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Originally Posted by Arilou
Err, why did you make Azuria white?
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Originally Posted by Arilou
Err, why did you make Azuria white?
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I like that the NPC's are just normal humans. They're meant to be the Jimmy Olsen/Jim Gordan to our Batman/Superman. I'd say update the models, but keep the designs.
There's some great suggestions in this thread. I'll be sure to bring them to El Topo's attention.
Please give us some sexy NPCs to rescue!

How can I post the code of a costume?
Im asking this as 51 months veteran player lol
Edit: I remember how.
Another look for Azuria... I actually like her color scheme a lot, it's bold. I couldn't match that deep blue color though. 


{
Scale 4.058
BoneScale -0.2815
ShoulderScale -0.6684
ChestScale -1
WaistScale -0.2554
HipScale -0.4416
LegScale 0.01957
HeadScales 0.99, -1, 0.02
BrowScales 0.99, 0.14, 0.02
CheekScales -1, -0.76, 0.99
ChinScales -1, 0.23, 0.37
CraniumScales 0.99, -0.03, 0.32
JawScales -1, -1, 0.99
NoseScales -1, -1, -0.7
SkinColor 123, 79, 49
NumParts 28
BodyType 1
CostumePart ""
{
Geometry shorts
Texture1 Tights
Texture2 none
DisplayName P1525729866
RegionName "Lower Body"
BodySetName NewSkirts
Color1 255, 255, 255
Color2 88, 68, 57
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 skin_tights
Texture2 top_2
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 103, 0, 153
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !Face_Skin_V_Fem_Head_79
Texture2 !v_sf_face_Lips
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 97, 30, 30
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 none
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 0, 31, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_FEM_BOOT.GEO/GEO_LlegR_Witch_02
Texture1 !X_Boot_Witch_02
Texture2 !boot_V_Witch_02_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName NewSkirts
Color1 0, 68, 102
Color2 127, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 0, 0, 102
Color2 143, 143, 143
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_Fem_HAIR.GEO/GEO_Hair_Beverly_Thrills_01
Texture1 !SF_Hair_Beverly_Thrills_01
Texture2 !SF_Hair_Beverly_Thrills_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 26, 17, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Glasses_07
Texture1 Glasses_01a
Texture2 Glasses_01b
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 97, 85, 60
Color2 31, 31, 31
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry N_Fem_Steampunk_01.geo/GEO_N_Emblem_Bustier_Clsc_Steampunk_01
Texture1 !X_N_Fem_Emblem_Clsc_Steampunk_01
Texture2 none
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 0, 137, 204
Color2 97, 85, 60
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 0, 31, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry n_female_celestial_armor_01.geo/geo_n_back_celestial_armor_02
Texture1 !x_back_pack_celestial_armor_02
Texture2 none
DisplayName P213071247
RegionName Capes
BodySetName "Back Packs"
Color1 255, 190, 63
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 0, 31, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 137, 204
Color2 255, 255, 255
Color3 0, 31, 0
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Pencil_02
Texture1 plain
Texture2 plain_01b
DisplayName P3930658043
RegionName "Lower Body"
BodySetName NewSkirts
Color1 103, 0, 153
Color2 41, 0, 61
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P546439883
RegionName "Lower Body"
BodySetName NewSkirts
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}

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There's some great suggestions in this thread. I'll be sure to bring them to El Topo's attention.
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Just wanted to chime in that I thought this new Azuria from the first post(since it looks like there was originally another remake version there) was a pretty awesomely done and would not be opposed to an upgrade like that. 


I wouldn't mind Azuria getting a unique face and a unique costume bit or two. The problem with all the suggestions so far is that each one makes her a little to put together, too attractive IMO.
Isn't she supposed to be the Professor Trelawney of the CoH multiverse? At least she behaves that way. In that spirit, she should be mildly dumpy and disheveled--and not just in posture.
