Explaining the Medical Teleporter Away


Aett_Thorn

 

Posted

Thankfully, Paragon City has a medical teleporter so that when you are Mostly Dead, you get teleported to the hospital for a Miracle Pill and are back in action, albeit with some debt once you hit level 10. We are told that the medical teleporter is "the only reason this city is not overrun." Well, with as often as I faceplant, I can see the point. But supposedly, all heroes are on this system, to prevent anyone from becoming Totally Dead.

The way the medical transporter system is described, it sets up problems for the notion of anyone actually dying and staying dead. There have already been such problems, as I shall describe in the following two spoilers, and then I shall pose my questions:

***SPOILERS START****

In one of the arcs, a transdimensional visitor never bothers to hook up with this system so that they are able to expire heroically and dramatically, but no explanation is given for why they failed to do so.

In the last issue of the CoH comic, most of the Freedom Phalanx finds that they, ahem, need a rez, which conveniently arrives, but nobody triggers the medical teleporter. No explanation is given that I recall, but a lot of characters have a lot of bad dialogue, the FP decides it stinks at fighting Rikti but are still a Swell Team and Synapse gets the Top Dog badge. It was a Very Special Episode. Awwwwwwwwwwwwwwwwww.


****SPOILERS END*****

So the questions are:

1) What explanation will be given for whoever of the Surviving Eight loses the adjective "Surviving" as to why they did not get medically teleported?

2) Will the explanation be, to use the most delicate term possible, "problematic with its credibility within CoH lore"?


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

There are some story arcs already in the game where heroes die because the enemies have found ways to stop the medical teleporter signal, or have been able to prevent them from teleporting away some other way. There are also missions in the game where you are sent to "prison" instead of the hospital when you die (but still have full health and endurance...odd). I think that any stories involving the surviving eight dieing will either be some variety of this, or will be such a catastrophic injury that the hospital can't fix it in time.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Just more reasons they should of kept game mechanics and CoH storyline seperate.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

A wizard did it.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
There are some story arcs already in the game where heroes die because the enemies have found ways to stop the medical teleporter signal, or have been able to prevent them from teleporting away some other way. There are also missions in the game where you are sent to "prison" instead of the hospital when you die (but still have full health and endurance...odd). I think that any stories involving the surviving eight dieing will either be some variety of this, or will be such a catastrophic injury that the hospital can't fix it in time.
What he said...

Expect it to happen because someone is blocking/rerouting the teleport, you're someplace where you're outside the Port grid, or perhaps more likely, someone gets a damaged mediporter and someone else gives theirs up in a last act of selflessness. Heck id be willing to bet they port "you" out...definitely impacts the player that way...

Also makes the "death" ambiguous enough to bring them back later in true comic book fashion.


 

Posted

I don't know how they'll explain it away (if at all), but I can guarantee that it'll be one of countless things cited by the forum's Content Police as "terrible writing." (If I were the devs, I wouldn't even bother to write things any more, the feedback on new arcs is so hostile. Of course, every time I think that, I remember that the devs don't generally read the fora, except through the broad summaries developed by the OCR team. I think that's something that more forumites need to recognize when they claim to give feedback- it's just going in a hole someplace.)

Edit:

Oops, forgot to comment on how they'll explain it. My money is on the previously suggested "they port you out instead." Personally, I don't require an explanation.


"Bombarding the CoH/V fora with verbosity since January, 2006"

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-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

Perhaps, assuming it is a Shivan related fatality, the death is due to one of them being absorbed (or whatever) so that their body is unrecoverable.


 

Posted

Quote:
Originally Posted by Zenyth View Post
What he said...

Expect it to happen because someone is blocking/rerouting the teleport, you're someplace where you're outside the Port grid, or perhaps more likely, someone gets a damaged mediporter and someone else gives theirs up in a last act of selflessness. Heck id be willing to bet they port "you" out...definitely impacts the player that way...

Also makes the "death" ambiguous enough to bring them back later in true comic book fashion.
Ooooooh, they tag you with theirs and port YOU out to save you while the enemies overrun them... very nice touch! I like it!

