Explaining the Medical Teleporter Away


Aett_Thorn

 

Posted

Quote:
Originally Posted by Venture View Post
It is described as a "patch" in the tutorial, which to me makes it sound like medical patch applied to the skin for drug delivery.
...which makes sense. Some of the female characters' costumes I've seen don't have room for anything the size of a "star trek communicator."


 

Posted

Quote:
Originally Posted by Melancton View Post


So the questions are:

1) What explanation will be given for whoever of the Surviving Eight loses the adjective "Surviving" as to why they did not get medically teleported?
He/She made the mistake of signing up for Iron Eagles II the week before.


 

Posted

Quote:
Originally Posted by Feycat View Post
No it isn't. In several maps (Oranbega, Council, and Arachnos, though not all their maps) your mediporter has been "re-routed" to port you to their holding cells instead of to the hospital.
Which they then cleverly leave totally unguarded


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
They might just trip over something and skin their knee.
Maybe yell, "Help! I've fallen and I can't get up... until someone gives me a small orange or a medium blue...".


Hehe, actually, they've followed up the "fall" thing with "who will die?" stuff and (maybe it was on Ustream, maybe it was in a post, I can't remember) one of the Devs were talking about how the character's death will have consequences and be seen in-game and other such stuffs.

Sorry for the lack of linkage!
Thanks, hope to get some time to catch up, though I think any chances at dusting off the old comic creator are shot now.

...Coulda used a good medical teleporter IRL this past week.


 

Posted

Well... I suppose those patches are really awesome at their jobs given they get atomized, flambe'd, nuked, irradiated, water blasted, spored, electrocuted, probed, drenched, and dimensionally screwed with every single day of their lives.

And personally, I kinda think that there is a set of range limits on the suckers with relay's set up in locations likely to need them (like the Hero's having Relays set up by Longbow in Rogue Isles and so on).

This reminds me, I need to get down this friggin semi-fanfic that's been eating away at my imagination so it goes away.


By the catapillars hooka you WILL smile!

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Which they then cleverly leave totally unguarded
I'm not sure which Circle of Thorns prison rooms you've been visiting, but the ones I've seen have been guarded better than Paragon City's banks.


 

Posted

Quote:
And personally, I kinda think that there is a set of range limits on the suckers with relay's set up in locations likely to need them (like the Hero's having Relays set up by Longbow in Rogue Isles and so on).
There is. Medicom only works in areas that have a "teleport grid" set up. The "Healing Node" badge is at one of the "cell towers" for the city's grid.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
I'm not sure which Circle of Thorns prison rooms you've been visiting, but the ones I've seen have been guarded better than Paragon City's banks.
There are never any guards outside the doors, and they never try and restrain us in any way, or even take away our weapons


@Golden Girl

City of Heroes comics and artwork

 

Posted

A SG I joined recently wanted to have some more variety in our play so we imposed 'limitations' on the toons. Since the theme was Deities pulled through time we RP'd that our chronal vibration was off by such a degree as to render the Medi-Port inoperative to us.

RP is RP.

We simply moved the box to the corner of the screen and if we died it required a rez on the spot. The Medi-port has to be manually activated by default anyways.

Aside from that, I've always appreciated that they took the time to explain it in the lore. Reminds me about the explanation of floating chocolate being all over the place in a great game about a squirrel.

As for how I think they will explain one of the 8 going down...
I think they will end up pulling a Hero-1 and like the poster said above, having them be absorbed by a Shivan and turned into an mutated version for us to fight down the road.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by Melancton View Post
Thankfully, Paragon City has a medical teleporter so that when you are Mostly Dead, you get teleported to the hospital for a Miracle Pill and are back in action, albeit with some debt once you hit level 10. We are told that the medical teleporter is "the only reason this city is not overrun." Well, with as often as I faceplant, I can see the point. But supposedly, all heroes are on this system, to prevent anyone from becoming Totally Dead.

The way the medical transporter system is described, it sets up problems for the notion of anyone actually dying and staying dead. There have already been such problems, as I shall describe in the following two spoilers, and then I shall pose my questions:

***SPOILERS START****

In one of the arcs, a transdimensional visitor never bothers to hook up with this system so that they are able to expire heroically and dramatically, but no explanation is given for why they failed to do so.