Edit: In fact, they could introduce new "mobile contact" tech with Azuria in particular and have her roam about her office occasionally mumbling "Now where did I put that..."
That sort of thing would strike a little too close to home ...

Alright, throwing my entry into the hat. I used Redlynne's redesign as an inspiration. (She's wearing shorts underneath that skirt, to discourage any peeping toms.)

{
CostumeFilePrefix fem
BoneScale -0.5495
ShoulderScale -0.1374
ChestScale -0.7956
WaistScale -0.1923
HipScale -0.2747
HeadScales -0.6476, 0, 0
BrowScales 0, 0, 0
CheekScales -0.7238, 0, 0
ChinScales -0.2286, -0.2095, -0.1143
CraniumScales 0, 0, 0
JawScales -1, -1, -1
NoseScales 0, 0, 0
SkinColor 155, 99, 63
NumParts 28
BodyType 1
CostumePart ""
{
Geometry shorts
Texture1 skin_tights
Texture2 miniskirt_1
DisplayName P1525729866
RegionName "Lower Body"
BodySetName NewSkirts
Color1 81, 49, 97
Color2 0, 0, 0
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry Tight
Texture1 !Chest_V_Fem_Skin_TankTop_01
Texture2 !Chest_V_Fem_Skin_TankTop_01_Mask
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 0, 49, 153
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_sf_face_skin_head_07
Texture2 !V_Sf_Face_Makeup_3
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 97, 97, 49
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 170, 112, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry Hi_Heels_02
Texture1 skin_Hi_Heels_02a
Texture2 skin_Hi_Heels_02b
DisplayName P2104750136
RegionName "Lower Body"
BodySetName NewSkirts
Color1 97, 30, 30
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry standard
Texture1 test_01a
Texture2 test_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 127, 84, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry V_Fem_HAIR.GEO/GEO_Hair_Serrated_Sugar_01
Texture1 !SF_Hair_Serrated_Sugar_01
Texture2 !SF_Hair_Serrated_Sugar_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 0, 20, 31
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry Tiara_01
Texture1 Tiara_01a
Texture2 Tiara_01b
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 170, 112, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry N_Fem_Steampunk_01.geo/GEO_N_Hips_Skirt_Vic_Steampunk_01
Texture1 !X_N_Fem_Skirt_Vic_Steampunk_01
Texture2 None
DisplayName P3930658043
RegionName "Lower Body"
BodySetName NewSkirts
Color1 81, 49, 97
Color2 145, 99, 192
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName NewSkirts
Color1 0, 61, 0
Color2 126, 204, 241
Color3 0, 61, 0
Color4 126, 204, 241
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
They should have a contest to let players remake the contacts. It would save them the trouble of doing it themselves and it would be cool for players to have the opportunity to add something official to the game.
Just like I always thought it would be neat to have the in-game movie theaters (which have been playing one film for about 6 years) show random short fan-made "films".
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This really made me laugh, because that's exactly what I have long thought. A lot of NPC's probably turn to drugs to help them get through the day, given all the crazy stuff they deal with.
