.
Isn't she supposed to be the Professor Trelawney of the CoH multiverse? At least she behaves that way. In that spirit, she should be mildly dumpy and disheveled--and not just in posture.
Edit: In fact, they could introduce new "mobile contact" tech with Azuria in particular and have her roam about her office occasionally mumbling "Now where did I put that..."
That sort of thing would strike a little too close to home ...
Alright, throwing my entry into the hat. I used Redlynne's redesign as an inspiration. (She's wearing shorts underneath that skirt, to discourage any peeping toms.)
{ CostumeFilePrefix fem BoneScale -0.5495 ShoulderScale -0.1374 ChestScale -0.7956 WaistScale -0.1923 HipScale -0.2747 HeadScales -0.6476, 0, 0 BrowScales 0, 0, 0 CheekScales -0.7238, 0, 0 ChinScales -0.2286, -0.2095, -0.1143 CraniumScales 0, 0, 0 JawScales -1, -1, -1 NoseScales 0, 0, 0 SkinColor 155, 99, 63 NumParts 28 BodyType 1 CostumePart "" { Geometry shorts Texture1 skin_tights Texture2 miniskirt_1 DisplayName P1525729866 RegionName "Lower Body" BodySetName NewSkirts Color1 81, 49, 97 Color2 0, 0, 0 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry Tight Texture1 !Chest_V_Fem_Skin_TankTop_01 Texture2 !Chest_V_Fem_Skin_TankTop_01_Mask DisplayName P566009771 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 49, 153 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_07 Texture2 !V_Sf_Face_Makeup_3 DisplayName P687117166 RegionName Head BodySetName standard Color1 97, 97, 49 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Tights/Skin Color1 170, 112, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry Hi_Heels_02 Texture1 skin_Hi_Heels_02a Texture2 skin_Hi_Heels_02b DisplayName P2104750136 RegionName "Lower Body" BodySetName NewSkirts Color1 97, 30, 30 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry standard Texture1 test_01a Texture2 test_01b DisplayName P177456852 RegionName "Upper Body" BodySetName Tights/Skin Color1 127, 84, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry V_Fem_HAIR.GEO/GEO_Hair_Serrated_Sugar_01 Texture1 !SF_Hair_Serrated_Sugar_01 Texture2 !SF_Hair_Serrated_Sugar_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 0, 20, 31 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry Tiara_01 Texture1 Tiara_01a Texture2 Tiara_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 170, 112, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry N_Fem_Steampunk_01.geo/GEO_N_Hips_Skirt_Vic_Steampunk_01 Texture1 !X_N_Fem_Skirt_Vic_Steampunk_01 Texture2 None DisplayName P3930658043 RegionName "Lower Body" BodySetName NewSkirts Color1 81, 49, 97 Color2 145, 99, 192 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName NewSkirts Color1 0, 61, 0 Color2 126, 204, 241 Color3 0, 61, 0 Color4 126, 204, 241 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
They should have a contest to let players remake the contacts. It would save them the trouble of doing it themselves and it would be cool for players to have the opportunity to add something official to the game.
Just like I always thought it would be neat to have the in-game movie theaters (which have been playing one film for about 6 years) show random short fan-made "films".
Est sularis oth Mithas
Est sularis oth Mithas
This really made me laugh, because that's exactly what I have long thought. A lot of NPC's probably turn to drugs to help them get through the day, given all the crazy stuff they deal with.
|
Hellion: Come on woman! Give us your purse!
Woman: Get Away!
Hellion:Guys, Hold her while I get the purse!
*Other Hellions grab her*
Hellion: Ok... it'll all be over in just a-
*Woman hulks out and puts three hellions through a fashion boutique*
Woman: I hate ruining my nylons....
By the catapillars hooka you WILL smile!
Made some tweaks to your Azuria. Mostly color changes and a few adjustments to her build. Also attempted to a necklace per Redlynne's suggestion. The aura was added to have a subtle magic theme and the poses with books seemed fitting for portraying her as a bit aloof. In fact, having her doing the book research emote while positioning her near some of the actual artifacts in the room might be best.