And yeah, I expect some variations on the things suggested as to how to get the medical transporter explained away. The second question about how lame it will be came out of experiencing the near routine hijackings of Star Fleet vessels, and the increasingly silly explanations as to how it could have happened Yet Again.

If there is a compelling and well-written narrative, the mandatory winking at the medical transporter will not be as problematic, that is for sure.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

In the game, the med teleporter is infallible. You're always saved. Doesn't mean the game fiction has to follow the same rules. Fictional characters don't pay subscription fees. It's okay to kill them.

But seriously. There's no reason to think a character can't be killed outright such that no emergency medical response, no matter how instantaneous, can save them. You don't even really need to always contrive a situation where the med teleporter is disabled or blocked somehow from operating. If you put a gun to someone's head (and they are not bullet-proof / invulnerable as part of their super powers) and pull the trigger... it's hard to imagine the med porter saving them. I suppose anything is possible considering that in CoH you really CAN get a wizard to do it, but as far as I know they don't rely on mystical/divine/magical resurrection in the CoH hospitals. I should think if you arrive there dead... you aren't leaving.


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Posted

This isn't even a hard question to answer. Medicom is a handwave for giving player-characters "script immunity". It's necessary because the idea of permanent death in MMOs is permanently dead. In-universe, however, it is far from a sure thing. If, for instance, someone gets his head blown off in one shot, the Medicom beacon may engage but there won't be much the hospital can do for him. The beacon itself might be damaged in combat, or as previously mentioned, the signal might be deliberately jammed or otherwise unable to get through. These things don't happen to us because of the aforementioned script immunity, but that doesn't mean the system should be inferred to operate flawlessly.


Current Blog Post: "Why I am an Atheist..."
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Posted

Has it been confirmed that "one will fall" means death? Ibe been a bit preoccupied with anemergency in the family. Just thinking that "fall" is also commonly used for a fall from grace....


 

Posted

Hero training day one: Learning to use the Medical Beacon BEFORE you die!


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

This is one of my biggest pet peeves with the AE system. In the AE, every villain group and their mothers can disable the medical transporters, and the arcs all point this out. It's annoying to me.


 

Posted

Quote:
Originally Posted by Chase_Arcanum View Post
Has it been confirmed that "one will fall" means death? Ibe been a bit preoccupied with anemergency in the family. Just thinking that "fall" is also commonly used for a fall from grace....
They might just trip over something and skin their knee.
Maybe yell, "Help! I've fallen and I can't get up... until someone gives me a small orange or a medium blue...".


Hehe, actually, they've followed up the "fall" thing with "who will die?" stuff and (maybe it was on Ustream, maybe it was in a post, I can't remember) one of the Devs were talking about how the character's death will have consequences and be seen in-game and other such stuffs.

Sorry for the lack of linkage!


@Zethustra
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Posted

Quote:
Originally Posted by Zem View Post
Fictional characters don't pay subscription fees. It's okay to kill them.
Neither do Freebs...
Quote:
Originally Posted by Chase_Arcanum View Post
Has it been confirmed that "one will fall" means death?
Well, there were also promo pics reading "Who will die?".
So I´d say it´s safe to asume, that the FP wll soon be called the surviving seven.


@Redcap

ANARCHY = A Society that does not need government
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Posted

Quote:
Originally Posted by Venture View Post
This isn't even a hard question to answer. Medicom is a handwave for giving player-characters "script immunity". It's necessary because the idea of permanent death in MMOs is permanently dead. In-universe, however, it is far from a sure thing. If, for instance, someone gets his head blown off in one shot, the Medicom beacon may engage but there won't be much the hospital can do for him. The beacon itself might be damaged in combat, or as previously mentioned, the signal might be deliberately jammed or otherwise unable to get through. These things don't happen to us because of the aforementioned script immunity, but that doesn't mean the system should be inferred to operate flawlessly.
You know, I hear this, yet then I think back to all the times people...