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{
CostumeFilePrefix fem
Scale -0.6183
BoneScale -0.3407
ShoulderScale -0.3407
ChestScale -0.8011
WaistScale -0.1833
HipScale -0.2043
LegScale -0.007811
HeadScales 0, 0, 0
BrowScales 1, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales -1, -1, 1
NoseScales 0, 0.47, 0
SkinColor 123, 79, 49
NumParts 28
BodyType 1
CostumePart ""
{
Geometry shorts
Texture1 skin_tights
Texture2 bikini_3
DisplayName P1525729866
RegionName "Lower Body"
BodySetName NewSkirts
Color1 41, 0, 61
Color2 31, 0, 20
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 !Chest_V_Fem_Skin_TankTop_01
Texture2 !Chest_V_Fem_Skin_TankTop_01_Mask
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 76, 77, 255
Color2 31, 0, 20
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !Face_Skin_V_Fem_Head_76
Texture2 !V_Sf_Face_Makeup_5
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 173, 76, 255
Color2 31, 0, 20
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Wristband
Texture1 skin_wristband_01a
Texture2 skin_wristband_01b
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 183, 135, 40
Color2 31, 0, 20
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry slipon
Texture1 skin_slipon_01a
Texture2 skin_slipon_01b
DisplayName P2104750136
RegionName "Lower Body"
BodySetName NewSkirts
Color1 76, 77, 255
Color2 31, 0, 20
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Jewel
Texture1 Jewel_01a
Texture2 Jewel_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 183, 135, 40
Color2 173, 76, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_Fem_HAIR.GEO/GEO_Hair_Rapturous_01
Texture1 !SF_Hair_Rapturous_01
Texture2 !SF_Hair_Rapturous_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 0, 0, 31
Color2 0, 11, 31
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 41, 0, 61
Color2 31, 0, 20
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 41, 0, 61
Color2 31, 0, 20
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry v_fem_spadr.geo/geo_spadr_chain_03
Texture1 !X_V_Spadr_Chain
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tights/Skin
Color1 41, 0, 61
Color2 183, 135, 40
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 41, 0, 61
Color2 31, 0, 20
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx Auras/Female/Fireflies/Fireflies_Hair.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3636920680
RegionName Special
BodySetName Fireflies
Color1 0, 0, 61
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Pencil_02
Texture1 !Skirt_Leather
Texture2 !Skirt_Leather_Mask
DisplayName P3930658043
RegionName "Lower Body"
BodySetName NewSkirts
Color1 188, 126, 241
Color2 0, 0, 61
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 41, 0, 61
Color2 31, 0, 20
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
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CostumePart ""
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RegionName "Lower Body"
BodySetName NewSkirts
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CostumePart ""
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CostumePart ""
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ChestScale -0.1053
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NoseScales 0.95, -0.17, 0
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NumParts 28
CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
{
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BodySetName Jackets
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Color2 241, 238, 126
Color3 0, 0, 0
Color4 0, 0, 0
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CostumePart ""
{
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RegionName "Lower Body"
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CostumePart ""
{
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Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Jackets
Color1 88, 68, 57
Color2 241, 238, 126
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
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Texture2 !Hair_V_Doctor_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
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CostumePart ""
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CostumePart ""
{
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Texture2 Lens_01b
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 212, 0, 0
Color2 241, 238, 126
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CostumePart ""
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DisplayName P2281134661
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Color1 0, 61, 0
Color2 59, 102, 0
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CostumePart ""
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CostumePart ""
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CostumePart ""
{
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Texture2 Beard_01b
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 227, 227, 227
Color2 87, 87, 87
Color3 0, 0, 0
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CostumePart ""
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Color1 0, 0, 0
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CostumePart ""
{
Fx None
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Texture1 None
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Color1 0, 0, 0
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CostumePart ""
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Color1 0, 0, 0
Color2 0, 0, 0
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CostumePart ""
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CostumePart ""
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CostumePart ""
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Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
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CostumePart ""
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Texture2 !Top_V_Scientist_01_Mask
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Color2 31, 31, 31
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CostumePart ""
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Texture1 !Sleeves_V_Scientist_01
Texture2 !Sleeves_V_Scientist_01_Mask
DisplayName P90216369
RegionName "Upper Body"
BodySetName Jackets
Color1 255, 255, 255
Color2 31, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
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CostumePart ""
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Texture1 None
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DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 0, 0, 0
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CostumePart ""
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Color1 0, 0, 0
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CostumePart ""
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Color3 0, 0, 0
Color4 0, 0, 0
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CostumePart ""
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Color3 0, 0, 0
Color4 0, 0, 0
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CostumePart ""
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Color2 0, 0, 0
Color3 0, 0, 0
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DisplayName P546439883
RegionName "Lower Body"
BodySetName Pants
Color1 0, 0, 0
Color2 0, 0, 0
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CostumePart ""
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Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
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CostumePart ""
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Figured I'd join in with something really bland: The Super Group Registrar is just an overweight guy in a suit. But hey, that's his thing and you don't see him complaining (just coughing a lot) so I salute his efforts.
