Originally Posted by Venture
![]() It is described as a "patch" in the tutorial, which to me makes it sound like medical patch applied to the skin for drug delivery.
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Originally Posted by Venture
![]() It is described as a "patch" in the tutorial, which to me makes it sound like medical patch applied to the skin for drug delivery.
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No it isn't. In several maps (Oranbega, Council, and Arachnos, though not all their maps) your mediporter has been "re-routed" to port you to their holding cells instead of to the hospital.
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They might just trip over something and skin their knee.
Maybe yell, "Help! I've fallen and I can't get up... until someone gives me a small orange or a medium blue...". Hehe, actually, they've followed up the "fall" thing with "who will die?" stuff and (maybe it was on Ustream, maybe it was in a post, I can't remember) one of the Devs were talking about how the character's death will have consequences and be seen in-game and other such stuffs. Sorry for the lack of linkage! |
Well... I suppose those patches are really awesome at their jobs given they get atomized, flambe'd, nuked, irradiated, water blasted, spored, electrocuted, probed, drenched, and dimensionally screwed with every single day of their lives.
And personally, I kinda think that there is a set of range limits on the suckers with relay's set up in locations likely to need them (like the Hero's having Relays set up by Longbow in Rogue Isles and so on).
This reminds me, I need to get down this friggin semi-fanfic that's been eating away at my imagination so it goes away.
And personally, I kinda think that there is a set of range limits on the suckers with relay's set up in locations likely to need them (like the Hero's having Relays set up by Longbow in Rogue Isles and so on). |
I'm not sure which Circle of Thorns prison rooms you've been visiting, but the ones I've seen have been guarded better than Paragon City's banks.
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A SG I joined recently wanted to have some more variety in our play so we imposed 'limitations' on the toons. Since the theme was Deities pulled through time we RP'd that our chronal vibration was off by such a degree as to render the Medi-Port inoperative to us.
RP is RP.
We simply moved the box to the corner of the screen and if we died it required a rez on the spot. The Medi-port has to be manually activated by default anyways.
Aside from that, I've always appreciated that they took the time to explain it in the lore. Reminds me about the explanation of floating chocolate being all over the place in a great game about a squirrel.
As for how I think they will explain one of the 8 going down...
I think they will end up pulling a Hero-1 and like the poster said above, having them be absorbed by a Shivan and turned into an mutated version for us to fight down the road.
Thankfully, Paragon City has a medical teleporter so that when you are Mostly Dead, you get teleported to the hospital for a Miracle Pill and are back in action, albeit with some debt once you hit level 10. We are told that the medical teleporter is "the only reason this city is not overrun." Well, with as often as I faceplant, I can see the point. But supposedly, all heroes are on this system, to prevent anyone from becoming Totally Dead.
The way the medical transporter system is described, it sets up problems for the notion of anyone actually dying and staying dead. There have already been such problems, as I shall describe in the following two spoilers, and then I shall pose my questions: ***SPOILERS START**** In one of the arcs, a transdimensional visitor never bothers to hook up with this system so that they are able to expire heroically and dramatically, but no explanation is given for why they failed to do so. In the last issue of the CoH comic, most of the Freedom Phalanx finds that they, ahem, need a rez, which conveniently arrives, but nobody triggers the medical teleporter. No explanation is given that I recall, but a lot of characters have a lot of bad dialogue, the FP decides it stinks at fighting Rikti but are still a Swell Team and Synapse gets the Top Dog badge. It was a Very Special Episode. Awwwwwwwwwwwwwwwwww. ****SPOILERS END***** So the questions are: 1) What explanation will be given for whoever of the Surviving Eight loses the adjective "Surviving" as to why they did not get medically teleported? 2) Will the explanation be, to use the most delicate term possible, "problematic with its credibility within CoH lore"? ![]() |
Thanks, hope to get some time to catch up, though I think any chances at dusting off the old comic creator are shot now.
...Coulda used a good medical teleporter IRL this past week. |
In-universe, however, it is far from a sure thing. If, for instance, someone gets his head blown off in one shot, the Medicom beacon may engage but there won't be much the hospital can do for him. The beacon itself might be damaged in combat, or as previously mentioned, the signal might be deliberately jammed or otherwise unable to get through. These things don't happen to us because of the aforementioned script immunity, but that doesn't mean the system should be inferred to operate flawlessly.