{ CostumeFilePrefix fem Scale -0.6183 BoneScale -0.3407 ShoulderScale -0.3407 ChestScale -0.8011 WaistScale -0.1833 HipScale -0.2043 LegScale -0.007811 HeadScales 0, 0, 0 BrowScales 1, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales -1, -1, 1 NoseScales 0, 0.47, 0 SkinColor 123, 79, 49 NumParts 28 BodyType 1 CostumePart "" { Geometry shorts Texture1 skin_tights Texture2 bikini_3 DisplayName P1525729866 RegionName "Lower Body" BodySetName NewSkirts Color1 41, 0, 61 Color2 31, 0, 20 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 !Chest_V_Fem_Skin_TankTop_01 Texture2 !Chest_V_Fem_Skin_TankTop_01_Mask DisplayName P566009771 RegionName "Upper Body" BodySetName Tights/Skin Color1 76, 77, 255 Color2 31, 0, 20 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !Face_Skin_V_Fem_Head_76 Texture2 !V_Sf_Face_Makeup_5 DisplayName P687117166 RegionName Head BodySetName standard Color1 173, 76, 255 Color2 31, 0, 20 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Wristband Texture1 skin_wristband_01a Texture2 skin_wristband_01b DisplayName P3937616722 RegionName "Upper Body" BodySetName Tights/Skin Color1 183, 135, 40 Color2 31, 0, 20 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry slipon Texture1 skin_slipon_01a Texture2 skin_slipon_01b DisplayName P2104750136 RegionName "Lower Body" BodySetName NewSkirts Color1 76, 77, 255 Color2 31, 0, 20 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Jewel Texture1 Jewel_01a Texture2 Jewel_01b DisplayName P177456852 RegionName "Upper Body" BodySetName Tights/Skin Color1 183, 135, 40 Color2 173, 76, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Fem_HAIR.GEO/GEO_Hair_Rapturous_01 Texture1 !SF_Hair_Rapturous_01 Texture2 !SF_Hair_Rapturous_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 0, 0, 31 Color2 0, 11, 31 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName standard Color1 41, 0, 61 Color2 31, 0, 20 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Tights/Skin Color1 41, 0, 61 Color2 31, 0, 20 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry v_fem_spadr.geo/geo_spadr_chain_03 Texture1 !X_V_Spadr_Chain Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Tights/Skin Color1 41, 0, 61 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 41, 0, 61 Color2 31, 0, 20 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx Auras/Female/Fireflies/Fireflies_Hair.fx Geometry None Texture1 None Texture2 None DisplayName P3636920680 RegionName Special BodySetName Fireflies Color1 0, 0, 61 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Pencil_02 Texture1 !Skirt_Leather Texture2 !Skirt_Leather_Mask DisplayName P3930658043 RegionName "Lower Body" BodySetName NewSkirts Color1 188, 126, 241 Color2 0, 0, 61 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 41, 0, 61 Color2 31, 0, 20 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName NewSkirts Color1 41, 0, 61 Color2 31, 0, 20 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
And for an entirely different contact, Holsten Armitage
{ CostumeFilePrefix male Scale 3.412 BoneScale -0.1648 ShoulderScale -0.116 ChestScale -0.1053 WaistScale -0.2343 HipScale -0.1264 LegScale -0.01894 HeadScales -0.28, 0.21, 0 BrowScales -0.42, 0.47, -0.4 CheekScales -0.39, 0.58, -0.4 ChinScales -0.64, -0.6, -0.52 CraniumScales -0.35, 0.3, 0.29 JawScales -0.32, -0.57, -0.58 NoseScales 0.95, -0.17, 0 SkinColor 246, 210, 170 NumParts 28 CostumePart "" { Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01 Texture1 !Hips_V_Suit_Slacks_02 Texture2 !Hips_V_Suit_Slacks_02_Mask DisplayName P887196332 RegionName "Lower Body" BodySetName Pants Color1 31, 31, 31 Color2 51, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Jackets_Sleeves Texture1 Shirttie_01a Texture2 Shirttie_01b DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 182, 255, 76 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_76 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 149, 255, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 149, 255, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_LlegR_Rubber_Boot_02 Texture1 !X_Boot_Rubber_01 Texture2 !Boot_V_Rubber_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName Pants