Calaxprimal

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  1. Quote:
    Originally Posted by Greenykins View Post
    I remember that first video from many years ago... crazy.

    But wouldn't Zwillinger be a Tangent Assualt/Sonic Resonance Corruptor or something? Or would his secondary have something to do with puns? Hrmm...
    Man, I thought he was a AR/Dev blaster trapped in the body of a Seagull named Null D. Gull
  2. Quote:
    Originally Posted by Crim_the_Cold View Post
    Willie Wheeler is evolving!

    Cue music and transformation sequence.

    Willie Wheeler evolved into...
    Golden Roller?

    Hey, it's the wheels right?
  3. Quote:
    Originally Posted by Hyperstrike View Post
    Being radioactive/spewing antimatter tends to put a crimp in one's social development vis-a-vi interacting with members of the opposite sex.

    He may just not know that.
    And now you have me imagining that "snuggle time" has to take place in the basement of a hardened bunker, and after they're done nobody can go in until the radiation dissipates... and the constant ghostly screams.
  4. Quote:
    Originally Posted by Mr. DJ View Post
    Sister Psyche will bite it, just to mind ride into another body

    ...giggity
    That would be INCREDIBLY awkward for Justin methinks.

    My money is on Citadel.
  5. Quote:
    Originally Posted by Evanescah View Post
    In my own head, the villains I defeat are apprehended by the police and sent to jail - but that part just isn't shown because it's boring.
    I now have images in my head of emergency personnel standing on every street corner waiting for heroes to come by and leave a trail of criminals and injuries to take care of.

    Like... causally standing at a corner waiting for the bus when somebody plows through beating up every numbskull on the street, then the leap into action, perform arrests and triage, then go back to standing bored on the sidewalk.
  6. Quote:
    Originally Posted by Arnabas View Post
    This really made me laugh, because that's exactly what I have long thought. A lot of NPC's probably turn to drugs to help them get through the day, given all the crazy stuff they deal with.
    Honestly, I think that half the people on the street at any given time have super powers.

    Hellion: Come on woman! Give us your purse!
    Woman: Get Away!
    Hellion:Guys, Hold her while I get the purse!
    *Other Hellions grab her*
    Hellion: Ok... it'll all be over in just a-
    *Woman hulks out and puts three hellions through a fashion boutique*
    Woman: I hate ruining my nylons....
  7. It would be fun if Recluse fell from power in the Isles, and was replaced by a MOSTLY altruistic guy with Hero Corps on his payroll... and the Villains were new HC recruits who are doing work for the HC at the new guy's request.

    Then you could yank back all the bloody arachnos stuff a bit and set up a more over arching story about the conflict between HC and Arachnos.
  8. Well... I suppose those patches are really awesome at their jobs given they get atomized, flambe'd, nuked, irradiated, water blasted, spored, electrocuted, probed, drenched, and dimensionally screwed with every single day of their lives.

    And personally, I kinda think that there is a set of range limits on the suckers with relay's set up in locations likely to need them (like the Hero's having Relays set up by Longbow in Rogue Isles and so on).

    This reminds me, I need to get down this friggin semi-fanfic that's been eating away at my imagination so it goes away.
  9. Simple, have your toon scream this when their domination goes off

    http://www.youtube.com/watch?v=xaBCw59DDVA
  10. I think Azuria needs a redesign, and they might want to throw some sort of guardians down in Magi and the general starting areas, given at least a few of the story arcs we play through have us giving massively powerful artifacts to the starting contacts, who seem to be guarded by one bored overweight donut munching security guard and two longbow.

    Might be a place to show a more active presence of high level PPD (you know, Hardsuits, acended... that sort of thing). And for that matter, replace the longbow teams inside Paragon City with PPD themselves. Set it up as sort of an FBI/CIA thing with one handling the domestic (paragon) stuff and the other handling the foreign (Preatoria/Isles) stuff.
  11. Calaxprimal

    Epic Encounters!

    It would appear that the most epic of encounters are based more on the build up to the encounter than the encounter itself.

    I still think that part of it feeling epic is that you feel like you're going up against somebody special rather than just a mook.
  12. Calaxprimal

    Epic Encounters!

    Ok, so I was doing a bit of a breakdown in another thread about how I personally think the keyes trial could be improved, and it got me to thinking...