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Scale 10.34
BoneScale -0.6198
ShoulderScale -0.8099
ChestScale -0.4055
WaistScale 0.1393
HipScale -0.8099
LegScale -0.1
HeadScales -1, 0.5524, -1
BrowScales 1, -1, -1
CheekScales 0.07619, -1, -1
ChinScales -0.0381, -1, -0.5333
CraniumScales -1, -1, -1
JawScales 0.5714, 0.5905, -1
NoseScales 0.3048, -0.6286, -1
SkinColor 246, 187, 170
NumParts 28
CostumePart ""
{
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Texture2 !Hips_V_Suit_Slacks_01_Mask
DisplayName P887196332
RegionName "Lower Body"
BodySetName Pants
Color1 0, 11, 31
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
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CostumePart ""
{
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DisplayName P566009771
RegionName "Upper Body"
BodySetName Jackets
Color1 255, 255, 255
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 skin_v_head_78
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 255, 0, 88
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
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CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 20, 61
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
}
CostumePart ""
{
Geometry Smooth
Texture1 smooth_01
Texture2 None
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Pants
Color1 0, 0, 0
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
}
CostumePart ""
{
Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05
Texture1 !X_Officer_Belt
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 20, 61
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
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CostumePart ""
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Texture2 !Hair_V_Old_Bald_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
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Color2 97, 30, 30
Color3 0, 20, 61
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CostumePart ""
{
Fx None
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Texture1 None
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Color1 0, 20, 61
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
}
CostumePart ""
{
Geometry Glasses_05
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Texture2 Glasses_01b
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 26, 17, 0
Color2 88, 68, 57
Color3 0, 20, 61
Color4 255, 0, 173
}
CostumePart ""
{
Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Dress_Tie_01
Texture1 !Emblem_V_Tie_01
Texture2 !Emblem_V_Tie_01_mask
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
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CostumePart ""
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Texture1 None
Texture2 None
DisplayName P772741860
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BodySetName Jackets
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CostumePart ""
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CostumePart ""
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Color3 0, 20, 61
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CostumePart ""
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DisplayName P2371314042
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Color1 0, 20, 61
Color2 255, 0, 173
Color3 0, 20, 61
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CostumePart ""
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CostumePart ""
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Color3 0, 20, 61
Color4 255, 0, 173
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CostumePart ""
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Fx None
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Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
}
CostumePart ""
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Fx None
Geometry None
Texture1 None
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Color1 0, 20, 61
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
}
CostumePart ""
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Fx None
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Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
}
CostumePart ""
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Fx None
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Color1 0, 20, 61
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
}
CostumePart ""
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Texture2 !Top_V_3_Button_01_Mask
DisplayName P828551227
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 11, 31
Color2 199, 199, 199
Color3 0, 20, 61
Color4 255, 0, 173
}
CostumePart ""
{
Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Scientist_01
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Texture2 !Sleeves_V_Scientist_01_Mask
DisplayName P90216369
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 11, 31
Color2 171, 171, 171
Color3 0, 20, 61
Color4 255, 0, 173
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CostumePart ""
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Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 0, 20, 61
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
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CostumePart ""
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Texture1 None
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Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
}
CostumePart ""
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Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
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CostumePart ""
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Texture1 None
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Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
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CostumePart ""
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Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName Pants
Color1 0, 20, 61
Color2 255, 0, 173
Color3 0, 20, 61
Color4 255, 0, 173
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CostumePart ""
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Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
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Color3 0, 0, 0
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I figured I should give that a shot, as well. Here's what I have:

I didn't worry about sticking to the model too close, because Azuria's model is not unique to her, or at least not very much so. She's a generic civilian grabbed out of a pool of generic civilians, so her look is not distinct or signature. What I tried to achieve with the look, instead, was sort of a reinterpretation of WHO she is, rather than what she looks like.