In the last issue of the CoH comic, most of the Freedom Phalanx finds that they, ahem, need a rez, which conveniently arrives, but nobody triggers the medical teleporter. No explanation is given that I recall, but a lot of characters have a lot of bad dialogue, the FP decides it stinks at fighting Rikti but are still a Swell Team and Synapse gets the Top Dog badge. It was a Very Special Episode. Awwwwwwwwwwwwwwwwww.


****SPOILERS END*****

So the questions are:

1) What explanation will be given for whoever of the Surviving Eight loses the adjective "Surviving" as to why they did not get medically teleported?

2) Will the explanation be, to use the most delicate term possible, "problematic with its credibility within CoH lore"?
well Some one need to buff up on there Lore, They are call Reclaimators or medi-porter, they came too be after the First Rikti War, this is Rikti Technology.

When you die you port into the Near by Hospital and recover form near death.


I not 100 percent sure how the tech works, I no Roy Cooling Arc Explain the whole thing. I think think maybe by the com-link or a wrist device that suppose to record you life sign when near death or hurt badly and send you to closes hospital.

Now there are magic spells that can disable these device and also Jamming device that can stop you form transporting into the hospital. This can Explain death of a Hero, Also if there no healer or if Reclaimators are off line or don't heal all the wounds. Malta and a couple other Groups, also have the tech to disable theses for a while.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus

 

Posted

Quote:
Originally Posted by Chase_Arcanum View Post
Thanks, hope to get some time to catch up, though I think any chances at dusting off the old comic creator are shot now.

...Coulda used a good medical teleporter IRL this past week.
That sucks. I hope everything is okay/better now!

Oh, and flipping through Von Krieger's summaries of the Ustream chats is a great way to catch up on things!



July 20th
http://boards.cityofheroes.com/showthread.php?t=266298
22nd
http://boards.cityofheroes.com/showthread.php?t=266513
23rd
http://boards.cityofheroes.com/showthread.php?t=266596


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Venture View Post
In-universe, however, it is far from a sure thing. If, for instance, someone gets his head blown off in one shot, the Medicom beacon may engage but there won't be much the hospital can do for him. The beacon itself might be damaged in combat, or as previously mentioned, the signal might be deliberately jammed or otherwise unable to get through. These things don't happen to us because of the aforementioned script immunity, but that doesn't mean the system should be inferred to operate flawlessly.
For that matter, consider the Vahzilok Abominations. "In reanimation, as in cooking better ingredients yield better results. Doctor Vahzilok constructs his Abominations out of the very best ingredients he can find: the organs of fallen heroes. The abominations are stronger, tougher and faster than their Cadaver kin. Unfortunately, they don't smell any better. " He's getting those parts from somewhere. Either sometimes the teleports don't save people, or he's hijacking them.

Hero: "Whoa, that smarted! Good thing the medi-what?!"

Doctor Vahzilok: "Hi there!" <stabbity>


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Olantern View Post
I don't know how they'll explain it away (if at all), but I can guarantee that it'll be one of countless things cited by the forum's Content Police as "terrible writing." (If I were the devs, I wouldn't even bother to write things any more, the feedback on new arcs is so hostile. Of course, every time I think that, I remember that the devs don't generally read the fora, except through the broad summaries developed by the OCR team. I think that's something that more forumites need to recognize when they claim to give feedback- it's just going in a hole someplace.)
Say, did anyone else hear a loud, high-pitched noise? My ears are still ringing and I can't tell where it came from.

Anyway, the Mediport system is only "perfect" in the sense that it keeps our meta-game characters from being permanently killed, wasting our time, effort and - let's face it - money by losing progress. This has nothing at all to do with storytelling and everything to do with good game design. If you'll expect the player to invest a great deal in a game, it only makes sense to not be a dick and put in traps that rob the player of the progress he's made. This is a lesson NCsoft appear to have had to learn the hard way after the horrors of lost progress in Lineage II, but that's besides the point.

In-story, however, the Mediport system doesn't have to be, and indeed isn't, perfect. As Venture explains, if you get killed before being teleported, then there ain't a damn thing the doctors can do to solidify your liquefied head and glue it back together. It doesn't happen to us, the players, for reasons of meta-game (the story doesn't matter if your audience ragequits), but it "could," in the very abstract sense. It does, however, happen to NPCs. I'm sure people like Cyrus Thompson and Sefu Tendaji would like to have a word with anyone who doesn't think heroes in Paragon City can die, even if they'll be having it from beyond the grave. I'm also pretty sure that the Shining Light and the Invisible Falcon might object to you counting them as alive just because they were cloned into mind-controlled super soldiers after they died.