Color1 31, 0, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 88, 68, 57 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_hair.GEO/GEO_Hair_Scientist_02 Texture1 !Hair_V_Doctor_01 Texture2 !Hair_V_Doctor_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 255, 255, 255 Color2 199, 199, 199 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Goggle_03 Texture1 Lens_01a Texture2 Lens_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 212, 0, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 0, 61, 0 Color2 59, 102, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Beard_Full Texture1 Beard_01a Texture2 Beard_01b DisplayName P2371314042 RegionName Head BodySetName standard Color1 227, 227, 227 Color2 87, 87, 87 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_TOP.GEO/GEO_Top_Scientist_01 Texture1 !Top_V_Scientist_01 Texture2 !Top_V_Scientist_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 31, 31, 31 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Scientist_01 Texture1 !Sleeves_V_Scientist_01 Texture2 !Sleeves_V_Scientist_01_Mask DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 31, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Pants Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Figured I'd join in with something really bland: The Super Group Registrar is just an overweight guy in a suit. But hey, that's his thing and you don't see him complaining (just coughing a lot) so I salute his efforts.
{ CostumeFilePrefix male Scale 10.34 BoneScale -0.6198 ShoulderScale -0.8099 ChestScale -0.4055 WaistScale 0.1393 HipScale -0.8099 LegScale -0.1 HeadScales -1, 0.5524, -1 BrowScales 1, -1, -1 CheekScales 0.07619, -1, -1 ChinScales -0.0381, -1, -0.5333 CraniumScales -1, -1, -1 JawScales 0.5714, 0.5905, -1 NoseScales 0.3048, -0.6286, -1 SkinColor 246, 187, 170 NumParts 28 CostumePart "" { Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01 Texture1 !Hips_V_Suit_Slacks_01 Texture2 !Hips_V_Suit_Slacks_01_Mask DisplayName P887196332 RegionName "Lower Body" BodySetName Pants Color1 0, 11, 31 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry Jackets_Sleeves Texture1 skin_bare Texture2 None DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_78 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 255, 0, 88 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry Smooth Texture1 smooth_01 Texture2 None DisplayName P2104750136 RegionName "Lower Body" BodySetName Pants Color1 0, 0, 0 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05 Texture1 !X_Officer_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry V_MALE_HAIR.GEO/GEO_Hair_Old_Bald_01 Texture1 !Hair_V_Old_Bald_01 Texture2 !Hair_V_Old_Bald_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 97, 30, 30 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry Glasses_05 Texture1 Glasses_01a Texture2 Glasses_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 26, 17, 0 Color2 88, 68, 57 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Dress_Tie_01 Texture1 !Emblem_V_Tie_01 Texture2 !Emblem_V_Tie_01_mask DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 0 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry V_MALE_TOP.GEO/GEO_Top_3_Button_01 Texture1 !Top_V_3_Button_01 Texture2 !Top_V_3_Button_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 0, 11, 31 Color2 199, 199, 199 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Scientist_01 Texture1 !Sleeves_V_Scientist_01 Texture2 !Sleeves_V_Scientist_01_Mask DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 0, 11, 31 Color2 171, 171, 171 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Pants Color1 0, 20, 61 Color2 255, 0, 173 Color3 0, 20, 61 Color4 255, 0, 173 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.
I figured I should give that a shot, as well. Here's what I have:
I didn't worry about sticking to the model too close, because Azuria's model is not unique to her, or at least not very much so. She's a generic civilian grabbed out of a pool of generic civilians, so her look is not distinct or signature. What I tried to achieve with the look, instead, was sort of a reinterpretation of WHO she is, rather than what she looks like.