    Why do I feel like none of the current trials are really epic encounters? (Ok, Murauder does feel epic)

    I mean Siege and Nightstar certainly don't. Probably in part from the fact they look like the mooks that are prevalent through all of the trials, and probably in part because of how they're usually taken down.

    And Keyes? Well... that's more aggravating than epic... you basically take him down in a motor pool after shutting down a pile of reactors.

    Honestly, one of the more epic encounters I've had has been Rommie. Admittedly my memories are rusty on much else, but that final fight with Rommie where you're facing off with him on the stage, trying to tangle with him while your friends fend off his Kolumn allies. He's this big burly guy in roman armor who's looks like he could just boot you all over the place, and is obviously running the show. That's the sort of fight where you think that in either a fanfic or "real world" encounters like this, that entire area would be more like the hollows than anything (is it strange that before I looked it up I thought that the "hollowing" occurred because two super-heroes went at it and the force of their blows caused the cave in?).

    Next would probably be Reichsman given that he very obviously clobbers you twice before you finally take him on with constant reinforcements showing up. Is it Chaotic? Yep, but it also feels like how a fight between super-heroes and the lord of an entire military should be.

    Anyway... sorry for rambling to get to this question:

    What is your most epic encounter from the various ArchVillain/Hero battles? It can either be the actual in-game battle, or just the epic level encounter design.
  13. Quote:
    Originally Posted by Golden Girl View Post
    The game mechanics don't
    They have before in other games, who's to say not in this one?
  14. Quote:
    Originally Posted by Lightning_Rod View Post
    Statesman just throws arrows at people now. He don' need no steekin' bow....

    ;-)

    -LR
    This... would actually make a hilarous amount of sense if you take him as the incarnate of Zeus.

    Imbue a little lightning and BAM! he can chuck like the best of em.
  15. And now I'm thinking Freedom will launch on COV's anniversary.
  16. First time I saw this I had an image of Manti slowly shrinking in on himself as the rear ends of his cohorts all started pushing towards him... tighter and tighter....
  17. Quote:
    Originally Posted by SlickRiptide View Post
    A great deal of the original design of City of Heroes was inspired by the desire to attract the players who were accustomed to the gameplay of a Certain Fantasy Game that was the 500 pound gorilla of its time. One of the early tenets of CFG (they got better, later) was that they chose to regulate what information the players received. For instance, and this is completely true - When they introduced new spells into the game, they did NOT tell the players what those spells were supposed to do, or they described them in the vaguest possible way.
    I remember reading in an ancient game-informer that one of the devs had stated that they didn't think the players wanted to go into the minutiae of the powers, or into the gear systems, so instead they made it so very simplistic and visual that we have now. The same dev went ahead and said that once the game was released along side the current 500 lb gorilla of a game, it turned out the players reveled in the math of the entire thing.

    IIRC the entire article was comparing the extremely minimalistic in terms of stats style of COH to the emphasis on stats and math and mechanics that is found in Ze Otha game.

    I do think one thing that may help players in general would be to have states and the others be more active players early on in the game. Maybe at the end of a story arc right before the posi task force, Positron comes in and helps you out, then tells you to come visit him for a very unique task or whatever.

    Still, the game needs to put in the university/museum/newspaper to explain everything
  18. I knew that...

    I was saying that in order to make the zones feel like distinct entities the devs should either use the characters personality or archtype to set up the art design and aesthetic appeal for the zone.
  19. Quote:
    Originally Posted by Leo_G View Post
    But that doesn't sound like any of the patrons at all...

    Sharkhead is kinda close to Mako considering all the red coral and Slag Heap running about as well as the ghost of the man he murdered running amuck. But I could see it having more of an oil-tanker high up out at sea vibe with corolax and the like rummaging near the water's edge.

    Scorpion? Running a megacity? No...not his style. Maybe a nuke base like Warburg with high-tech energy blaster turrets and cameras wherever you go, watching your every move.

    Ghost Widow is more tightly tied to Arachnos so that'd most likely be what occupies that zone, not ghosts and zombies.

    There might be room for magic and the undead wherever Scirocco resides.
    It'd been a while since I'd seen their personalities in action, but I do think you could still do ghost and haunted stuff with Widow, because while it's not her personal character, it's the archtype her character is built upon.