1) Laugh at the zig security. Oh well players escape it and you have the prisoners escaping in Bricks. Yeah, because it's an MMO.

2) Crimes is just that rampat. You take out a group and then new ones appear 3 minutes later.

All of which are MMOs mechanics, and not because Paragon has some big revoling door policy.

But people like to say that's how it should be interpretted.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

You can't activate your medical teleporter when you've been blown to pieces/de-atomized/thrown in lava/smashed into a fine paste/hurled into the sun/had your skull crushed/been flat out killed with one strike.

I mean, the porter will fire I'm sure, but... I'm not sure the hospital would want what comes out of the tube.


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Posted

Quote:
Originally Posted by Nos482 View Post
Neither do Freebs...

FREEEEMS! We need to call them Freeeems, people, c'mon, let's get with it! I let it slide when people didn't call Lady Grey's TF the RikTF, I'll be damned if I'll let you call our new free players anything other than Freeeems!

...

...sorry, it's been one of those days :P


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
You can't activate your medical teleporter when you've been blown to pieces/de-atomized/thrown in lava/smashed into a fine paste/hurled into the sun/had your skull crushed/been flat out killed with one strike.

I mean, the porter will fire I'm sure, but... I'm not sure the hospital would want what comes out of the tube.
"Smells like cumin"


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
I mean, the porter will fire I'm sure, but... I'm not sure the hospital would want what comes out of the tube.
"What we got back... didn't live long. Fortunately."


 

Posted

Quote:
Originally Posted by Zem View Post
In the game, the med teleporter is infallible. You're always saved. Doesn't mean the game fiction has to follow the same rules. Fictional characters don't pay subscription fees. It's okay to kill them.
No it isn't. In several maps (Oranbega, Council, and Arachnos, though not all their maps) your mediporter has been "re-routed" to port you to their holding cells instead of to the hospital.

Given that clearly both technology and magic can therefore override the mediporter on occasion, I don't find it strange or lame at all that there are stories based around that fact.

I LIKE it that they make an effort to explain some of the game mechanics in-character. It's a lot better then Some Other MMO About Singular Jewelry where you lose all your "morale" and are so demoralized that you are "defeated" until someone urges you on again... yet, once you are demoralized, you neither quake in a ball nor run away, but instead kneel on the ground amidst the battle... yeah. I like the mediporter.


 

Posted

Quote:
Originally Posted by Venture View Post
This isn't even a hard question to answer. Medicom is a handwave for giving player-characters "script immunity". It's necessary because the idea of permanent death in MMOs is permanently dead. In-universe, however, it is far from a sure thing. If, for instance, someone gets his head blown off in one shot, the Medicom beacon may engage but there won't be much the hospital can do for him. The beacon itself might be damaged in combat, or as previously mentioned, the signal might be deliberately jammed or otherwise unable to get through. These things don't happen to us because of the aforementioned script immunity, but that doesn't mean the system should be inferred to operate flawlessly.
This.

I never personally came across an in-game description of what the beacon looks like, so in my fiction I always had it as something like a pin or badge worn by the hero (perhaps a bit like ST:TNG communicators). I had a stalker character who would deliberately damage/ remove them from his victims to make sure they were dead.

Anyhow, they aren't even 100% infallible for PCs-- just ask some of the "hardcore" players.


Est sularis oth Mithas

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
I mean, the porter will fire I'm sure, but... I'm not sure the hospital would want what comes out of the tube.
This gives me an idea for a story, but I am too limited in my play time (and too lazy) to go write it up in AE.

I'm imagining a contact offering a mission to investigate unnatural activity in a nearby cave, telling the character that a number of heroes have gone off to explore it already, but they keep showing up in the mediporters... as red paste.


Est sularis oth Mithas

 

Posted

Quote:
I never personally came across an in-game description of what the beacon looks like, so in my fiction I always had it as something like a pin or badge worn by the hero (perhaps a bit like ST:TNG communicators).
It is described as a "patch" in the tutorial, which to me makes it sound like medical patch applied to the skin for drug delivery.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"