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I don't know how they'll explain it away (if at all), but I can guarantee that it'll be one of countless things cited by the forum's Content Police as "terrible writing." (If I were the devs, I wouldn't even bother to write things any more, the feedback on new arcs is so hostile. Of course, every time I think that, I remember that the devs don't generally read the fora, except through the broad summaries developed by the OCR team. I think that's something that more forumites need to recognize when they claim to give feedback- it's just going in a hole someplace.)
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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There's also a story arc in Grandville where you reroute Mynx' medi-porter to teleport her into a Crey facility once you beat her down. 'course she survived because Heroes get plot immunity, but still. Just another example of the medi-porter being rendered useless/detrimental in the game.
So yeah, it's pretty much just the story-gameplay-segregation others have mentioned. The mediporter will never fail us, but it will conveniently become useless to everyone else.
1) What explanation will be given for whoever of the Surviving Eight loses the adjective "Surviving" as to why they did not get medically teleported? |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Perhaps the teleporter isn't a teleporter but a handy disintegrator that eliminates the dead body and activates a clone version in the 'hospital'.
Why do the surviving 8 only use wakies? They know the truth!
Just more reasons they should of kept game mechanics and CoH storyline seperate.
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For example, there are no arcs or in game mythos that explain why at any given moment in Paragon there are approximately 400 purse snatchings occurring in broad daylight. The whole mediporter thing would have been better served to be similarly backgrounded. (As would have AE and power proliferation IMO.)
That being said, I tend to mostly ignore these things anyways even when playing arcs that explicitly focus on the mediporter. |
"You want me to stick my head in something built by Dr. Aeon and Crey and give them full read/write access to my brain. ... Either you're far too stupid to be allowed out in public, or you must think I am."
Yeah, AE's official backstory is epic fail, as far as something that any of our characters with half a clue would actually use.
EDIT for Evanescah, below: Yes, exactly. Same here.
I personally blank all these lore discrepancies out of my mind when I'm role playing or writing my lame fan fiction. There such things as medical transport technologies, that much is clear but in my head it's no sure thing, it doesn't always work, and you'd rather try to get out of the situation rather than ever rely on it. In my fan fiction, my characters don't trust it. In my own head, the villains I defeat are apprehended by the police and sent to jail - but that part just isn't shown because it's boring. Like how you never see James Bond use the bathroom. Obviously he has to at some point, but that's not important to the story.
When I'm defeated (when RP as my blaster that's like every 5 mins) I pretend that I was merely knocked unconscious or knocked clear of the battle. But I don't like it when the Lore gets in the way of this and I think it would be best if the Mediport stuff didn't become a plot point because it raises too many questions with contradictory or nonsensical answers.
But I also ignore "repeat" crime. Like if I clear a mall of villains or clear the Ritki out of that bridge by the water in Founder's Falls...I'm not bummed that more appear right away. I just ignore that and continue my story as if i really cleared the area. I can't get caught up in stuff like that or it ruins the game. It's like watching a movie if you know a lot about how movies get made. The more you know, the less you can really enjoy it I think.
It's like trying to talk to NPCs, ya know? Actually, with this one thing...http://cleverbot.com/
that would be really fun if you could set that up with some NPCs...especially if you didn't tell anyone - it might actually fool people into thinking they were chatting with someone maybe - especially if their responses were Lore specific.
E.
There are never any guards outside the doors, and they never try and restrain us in any way, or even take away our weapons
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Perhaps the teleporter isn't a teleporter but a handy disintegrator that eliminates the dead body and activates a clone version in the 'hospital'.
Why do the surviving 8 only use wakies? They know the truth! ![]() |
In my own head, the villains I defeat are apprehended by the police and sent to jail - but that part just isn't shown because it's boring.
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A concept I've seen is that arresting is also done via a teleport network - you knock 'em down/out, then attach an arrest tag (much like modern Trek's transporter tags, as seen in Insurrection et al) and they're beamed away to the Zig for processing and, if necessary, medical attention (for those who do their "arresting" with guns and blades). Devouring Earth aren't supposed to wind up in the same holding cells as Hellions and Skulls, but mistakes happen.
Villains are always underestimating the heroes skill and resolve.
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