Point is, people can die even with the Mediport system, and it doesn't take a genius writer to write that. The simple fact is that the Mediport system is pretty much just a very high-tech, futuristic version of medevac. You get taken down, you call for extraction and you're evacuated. Just as in real life, if you die, you lose out on the chance to be evacuated and treated. Because you're dead. Typically what happens - and the game actually graphically depicts this - is you get mortally wounded, you drop down AND THEN call for medevac. You don't disappear as soon as you sustain an injury, the system is not automated and it definitely can't save you BEFORE you get hurt. So it's very possible to die without it kicking in if you die before you can trigger it.

Sideways from that, the game offers multiple ways to suppress the system. Roy Cooling - hideous as his story may be - already gives us precedent for the wholesale suppression of the entire system. The Praetorians have "tech" to suppress the system entirely when they attack, and you need "tech" to prevent this. That could be what happens. Furthermore, on at least one occasion, the Sky Raiders nearly take control of the Mediport system so that wounded heroes are pulled "to a Sky Raider brig" instead of a hospital. So it can be suppressed, it can be overridden, and I'm pretty sure it can be disrupted so that it teleports you to three hospitals at the same time. In pieces. And, of course, there's that random NPC comment about how Ghost Widow looked at someone wrong and "The guy just drops dead. No teleporter no nothing!"

In any case, the Mediporter system isn't the issue. Resurrection is. You can mess with the system in just the right way at just the right time to let someone die. It happens. The bigger problem is how you keep this someone from being brought back to life or rebuilt or cloned or what have you. Unfortunately, to this I have no answer.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

There's also a story arc in Grandville where you reroute Mynx' medi-porter to teleport her into a Crey facility once you beat her down. 'course she survived because Heroes get plot immunity, but still. Just another example of the medi-porter being rendered useless/detrimental in the game.

So yeah, it's pretty much just the story-gameplay-segregation others have mentioned. The mediporter will never fail us, but it will conveniently become useless to everyone else.


 

Posted

Quote:
Originally Posted by Melancton View Post

1) What explanation will be given for whoever of the Surviving Eight loses the adjective "Surviving" as to why they did not get medically teleported?

If it's Manticore who bites it, it can be explained as being his own damn fault.

Seriously.

He hacked into the medical transporter system to gain his teleportation powers and his Teleport Arrow special attack.

If his hacking destabilized the code the system uses to lock onto his signal and 'port him to safety, it is very possible his transporter could fail to work at a bad time and leave him very, very dead.

It would also be a good storyline to lead into Sister Psyche turning into a villain. Like, she turns on the Freedom Phalanx for letting her husband die.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by BrandX View Post
Just more reasons they should of kept game mechanics and CoH storyline seperate.
Very much been of this mind. Aside from Deadpool, very few characters in superhero comics breach the "fourth wall." Once one has identified the fourth wall in a game world, i.e. necessary gameplay mechanics that don't blend easily into the genre of fiction being referenced, making ubiquitous and conspicuous explanations for said mechanics only draws undue attention to them. Best to let most reasonable players ignore these hinky issues. And leave it to the humorists like Steelclaw to occasionally parody them.

For example, there are no arcs or in game mythos that explain why at any given moment in Paragon there are approximately 400 purse snatchings occurring in broad daylight. The whole mediporter thing would have been better served to be similarly backgrounded. (As would have AE and power proliferation IMO.)

That being said, I tend to mostly ignore these things anyways even when playing arcs that explicitly focus on the mediporter.


 

Posted

Quote:
Originally Posted by SilverAgeFan View Post
For example, there are no arcs or in game mythos that explain why at any given moment in Paragon there are approximately 400 purse snatchings occurring in broad daylight. The whole mediporter thing would have been better served to be similarly backgrounded. (As would have AE and power proliferation IMO.)

That being said, I tend to mostly ignore these things anyways even when playing arcs that explicitly focus on the mediporter.
Agree completely.

Architect could have been delivered in a "tip" based system or even via contacts (click on a tab to see this contact's player-generated arcs). The stories could have still been "non-canon" without turning heroes into arcade players rather than actually fighting crime.