    As to Scorp, you could post his nuke base off in the corner, but have the megacity be run by Crey and competitors because Scorp isn't good enough to keep them under his thumb or what have you.

    It doesn't have to be the character SPECIFIC (you could have that as one of the districts inside), but it deals sort of with the characters basic archtype (The ghost with unfinished business, the tech thief, the beast, the anti-villain)
  20. Quote:
    Originally Posted by Arilou View Post
    The well isn't found just on Primal Earth. The fact that it's interacting with Praetoria kindof josses the idea that it's restricted to Primal.

    Most probably it's something that is outside or "between" universes, but manifests at specifi points and times to specific individuals. Richter & Cole are both likely candidates (depending on universe anyway, Emperor Cole and Statesman are still relatively close analogues, so it makes sense they'd have similar powers since they gained them in similar situations.

    There's probably a billion universes in which Cole never got powers, or ot them a different way, or never existed.
    Well, my point was that for the most part, States (and Recluse to a degree) are treated like Superman of DC. In that he's ALWAYS there with his powers... he just may be a nazi, or a control freak, or mad, or whatever, but he's always in existence as something similar to statesman.

    And the actual physical well of furies was found on Primal earth.
  21. The Villain in a society of Villains thing probably is mostly for gameplay mechanics (after all, originally the games were completely separate and it wouldn't make sense for us to be in a gleaming metropolis run by upstanding citizens without intervention by freedom corps or the Phalanx being severe). That said, I would have preferred if they'd designed each of the Isles to be owned by each different patron, and the architecture and storylines within that zone emphasizing the owner and their conflicts with the other groups

    So, Mercy is controlled by Ghostwidow, thus the zone is sort of haunted house vibe, with sorcery, COT and BP being the main themes and villains.

    Sharkhead is controlled by Mako, thus savagery and chaos is emphasized, make it sort of the Freakshow's haven with Longbow presance because it's the easiest to set up in due to no structure

    Cap Au is Scorpion, so have it be a gleaming metropolis. A bit like what we have now, but instead of having the sprawl, make it more like a Megacity similar to Star Wars Courescant and have Crey be one of the major players in the area (along with the Goldbrickers trying to muscle in)

    So on and so forth for all the zones in the game. Thus you can get some variety in the villain zones. You could also boost the variety of enemies this way, and set up zone wide stories (like having Port Oaks be more about the conflict over control of the docks by various groups), but making sure that they don't become to obtrusive.

    You could still have Grandville be the Arachnos zone, but prevent the others from becoming to arachnosy
  22. I think the biggest issues with incarnates is that they're sort of, forced as another put it.

    But honestly, it makes little sense when you actually start thinking about it anyway. So, there's the well of furies, found on "primal" earth... ok, why is it only found in ONE particular location in one particular world? Why does it still work on other worlds?

    I know we don't know much about how the various dimension work, but I'd think that you'd need to have a "Well of Furies" in every dimension to trigger the Statesman's transformation. I don't think Reichsman was just kinda standing at a bus stop when all of a sudden "JAWHOL! Eich Bin Ein POWER!"

    And if it is an extra-dimensional force, why did it decide to attach itself to every Marcus Cole and Lord Recluse(... wait, that's the guy who triggered the fall of Star League in Battletech isn't it?) after only one of that particular entity released the Well? Does this mean that every version of my incarnates now has the same incarnate powers?

    Admittedly I haven't looked to much into Incarnates to deeply, and am mostly running on what I've seen in this thread, but it seems like the entire system breaks down as lore comes in contact with it.

    as to backstory in general, it'd probably be a good idea to set up something in the Universities that has research on the various villain groups all laid out for people to easily read + access (say it's for college dissertations on superheroes... only reason I can see to go to Paragon City in the first place)
  23. Quote:
    Originally Posted by NuclearToast View Post
    Gotta say I agree. Especially now that it'll no longer be the new player experience and I expect it to turn into a ghost town.

    --NT
    Isn't this the same thing they did with the Arachnos previously? Like COV came out and all of a sudden it's all an arachnos plot (when it's always a nemesis plot)

    Btw, what happened to Nemesis?
  24. With a name like Enriche, you need to have a Latin mascot.