I chose to stick to a blue theme because of the name, true, but everything else is custom. I picked a dark blue because I wanted a more subdued, less showy overall look, that of someone defined more by wisdom and knowledge than by anime extravagance and the power of youth. However, I still wanted to throw in something brighter in there to have some contrast, hence the white undershirt and boots. The robe itself I picked just because it looked eccentric and somewhat mysterious, and I think it went well with the skirt. It's supposed to look obviously weird, but not weird enough to be a point. Just a thing.
I think the face, though, is the most crucial part. There are very few ways to depict supernatural power power and knowledge without resorting to off-the-wall outfits or outright auras, and picking strikingly unusual eyes is often the way to go. Large odd-coloured pupil-less eyes are typically seen as unsettling by most people, and that's precisely what I wanted to carry across. This is a woman you go to speak with, and though she doesn't look all THAT unusual, she is still unnerving because it's like she can see right through you. There are a few faces like that, but this one I think has the best eyes.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Antonio Nash, the mutation origin contact, was a member of the Outcasts when growing up and has the amazing power of solving math equations fast. So I gave him a more street-ready look to push the mispent youth angle, along with binary eye aura (it looks really cool close up in red) and the calculation emote to demonstrate visually his awesome super power. And of course the DNA logo helps show his current job while still pushing the Outcast look since they often have t-shirt logos.
{ I just noticed that part of the label for the beard was replaced with **** by the forum swear filter. So to use this code you'll have to replace "Van_****" with something more appropriate }
{ CostumeFilePrefix male Scale 7.137 BoneScale -0.7604 ShoulderScale -0.2418 ChestScale -0.6154 WaistScale -0.3059 HipScale -0.1802 LegScale -0.03297 HeadScales -0.28, 0.21, 0 BrowScales -0.42, 0.47, -0.4 CheekScales -0.39, 0.58, -0.4 ChinScales -0.64, -0.6, -0.52 CraniumScales -0.35, -0.55, 0.29 JawScales -0.32, -0.57, -0.58 NoseScales 0, -0.17, -0.57 SkinColor 221, 168, 107 NumParts 28 CostumePart "" { Geometry Tucked_In Texture1 Cargo_01 Texture2 None DisplayName P887196332 RegionName "Lower Body" BodySetName TuckedIn Color1 49, 81, 97 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 !chest_skin_V_zombie_01 Texture2 !SF_CHEST_Top_12 DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 0, 0, 0 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 !X_Male_Face_Skin_Steampunk_02 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 194, 241, 126 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 skin_fingerless_01a Texture2 skin_fingerless_01b DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 0, 69, 204 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Work_Boot Texture1 !Boot_V_Work_Boot_02 Texture2 !Boot_V_Work_Boot_02_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName TuckedIn Color1 31, 31, 31 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05 Texture1 !X_Officer_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 194, 241, 126 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Male_Hair.GEO/GEO_Hair_Slick_01 Texture1 !Hair_V_Slick_01 Texture2 !Hair_V_Slick_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 31, 10, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_EYES.GEO/GEO_Eyes_Mirror_Glasses_02 Texture1 !X_Mirror_Glasses Texture2 None DisplayName P2793026233 RegionName Head BodySetName standard Color1 212, 0, 0 Color2 51, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 Base Texture2 !Emblem_V_DNA DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 0, 69, 204 Color2 97, 30, 30 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 194, 241, 126 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Beard_Van_**** Texture1 Beard_01a Texture2 Beard_01b DisplayName P2371314042 RegionName Head BodySetName standard Color1 31, 10, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx Auras/Male/binary/Binary_Eyes.fx Geometry None Texture1 None Texture2 None DisplayName P3636920680 RegionName Special BodySetName Binary Color1 31, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 194, 241, 126 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName TuckedIn Color1 194, 241, 126 Color2 76, 197, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.