Mediporters, much the same. I ignore them in my character bios and my stories. While I think Hickman addressed them as good as possible in the comic, I find they diminish the act of heroism that come from putting your life in harm's way, and I find character death or injury to be too good of source material to discard so casually. (My first attempt at a comic used the arrest teleporters, but it never set right for me and if I ever had the time to revisit it, it'd be retconned away.

Heck, even ZONES and zone barriers could have been done without explaining the placement of emergency barriers or walls that the enemy can fly over and/or turn off at will (or tunnel under via the sewers).


I've grown rather adept at selectively ignoring these parts of the game, but it would have been nice if they'd been left in the background and not been so glaringly hi-lighted.


 

Posted

"You want me to stick my head in something built by Dr. Aeon and Crey and give them full read/write access to my brain. ... Either you're far too stupid to be allowed out in public, or you must think I am."

Yeah, AE's official backstory is epic fail, as far as something that any of our characters with half a clue would actually use.

EDIT for Evanescah, below: Yes, exactly. Same here.


My characters at Virtueverse
Faces of the City

 

Posted

I personally blank all these lore discrepancies out of my mind when I'm role playing or writing my lame fan fiction. There such things as medical transport technologies, that much is clear but in my head it's no sure thing, it doesn't always work, and you'd rather try to get out of the situation rather than ever rely on it. In my fan fiction, my characters don't trust it. In my own head, the villains I defeat are apprehended by the police and sent to jail - but that part just isn't shown because it's boring. Like how you never see James Bond use the bathroom. Obviously he has to at some point, but that's not important to the story.

When I'm defeated (when RP as my blaster that's like every 5 mins) I pretend that I was merely knocked unconscious or knocked clear of the battle. But I don't like it when the Lore gets in the way of this and I think it would be best if the Mediport stuff didn't become a plot point because it raises too many questions with contradictory or nonsensical answers.

But I also ignore "repeat" crime. Like if I clear a mall of villains or clear the Ritki out of that bridge by the water in Founder's Falls...I'm not bummed that more appear right away. I just ignore that and continue my story as if i really cleared the area. I can't get caught up in stuff like that or it ruins the game. It's like watching a movie if you know a lot about how movies get made. The more you know, the less you can really enjoy it I think.

It's like trying to talk to NPCs, ya know? Actually, with this one thing...http://cleverbot.com/
that would be really fun if you could set that up with some NPCs...especially if you didn't tell anyone - it might actually fool people into thinking they were chatting with someone maybe - especially if their responses were Lore specific.

E.


A'KO SMASH!!!

 

Posted

Quote:
Originally Posted by Golden Girl View Post
There are never any guards outside the doors, and they never try and restrain us in any way, or even take away our weapons
Villains are always underestimating the heroes skill and resolve. And heroes are always underestimating the villains drive and resourcefulness.

E.


A'KO SMASH!!!

 

Posted

Quote:
Originally Posted by Escalus View Post
Perhaps the teleporter isn't a teleporter but a handy disintegrator that eliminates the dead body and activates a clone version in the 'hospital'.

Why do the surviving 8 only use wakies? They know the truth!
From what I read in "The Physics of Star Trek" by Larry Krauss, this would be the way it would have to work because of some physics stuff. That's why it's best not to think about it.

E.


A'KO SMASH!!!

 

Posted

Quote:
Originally Posted by Evanescah View Post
In my own head, the villains I defeat are apprehended by the police and sent to jail - but that part just isn't shown because it's boring.
I now have images in my head of emergency personnel standing on every street corner waiting for heroes to come by and leave a trail of criminals and injuries to take care of.

Like... causally standing at a corner waiting for the bus when somebody plows through beating up every numbskull on the street, then the leap into action, perform arrests and triage, then go back to standing bored on the sidewalk.


By the catapillars hooka you WILL smile!

 

Posted

A concept I've seen is that arresting is also done via a teleport network - you knock 'em down/out, then attach an arrest tag (much like modern Trek's transporter tags, as seen in Insurrection et al) and they're beamed away to the Zig for processing and, if necessary, medical attention (for those who do their "arresting" with guns and blades). Devouring Earth aren't supposed to wind up in the same holding cells as Hellions and Skulls, but mistakes happen.


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Evanescah View Post
Villains are always underestimating the heroes skill and resolve.
That's not so much underestimating as terminally stupid


@Golden Girl

City of Heroes comics and artwork