I chose to stick to a blue theme because of the name, true, but everything else is custom. I picked a dark blue because I wanted a more subdued, less showy overall look, that of someone defined more by wisdom and knowledge than by anime extravagance and the power of youth. However, I still wanted to throw in something brighter in there to have some contrast, hence the white undershirt and boots. The robe itself I picked just because it looked eccentric and somewhat mysterious, and I think it went well with the skirt. It's supposed to look obviously weird, but not weird enough to be a point. Just a thing.
I think the face, though, is the most crucial part. There are very few ways to depict supernatural power power and knowledge without resorting to off-the-wall outfits or outright auras, and picking strikingly unusual eyes is often the way to go. Large odd-coloured pupil-less eyes are typically seen as unsettling by most people, and that's precisely what I wanted to carry across. This is a woman you go to speak with, and though she doesn't look all THAT unusual, she is still unnerving because it's like she can see right through you. There are a few faces like that, but this one I think has the best eyes.
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Antonio Nash, the mutation origin contact, was a member of the Outcasts when growing up and has the amazing power of solving math equations fast. So I gave him a more street-ready look to push the mispent youth angle, along with binary eye aura (it looks really cool close up in red) and the calculation emote to demonstrate visually his awesome super power. And of course the DNA logo helps show his current job while still pushing the Outcast look since they often have t-shirt logos.
{ I just noticed that part of the label for the beard was replaced with **** by the forum swear filter. So to use this code you'll have to replace "Van_****" with something more appropriate }
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Scale 7.137
BoneScale -0.7604
ShoulderScale -0.2418
ChestScale -0.6154
WaistScale -0.3059
HipScale -0.1802
LegScale -0.03297
HeadScales -0.28, 0.21, 0
BrowScales -0.42, 0.47, -0.4
CheekScales -0.39, 0.58, -0.4
ChinScales -0.64, -0.6, -0.52
CraniumScales -0.35, -0.55, 0.29
JawScales -0.32, -0.57, -0.58
NoseScales 0, -0.17, -0.57
SkinColor 221, 168, 107
NumParts 28
CostumePart ""
{
Geometry Tucked_In
Texture1 Cargo_01
Texture2 None
DisplayName P887196332
RegionName "Lower Body"
BodySetName TuckedIn
Color1 49, 81, 97
Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 !chest_skin_V_zombie_01
Texture2 !SF_CHEST_Top_12
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
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Texture2 None
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Color2 76, 197, 255
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Color4 0, 0, 0
}
CostumePart ""
{
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Texture2 skin_fingerless_01b
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RegionName "Upper Body"
BodySetName Tight
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Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Work_Boot
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Texture2 !Boot_V_Work_Boot_02_Mask
DisplayName P2104750136
RegionName "Lower Body"
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Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05
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Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
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Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_Male_Hair.GEO/GEO_Hair_Slick_01
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Texture2 !Hair_V_Slick_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
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Color3 0, 0, 0
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CostumePart ""
{
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Texture1 None
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Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
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Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 212, 0, 0
Color2 51, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 Base
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RegionName "Upper Body"
BodySetName Tight
Color1 0, 69, 204
Color2 97, 30, 30
Color3 0, 0, 0
Color4 0, 0, 0
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CostumePart ""
{
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Texture1 None
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
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Color2 76, 197, 255
Color3 0, 0, 0
Color4 0, 0, 0
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CostumePart ""
{
Fx None
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Texture1 None
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Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
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Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
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CostumePart ""
{
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Texture2 Beard_01b
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RegionName Head
BodySetName standard
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CostumePart ""
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CostumePart ""
{
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